Have spent the past week looking for a way to make an animation that is executed on a player and/or target to be seen by others on the server. I know that bis_fnc_mp is the 'regular' way to do this... however its disabled by epoch.
Came across the Epoch_server_handle_switchMove.sqf in the epoch serverfiles and noticed that it sends an animation to players around it.
having a brain fade and cannot seem to figure out a way to use this principle....
example I have both a _target and player that have animations executed on them. the animations are dependant on specific conditions that are passed to a variable and the animations are then executed by:
player switchMove _unitActionName;
_target switchMove _preyActionName;
This of course will only be seen locally for the player. Its making this visible by other players thats the hard part...
I know the key must be in here.... its just getting everything in the right order....
Question
happydayz
Have spent the past week looking for a way to make an animation that is executed on a player and/or target to be seen by others on the server. I know that bis_fnc_mp is the 'regular' way to do this... however its disabled by epoch.
Came across the Epoch_server_handle_switchMove.sqf in the epoch serverfiles and noticed that it sends an animation to players around it.
having a brain fade and cannot seem to figure out a way to use this principle....
example I have both a _target and player that have animations executed on them. the animations are dependant on specific conditions that are passed to a variable and the animations are then executed by:
This of course will only be seen locally for the player. Its making this visible by other players thats the hard part...
I know the key must be in here.... its just getting everything in the right order....
happyd
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