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SadBoy1981

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Here is an example: You need to edit these as appropriate and add to your mission.sqm.

 

class Markers


{
items = 5;
class Item0
{
position[] = {10058.347,117.54227,9015.848};
name = "center";
type = "Empty";
};
class Item1
{
position[] = {13812.688,80.87443,6877.9214};
name = "respawn_east";
type = "Empty";
};
class Item2
{
position[] = {13812.661,80.87694,6877.9683};
name = "respawn_west";
type = "Empty";
};
class Item3
{
position[]={6022.8906,23.348747,17387.381};
name="Wilderness";
text="Wilderness";
markerType="RECTANGLE";
type="Empty";
colorName="ColorRed";
fillName="Border";
a=7000;
b=5000;
angle=-8;
drawBorder=1;
};
class Item4
{
position[]={4816.687,96.511169,15775.99};
name="flagWilderness";
text="Wilderness";
type="mil_warning";
colorName="ColorRed";
};
};
class Sensors
{
items=1;
class Item0
{
position[]={6022.8906,23.348747,17387.381};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="s_wilderness";
expCond="(player distance s_wilderness) < 6000;";
expActiv="hintSilent ""Entering an AI-controlled sector"";";
expDesactiv="hintSilent ""Leaving an AI-controlled sector"";";
class Effects
{
};
};
};

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