Bungle Posted June 14, 2013 Report Share Posted June 14, 2013 Well, I changed the on spawn loot table on my test server to include some more weapons/objects for each spawn for testing. I.e // Loadout config DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","HandRoadFlare","ItemWaterbottleUnfilled","More Stuff"]; DefaultWeapons = ["ItemWatch","Weapon1","MoreTools"]; DefaultBackpack = "CZ_VestPouch_EP1"; DefaultBackpackWeapon = "Weapon2"; When I died once to respawn I came back as a zombie after infection.. no surprise.. But I still had my G36 SD and could also build and self bloodbag..scream, attack as a zombie.. all sorts of goodies. Anyone else had this issue happen to them yet? Was quite amusing.. but still a bug on my end somewhere I am guessing with my custom pack perhaps. Link to comment Share on other sites More sharing options...
0 fr1nk Posted June 14, 2013 Report Share Posted June 14, 2013 That's awesome :lol: What does: DefaultBackpackWeapon = "Weapon2"; actually spawn? Link to comment Share on other sites More sharing options...
0 Bungle Posted June 14, 2013 Author Report Share Posted June 14, 2013 DefaultBackpackWeapon = "Weapon2"; Is just an example. The actual version was this: // Loadout config DefaultMagazines = ["17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemBandage","ItemBandage","ItemSodaXdrink","Skin_GUE_Commander_DZ","ItemBloodbag","ItemMorphine","HandRoadFlare","ItemWaterbottleUnfilled","ItemSandbag","PartGeneric","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","PartWoodPile"]; DefaultWeapons = ["ItemWatch","ItemETool","ItemToolbox","ItemMatchbox","ItemMap","ItemFishingPole","ItemMachete","ItemHatchet","NVGoggles","ItemKnife","G36_C_SD_camo","glock17_EP1"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = "SCAR_H_LNG_Sniper_SD"; A bit OP for spawn, but is just for my test server to play with stuff quickly on spawn in. Link to comment Share on other sites More sharing options...
0 Bungle Posted June 14, 2013 Author Report Share Posted June 14, 2013 --- Got a min and a half of video as well but its 700mb looks amazing but... mmmm wheres the compress ratio.. Link to comment Share on other sites More sharing options...
0 fr1nk Posted June 14, 2013 Report Share Posted June 14, 2013 DefaultBackpackWeapon = "Weapon2"; Is just an example. The actual version was this: // Loadout config DefaultMagazines = ["17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemBandage","ItemBandage","ItemSodaXdrink","Skin_GUE_Commander_DZ","ItemBloodbag","ItemMorphine","HandRoadFlare","ItemWaterbottleUnfilled","ItemSandbag","PartGeneric","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","PartWoodPile"]; DefaultWeapons = ["ItemWatch","ItemETool","ItemToolbox","ItemMatchbox","ItemMap","ItemFishingPole","ItemMachete","ItemHatchet","NVGoggles","ItemKnife","G36_C_SD_camo","glock17_EP1"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = "SCAR_H_LNG_Sniper_SD"; A bit OP for spawn, but is just for my test server to play with stuff quickly on spawn in. Ah gotcha...yeah that's what I thought at first just wasn't sure. Link to comment Share on other sites More sharing options...
0 SmashFlash Posted June 18, 2013 Report Share Posted June 18, 2013 Its seems that the Epoch code dosen't check if your infected before it reads the default configs in the init file. That is why when you spawn back in as a Zed all it checks is isPlayer and isMan no condition to see if isInfected so it routines to not delete the gear. I would suspect that this is minor issue not that hard to fix. I believe a little OP but funny as hell. We had fun on our server scaring the heck out of people. Calling all sorts of admin abuse! LOL Quite neet seeing a zombie running around with a UZI! Link to comment Share on other sites More sharing options...
0 vbawol Posted June 18, 2013 Report Share Posted June 18, 2013 This was overlooked, and has been fixed for the next patch. Bungle 1 Link to comment Share on other sites More sharing options...
0 Bungle Posted June 19, 2013 Author Report Share Posted June 19, 2013 Cheers Awol. Link to comment Share on other sites More sharing options...
Question
Bungle
Well,
I changed the on spawn loot table on my test server to include some more weapons/objects for each spawn for testing.
I.e
When I died once to respawn I came back as a zombie after infection.. no surprise..
But I still had my G36 SD and could also build and self bloodbag..scream, attack as a zombie.. all sorts of goodies.
Anyone else had this issue happen to them yet?
Was quite amusing.. but still a bug on my end somewhere I am guessing with my custom pack perhaps.
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