Finuix Posted February 20, 2015 Report Share Posted February 20, 2015 Hei. Have been searching around for a while, and have not found what i wanted, got no experience to do it myself so will ask here. Is it possible to make an AI base. with crates and machine nests. not to big base tho. (not a whole island) fortress or something. like they have on arma 2 wasteland servers. and for example have 20-50 ais inside. must kill em all for looting crate(s) and then after last ai is killed set a timer to reset it on same spot. so ai respawn inside, and standing on machine guns etc. with new loot. fort: Maybe: 150 x 150 Meters. 20 meters high. only 1 entrance. with towers and static machine guns. 20-30 min reset from last ai is dead to new set of soldiers to arrive. And sorry if i post this on wrong place (Exuse my bad english) Finuix Link to comment Share on other sites More sharing options...
KPABATOK Posted February 20, 2015 Report Share Posted February 20, 2015 interesting idea Link to comment Share on other sites More sharing options...
Tophi Posted February 20, 2015 Report Share Posted February 20, 2015 something like in the old dayz style : Sector FNG Inland Topic can be found here: Click Here Link to comment Share on other sites More sharing options...
The__Eye Posted February 21, 2015 Report Share Posted February 21, 2015 Interesting .... As I am planning to do something like this on a Island I am Making for the Map I am using ... So I thank You for the Idea in Advance Link to comment Share on other sites More sharing options...
Nic Posted February 21, 2015 Report Share Posted February 21, 2015 The Taviana server I play on has its own Sector B, so it is definitely possible. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 21, 2015 Report Share Posted February 21, 2015 Link to comment Share on other sites More sharing options...
Richie Posted February 21, 2015 Report Share Posted February 21, 2015 Easy enough to do :) Step 1 - Build base/compound in editor Step 2 - Add Ai to the base/compound location Step 3 - Profit <3 Link to comment Share on other sites More sharing options...
Finuix Posted February 21, 2015 Author Report Share Posted February 21, 2015 Many nice examples above. Sector B on tavi is great. but i want something much smaller. just a castle/fort with 1 entrance and ais on machine guns/AA in tower.. im messing around in editor atm. and maybe setup 2-3 different forts around the map. must be hard but soloable. i will try to do all myself. but if someone take this idea and make it happen i will love you ! <3 Link to comment Share on other sites More sharing options...
Finuix Posted February 23, 2015 Author Report Share Posted February 23, 2015 I use the m3editor. but i cant find arma 2 stuff. like towers etc. only arma 3 stuff. can i add arma 2 stuff to the m3editor somehow ? or should i use another editor ? Link to comment Share on other sites More sharing options...
Richie Posted February 23, 2015 Report Share Posted February 23, 2015 I use the m3editor. but i cant find arma 2 stuff. like towers etc. only arma 3 stuff. can i add arma 2 stuff to the m3editor somehow ? or should i use another editor ? Launch AiA TP at the same time as M3editor, then you'll see A2 assests. Link to comment Share on other sites More sharing options...
Finuix Posted February 23, 2015 Author Report Share Posted February 23, 2015 Thanks mate. figured it out right after i wrote the post -.- but when i have you here, is it possible to try the static guns/vehicle inside editor ? or is it a easy way to test it ? and if i make a base with arma 2 assets. then i must take AiA in my launch parameters on server right ? Link to comment Share on other sites More sharing options...
Finuix Posted April 2, 2015 Author Report Share Posted April 2, 2015 I have started on scratch since my files are lost, my computer crashed! (got new one now) so this is what i got now lol bigbase bigbase 2 I'm going to use http://www.armaholic.com/page.php?id=19832ai mission framework My question are. should i add static guns etc with the editor or should i add Ai and Static guns together in the ai mission ? and is there a ai editor ? so i can see where exactly they are going to stand etc (exact coords) ? most of my ais are going to be static. Link to comment Share on other sites More sharing options...
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