Berreta Posted February 27, 2015 Report Share Posted February 27, 2015 I think there needs to be a visual pointer somewhere to show where your jammers radius ends. Maybe an option to go along with maintain that shows its radius for 30 seconds? Ill explain why. WIth the new small 75m radius (Which I know can be changed, but none the less) If you are building at the edge of that radius and happen to move the building piece outside of that area it will get "stuck". With no way to remove it because it is in the "deadzone" from where the jammers radius ends to where it allows you to place another jammer "225m" away. Maybe allow us to "remove/move" building pieces in the deadzone? I ended up getting a shelf kit stuck in the middle of a road leading to my base with no way to pick it back up. Would be pretty dissapointing to get a lockbox stuck like that. Maybe lockboxes shouldnt be tied to jammers as well? SpiRe 1 Link to comment Share on other sites More sharing options...
SpiRe Posted February 27, 2015 Report Share Posted February 27, 2015 This is similar problem to protected places ( hospistal and castle kavala ).... When you move building piece in no building zone.. Link to comment Share on other sites More sharing options...
Berreta Posted February 28, 2015 Author Report Share Posted February 28, 2015 Also noticing clipping issues with cinder walls after they have already been placed. Such as another wall cant be placed flush with the end of a cinder wall. It will push it back a few feet. Link to comment Share on other sites More sharing options...
Berreta Posted March 1, 2015 Author Report Share Posted March 1, 2015 Also found a small bug to where the stud walls in ghost mode wont snap to the floor itself but will only snap to the wall beneath it. Link to comment Share on other sites More sharing options...
Berreta Posted March 1, 2015 Author Report Share Posted March 1, 2015 Idk how much the damage model changed on shelfs but I put about 6 zafir mags into this shelf and kept going with the 6.5 LMG but couldnt destroy it. Maybe there should be a remove option that returns 2 salvage? Kind of a pain if you get the shelf stuck in the wrong spot like i did here. Link to comment Share on other sites More sharing options...
Brez Posted March 6, 2015 Report Share Posted March 6, 2015 Yea. I was a bit hopeful they were going to add a move or remove option for shelves/tipi's Hopefully they get to it sometime. KPABATOK 1 Link to comment Share on other sites More sharing options...
happydayz Posted March 7, 2015 Report Share Posted March 7, 2015 Yeah we tried to destroy a plot pole with over 1000 rounds mk and 100apds rnds. Nothing. ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted March 15, 2015 Report Share Posted March 15, 2015 damn there should be an option to remove or at least move a shelf like we can do with lock boxes (pack them). Link to comment Share on other sites More sharing options...
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