Ghostrider-GRG Posted December 3, 2016 Author Report Share Posted December 3, 2016 2 hours ago, Grahame said: Hi @Ghostrider-DbD-, think the problem with missions not completing is in missionspawner.sqf. Line419 is if ( { (isPlayer _x) && ([_x,_locations,20] call blck_fnc_playerInRange) && (vehicle _x == _x) } count playableunits > 0) then { Guessing it should be if ( { (isPlayer _x) && ([_x,_locations,20] call blck_fnc_playerInRange) && (vehicle _x == _x) } count allPlayers> 0) then { Changing on my server to test. Will let you know I am guessing that is the issue. I was tired when I looked at the scripts last night. Posting a fix to github now. Grahame 1 Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 3, 2016 Author Report Share Posted December 3, 2016 On 11/26/2016 at 8:26 PM, He-Man said: Argh sorry sorry, I was on a Party and the only thing I wanted to say is, that we are a community and have to Share and help each other! Good night @all ;) No worries. I feel the same. I appreciate all the advice you have offered over the last several years. Grahame 1 Link to comment Share on other sites More sharing options...
Grahame Posted December 3, 2016 Report Share Posted December 3, 2016 4 minutes ago, Ghostrider-DbD- said: I am guessing that is the issue. I was tired when I looked at the scripts last night. Posting a fix to github now. I confirmed the fix. And no worries mate, an ARMA update tires us all out. Can't remember the last smooth one PS: My players are loving the mission system!!! Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 3, 2016 Author Report Share Posted December 3, 2016 4 minutes ago, Grahame said: I confirmed the fix. And no worries mate, an ARMA update tires us all out. Can't remember the last smooth one PS: My players are loving the mission system!!! Thanks for the positive feedback. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 3, 2016 Author Report Share Posted December 3, 2016 @Grahame, @viper179, Would one of you confirm that the the changes I made last night resolve the issues with mission completion on your servers ? Thanks ! Link to comment Share on other sites More sharing options...
Grahame Posted December 3, 2016 Report Share Posted December 3, 2016 3 hours ago, Ghostrider-DbD- said: @Grahame, @viper179, Would one of you confirm that the the changes I made last night resolve the issues with mission completion on your servers ? Thanks ! Downloading now. Will test on EpochZ: Tanoa to confirm. Black Tide is running the version I modded last night with fix I sent so should be okay. Link to comment Share on other sites More sharing options...
viper179 Posted December 3, 2016 Report Share Posted December 3, 2016 Any one having the issue where the missions spawn in ok and after about 3 or so min, the missions despawn leaving the loot. Link to comment Share on other sites More sharing options...
Grahame Posted December 3, 2016 Report Share Posted December 3, 2016 Not for me. Latest build coming up on EpochZ: Tanoa right now (had to fix SEM, WAI, LootSpawner too, will be providing fixes in relevant sections of the forum if no one else has). They all have playableunits() dependencies... Link to comment Share on other sites More sharing options...
Grahame Posted December 3, 2016 Report Share Posted December 3, 2016 @Ghostrider-DbD-. Can confirm that the new build is working well with ARMA 1.66 and Epoch 0.4 build 669 Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
prue420 Posted December 4, 2016 Report Share Posted December 4, 2016 Anyone having issues with messages not popping up when missions start or finish or when you kill ai? This only started for me after 1.66 update. Link to comment Share on other sites More sharing options...
Grahame Posted December 4, 2016 Report Share Posted December 4, 2016 4 minutes ago, prue420 said: Anyone having issues with messages not popping up when missions start or finish or when you kill ai? This only started for me after 1.66 update. Have you updated to the latest build? Link to comment Share on other sites More sharing options...
prue420 Posted December 4, 2016 Report Share Posted December 4, 2016 I updated it last night yes and still this issue. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 4, 2016 Author Report Share Posted December 4, 2016 Are the kill messages enabled in your configs? Link to comment Share on other sites More sharing options...
prue420 Posted December 4, 2016 Report Share Posted December 4, 2016 Yes i even get this in the rpt [blck] unit killed message is [blck] Kyriakos Nicolau: killed by prue from 403m 4X KILLSTREAK" Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 4, 2016 Author Report Share Posted December 4, 2016 1 hour ago, prue420 said: Yes i even get this in the rpt [blck] unit killed message is [blck] Kyriakos Nicolau: killed by prue from 403m 4X KILLSTREAK" Please download Build 19 and please double-check your installation. I just tested this on an epoch testbed and it works as intended. I also tested on one of our Exile servers and everything worked fine. Grahame 1 Link to comment Share on other sites More sharing options...
Grahame Posted December 4, 2016 Report Share Posted December 4, 2016 We see kill messages on my Epoch servers too. In fact removing them due to immersion issues later Link to comment Share on other sites More sharing options...
Sneer Posted December 6, 2016 Report Share Posted December 6, 2016 On 12/4/2016 at 4:51 PM, prue420 said: Anyone having issues with messages not popping up when missions start or finish or when you kill ai? This only started for me after 1.66 update. I'm having the same issue. No message popups. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 6, 2016 Author Report Share Posted December 6, 2016 26 minutes ago, Sneer said: I'm having the same issue. No message popups. Please check that you installed the client side scripts and configured the messages according to your preferences. The messaging works fine on my test server, our public servers and those of several others. Check the installation instructions if you are having issues. Link to comment Share on other sites More sharing options...
Sneer Posted December 6, 2016 Report Share Posted December 6, 2016 I get kill messages just no mission start or completion messages that popup. How do these settings look? debug\blckClient.sql if (hasInterface) then { //diag_log "[blckeagls] initializing client variables"; blck_MarkerPeristTime = 300; blck_useHint = true; blck_useSystemChat = true; blck_useTitleText = false; blck_useDynamic = true; blck_useToast = false; // Exile only blck_aiKilluseSystemChat = true; blck_aiKilluseDynamic = true; blck_aiKilluseTitleText = false; blck_processingMsg = -1; blck_processingKill = -1; blck_message = ""; Link to comment Share on other sites More sharing options...
prue420 Posted December 6, 2016 Report Share Posted December 6, 2016 I gave up and told people on my server to deal with it i followed the instructions to a t i started from scratch tried everything and still no messages except for when you kill an ai. I been running arma servers for about 5 years and have installed scripts that are far more advanced with out an issue so i have no clue but its really not that big of a deal love the missions thanks ghostrider. Link to comment Share on other sites More sharing options...
prue420 Posted December 7, 2016 Report Share Posted December 7, 2016 How can i get this to work on tonoa no missions are showing up? Link to comment Share on other sites More sharing options...
prue420 Posted December 7, 2016 Report Share Posted December 7, 2016 think i found it Link to comment Share on other sites More sharing options...
zxbutchxz Posted December 7, 2016 Report Share Posted December 7, 2016 _blck_version = "6.45 Build 19"; No reports of the beginning and end of the mission, as well as the murders of bots. Counter Kills is worked. The markers are displayed. Where to find the problem? In the setting of the hints set to "true". Ok. I checked all the mission files and found some of them setting PlayableUnits. Replace them with allPlayers and messages about the start and end of the mission began to work. For example: line 69 in blck_init.sqf file. Link to comment Share on other sites More sharing options...
Sneer Posted December 7, 2016 Report Share Posted December 7, 2016 6 hours ago, zxbutchxz said: _blck_version = "6.45 Build 19"; No reports of the beginning and end of the mission, as well as the murders of bots. Counter Kills is worked. The markers are displayed. Where to find the problem? In the setting of the hints set to "true". Ok. I checked all the mission files and found some of them setting PlayableUnits. Replace them with allPlayers and messages about the start and end of the mission began to work. For example: line 69 in blck_init.sqf file. Nice one. I didn't even check that because of this "Fixed several issues related to the update to Arma 1.66". I'll update those and try it out. Thanks Link to comment Share on other sites More sharing options...
Sneer Posted December 7, 2016 Report Share Posted December 7, 2016 Yep that did it. Link to comment Share on other sites More sharing options...