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[Release] *NEW* missions for WAI 2.2.0


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having a few errors

14:59:15 Error in expression <per_extraction",8],
["weapon_cache",10]
["gem_tower",5],
["cannibal_cave",5],
[">
14:59:15   Error position: <["gem_tower",5],
["cannibal_cave",5],
[">
14:59:15   Error Missing ]
14:59:15 File z\addons\dayz_server\WAI\config.sqf, line 145
14:59:15 Error in expression <per_extraction",8],
["weapon_cache",10]
["gem_tower",5],
["cannibal_cave",5],
[">
14:59:15   Error position: <["gem_tower",5],
["cannibal_cave",5],
[">
14:59:15   Error Missing ]
14:59:15 File z\addons\dayz_server\WAI\config.sqf, line 145

my missions in in the config.sqf

										["black_hawk_crash",12],
										["armed_vehicle",13],
										["bandit_base",8],
										["captured_mv22",8],
										["ikea_convoy",8],
										["destroyed_ural",18],
										["disabled_milchopper",10],
										["mayors_mansion",10],
										["weapon_cache",13],
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5], 
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",5],
                                        ["lumberjack",5],
                                        ["tankcolumn",5],
                                        ["macdonald",5],
                                        ["radioshack",5],
                                        ["junkyard",5]
									];
		wai_bandit_missions			= [
										["armed_vehicle",12],
										["black_hawk_crash",14],
										["captured_mv22",6],
										["broken_down_ural",14],
										["hero_base",6],
										["ikea_convoy",8],
										["medi_camp",16],
										["presidents_mansion",6],
										["sniper_extraction",8],
										["weapon_cache",10]
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5], 
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",5],
                                        ["lumberjack",5],
                                        ["tankcolumn",5],
                                        ["macdonald",5],
                                        ["radioshack",5],
                                        ["junkyard",5]

( there in line just when I pasted they end up like this

 

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On 11/22/2016 at 6:09 AM, Dusty459 said:

having a few errors


14:59:15 Error in expression <per_extraction",8],
["weapon_cache",10]
["gem_tower",5],
["cannibal_cave",5],
[">
14:59:15   Error position: <["gem_tower",5],
["cannibal_cave",5],
[">
14:59:15   Error Missing ]
14:59:15 File z\addons\dayz_server\WAI\config.sqf, line 145
14:59:15 Error in expression <per_extraction",8],
["weapon_cache",10]
["gem_tower",5],
["cannibal_cave",5],
[">
14:59:15   Error position: <["gem_tower",5],
["cannibal_cave",5],
[">
14:59:15   Error Missing ]
14:59:15 File z\addons\dayz_server\WAI\config.sqf, line 145

my missions in in the config.sqf


										["black_hawk_crash",12],
										["armed_vehicle",13],
										["bandit_base",8],
										["captured_mv22",8],
										["ikea_convoy",8],
										["destroyed_ural",18],
										["disabled_milchopper",10],
										["mayors_mansion",10],
										["weapon_cache",13],
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5], 
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",5],
                                        ["lumberjack",5],
                                        ["tankcolumn",5],
                                        ["macdonald",5],
                                        ["radioshack",5],
                                        ["junkyard",5]
									];
		wai_bandit_missions			= [
										["armed_vehicle",12],
										["black_hawk_crash",14],
										["captured_mv22",6],
										["broken_down_ural",14],
										["hero_base",6],
										["ikea_convoy",8],
										["medi_camp",16],
										["presidents_mansion",6],
										["sniper_extraction",8],
										["weapon_cache",10]
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5], 
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",5],
                                        ["lumberjack",5],
                                        ["tankcolumn",5],
                                        ["macdonald",5],
                                        ["radioshack",5],
                                        ["junkyard",5]

( there in line just when I pasted they end up like this

 

["weapon_cache",10], //<<<<<<<<<<<<<<<<<<<you were missing a , at the end of the bandit weapon_cache ["gem_tower",5],

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55 minutes ago, Dusty459 said:

I noticed that fixed it Now I find WAI isn't Launching what so ever

i think... not really sure.. but i remember that the sum of all percentages into [ ]  must be 100..

example:

Spoiler

wai_hero_missions [
                                        ["black_hawk_crash",5],
                                        ["armed_vehicle",5],
                                        ["bandit_base",5],
                                        ["captured_mv22",5],
                                        ["ikea_convoy",5],
                                        ["destroyed_ural",5],
                                        ["disabled_milchopper",5],
                                        ["mayors_mansion",5],
                                        ["weapon_cache",5],
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5],
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",5],
                                        ["lumberjack",5],
                                        ["tankcolumn",2],
                                        ["macdonald",2],
                                        ["radioshack",2],
                                        ["junkyard",4]
                                    ];
        wai_bandit_missions            = [
                                        ["armed_vehicle",5],
                                        ["black_hawk_crash",5],
                                        ["captured_mv22",5],
                                        ["broken_down_ural",5],
                                        ["hero_base",5],
                                        ["ikea_convoy",5],
                                        ["medi_camp",5],
                                        ["presidents_mansion",5],
                                        ["sniper_extraction",5],
                                        ["weapon_cache",5],
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5],
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",5],
                                        ["lumberjack",2],
                                        ["tankcolumn",2],
                                        ["macdonald",2],
                                        ["radioshack",2],
                                        ["junkyard",2]
                                        ];

 

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12:38:52 Error in expression <,
["bandit_patrol",5],
["gem_tower",3],
                    >
12:38:52   Error position: <                    >
12:38:52   Error Invalid number in expression
12:38:52 File z\addons\dayz_server\WAI\config.sqf, line 134
12:38:52 Error in expression <,
["bandit_patrol",5],
["gem_tower",3],
                    >
12:38:52   Error position: <                    >
12:38:52   Error Invalid number in expression
12:38:52 File z\addons\dayz_server\WAI\config.sqf, line 134

Getting this in  the RPT

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1 hour ago, Dusty459 said:

12:38:52 Error in expression <,
["bandit_patrol",5],
["gem_tower",3],
                    >
12:38:52   Error position: <                    >
12:38:52   Error Invalid number in expression
12:38:52 File z\addons\dayz_server\WAI\config.sqf, line 134
12:38:52 Error in expression <,
["bandit_patrol",5],
["gem_tower",3],
                    >
12:38:52   Error position: <                    >
12:38:52   Error Invalid number in expression
12:38:52 File z\addons\dayz_server\WAI\config.sqf, line 134

Getting this in  the RPT

but  your trying with another config right? cuz.. your first was :

 ["weapon_cache",5],
  ["gem_tower",5],
 

and your rpt says:

["bandit_patrol",5],
["gem_tower",3],

 

can you paste the whole config.sqf ?

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if(isServer) then {

	/* GENERAL CONFIG */

		debug_mode					= false;		// enable debug
		use_blacklist				= true;			// use blacklist
		blacklist					= [
			[[0,16000,0],[1000,-0,0]],				// Left
			[[0,16000,0],[16000.0,14580.3,0]]		// Top
		];

	/* END GENERAL CONFIG */

	/* AI CONFIG */

		ai_clear_body 				= false;		// instantly clear bodies
		ai_clean_dead 				= true;			// clear bodies after certain amount of time
		ai_cleanup_time 			= 7200;			// time to clear bodies in seconds
		ai_clean_roadkill			= false; 		// clean bodies that are roadkills
		ai_roadkill_damageweapon	= 0;			// percentage of chance a roadkill will destroy weapon AI is carrying

		ai_bandit_combatmode		= "RED";		// combatmode of bandit AI
		ai_bandit_behaviour			= "COMBAT";		// behaviour of bandit AI

		ai_hero_combatmode			= "RED";		// combatmode of hero AI
		ai_hero_behaviour			= "COMBAT";		// behaviour of hero AI

		ai_friendly_behaviour		= false;		// make ai friendly towards comrades

		player_bandit				= -5000;		// this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
		player_hero					= 5000;			// this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true

		ai_share_info				= true;			// AI share info on player position
		ai_share_distance			= 300;			// distance from killed AI for AI to share your rough position

		ai_kills_gain				= true;			// add kill to bandit/human kill score
		ai_humanity_gain			= true;			// gain humanity for killing AI
		ai_add_humanity				= 50;			// amount of humanity gained for killing a bandit AI
		ai_remove_humanity			= 50;			// amount of humanity lost for killing a hero AI
		ai_special_humanity			= 150;			// amount of humanity gain or loss for killing a special AI dependant on player alignment
		
		ai_skill_extreme			= [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; 	// Extreme
		ai_skill_hard				= [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; 	// Hard
		ai_skill_medium				= [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];	// Medium
		ai_skill_easy				= [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];	// Easy
		ai_skill_random				= [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];

		ai_static_useweapon			= true;	// Allows AI on static guns to have a loadout 	
		ai_static_weapons			= ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];	// static guns

		ai_static_skills			= false;	// Allows you to set custom array for AI on static weapons. (true: On false: Off) 
		ai_static_array				= [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];

		ai_gear0					= [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
		ai_gear1					= [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
		ai_gear2					= [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
		ai_gear3					= [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
		ai_gear4					= [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
		ai_gear_random				= [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];	// Allows the possibility of random gear

		ai_wep_assault				= ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"];	// Assault
		ai_wep_machine				= ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"];	// Light machine guns
		ai_wep_sniper				= ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"];	// Sniper rifles
		ai_wep_random				= [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];	// random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
		ai_wep_launchers_AT			= ["M136","RPG18","JAVELIN"];
		ai_wep_launchers_AA			= ["Strela","Igla","STINGER"];
		
		ai_packs					= ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
		ai_hero_skin				= ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
		ai_bandit_skin				= ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
		ai_special_skin				= ["Functionary1_EP1_DZ"];
		ai_all_skin					= [ai_hero_skin,ai_bandit_skin,ai_special_skin];

		ai_add_skin					= true;			// adds unit skin to inventory on death
		
		/* AI Cache Units */
		ai_cache_units			= false;
		/**Range for Re-Activation*************/
		/****** Default: 800 ******************/
		ai_cache_units_reactivation_range = 800;
		/**Time untill units are Frozen again**/
		/************* Default: 30 ************/
		ai_cache_units_refreeze = 30;
		/****** Log Actions to RPT File? ******/
		/*********** Default: true ************/
		ai_cache_units_freeze_log = true;
		/******** Unassign Waypoints?  ********/
		/*********** Default: false ***********/
		ai_cache_units_unassign_waypoints = false;
		/******** Randomize Position?  ********/
		/******** Distance to Randomize *******/
		/*********** Default: true ************/
		/*********** Distance: 20 *************/
		ai_cache_units_randomize_position = true;
		ai_cache_units_randomize_distance = 20;
		/********** Hide un-used AI?  *********/
		/*********** Default: true ************/
		ai_cache_unites_hide_ai = true;
		/* AI Cache Units End */
		
	/* END AI CONFIG */

	/* WAI MISSIONS CONFIG */
		wai_mission_system			= true;	// use built in mission system

		wai_mission_markers			= ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
		wai_avoid_missions			= 750;								// avoid spawning missions this close to other missions, these are defined in wai_mission_markers
		wai_avoid_traders			= 750;								// avoid spawning missions this close to traders
		wai_avoid_town				= 0;								// avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
		wai_avoid_road				= 0;								// avoid spawning missions this close to roads
		wai_avoid_water				= 50;								// avoid spawning missions this close to water

		
		wai_mission_timer			= [30,900];							// time between missions 5-15 minutes
		wai_mission_timeout			= [900,1800]; 						// time each missions takes to despawn if inactive 15-30 minutes
		wai_timeout_distance		= 1000;								// if a player is this close to a mission then it won't time-out
		
		wai_clean_mission			= true;								// clean all mission buildings after a certain period
		wai_clean_mission_time		= 1800;								// time after a mission is complete to clean mission buildings

		wai_mission_fuel			= [5,60];							// fuel inside mission spawned vehicles [min%,max%]
		wai_vehicle_damage			= [20,70];							// damages to spawn vehicles with [min%,max%]
		wai_keep_vehicles			= true;								// save vehicles to database and keep them after restart
		wai_linux_server			= false;							// false = Windows (HiveExt.dll)		true = Linux Server (writer.pl)		has no effect when "wai_keep_vehicles = false;"
		wai_lock_vehicles			= true;								// lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true

		wai_crates_smoke			= true;								// pop smoke on crate when mission is finished during daytime
		wai_crates_flares			= true;								// pop flare on crate when mission is finished during nighttime
		
		wai_players_online			= 1; 								// number of players online before mission starts
		wai_server_fps				= 5; 								// missions only starts if server FPS is over wai_server_fps
		
		wai_kill_percent			= 30;								// percentage of AI players that must be killed at "crate" missions to be able to trigger completion

		wai_high_value				= true;								// enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
		wai_high_value_chance		= 1;								// chance in percent you find above mentioned item

		wai_enable_minefield		= true;								// enable minefields to better defend missions
		wai_use_launchers			= true;								// add a rocket launcher to each spawned AI group
		wai_remove_launcher			= true;								// remove rocket launcher from AI on death

		// Missions
		wai_radio_announce			= true;								// Setting this to true will announce the missions to those that hold a radio only
		wai_hero_limit				= 1;								// define how many hero missions can run at once
		wai_bandit_limit			= 1;								// define how many bandit missions can run at once

		wai_hero_missions			= [ 								// ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
										["patrol",10],
										["black_hawk_crash",11],
										["armed_vehicle",11],
										["bandit_base",7],
										["captured_mv22",6],
										["ikea_convoy",7],
										["destroyed_ural",10],
										["disabled_milchopper",9],
										["mayors_mansion",9],
										["weapon_cache",10],
										["bandit_patrol",10]
									];
		wai_bandit_missions			= [
										["patrol",10],
										["armed_vehicle",10],
										["black_hawk_crash",10],
										["captured_mv22",6],
										["broken_down_ural",12],
										["hero_base",6],
										["ikea_convoy",8],
										["medi_camp",14],
										["presidents_mansion",6],
										["sniper_extraction",8],
										["weapon_cache",10]
									];
		
		// Vehicle arrays
		armed_vehicle 				= ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
		armed_chopper 				= ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
		civil_chopper 				= ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
		military_unarmed 			= ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
		cargo_trucks 				= ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
		refuel_trucks				= ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
		civil_vehicles 				= ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];

		// Dynamic box array
		crates_large				= ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
		crates_medium				= ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
		crates_small				= ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];

		crate_weapons_buildables	= ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
		
		crate_tools					= ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
		crate_tools_buildable		= ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
		crate_tools_sniper			= ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];

		crate_items					= ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
		crate_items_high_value		= ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
		crate_items_food			= ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
		crate_items_buildables		= ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
		crate_items_vehicle_repair	= ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
		crate_items_medical			= ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
		crate_items_chainbullets	= ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
		crate_items_sniper			= [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
		crate_items_president		= ["ItemDocument","ItemGoldBar10oz"];

		crate_backpacks_all			= ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
		crate_backpacks_large		= ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];

		crate_random				= [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];

	/* END WAI MISSIONS CONFIG */

	/* STATIC MISSIONS CONFIG */

		static_missions				= false;		// use static mission file
		custom_per_world			= false;		// use a custom mission file per world

	/* END STATIC MISSIONS CONFIG */

	WAIconfigloaded = true;

};

i had to reinstall wai as skarlisty was spawning just no ai   

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@Dusty459 here you have the config.sqf with missions added and new cratelist

!!!!!!!!!!!!!!!!!!!!!!!Make sure the chances add up to 100,or it will not be accurate percentages!!!!!!!!!!!!!!!!

percentages was changed to sum 100!!

Spoiler

if(isServer) then {

    /* GENERAL CONFIG */

        debug_mode                    = false;        // enable debug
        use_blacklist                = true;            // use blacklist
        blacklist                    = [
            [[0,16000,0],[1000,-0,0]],                // Left
            [[0,16000,0],[16000.0,14580.3,0]]        // Top
        ];

    /* END GENERAL CONFIG */

    /* AI CONFIG */

        ai_clear_body                 = false;        // instantly clear bodies
        ai_clean_dead                 = true;            // clear bodies after certain amount of time
        ai_cleanup_time             = 7200;            // time to clear bodies in seconds
        ai_clean_roadkill            = false;         // clean bodies that are roadkills
        ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying

        ai_bandit_combatmode        = "RED";        // combatmode of bandit AI
        ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI

        ai_hero_combatmode            = "RED";        // combatmode of hero AI
        ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI

        ai_friendly_behaviour        = false;        // make ai friendly towards comrades

        player_bandit                = -5000;        // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
        player_hero                    = 5000;            // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true

        ai_share_info                = true;            // AI share info on player position
        ai_share_distance            = 300;            // distance from killed AI for AI to share your rough position

        ai_kills_gain                = true;            // add kill to bandit/human kill score
        ai_humanity_gain            = true;            // gain humanity for killing AI
        ai_add_humanity                = 50;            // amount of humanity gained for killing a bandit AI
        ai_remove_humanity            = 50;            // amount of humanity lost for killing a hero AI
        ai_special_humanity            = 150;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
        
        ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
        ai_skill_hard                = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
        ai_skill_medium                = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
        ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
        ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];

        ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
        ai_static_weapons            = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];    // static guns

        ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off)
        ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];

        ai_gear0                    = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
        ai_gear1                    = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
        ai_gear2                    = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
        ai_gear3                    = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
        ai_gear4                    = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
        ai_gear_random                = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];    // Allows the possibility of random gear

        ai_wep_assault                = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"];    // Assault
        ai_wep_machine                = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"];    // Light machine guns
        ai_wep_sniper                = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"];    // Sniper rifles
        ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
        ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
        ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
        
        ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
        ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
        ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
        ai_special_skin                = ["Functionary1_EP1_DZ"];
        ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];

        ai_add_skin                    = true;            // adds unit skin to inventory on death
        
        /* AI Cache Units */
        ai_cache_units            = false;
        /**Range for Re-Activation*************/
        /****** Default: 800 ******************/
        ai_cache_units_reactivation_range = 800;
        /**Time untill units are Frozen again**/
        /************* Default: 30 ************/
        ai_cache_units_refreeze = 30;
        /****** Log Actions to RPT File? ******/
        /*********** Default: true ************/
        ai_cache_units_freeze_log = true;
        /******** Unassign Waypoints?  ********/
        /*********** Default: false ***********/
        ai_cache_units_unassign_waypoints = false;
        /******** Randomize Position?  ********/
        /******** Distance to Randomize *******/
        /*********** Default: true ************/
        /*********** Distance: 20 *************/
        ai_cache_units_randomize_position = true;
        ai_cache_units_randomize_distance = 20;
        /********** Hide un-used AI?  *********/
        /*********** Default: true ************/
        ai_cache_unites_hide_ai = true;
        /* AI Cache Units End */
        
    /* END AI CONFIG */

    /* WAI MISSIONS CONFIG */
        wai_mission_system            = true;    // use built in mission system

        wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
        wai_avoid_missions            = 750;                                // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
        wai_avoid_traders            = 750;                                // avoid spawning missions this close to traders
        wai_avoid_town                = 0;                                // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
        wai_avoid_road                = 0;                                // avoid spawning missions this close to roads
        wai_avoid_water                = 50;                                // avoid spawning missions this close to water

        
        wai_mission_timer            = [30,900];                            // time between missions 5-15 minutes
        wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
        wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
        
        wai_clean_mission            = true;                                // clean all mission buildings after a certain period
        wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings

        wai_mission_fuel            = [5,60];                            // fuel inside mission spawned vehicles [min%,max%]
        wai_vehicle_damage            = [20,70];                            // damages to spawn vehicles with [min%,max%]
        wai_keep_vehicles            = true;                                // save vehicles to database and keep them after restart
        wai_linux_server            = false;                            // false = Windows (HiveExt.dll)        true = Linux Server (writer.pl)        has no effect when "wai_keep_vehicles = false;"
        wai_lock_vehicles            = true;                                // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true

        wai_crates_smoke            = true;                                // pop smoke on crate when mission is finished during daytime
        wai_crates_flares            = true;                                // pop flare on crate when mission is finished during nighttime
        
        wai_players_online            = 1;                                 // number of players online before mission starts
        wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
        
        wai_kill_percent            = 30;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion

        wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
        wai_high_value_chance        = 1;                                // chance in percent you find above mentioned item

        wai_enable_minefield        = true;                                // enable minefields to better defend missions
        wai_use_launchers            = true;                                // add a rocket launcher to each spawned AI group
        wai_remove_launcher            = true;                                // remove rocket launcher from AI on death

        // Missions
        wai_radio_announce            = true;                                // Setting this to true will announce the missions to those that hold a radio only
        wai_hero_limit                = 1;                                // define how many hero missions can run at once
        wai_bandit_limit            = 1;                                // define how many bandit missions can run at once

        wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                        ["patrol",5],
                                        ["black_hawk_crash",5],
                                        ["armed_vehicle",5],
                                        ["bandit_base",5],
                                        ["captured_mv22",5],
                                        ["ikea_convoy",5],
                                        ["destroyed_ural",5],
                                        ["disabled_milchopper",5],
                                        ["mayors_mansion",5],
                                        ["weapon_cache",5],
                                        ["bandit_patrol",5],
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5],
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",5],
                                        ["lumberjack",2],    
                                        ["tankcolumn",2],
                                        ["macdonald",2],
                                        ["radioshack",4]
                                        ];
        wai_bandit_missions            = [
                                        ["patrol",5],
                                        ["armed_vehicle",5],
                                        ["black_hawk_crash",5],
                                        ["captured_mv22",5],
                                        ["broken_down_ural",5],
                                        ["hero_base",5],
                                        ["ikea_convoy",5],
                                        ["medi_camp",5],
                                        ["presidents_mansion",5],
                                        ["sniper_extraction",5],
                                        ["weapon_cache",5],
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5],
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",2],
                                        ["lumberjack",2],    
                                        ["tankcolumn",2],
                                        ["macdonald",2],
                                        ["radioshack",2]
                                    ];
        
        // Vehicle arrays
        armed_vehicle                 = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
        armed_chopper                 = ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
        civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
        military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
        cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
        refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
        civil_vehicles                 = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];

        // Dynamic box array
        crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
        crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
        crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];

        crate_weapons_buildables    = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
        
        crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
        crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
        crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];

        crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
        crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
        crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
        crate_items_buildables        = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
        crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
        crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
        crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
        crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
        crate_items_president        = ["ItemDocument","ItemGoldBar10oz"];
        crate_items_crop_raider =     ["ItemKiloHemp"];
        crate_items_gem_tower =       ["ItemRuby","ItemEmerald","ItemSapphire"];
        
        crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
        crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];

        crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];

    /* END WAI MISSIONS CONFIG */

    /* STATIC MISSIONS CONFIG */

        static_missions                = false;        // use static mission file
        custom_per_world            = false;        // use a custom mission file per world

    /* END STATIC MISSIONS CONFIG */

    WAIconfigloaded = true;

};

this only need made the step 3.

3. Download, unzip and copy the new missions into the hero and bandit folders of your WAI.

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16 hours ago, juandayz said:

@Dusty459 here you have the config.sqf with missions added and new cratelist

!!!!!!!!!!!!!!!!!!!!!!!Make sure the chances add up to 100,or it will not be accurate percentages!!!!!!!!!!!!!!!!

percentages was changed to sum 100!!

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if(isServer) then {

    /* GENERAL CONFIG */

        debug_mode                    = false;        // enable debug
        use_blacklist                = true;            // use blacklist
        blacklist                    = [
            [[0,16000,0],[1000,-0,0]],                // Left
            [[0,16000,0],[16000.0,14580.3,0]]        // Top
        ];

    /* END GENERAL CONFIG */

    /* AI CONFIG */

        ai_clear_body                 = false;        // instantly clear bodies
        ai_clean_dead                 = true;            // clear bodies after certain amount of time
        ai_cleanup_time             = 7200;            // time to clear bodies in seconds
        ai_clean_roadkill            = false;         // clean bodies that are roadkills
        ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying

        ai_bandit_combatmode        = "RED";        // combatmode of bandit AI
        ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI

        ai_hero_combatmode            = "RED";        // combatmode of hero AI
        ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI

        ai_friendly_behaviour        = false;        // make ai friendly towards comrades

        player_bandit                = -5000;        // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
        player_hero                    = 5000;            // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true

        ai_share_info                = true;            // AI share info on player position
        ai_share_distance            = 300;            // distance from killed AI for AI to share your rough position

        ai_kills_gain                = true;            // add kill to bandit/human kill score
        ai_humanity_gain            = true;            // gain humanity for killing AI
        ai_add_humanity                = 50;            // amount of humanity gained for killing a bandit AI
        ai_remove_humanity            = 50;            // amount of humanity lost for killing a hero AI
        ai_special_humanity            = 150;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
        
        ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
        ai_skill_hard                = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
        ai_skill_medium                = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
        ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
        ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];

        ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
        ai_static_weapons            = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];    // static guns

        ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off)
        ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];

        ai_gear0                    = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
        ai_gear1                    = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
        ai_gear2                    = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
        ai_gear3                    = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
        ai_gear4                    = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
        ai_gear_random                = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];    // Allows the possibility of random gear

        ai_wep_assault                = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"];    // Assault
        ai_wep_machine                = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"];    // Light machine guns
        ai_wep_sniper                = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"];    // Sniper rifles
        ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
        ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
        ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
        
        ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
        ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
        ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
        ai_special_skin                = ["Functionary1_EP1_DZ"];
        ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];

        ai_add_skin                    = true;            // adds unit skin to inventory on death
        
        /* AI Cache Units */
        ai_cache_units            = false;
        /**Range for Re-Activation*************/
        /****** Default: 800 ******************/
        ai_cache_units_reactivation_range = 800;
        /**Time untill units are Frozen again**/
        /************* Default: 30 ************/
        ai_cache_units_refreeze = 30;
        /****** Log Actions to RPT File? ******/
        /*********** Default: true ************/
        ai_cache_units_freeze_log = true;
        /******** Unassign Waypoints?  ********/
        /*********** Default: false ***********/
        ai_cache_units_unassign_waypoints = false;
        /******** Randomize Position?  ********/
        /******** Distance to Randomize *******/
        /*********** Default: true ************/
        /*********** Distance: 20 *************/
        ai_cache_units_randomize_position = true;
        ai_cache_units_randomize_distance = 20;
        /********** Hide un-used AI?  *********/
        /*********** Default: true ************/
        ai_cache_unites_hide_ai = true;
        /* AI Cache Units End */
        
    /* END AI CONFIG */

    /* WAI MISSIONS CONFIG */
        wai_mission_system            = true;    // use built in mission system

        wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
        wai_avoid_missions            = 750;                                // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
        wai_avoid_traders            = 750;                                // avoid spawning missions this close to traders
        wai_avoid_town                = 0;                                // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
        wai_avoid_road                = 0;                                // avoid spawning missions this close to roads
        wai_avoid_water                = 50;                                // avoid spawning missions this close to water

        
        wai_mission_timer            = [30,900];                            // time between missions 5-15 minutes
        wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
        wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
        
        wai_clean_mission            = true;                                // clean all mission buildings after a certain period
        wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings

        wai_mission_fuel            = [5,60];                            // fuel inside mission spawned vehicles [min%,max%]
        wai_vehicle_damage            = [20,70];                            // damages to spawn vehicles with [min%,max%]
        wai_keep_vehicles            = true;                                // save vehicles to database and keep them after restart
        wai_linux_server            = false;                            // false = Windows (HiveExt.dll)        true = Linux Server (writer.pl)        has no effect when "wai_keep_vehicles = false;"
        wai_lock_vehicles            = true;                                // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true

        wai_crates_smoke            = true;                                // pop smoke on crate when mission is finished during daytime
        wai_crates_flares            = true;                                // pop flare on crate when mission is finished during nighttime
        
        wai_players_online            = 1;                                 // number of players online before mission starts
        wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
        
        wai_kill_percent            = 30;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion

        wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
        wai_high_value_chance        = 1;                                // chance in percent you find above mentioned item

        wai_enable_minefield        = true;                                // enable minefields to better defend missions
        wai_use_launchers            = true;                                // add a rocket launcher to each spawned AI group
        wai_remove_launcher            = true;                                // remove rocket launcher from AI on death

        // Missions
        wai_radio_announce            = true;                                // Setting this to true will announce the missions to those that hold a radio only
        wai_hero_limit                = 1;                                // define how many hero missions can run at once
        wai_bandit_limit            = 1;                                // define how many bandit missions can run at once

        wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                        ["patrol",5],
                                        ["black_hawk_crash",5],
                                        ["armed_vehicle",5],
                                        ["bandit_base",5],
                                        ["captured_mv22",5],
                                        ["ikea_convoy",5],
                                        ["destroyed_ural",5],
                                        ["disabled_milchopper",5],
                                        ["mayors_mansion",5],
                                        ["weapon_cache",5],
                                        ["bandit_patrol",5],
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5],
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",5],
                                        ["lumberjack",2],    
                                        ["tankcolumn",2],
                                        ["macdonald",2],
                                        ["radioshack",4]
                                        ];
        wai_bandit_missions            = [
                                        ["patrol",5],
                                        ["armed_vehicle",5],
                                        ["black_hawk_crash",5],
                                        ["captured_mv22",5],
                                        ["broken_down_ural",5],
                                        ["hero_base",5],
                                        ["ikea_convoy",5],
                                        ["medi_camp",5],
                                        ["presidents_mansion",5],
                                        ["sniper_extraction",5],
                                        ["weapon_cache",5],
                                        ["gem_tower",5],
                                        ["cannibal_cave",5],
                                        ["crop_raider",5],
                                        ["drone_pilot",5],
                                        ["slaughter_house",5],
                                        ["drugbust",5],
                                        ["armybase",5],
                                        ["abandoned_trader",2],
                                        ["lumberjack",2],    
                                        ["tankcolumn",2],
                                        ["macdonald",2],
                                        ["radioshack",2]
                                    ];
        
        // Vehicle arrays
        armed_vehicle                 = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
        armed_chopper                 = ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
        civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
        military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
        cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
        refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
        civil_vehicles                 = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];

        // Dynamic box array
        crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
        crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
        crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];

        crate_weapons_buildables    = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
        
        crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
        crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
        crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];

        crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
        crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
        crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
        crate_items_buildables        = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
        crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
        crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
        crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
        crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
        crate_items_president        = ["ItemDocument","ItemGoldBar10oz"];
        crate_items_crop_raider =     ["ItemKiloHemp"];
        crate_items_gem_tower =       ["ItemRuby","ItemEmerald","ItemSapphire"];
        
        crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
        crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];

        crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];

    /* END WAI MISSIONS CONFIG */

    /* STATIC MISSIONS CONFIG */

        static_missions                = false;        // use static mission file
        custom_per_world            = false;        // use a custom mission file per world

    /* END STATIC MISSIONS CONFIG */

    WAIconfigloaded = true;

};

this only need made the step 3.

3. Download, unzip and copy the new missions into the hero and bandit folders of your WAI.

right done that and I'm getting

 

2:09:24 Error in expression <er\WAI\config.sqf"
if(isServer) then { 
     
        debug_mode    >
12:09:24   Error position: <     
        debug_mode    >
12:09:24   Error Invalid number in expression
12:09:24 File z\addons\dayz_server\WAI\config.sqf, line 2
12:09:24 Error in expression <er\WAI\config.sqf"
if(isServer) then { 
     
        debug_mode    >
12:09:24   Error position: <     
        debug_mode    >
12:09:24   Error Invalid number in expression
12:09:24 File z\addons\dayz_server\WAI\config.sqf, line 2

 

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52 minutes ago, Dusty459 said:

heres a link to my config.sqf

 

https://www.dropbox.com/s/xbz8ajsj5zwdarf/config.sqf?dl=0 that way you can see I just copy and pasted

well.. everything in your config seem be right.... really dont know where become the error in your rpt...i never seen before it:

        debug_mode    >

 

this mark an error on your debug_mode line... but i dont think this is the problem....  without extra missions works fine?.

So i think you need start to discard issues:

first.. try to launch the server without extra missions.

here you have my config.sqf without extra missions. (if dsnt work.. your have an issue out of wai)

Spoiler

if(isServer) then {

    /* GENERAL CONFIG */

        debug_mode                    = false;        // enable debug
        use_blacklist                = true;            // use blacklist
        blacklist                    = [
            [[0,16000,0],[1000,-0,0]],                // Left
            [[0,16000,0],[16000.0,14580.3,0]]        // Top
        ];

    /* END GENERAL CONFIG */

    /* AI CONFIG */

        ai_clear_body                 = false;        // instantly clear bodies
        ai_clean_dead                 = true;            // clear bodies after certain amount of time
        ai_cleanup_time             = 7200;            // time to clear bodies in seconds
        ai_clean_roadkill            = false;         // clean bodies that are roadkills
        ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying

        ai_bandit_combatmode        = "RED";        // combatmode of bandit AI
        ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI

        ai_hero_combatmode            = "RED";        // combatmode of hero AI
        ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI

        ai_friendly_behaviour        = false;        // make ai friendly towards comrades

        player_bandit                = -5000;        // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
        player_hero                    = 5000;            // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true

        ai_share_info                = true;            // AI share info on player position
        ai_share_distance            = 300;            // distance from killed AI for AI to share your rough position

        ai_kills_gain                = true;            // add kill to bandit/human kill score
        ai_humanity_gain            = true;            // gain humanity for killing AI
        ai_add_humanity                = 50;            // amount of humanity gained for killing a bandit AI
        ai_remove_humanity            = 50;            // amount of humanity lost for killing a hero AI
        ai_special_humanity            = 150;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
        
        ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
        ai_skill_hard                = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
        ai_skill_medium                = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
        ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
        ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];

        ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
        ai_static_weapons            = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];    // static guns

        ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off)
        ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];

        ai_gear0                    = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
        ai_gear1                    = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
        ai_gear2                    = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
        ai_gear3                    = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
        ai_gear4                    = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
        ai_gear_random                = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];    // Allows the possibility of random gear

        ai_wep_assault                = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"];    // Assault
        ai_wep_machine                = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"];    // Light machine guns
        ai_wep_sniper                = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"];    // Sniper rifles
        ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
        ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
        ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
        
        ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
        ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
        ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
        ai_special_skin                = ["Functionary1_EP1_DZ"];
        ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];

        ai_add_skin                    = true;            // adds unit skin to inventory on death
        
        /* AI Cache Units */
        ai_cache_units            = false;
        /**Range for Re-Activation*************/
        /****** Default: 800 ******************/
        ai_cache_units_reactivation_range = 800;
        /**Time untill units are Frozen again**/
        /************* Default: 30 ************/
        ai_cache_units_refreeze = 30;
        /****** Log Actions to RPT File? ******/
        /*********** Default: true ************/
        ai_cache_units_freeze_log = true;
        /******** Unassign Waypoints?  ********/
        /*********** Default: false ***********/
        ai_cache_units_unassign_waypoints = false;
        /******** Randomize Position?  ********/
        /******** Distance to Randomize *******/
        /*********** Default: true ************/
        /*********** Distance: 20 *************/
        ai_cache_units_randomize_position = true;
        ai_cache_units_randomize_distance = 20;
        /********** Hide un-used AI?  *********/
        /*********** Default: true ************/
        ai_cache_unites_hide_ai = true;
        /* AI Cache Units End */
        
    /* END AI CONFIG */

    /* WAI MISSIONS CONFIG */
        wai_mission_system            = true;    // use built in mission system

        wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
        wai_avoid_missions            = 750;                                // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
        wai_avoid_traders            = 750;                                // avoid spawning missions this close to traders
        wai_avoid_town                = 0;                                // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
        wai_avoid_road                = 0;                                // avoid spawning missions this close to roads
        wai_avoid_water                = 50;                                // avoid spawning missions this close to water

        
        wai_mission_timer            = [30,900];                            // time between missions 5-15 minutes
        wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
        wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
        
        wai_clean_mission            = true;                                // clean all mission buildings after a certain period
        wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings

        wai_mission_fuel            = [5,60];                            // fuel inside mission spawned vehicles [min%,max%]
        wai_vehicle_damage            = [20,70];                            // damages to spawn vehicles with [min%,max%]
        wai_keep_vehicles            = true;                                // save vehicles to database and keep them after restart
        wai_linux_server            = false;                            // false = Windows (HiveExt.dll)        true = Linux Server (writer.pl)        has no effect when "wai_keep_vehicles = false;"
        wai_lock_vehicles            = true;                                // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true

        wai_crates_smoke            = true;                                // pop smoke on crate when mission is finished during daytime
        wai_crates_flares            = true;                                // pop flare on crate when mission is finished during nighttime
        
        wai_players_online            = 1;                                 // number of players online before mission starts
        wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
        
        wai_kill_percent            = 30;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion

        wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
        wai_high_value_chance        = 1;                                // chance in percent you find above mentioned item

        wai_enable_minefield        = true;                                // enable minefields to better defend missions
        wai_use_launchers            = true;                                // add a rocket launcher to each spawned AI group
        wai_remove_launcher            = true;                                // remove rocket launcher from AI on death

        // Missions
        wai_radio_announce            = true;                                // Setting this to true will announce the missions to those that hold a radio only
        wai_hero_limit                = 1;                                // define how many hero missions can run at once
        wai_bandit_limit            = 1;                                // define how many bandit missions can run at once

        wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                        ["patrol",10],
                                        ["black_hawk_crash",11],
                                        ["armed_vehicle",11],
                                        ["bandit_base",7],
                                        ["captured_mv22",6],
                                        ["ikea_convoy",7],
                                        ["destroyed_ural",10],
                                        ["disabled_milchopper",9],
                                        ["mayors_mansion",9],
                                        ["weapon_cache",10],
                                        ["bandit_patrol",10]
                                    ];
        wai_bandit_missions            = [
                                        ["patrol",10],
                                        ["armed_vehicle",10],
                                        ["black_hawk_crash",10],
                                        ["captured_mv22",6],
                                        ["broken_down_ural",12],
                                        ["hero_base",6],
                                        ["ikea_convoy",8],
                                        ["medi_camp",14],
                                        ["presidents_mansion",6],
                                        ["sniper_extraction",8],
                                        ["weapon_cache",10]
                                    ];
        
        // Vehicle arrays
        armed_vehicle                 = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
        armed_chopper                 = ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
        civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
        military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
        cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
        refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
        civil_vehicles                 = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];

        // Dynamic box array
        crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
        crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
        crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];

        crate_weapons_buildables    = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
        
        crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
        crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
        crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];

        crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
        crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
        crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
        crate_items_buildables        = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
        crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
        crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
        crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
        crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
        crate_items_president        = ["ItemDocument","ItemGoldBar10oz"];

        crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
        crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];

        crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];

    /* END WAI MISSIONS CONFIG */

    /* STATIC MISSIONS CONFIG */

        static_missions                = false;        // use static mission file
        custom_per_world            = false;        // use a custom mission file per world

    /* END STATIC MISSIONS CONFIG */

    WAIconfigloaded = true;

};

If works.. proceed to add only one mission.. for example:

Spoiler

 wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                        ["patrol",10],
                                        ["black_hawk_crash",10],
                                        ["armed_vehicle",10],
                                        ["bandit_base",10],
                                        ["captured_mv22",10],
                                        ["ikea_convoy",5],
                                        ["destroyed_ural",5],
                                        ["disabled_milchopper",5],
                                        ["mayors_mansion",5],
                                        ["weapon_cache",5],
                                        ["bandit_patrol",5],                                   
                                        ["cannibal_cave",20]                              
                                    ];

 wai_bandit_missions            = [
                                        ["patrol",5],
                                        ["armed_vehicle",5],
                                        ["black_hawk_crash",5],
                                        ["captured_mv22",5],
                                        ["broken_down_ural",5],
                                        ["hero_base",5],
                                        ["ikea_convoy",10],
                                        ["medi_camp",10],
                                        ["presidents_mansion",10],
                                        ["sniper_extraction",10],
                                        ["weapon_cache",10],                                 
                                        ["cannibal_cave",20]                                    
                                    ];

if works... you have an issue in one of extra missions...

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