I run an Epoch Cherno server from Vilayer and we've been up for a few weeks now. I have been trying and trying to stop bases from deleteing but it's not working. It took me a dog's age to find the HiveEXT.ini in my MasterConfig folder, something which not one of the sites explaining how to stop building cleanup explained, and I changed it to
;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
;CleanupPlacedAfterDays = -1
I also found the same file under my active_server folder and changed that to the very same thing.
Our server is PvE strictly and so our players have come to build massive bases that have taken hours upon hours to build. Today we lost 3 entire bases alone. What more do I need to do to stop the cleanup? I have 2 events in our database: one that deletes any object in object_data that has damage of 1, and another that refills the traders qty when they hit 0. We are losing players from this and it is getting beyond upsetting when 13 hours of work deletes randomly. I'm nearly at wits end. I see other people having issues with buildables deleteing but no one has been replying.
We're at 1.0.2.4 because I wanted to get this sorted before jumping into something else. Please someone give us a hand. Epoch brought our server back to life and now this is happening...
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Diesel Weasel
I run an Epoch Cherno server from Vilayer and we've been up for a few weeks now. I have been trying and trying to stop bases from deleteing but it's not working. It took me a dog's age to find the HiveEXT.ini in my MasterConfig folder, something which not one of the sites explaining how to stop building cleanup explained, and I changed it to
I also found the same file under my active_server folder and changed that to the very same thing.
Our server is PvE strictly and so our players have come to build massive bases that have taken hours upon hours to build. Today we lost 3 entire bases alone. What more do I need to do to stop the cleanup? I have 2 events in our database: one that deletes any object in object_data that has damage of 1, and another that refills the traders qty when they hit 0. We are losing players from this and it is getting beyond upsetting when 13 hours of work deletes randomly. I'm nearly at wits end. I see other people having issues with buildables deleteing but no one has been replying.
We're at 1.0.2.4 because I wanted to get this sorted before jumping into something else. Please someone give us a hand. Epoch brought our server back to life and now this is happening...
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