DirtySanchez Posted March 26, 2015 Report Share Posted March 26, 2015 You should have been pre prepared!!!!! Started messing with the cfg pricing two weeks ago! Link to comment Share on other sites More sharing options...
1Man Posted March 26, 2015 Report Share Posted March 26, 2015 Ya with life and having my 19month old nephew now I fell behind as well I haven't even started the traders items yet. Link to comment Share on other sites More sharing options...
prue420 Posted March 26, 2015 Report Share Posted March 26, 2015 Is there anything else you need to do because i cant get the mas guns to sell. Link to comment Share on other sites More sharing options...
MPG-DarkKnight Posted March 27, 2015 Report Share Posted March 27, 2015 Well, I followed the steps and and the server won't start. does it have to be the whole hpp or just the new items? Link to comment Share on other sites More sharing options...
happydayz Posted March 27, 2015 Report Share Posted March 27, 2015 The whole hpp Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 29, 2015 Author Report Share Posted March 29, 2015 How can i define, which items will be selled by Trader A, Trader B or Trader C ? example: Trader A sells only 5 weapons Trader B sells only Helis Link to comment Share on other sites More sharing options...
ReMuS Posted March 29, 2015 Report Share Posted March 29, 2015 Make a new file in your mission file called CfgPricing.hpp Copy the pricing from the client files, it looks like this class CfgPricing { class ChainSaw { price = 125; }; }; etc etc Then you have to put this at the bottom of description.ext in your mission file #include "CfgPricing.hpp" when i use that at the bottom my server starting not??? Link to comment Share on other sites More sharing options...
Nic Posted March 29, 2015 Report Share Posted March 29, 2015 How can i define, which items will be selled by Trader A, Trader B or Trader C ? example: Trader A sells only 5 weapons Trader B sells only Helis Can't really do that right now. You would need a lot of custom stuff to make it like that, but I know it can be done as CCG has that type of system. Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 29, 2015 Author Report Share Posted March 29, 2015 is it possible to use the custom CfgPricing.hpp serverside? If yes, how? :-) Link to comment Share on other sites More sharing options...
jox Posted March 29, 2015 Report Share Posted March 29, 2015 hi I'm having trouble here, do I add it like thisclass CfgEpochClient{buildingNearbyMilitary = 0; //1 to allow building nearbybuildingNearbyMilitaryRange = 300; //Define radius of blocked areabuildingRequireJammer = 0; // 1 = to allow building without a jammerbuildingCountLimit = 200; // how many objects can be built within range of a jammerbuildingJammerRange = 75; // jammer range in meters#include "CfgPricing.hpp"};or like thisclass CfgPricing{#include "CfgPricing.hpp"};well iv tried both I think I am wrong any help would be great, thanks. Link to comment Share on other sites More sharing options...
Gen0cide Posted March 30, 2015 Report Share Posted March 30, 2015 hi I'm having trouble here, do I add it like thisclass CfgEpochClient{buildingNearbyMilitary = 0; //1 to allow building nearbybuildingNearbyMilitaryRange = 300; //Define radius of blocked areabuildingRequireJammer = 0; // 1 = to allow building without a jammerbuildingCountLimit = 200; // how many objects can be built within range of a jammerbuildingJammerRange = 75; // jammer range in meters#include "CfgPricing.hpp"};or like thisclass CfgPricing{#include "CfgPricing.hpp"};well iv tried both I think I am wrong any help would be great, thanks. Just add #include "CfgPricing.hpp" to the very top of your description.ext above Author. Link to comment Share on other sites More sharing options...
jox Posted March 30, 2015 Report Share Posted March 30, 2015 ah silly me thanks, ;) Link to comment Share on other sites More sharing options...
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