hello can someone help me plz this is spamming my log and i cant seem to fix it
ERROR
_index = >
5:04:03 Error Undefined variable in expression: allowedvehicleslist5:04:03 File z\addons\dayz_server\init\server_functions.sqf, line 2405:04:03 Error in expression <esList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_lo>5:04:03 Error position: <AllowedVehiclesList == 0) then {diag_lo>5:04:03 Error Undefined variable in expression: allowedvehicleslist5:04:03 File z\addons\dayz_server\init\server_functions.sqf, line 2625:04:03 Error in expression <Dedicated) exitWith { };
part of server functions sqf it relates to
spawn_vehicles = {
private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];if (!isDedicated) exitWith { }; //Be sure the run thiswhile {count AllowedVehiclesList > 0} do {// BIS_fnc_selectRandom replaced because the index may be needed to remove the element_index = floor random count AllowedVehiclesList;_random = AllowedVehiclesList select _index;_vehicle = _random select 0;_velimit = _random select 1;_qty = {_x == _vehicle} count serverVehicleCounter;// If under limit allow to proceedif (_qty <= _velimit) exitWith {};// vehicle limit reached, remove vehicle from list// since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)_lastIndex = (count AllowedVehiclesList) - 1;if (_lastIndex != _index) then {AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];};AllowedVehiclesList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_log("DEBUG: unable to find suitable vehicle to spawn");} else {// add vehicle to counter for next passserverVehicleCounter set [count serverVehicleCounter,_vehicle];// Find Vehicle Type to better control spawns_isAir = _vehicle isKindOf "Air";_isShip = _vehicle isKindOf "Ship";if(_isShip || _isAir) then {if(_isShip) then {// Spawn anywhere on coast on waterwaitUntil{!isNil "BIS_fnc_findSafePos"};_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;//diag_log("DEBUG: spawning boat near coast " + str(_position));} else {// Spawn air anywhere that is flatwaitUntil{!isNil "BIS_fnc_findSafePos"};_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;//diag_log("DEBUG: spawning air anywhere flat " + str(_position));};} else {// Spawn around buildings && 50% near roadsif((random 1) > 0.5) then {waitUntil{!isNil "BIS_fnc_selectRandom"};_position = RoadList call BIS_fnc_selectRandom;_position = _position modelToWorld [0,0,0];waitUntil{!isNil "BIS_fnc_findSafePos"};_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;//diag_log("DEBUG: spawning near road " + str(_position));} else {waitUntil{!isNil "BIS_fnc_selectRandom"};_position = BuildingList call BIS_fnc_selectRandom;_position = _position modelToWorld [0,0,0];waitUntil{!isNil "BIS_fnc_findSafePos"};_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;//diag_log("DEBUG: spawning around buildings " + str(_position));};};// only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in airif ((count _position) == 2) then {_dir = round(random 180);_istoomany = _position nearObjects ["AllVehicles",50];if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };//place vehicle_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];_veh setdir _dir;_veh setpos _position;if(DZEdebug) then {_marker = createMarker [str(_position) , _position];_marker setMarkerShape "ICON";_marker setMarkerType "DOT";_marker setMarkerText _vehicle;};// Get position with ground_objPosition = getPosATL _veh;clearWeaponCargoGlobal _veh;clearMagazineCargoGlobal _veh;// _veh setVehicleAmmo DZE_vehicleAmmo;// Add 0-3 loots to vehicle using random cfgloots_num = floor(random 4);_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];for "_x" from 1 to _num do {_iClass = _allCfgLoots call BIS_fnc_selectRandom;_itemTypes = [];if (DZE_MissionLootTable) then{{_itemTypes set[count _itemTypes, _x select 0]} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);}else {{_itemTypes set[count _itemTypes, _x select 0]} count getArray(configFile >> "cfgLoot" >> _iClass);};_index = dayz_CLBase find _iClass;_weights = dayz_CLChances select _index;_cntWeights = count _weights;_index = floor(random _cntWeights);_index = _weights select _index;_itemType = _itemTypes select _index;_veh addMagazineCargoGlobal [_itemType,1];//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));};[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;};};};