lonewolfgaming Posted May 10, 2015 Report Share Posted May 10, 2015 I for the life of me cannot figure out how to turn the decay feature off to prevent maintainance of buildables. I have the Hive set to -1 and have done the following info I found through another Epoch forum: Prevent server cleanup of built objects: We have already set the HiveExt.ini cleanup cycle for crafted items at -1, meaning it should not delete them in the default 6 days. However, sometimes the server code ignores this setting and does a cleanup anyways. To avoid losing any of your constructs, make sure you do the maintenance on them every week through the scroll-wheel menu for each item. If you really don't want to worry about anything being deleted, you can run the following SQL in the database to auto-update the timestamp on everything everyday. This WILL lead to unused buildings staying on your server forever and causing lag and desync unless you go in the DB manually and prune things. Use the following SQL code: UPDATE `Object_DATA` SET `Datestamp`=CURRENT_TIMESTAMP WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) Schedule it to run every day: DROP EVENT IF EXISTS preventCleanup CREATE EVENT preventCleanup ON SCHEDULE EVERY 1 DAY COMMENT 'prevents all cleanup by setting datestamp to current' DO UPDATE `Object_DATA` SET `Datestamp`=CURRENT_TIMESTAMP WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) If you only want to keep objects build by players that have logged in the last week. Use the following scheduled event instead: DROP EVENT IF EXISTS preventCleanup CREATE EVENT preventCleanup ON SCHEDULE EVERY 1 DAY COMMENT 'prevents cleanup of objects build by active player by setting the timestamp to currect' DO UPDATE Object_DATA SET Datestamp = CURRENT_TIMESTAMP WHERE ObjectUID <> 0 AND CharacterID <> 0 AND ((Inventory IS NULL) OR (Inventory = '[]')) AND EXISTS (SELECT 1 FROM Character_DATA c WHERE c.PlayerUID = (SELECT p.PlayerUID FROM Player_DATA p, Character_DATA c2 WHERE p.PlayerUID = c2.PlayerUID AND c2.CharacterID = Object_DATA.CharacterID) AND c.Alive = 1 AND c.LastLogin > NOW() - INTERVAL 1 WEEK) everything I have tried still has things getting removed in 6 days, and the plot pole does not show a maintain option after 3 days. Does anyone know of a way I can add something different to my sql as an event to stop decay or a script I can install that will allow the plot pole to show the maintain so I can keep my buildables? Thanks in advance Link to comment Share on other sites More sharing options...
SideShowFreak Posted May 12, 2015 Report Share Posted May 12, 2015 In Hive.ext the line for set damage on age to -1 remove the ; at the best ginning of the line. Hope this helps. Link to comment Share on other sites More sharing options...
SideShowFreak Posted May 12, 2015 Report Share Posted May 12, 2015 At the beginning of the line*. Sorry on my phone. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted May 12, 2015 Report Share Posted May 12, 2015 Just keep in mind that if you turn off the clean up SQL and other settings, if people abandon the server or decide to build a new base someplace else, your server could quickly become overrun with objects which can affect the performance of the server. I personally use the regular clean up SQL and have free maintenance. That way active players can maintain their base every day so it doesn't get cleaned up and anyone that leaves the server will automatically have their base cleaned up. Link to comment Share on other sites More sharing options...
lonewolfgaming Posted May 12, 2015 Author Report Share Posted May 12, 2015 thanks guys, yeah I found the info about removing the ; in the hive, did that last night. BetterDeadThanZed, I don't have to worry bout that yet, still running it off my personal computer and just a few are getting on Link to comment Share on other sites More sharing options...
lonewolfgaming Posted May 24, 2015 Author Report Share Posted May 24, 2015 removing the ; did the trick Link to comment Share on other sites More sharing options...
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