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Action Menu Version 1.5 ALPHA


Salutesh

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First off great script, can't wait to get it up and running. Having some BE issues though:

 

@Change Gear;

 

 2:49:07   ASORGS_Group = createGroup side ASORGS_Player;
 2:49:07   _clonepos = [ASORGS_Position select 0,"
 2:49:07 Player Aale kicked off by BattlEye: Script Restriction #34

 

@Spawn Kit;

 2:53:09 Player Aale kicked off by BattlEye: CreateVehicle Restriction #0

(No other information given on this one)

 

@Suicide;

 2:56:02 BattlEye Server: Script Log: #0 Aale (myguidhere) - #47 "icide.sqf"
 2:56:02   if(suicideCheck) then
 2:56:02   {
 2:56:02   playSound "Bam";
 2:56:02   player setdamage 1;
 2:56:02   hint "Goodbye Cruel World!";    
 2:56:02   }
 2:56:02   else
 2:56:02   {
 2:56:02   hint "Select suic"
 2:56:02 Player Aale kicked off by BattlEye: Script Restriction #47

 

Earplugs work as intended.

 

Many thanks in advance. :D

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is there a way to add bike and mozzie build to this

thanks

 
Maybe i will add them to my next update if i get the permission of the creator,
Stay tuned!
 

its a great script but for some reason i think you can only use if u usuing infistar antihack...had the same problem..

 

 

Sorry guys, i have to say that i dont test it without InfiStar, please take a look into the Redis-Database of your Server in the Connected-LOG/Disconnected-LOG Tables and looking for the reason of the Ban. So maybe i can help then

 

 

First off great script, can't wait to get it up and running. Having some BE issues though:

 

@Change Gear;

 

 2:49:07   ASORGS_Group = createGroup side ASORGS_Player;
 2:49:07   _clonepos = [ASORGS_Position select 0,"
 2:49:07 Player Aale kicked off by BattlEye: Script Restriction #34

 

@Spawn Kit;

 2:53:09 Player Aale kicked off by BattlEye: CreateVehicle Restriction #0

(No other information given on this one)

 

@Suicide;

 2:56:02 BattlEye Server: Script Log: #0 Aale (myguidhere) - #47 "icide.sqf"
 2:56:02   if(suicideCheck) then
 2:56:02   {
 2:56:02   playSound "Bam";
 2:56:02   player setdamage 1;
 2:56:02   hint "Goodbye Cruel World!";    
 2:56:02   }
 2:56:02   else
 2:56:02   {
 2:56:02   hint "Select suic"
 2:56:02 Player Aale kicked off by BattlEye: Script Restriction #47

 

Earplugs work as intended.

 

Many thanks in advance. :D

 

 

Please try these Filters for BE:

 

scripts.txt:

Line 35: !="ASORGS_Group = createGroup side ASORGS_Player;
Line 48: !="player setDamage 1;"

createvehicle.txt

Line 1: !"box_nato_ammoveh_f"

EDIT:

Ok now i figured out what the problem with the normal Epoch AH is.

Every single addAction that will be added to a player will result to an autoban.

No chance to change this currently.

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Please try these Filters for BE:

 

scripts.txt:

Line 35: !="ASORGS_Group = createGroup side ASORGS_Player;
Line 48: !="player setDamage 1;"

createvehicle.txt

Line 1: !"box_nato_ammoveh_f"

 

Sorry to be a pain with this but making progress lol. After adding these filters and testing, Earplugs and Suicide now both work and Change gear displays the gearswap menu before kick.

 

BE Kicks now:

 

@Gear Swap (menu loads and then):

12:12:03 BattlEye Server: Script Log: #0 Aale (myguidhere) - #25 "em _x;} forEach uniformItems ASORGS_Clone;

12:12:03   { ASORGS_Clone addMagazine _x; } forEach (call ASORGS_fnc_GetMagazines);

12:12:03   

12:12:03   if (_curren"

12:12:03 Player Aale kicked off by BattlEye: Script Restriction #25

 

@Spawn Kit:

12:13:36 Player Aale kicked off by BattlEye: SetVariable Restriction #0

(No other info here, #0 "objectid" = "1" 4:2 Box_NATO_AmmoVeh_F is the line in the setvariable log)

 

Again many thanks :D

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scripts.txt

Line 26
!="{ ASORGS_Clone addMagazine _x; } forEach (call ASORGS_fnc_GetMagazines);"

setvariable.txt

Line 1
!="objectuid" !="objectid"

Update Version 1.2

- Add crafting menu
Currently the players can craft a smal Camp and a Bike with it.
- Add event menu for testing
Currently admins can use this to call a supply drop on a selected
position.
This is very ALPHA and need tests!
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Ok, got those sorted, got 2 more now, also going to update to 1.2 after this post and test it as well.

 

New Kicks:

 

@Change Gear:

15:05:05 BattlEye Server: Script Log: #0 Aale (myguidhere) - #27 "GS_Clone;
15:05:05   if(_desiredNightVision != "") then {
15:05:05   ASORGS_Clone addItem _desiredNightVision;
15:05:05   ASORGS_Clone assignItem _desiredNightvi"
15:05:05 Player Aale kicked off by BattlEye: Script Restriction #27

 

@Spawn Kit:

 

15:06:07 Player Aale kicked off by BattlEye: AttachTo Restriction #0

(In attachto log) #0 4:2 Box_NATO_AmmoVeh_F 2:1229 Epoch_Male_F -1 [0,5,0]
 

 

Edit: After updating to 1.2 getting kicked at login for:

15:26:17 Player Aale kicked off by BattlEye: PublicVariable Restriction #0

#0 "SetUpCampCheck" = false
 

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Just going to post BE filters as I sort them out. Will edit this post to keep it tidy.

 

publicvariable.txt

 

Line 1

!="SetUpCampCheck";

 

scripts.txt

 

Line 16

!="_supplyLZ hideObject true"

 

Line 17

!="_veh setVelocity [100 * (sin _azi), 100 * (cos _azi), 0];"

 

Line 24

!="_supplyBox addWeaponCargoGlobal"

 

Line 25

!="onmapsingleclick"

 

Line 27

!="_supplyBox addMagazineCargoGlobal"

 

Line 28

!="_supplyBox addItemCargoGlobal"

 

Line 29

!="_supplyBox addBackPackCargoGlobal"

 

Line 32

!="removeAllActions player;"

 

Line 36

!="createvehiclecrew _veh;"

 

createvehicle.txt

 

Line 1

!="B_Parachute"

 

 

Edit: After getting as far into this as I have, I'm just going to post my BE filter files after I'm done sorting out all the kicks. I've made more exceptions than I can recall now lol

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Ok, can't figure this one out:

 

16:54:01 Player Aale kicked off by BattlEye: Waypoint Condition RemoteExec Restriction #0
 

Found the following in waypointstatements.txt, dunno what to do with it.

18.04.2015 17:06:56: Aale (myiphere) myguidhere - Condition RemoteExec Restriction #0 ["true", ""] [3:3 group, 1]

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Ok, got most of it Change gear menu working, backpacks/rpgs require each individual Item ID to be added to createvehicle.txt, don't think I'll be doing that any time soon.

Current issues for me are:

 

Suicide worked before updating to 1.2, no longer works now.

 

Craft bike checks for scrap metal, completes the crafting animation, removes the metal from inv, but no bike spawn.

 

Set up camp does nothing? Not sure If I need a specific item/items in inv for it to work.

 

Supply drop event stuck @ Waypoint Condition RemotExec Restriction posted above.

 

Nothing in RPT about Suicide/craft script execution.

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Change the content of the suicide script again to remove the safezone check:

	if(suicideCheck) then
	{
		playSound "Bam";
		player setdamage 1;
		hint "Goodbye Cruel World!";	
	}
	else
	{
		hint "Select suicide again to go through with it";
		suicideCheck = true;
	}

I check out the problem with the bike now. 

 

For the waypoint thing just simply add this:

 

waypointcondition.txt

 

Line 1 

!"["true", ""]"

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Got all the kicks associated with the supply drop sorted. :)

 

!"["true", ""]" needed to be added to both waypointcondition.txt AND remoteexec.txt to get rid of the kick.

 

It has a few issues though, the chopper despawns before the drop, sending the 2 pilots careening to their death. The drop still happens, but the chute on the crate despawns about 2-3 seconds after it's deployed which makes the cargo plummet also. Doesn't destroy it though so I guess there's that.

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Change the content of the suicide script again to remove the safezone check:

	if(suicideCheck) then
	{
		playSound "Bam";
		player setdamage 1;
		hint "Goodbye Cruel World!";	
	}
	else
	{
		hint "Select suicide again to go through with it";
		suicideCheck = true;
	}
I check out the problem with the bike now. 

 

For the waypoint thing just simply add this:

 

waypointcondition.txt

 

Line 1 

!"["true", ""]"

Hmm yeah I guess that would have worked much easier, but I kept my same suicide from my other menu and added it into yours.

I wanted to thank you Salutesh and IT07 for his inspiration cause I really like this menu system.

I have already added in my Possum from my prior menu and got it working well.

Just merged the Admin Hunt script posted here on the forums into the menu as well.

Also going to fit in a donator.sqf file for a set of donator UID's to allow them to use a special segment of the menu like how admins use it.

Well off to more moding thanks again.

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Got all the kicks associated with the supply drop sorted. :)

 

!"["true", ""]" needed to be added to both waypointcondition.txt AND remoteexec.txt to get rid of the kick.

 

It has a few issues though, the chopper despawns before the drop, sending the 2 pilots careening to their death. The drop still happens, but the chute on the crate despawns about 2-3 seconds after it's deployed which makes the cargo plummet also. Doesn't destroy it though so I guess there's that.

 

The despawn thing is a kind of bug i guess, it only happends if players are nearby the Heli or the dropped Crate, i try to fix this but i need time for this.

 

I know UDBike and UDMozzie are from another script but I dont see them in your git?

 

That stuff was from the Diskussion Threat about the crafted Bike, i removed the Bike crafting think from the Github. I looking for a better way,

 

Hmm yeah I guess that would have worked much easier, but I kept my same suicide from my other menu and added it into yours.

I wanted to thank you Salutesh and IT07 for his inspiration cause I really like this menu system.

I have already added in my Possum from my prior menu and got it working well.

Just merged the Admin Hunt script posted here on the forums into the menu as well.

Also going to fit in a donator.sqf file for a set of donator UID's to allow them to use a special segment of the menu like how admins use it.

Well off to more moding thanks again.

 

I am happy that you like it  :)

You are free to change it to your likeing.

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Thanks man, since that reply I have been working my ass off on this thing.

PHEW have I made a beautiful mess! Cant wait to finish up my rebuild of DP Altis and get this shit live!

So far all tests on the menu being there every time is going great.

Only concern is revive can remove the menu till soft log, relog.

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if I request a dropping then fall with me only 2 npc from the helicopter and not a loot box. what i have to change?

 

The Events thing is still work in progress and bugged.

It works fine if there is no player nearby the Helicopter but i recommended to not use it until i have a fix for this issue.

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  • 1 month later...

I do everything according to instructions, but does not appear "DISPLAY ACTION MENU? [YES]" and "DISPLAY ACTION MENU? [NO]"
Chatting reported: ACTION MENU LOADED FOR PLAYER .............
But it is not!
FILT Battleye switched off - to the test mode - this is not the case is in them!

help please :(

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I do everything according to instructions, but does not appear "DISPLAY ACTION MENU? [YES]" and "DISPLAY ACTION MENU? [NO]"

Chatting reported: ACTION MENU LOADED FOR PLAYER .............

But it is not!

FILT Battleye switched off - to the test mode - this is not the case is in them!

help please :(

 

while writing this post, all appeared)))

He can teleport helped not know

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Not much help can be given with such limited information provided.

how about some spoilers with your server and client side RPT files.

That will definitely get us helping you faster and properly

 

The menu appears if you take a step !

all OK

thanks

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This script is amazing! However there is a big issue:

 

1.) The onPlayerRespawn script causes any new player to spawn in the ocean at the south-west edge of the map and require a teleport out. I've tested this and It seems like taking the script out will fix the issue, however it will prevent the action menu from loading in.

 

Otherwise It's a really good action menu :D, I love the loadout changer and my admins love it to.

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