Jump to content

illclint

Member
  • Content Count

    43
  • Joined

  • Last visited

About illclint

  • Rank
    Survivor

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

530 profile views
  1. It says in your RPT that he's being banned for using the L2A1 tripod MG. And to unban him like above, you need to remove him from bans.txt in your server root and unban him from the tempbanned log in your infiSTAR menu.
  2. Your RPT is only the server startup phase, what about when the mission loads and there's a player in the server?
  3. Yep, the issue was he was using @DayZOverwatch instead of @Overwatch because "his friend said he should". Thanks regardless.
  4. EDIT: FIXED. Talked with him some more and found out his params were waaaay off which explains the PVDZ instead of PVDZE. That seemed off. Thanks Schwede.
  5. Alright here's my metals.hpp class Category_700 { class ItemBriefcase100oz { type = "trade_items"; buy[] ={100000,"Coins"}; sell[] ={100000,"Coins"}; }; class ItemGoldBar { type = "trade_items"; buy[] ={1000,"Coins"}; sell[] ={1000,"Coins"}; }; class ItemGoldBar10oz { type = "trade_items"; buy[] ={10000,"Coins"}; sell[] ={10000,"Coins"}; }; class ItemSilverBar { type = "trade_items"; buy[] ={10,"Coins"}; sell[] ={10,"Coins"}; }; class ItemSilverBar10oz { type = "trade_items"; buy[] ={100,"Coins"}; sell[] ={100,"Coins"}; }; class ItemCopperBar10oz { type = "trade_items"; buy[] ={1,"Coins"}; sell[] ={1,"Coins"}; }; class ItemTinBar { type = "trade_items"; buy[] ={2,"Coins"}; sell[] ={2,"Coins"}; }; class ItemAluminumBar { type = "trade_items"; buy[] ={2,"Coins"}; sell[] ={2,"Coins"}; }; class ItemObsidian{ type = "trade_items"; buy[] ={100000,"Coins"}; sell[] ={100000,"Coins"}; }; class PartOre { type = "trade_items"; buy[] ={20,"Coins"}; sell[] ={20,"Coins"}; }; class PartOreSilver { type = "trade_items"; buy[] ={30,"Coins"}; sell[] ={30,"Coins"}; }; class PartOreGold { type = "trade_items"; buy[] ={1000,"Coins"}; sell[] ={1000,"Coins"}; }; }; Save that file as metals.hpp, include it in your trader defines and add the category to your traders script. Profit.
  6. Just find your server traders script in the root of your mission folder (assuming this is where it's called in your setup) and add the category to each trader. For example: This dude doesn't buy metals: ]; menu_CIV_EuroMan02_EP1 = [ [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]], [], "neutral" ]; Now he does! ]; menu_CIV_EuroMan02_EP1 = [ [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013],["Metals",700]], [], "neutral" ]; Your setup might be different, but it's all the same. Edit: I realized you don't even have the trade metals for coins. Which SC script are you running?
  7. Yep, had the same error when my max vehicles was set higher than the count per vehicle allowed by my dynamic_vehicles.sqf. Just go through the numbers and add more or less depending on how you want your vehicle spawns until they're equal or greater than your maxvehicles.
  8. Edit: this only affects ONE player. No client side RPT errors from him either. publicvariableval.txt //new 5 "fnc_plyrHit" 5 "<NULL - team member>" 5 "preprocessFile" 5 "preprocessFileLineNumbers" 5 "setVehicleInit" 5 "processInitCommands" 5 "HangenderRE" 5 "vilegaming" 5 "v\.i\.l\.e" 5 "Lystic" 5 "Rustler" 5 "BattleFieldClearance" 5 "BIS_MPF_logic" 5 "BIS_MPF_dummygroup" 5 "compile" 5 "loadFile" 1 "call" 5 "mission" 1 "spawn" 5 "format" 5 "parse" 5 "terminate" 5 "eventhandler" 5 "hintC" 5 "hintS" 5 "loading" 5 "\"call\"" 5 "call compile" 5 "toString" 5 "toArray" 5 "ctrlset" 5 "rsay" 5 "rland" 5 "rsetDir" 5 "_YakB" 5 "local_sefFuel" 5 "getVariable" 5 "hiveupdateresu" 5 "isServer" 5 "isDedicated" 5 "cutText" 5 "publicVariable" 5 "code" 5 "onPlayer" 5 "select" 5 "while" 5 "count" 5 "markerText" 5 "BIS_fnc" 5 "_bis" 5 "markerType" 5 "teamtype" 5 "composeText" 5 "teamName" 5 "execVM" 5 "fn_swapVars\.sqf" 5 "processInitCommands" 5 "promptRName\.sqf" 5 "rpcCodeVarName" 5 "rpcDirectCall" 5 "broadcastRpcCallAll" 5 "broadcastRpcCallIfLocal" 5 "norrnRACarUp" 5 "norrnRAPicUp" 5 "markerBrush" 5 "hideObject" 5 "deleteCollection" 5 "forceEnd" 5 "createAgent" 5 "deleteVehicle" 5 "deleteTeam" 5 "getPlayerUID" 5 "getVariable" 5 "addAction" 5 "AddM" 5 "AddP" 5 "AddS" 5 "AddV" 5 "AddW" 5 "setAcc" 5 "setAtt" 5 "setC" 5 "setD" 5 "setF" !="SetFuel" 5 "setG" 5 "setH" 5 "setM" 5 "setObj" 5 "setOver" 5 "setP" 5 "setR" 5 "setS" 5 "setT" 5 "setUnit" 5 "setV" 5 "setW" 5 "execFSM" 5 "clearM" 5 "clearV" 5 "clearW" 5 "createD" 5 "createG" 5 "createM" 5 "createS" 5 "createT" 5 "createU" 5 "createV" 5 "debugLog" 5 "debugFSM" 5 "deleteM" 5 "kbTell" 5 "kbReact" 5 "fadeSound" 5 "fadeMusic" 5 "showC" 5 "skipTime" 5 "taskHint" 5 "titleCut" 5 "titleText" !",\"titleText\"," 5 "getM" 5 "getFSMvariable" 5 "getG" 5 "moveIn" 5 "synchronizeO" 5 "synchronizeT" 5 "synchronizeW" 5 "triggerA" 5 "triggerS" 5 "triggerT" 5 "MarkerColor" 5 "MarkerDir" 5 "MarkerPos" 5 "MarkerSize" 5 "onEachFrame" 5 "hasInterface" 5 "onMapS" 5 "OnGroup" 5 "onDouble" 5 "onPreload" 5 "onTeamS" 5 "onShowNew" 5 "setUnconscious" 5 " exec " 5 " set " 5 " str " 5 "exec\(" 5 "set\(" 5 "str\(" 5 "exec\[" 5 "set\[" 5 "str\[" 5 "exec\{" 5 "set\{" 5 "str\{" 5 "exec'" 5 "set'" 5 "str'" 5 "exec\"" 5 "set\"" 5 "str\"" 5 "\)exec" 5 "\)set" 5 "\)str" 5 "\]exec" 5 "\]set" 5 "\]str" 5 "\}exec" 5 "\}set" 5 "\}str" 5 "'exec" 5 "'set" 5 "'str" 5 "str " 5 " \nstr" 5 "\nstr" 5 "str\n" 5 "str\n " 5 ",str" 5 "str," 5 "str " 5 "set " 5 " \nset" 5 "\nset" 5 "set\n" 5 "set\n " 5 ",set" 5 "set," 5 "set " 5 "exec " 5 "exec\n" 5 "exec\n " 5 ",exec" 5 "exec," 5 "exec " 5 "isNil" 5 "object_setFixServer" 5 "allowConnection" 5 "check_publishobject" 5 "dayz_disco" 5 "dayz_hiveVersionNo" 5 "dayz_objectUID" 5 "dayz_objectUID2" 5 "dayz_players" 5 "dayz_serverObjectMonitor" 5 "dayz_versionNo" 5 "dayz_zombifiedTowns" 5 "dayzPlayerLogin" 5 "dayzPlayerLogin2" 5 "isSinglePlayer" 5 "needUpdate_objects" 5 "server_characterSync" 5 "server_getDiff" 5 "server_getDiff2" 5 "server_hiveReadWrite" 5 "server_hiveWrite" 5 "server_onPlayerDisconnect" 5 "server_spawnCrashSite" 5 "server_updateNearbyObjects" 5 "vehicle_handleInteract" 5 "vehicle_handleServerKilled" 5 "allunits" 5 "preprocess" 5 "runinitscript" 5 "createdialog" 5 "modify" 5 "BIS_Alice_fnc_CivilianHit" 5 "BIS_Alice_mainscope" 5 "BIS_fnc_getFactions" 5 "allowConnection" 5 "check_publishobject" 5 "dayz_disco" 5 "dayz_hiveVersionNo" 5 "dayz_objectUID" 5 "dayz_objectUID2" 5 "dayz_players" 5 "dayz_serverObjectMonitor" 5 "dayz_versionNo" 5 "dayz_zombifiedTowns" 5 "dayzPlayerLogin" 5 "dayzPlayerLogin2" 5 "isSinglePlayer" 5 "needUpdate_objects" 5 "server_characterSync" 5 "server_getDiff" 5 "server_getDiff2" 5 "server_hiveReadWrite" 5 "server_hiveWrite" 5 "server_onPlayerDisconnect" 5 "server_spawnCrashSite" 5 "server_updateNearbyObjects" 5 "vehicle_handleInteract" 5 "vehicle_handleServerKilled" 5 "allunits" 5 "preprocess" 5 "runinitscript" 5 "createdialog" 5 "actionmonitor" 5 "bis_" 5 "building_spawnloot" 5 "building_spawnzombies" 5 "camp_spawnzombies" 1 "dog_" 5 "drn_" 5 "eh_localcleanup" 5 "fnc_" 5 "fn_nicespot" 5 "gear_ui_init" 5 "horde_epeen_determine_humanity_fnc" 5 "horde_epeen_fnc_fill_page" 5 "infectedcamps" 5 "local_eventkill" 5 "local_gutobject" 5 "local_setfuel" 5 "local_zombiedamage" 5 "object_" 5 "player_alertzombies" 5 "player_animalcheck" 5 "player_checkstealth" 5 "player_combatroll" 5 "player_countmagazines" 5 "player_crossbowbolt" 5 "player_death" 5 "player_fired" 5 "player_firemonitor" 5 "player_gearset" 5 "player_gearsync" 5 "player_guicontrolflash" 5 "player_humanitychange" 5 "player_humanitymorph" 5 "player_medbandage" 5 "player_medepi" 5 "player_medmorphine" 5 "player_medpainkiller" 5 "player_medtransfuse" 5 "player_music" 5 "player_packtent" 5 "player_projectilenear" 5 "player_spawn_1" 5 "player_spawn_2" 5 "player_spawncheck" 5 "player_summedical" 5 "player_switchmodel" 5 "player_temp_calculation" 5 "player_throwobject" 5 "player_updategui" 5 "player_weaponfirednear" 5 "player_zombieattack" 5 "player_zombiecheck" 5 "r_player_removeactions2" 5 "PVAH_" 5 "PVAHR_" 5 "PV_" 5 "remExField" 5 "remExFP" 5 "drn_AskServerDynamicWeatherEventArgs" 5 "BIS_effects_gepv" 5 "server_" 5 "stream_locationcheck" 5 "stream_locationdel" 5 "stream_locationfill" 5 "ui_changedisplay" 5 "ui_initdisplay" 5 "vehicle_gethitpoints" 5 "world_isday" 5 "world_sunrise" 5 "world_surfacenoise" 5 "zombie_" 5 "createUnit" 5 "createGroup" 5 "BattleFieldClearance" 5 "HighCommandSubordinate" 5 "FirstAidSystem" 5 "AlternativeInjurySimulation" 5 "FORM" 1 "PVDZ_" publicvariable.txt //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="currentInvites" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="toClient" !="usageLogger" !="useBroadcaster" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !="PVDZE_fullobj_Publish" !="PVDZE_veh_Colour" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" !="PVDZE_bank_Save" !="PVDZE_account_Doublecheck" 5 "PVAHR_" !"PVAHR_0_" 1 "PVAH" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 5 "AntiHack" 1 "Delete"
  9. Removed the line completely and still getting kicked.
  10. Yep, DaRT is a must have on my end. Thanks again man! Good knowledge to have.
  11. Thanks! You've been a lot of help. But the kicks are still occurring. Do BE filters require a restart? I've always assumed not, but haven't been able to find out for sure either way.
  12. Update: found this line in publicvariableval.txt 5 "PVDZ_" Edited it to look like: 5 "PVDZ_" !="PVDZ_plr_Login1" Sometimes I forget that file exists. I'll updated if it works, feel free to point me in the right direction if I've done something wrong.
  13. This is the kick in publicvariable.log: 13.03.2015 13:39:39: Player (xxxxxxxxxxxxxx) xxxxxxxxxxxxxx - #0 "PVDZ_plr_Login1" = ["xxxxxxxxxxxxxx",<NULL-object>] 13.03.2015 14:13:55: Player (xxxxxxxxxxxxxx) xxxxxxxxxxxxxx - #0 "PVDZ_plr_Login1" = ["xxxxxxxxxxxxxx",<NULL-object>] I read somewhere that the kick is the # + 2 so the kick originates from line 2? And this is my publicvariable.txt: //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="currentInvites" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="toClient" !="usageLogger" !="useBroadcaster" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !="PVDZE_fullobj_Publish" !="PVDZE_veh_Colour" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" !="PVDZE_bank_Save" !="PVDZE_account_Doublecheck" 5 "PVAHR_" !"PVAHR_0_" 1 "PVAH" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 5 "AntiHack" 1 "Delete" 1 "PVDZ_plr_Login1" The kick still occurs even though I have "PVDZ_plr_Login1" filtered to log only. Does it have to be in the same format as 5="server" eg 1="PVDZ_plr_login1" or am I missing something completely obvious? I've read ebadayz's guide here: http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ but apparently I'm not fully understanding something. Any help is appreciated.
×
×
  • Create New...