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Zombie with a Gun!


Bungle

Question

Well,

 

I changed the on spawn loot table on my test server to include some more weapons/objects for each spawn for testing.

 

I.e

 

// Loadout config
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","HandRoadFlare","ItemWaterbottleUnfilled","More Stuff"];
DefaultWeapons = ["ItemWatch","Weapon1","MoreTools"];
DefaultBackpack = "CZ_VestPouch_EP1";
DefaultBackpackWeapon = "Weapon2";

 

 

When I died once to respawn I came back as a zombie after infection.. no surprise..

 

But I still had my G36 SD and could also build and self bloodbag..scream, attack as a zombie.. all sorts of goodies.

 

 

Anyone else had this issue happen to them yet?

 

Was quite amusing.. but still a bug on my end somewhere I am guessing with my custom pack perhaps.

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DefaultBackpackWeapon = "Weapon2";

 

Is just an example.

 

The actual version was this:

// Loadout config
DefaultMagazines = ["17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemBandage","ItemBandage","ItemSodaXdrink","Skin_GUE_Commander_DZ","ItemBloodbag","ItemMorphine","HandRoadFlare","ItemWaterbottleUnfilled","ItemSandbag","PartGeneric","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","PartWoodPile"];
DefaultWeapons = ["ItemWatch","ItemETool","ItemToolbox","ItemMatchbox","ItemMap","ItemFishingPole","ItemMachete","ItemHatchet","NVGoggles","ItemKnife","G36_C_SD_camo","glock17_EP1"];
DefaultBackpack = "DZ_Backpack_EP1";
DefaultBackpackWeapon = "SCAR_H_LNG_Sniper_SD";

A bit OP for spawn, but is just for my test server to play with stuff quickly on spawn in.

 

 

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DefaultBackpackWeapon = "Weapon2";

 

Is just an example.

 

The actual version was this:

// Loadout config
DefaultMagazines = ["17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemBandage","ItemBandage","ItemSodaXdrink","Skin_GUE_Commander_DZ","ItemBloodbag","ItemMorphine","HandRoadFlare","ItemWaterbottleUnfilled","ItemSandbag","PartGeneric","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","PartWoodPile"];
DefaultWeapons = ["ItemWatch","ItemETool","ItemToolbox","ItemMatchbox","ItemMap","ItemFishingPole","ItemMachete","ItemHatchet","NVGoggles","ItemKnife","G36_C_SD_camo","glock17_EP1"];
DefaultBackpack = "DZ_Backpack_EP1";
DefaultBackpackWeapon = "SCAR_H_LNG_Sniper_SD";

A bit OP for spawn, but is just for my test server to play with stuff quickly on spawn in.

 

 

 

 

Ah gotcha...yeah that's what I thought at first just wasn't sure.

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Its seems that the Epoch code dosen't check if your infected before it reads the default configs in the init file. That is why when you spawn back in as a Zed all it checks is isPlayer and isMan no condition to see if isInfected so it routines to not delete the gear. I would suspect that this is minor issue not that hard to fix. I believe a little OP but funny as hell. We had fun on our server scaring the heck out of people. Calling all sorts of admin abuse! LOL

 

Quite neet seeing a zombie running around with a UZI!

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