don2k7 Posted March 13, 2015 Report Share Posted March 13, 2015 hello can someone help me plz this is spamming my log and i cant seem to fix it ERROR _index = > 5:04:03 Error Undefined variable in expression: allowedvehicleslist 5:04:03 File z\addons\dayz_server\init\server_functions.sqf, line 240 5:04:03 Error in expression <esList resize _lastIndex; }; if (count AllowedVehiclesList == 0) then { diag_lo> 5:04:03 Error position: <AllowedVehiclesList == 0) then { diag_lo> 5:04:03 Error Undefined variable in expression: allowedvehicleslist 5:04:03 File z\addons\dayz_server\init\server_functions.sqf, line 262 5:04:03 Error in expression <Dedicated) exitWith { }; part of server functions sqf it relates to spawn_vehicles = { private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"]; if (!isDedicated) exitWith { }; //Be sure the run this while {count AllowedVehiclesList > 0} do { // BIS_fnc_selectRandom replaced because the index may be needed to remove the element _index = floor random count AllowedVehiclesList; _random = AllowedVehiclesList select _index; _vehicle = _random select 0; _velimit = _random select 1; _qty = {_x == _vehicle} count serverVehicleCounter; // If under limit allow to proceed if (_qty <= _velimit) exitWith {}; // vehicle limit reached, remove vehicle from list // since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important) _lastIndex = (count AllowedVehiclesList) - 1; if (_lastIndex != _index) then { AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex]; }; AllowedVehiclesList resize _lastIndex; }; if (count AllowedVehiclesList == 0) then { diag_log("DEBUG: unable to find suitable vehicle to spawn"); } else { // add vehicle to counter for next pass serverVehicleCounter set [count serverVehicleCounter,_vehicle]; // Find Vehicle Type to better control spawns _isAir = _vehicle isKindOf "Air"; _isShip = _vehicle isKindOf "Ship"; if(_isShip || _isAir) then { if(_isShip) then { // Spawn anywhere on coast on water waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning boat near coast " + str(_position)); } else { // Spawn air anywhere that is flat waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning air anywhere flat " + str(_position)); }; } else { // Spawn around buildings && 50% near roads if((random 1) > 0.5) then { waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning near road " + str(_position)); } else { waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = BuildingList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning around buildings " + str(_position)); }; }; // only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air if ((count _position) == 2) then { _dir = round(random 180); _istoomany = _position nearObjects ["AllVehicles",50]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); }; //place vehicle _veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"]; _veh setdir _dir; _veh setpos _position; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText _vehicle; }; // Get position with ground _objPosition = getPosATL _veh; clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; // _veh setVehicleAmmo DZE_vehicleAmmo; // Add 0-3 loots to vehicle using random cfgloots _num = floor(random 4); _allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"]; for "_x" from 1 to _num do { _iClass = _allCfgLoots call BIS_fnc_selectRandom; _itemTypes = []; if (DZE_MissionLootTable) then{ { _itemTypes set[count _itemTypes, _x select 0] } count getArray(missionConfigFile >> "cfgLoot" >> _iClass); } else { { _itemTypes set[count _itemTypes, _x select 0] } count getArray(configFile >> "cfgLoot" >> _iClass); }; _index = dayz_CLBase find _iClass; _weights = dayz_CLChances select _index; _cntWeights = count _weights; _index = floor(random _cntWeights); _index = _weights select _index; _itemType = _itemTypes select _index; _veh addMagazineCargoGlobal [_itemType,1]; //diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType)); }; [_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh; }; }; }; Link to comment Share on other sites More sharing options...
0 SchwEde Posted March 13, 2015 Report Share Posted March 13, 2015 nope this is your dynamic_vehicles.sqf located in your server.pbo probalby messed up there something or not loaded in your init.sqf Link to comment Share on other sites More sharing options...
0 seelenapparat Posted March 13, 2015 Report Share Posted March 13, 2015 this error usually shows up, when you have more vehicles allowed in your init.sqf, then there are vehicles to spawn from the dynamic vehicle.sqf. the numbers in there must at least sum up or be higher. Link to comment Share on other sites More sharing options...
0 illclint Posted March 13, 2015 Report Share Posted March 13, 2015 Yep, had the same error when my max vehicles was set higher than the count per vehicle allowed by my dynamic_vehicles.sqf. Just go through the numbers and add more or less depending on how you want your vehicle spawns until they're equal or greater than your maxvehicles. Link to comment Share on other sites More sharing options...
0 don2k7 Posted March 13, 2015 Author Report Share Posted March 13, 2015 hi guys thanks for the help it turns out i missed out a ] when i added some stuff to the dynamic_vehicles.sqf Link to comment Share on other sites More sharing options...
0 SchwEde Posted March 13, 2015 Report Share Posted March 13, 2015 nice1 Link to comment Share on other sites More sharing options...
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don2k7
hello can someone help me plz this is spamming my log and i cant seem to fix it
ERROR
part of server functions sqf it relates to
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