BViRuS Posted November 7, 2013 Report Share Posted November 7, 2013 Hi There, Does anyone know if they changed the script with this patch? Cause i tried almost everything what i read, what pple said it worked for them. Butt i'm keep getting this error. Does anybody else have this problem with this patch? Greetzz Link to comment Share on other sites More sharing options...
0 cen Posted November 7, 2013 Report Share Posted November 7, 2013 Need to add the config option to your init.sqf: DZE_BuildingLimit = 500; Link to comment Share on other sites More sharing options...
0 Axle Posted November 7, 2013 Report Share Posted November 7, 2013 Thread moved. Link to comment Share on other sites More sharing options...
0 yavik Posted November 8, 2013 Report Share Posted November 8, 2013 Need to add the config option to your init.sqf: DZE_BuildingLimit = 500; strange, I tried this and the server did not start when i put this in the init.sqf from the mission file i found this DZE_BuildingLimit under dayz_code\init\variables.sqf I changed the number here but still getting the msg cannot build to many objects in 30 meter Link to comment Share on other sites More sharing options...
0 Achmed Posted November 8, 2013 Report Share Posted November 8, 2013 What error was shown in the rpt when it didnt start Link to comment Share on other sites More sharing options...
0 yavik Posted November 8, 2013 Report Share Posted November 8, 2013 What error was shown in the rpt when it didnt start we where unable to join the server, it stayed on waiting for host for a long long time and nothing happend, so I removed the DZE_BuildingLimit from the init.sqf and rebooted the server and we could login to the server again Link to comment Share on other sites More sharing options...
0 yavik Posted November 8, 2013 Report Share Posted November 8, 2013 so now i change this to test from 30 to 10 if((count ((position player) nearObjects ["All",10])) >= DZE_BuildingLimit) exitWith {TradeInprogress = false; cutText ["\n\nCannot build, too many objects witin 10m.", "PLAIN DOWN"];}; Link to comment Share on other sites More sharing options...
0 yavik Posted November 8, 2013 Report Share Posted November 8, 2013 so now i change this to test from 30 to 10 if((count ((position player) nearObjects ["All",10])) >= DZE_BuildingLimit) exitWith {TradeInprogress = false; cutText ["\n\nCannot build, too many objects witin 10m.", "PLAIN DOWN"];}; strange I changed this into 10M and when I test ingame it still says you cannot build blablabla witinh 30m so those variables are tobe find somewhere else then dayz_code.pbo actions Player_buils.sqf Link to comment Share on other sites More sharing options...
0 Axe Cop Posted November 8, 2013 Report Share Posted November 8, 2013 Sorry I had to do a meme like that at some point, just to many people don't know that (it seems) :D Anyway, you cannot simply make changes to the Epoch Client files (e.g. dayz_code\init\variables.sqf), all changed files have to copied to the mission.pbo and referenced in the compiles.sqf, so all clients who connect to the server get the changed files! That being said changing DZE_BuildingLimit inside the init.sqf should do it, worked for all other servers so why not yours? maybe you changed it in the wrong file? Link to comment Share on other sites More sharing options...
0 yavik Posted November 8, 2013 Report Share Posted November 8, 2013 I like the screenshot :-) I think it's working now, i'll have to test it deeper :-) So I added the line again to the init.sqf and cnaged the number in de variables.sqf under the epoch_code.pbo Link to comment Share on other sites More sharing options...
0 drunkenjawa Posted November 8, 2013 Report Share Posted November 8, 2013 While it probably doesn't help and you might have already checked, we got this in our mission too and I changed it in init.sqf to 500 and it's working fine. Since your server didn't start and no error messages as to why, perhaps you might be missing the ; on the end of the command? e.g. DZE_BuildingLimit = 500; and not DZE_BuildingLimit = 500 Link to comment Share on other sites More sharing options...
0 yavik Posted November 10, 2013 Report Share Posted November 10, 2013 Thank you all for yoy help and indeed i forgot the ; the first time Link to comment Share on other sites More sharing options...
0 xoleum Posted November 10, 2013 Report Share Posted November 10, 2013 mistakes are easily made, harder to find, didnt notice he was changing the client files :lol: Link to comment Share on other sites More sharing options...
0 ToejaM Posted November 11, 2013 Report Share Posted November 11, 2013 Always remember you check your server.rpt for errors. Link to comment Share on other sites More sharing options...
Question
BViRuS
Hi There,
Does anyone know if they changed the script with this patch?
Cause i tried almost everything what i read, what pple said it worked for them.
Butt i'm keep getting this error.
Does anybody else have this problem with this patch?
Greetzz
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