SadBoy1981 Posted April 15, 2015 Report Share Posted April 15, 2015 Can someone help me with code to inform all players that player walk inside sensor zone! Or inform players same as mission start info on right corner Link to comment Share on other sites More sharing options...
0 Salutesh Posted April 15, 2015 Report Share Posted April 15, 2015 Can someone help me with code to inform all players that player walk inside sensor zone! Or inform players same as mission start info on right corner Take a look into Zupas Capute Points Addon, it works like that. Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted April 16, 2015 Author Report Share Posted April 16, 2015 Take a look into Zupas Capute Points Addon, it works like that. found it allready, thanks! Link to comment Share on other sites More sharing options...
0 PAR4NA Posted April 17, 2015 Report Share Posted April 17, 2015 found it allready, thanks! When you edit can share? I want to add on my island of AI's ;) Link to comment Share on other sites More sharing options...
0 Ghostrider-GRG Posted April 19, 2015 Report Share Posted April 19, 2015 Here is an example: You need to edit these as appropriate and add to your mission.sqm. class Markers { items = 5; class Item0 { position[] = {10058.347,117.54227,9015.848}; name = "center"; type = "Empty"; }; class Item1 { position[] = {13812.688,80.87443,6877.9214}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {13812.661,80.87694,6877.9683}; name = "respawn_west"; type = "Empty"; }; class Item3 { position[]={6022.8906,23.348747,17387.381}; name="Wilderness"; text="Wilderness"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="Border"; a=7000; b=5000; angle=-8; drawBorder=1; }; class Item4 { position[]={4816.687,96.511169,15775.99}; name="flagWilderness"; text="Wilderness"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=1; class Item0 { position[]={6022.8906,23.348747,17387.381}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="s_wilderness"; expCond="(player distance s_wilderness) < 6000;"; expActiv="hintSilent ""Entering an AI-controlled sector"";"; expDesactiv="hintSilent ""Leaving an AI-controlled sector"";"; class Effects { }; }; }; Link to comment Share on other sites More sharing options...
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SadBoy1981
Can someone help me with code to inform all players that player walk inside sensor zone!
Or inform players same as mission start info on right corner
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