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CfgPricing.hpp


John Ramb0

Question

Have been trying to get this going all weekend but to no avail, I have the CfgPricing.hpp edited and in MPmissions\epoch.Chernarus\cfg but for some reason adding the line   #include "cfg\CfgPricing.hpp    into my description.ext stops my server from booting up, Can anybody help me at all, pretty stuck on this one. Here is my description.ext

author = "Epoch Mod Team";

class Header
{
 gameType = Sandbox;
 minPlayers = 1;
 maxPlayers = 100;
};
respawn = "BASE";
respawnDelay = 600;
respawnDialog = 0;
 
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; 
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
disabledAI = true;
scriptedPlayer = 1;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
enableDebugConsole = 0;
joinUnassigned = 0;
respawnOnStart = 0;
forceRotorLibSimulation = 0;
 
corpseManagerMode = 1;
corpseLimit = 10;
corpseRemovalMinTime = 1200;
corpseRemovalMaxTime = 3600;
 
wreckManagerMode = 1;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
 
class CfgRemoteExecCommands {};
 
class CfgEpochClient
{
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
 
buildingRequireJammer = 1; // 1 = to allow building without a jammer 
buildingCountLimit = 200; // how many objects can be built within range of a jammer 
buildingJammerRange = 75; // jammer range in meters
};
 
#include "cfg\CfgPricing.hpp"
 
class RscTitles
{
 
#include "dialog\statusBar.hpp"
};
 
class cfgMusic
{
    class intro
    {
        name = "intro";
        sound[] = {"custom\introSong.ogg", db+1,1};
    };
};
 

 
The line is there at the moment above class Rsc Titles, i have tried at the very bottom and within it's own { }; but nothing seems to work.
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Is there any actual documentation for the cfgpricing.hpp?

 

I saw it in the change-log, but there is no actual link.

 

  • [Added] Edit or add Trader prices "CfgPricing" via the missionConfigFile. (Documentation link)
  • [Added] Edit or add Crafting recipes "CfgCrafting" via the missionConfigFile. (Documentation link)
  • [Added] Antagonists spawn system overhaul with spawn bias system. (Documentation link)
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So how do we install this, do I just make the file and put it in the mission file and call it? how does it over ride the traders std price file?

 

Find CfgPricing.hpp inside the @Epoch client side files, add to your mission.pbo and call it from the description.ext

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