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[SOLVED] Bornholm - players teleporting back to spawn building


Darth_Rogue

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On my Bornholm server players are getting TP'd back to the spawn building after about 60 seconds of leaving, regardless of which portal they choose.  Problem started today after the update went live on my server.  Only non-admins seem to be affected.  Only way to get players out of the spawn building is for an admin to TP them out.  Other than the Arma 1.38 and Epoch server update no files have changed.  Anyone else seen this?

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The Taviana server I have been playing on has had problems after the recent update and they were trying to resolve it. But sometimes relogging after you teleported would fix the problem. This server wasn't vanilla, so maybe another script was causing the problems. 

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works fine!

 

example:

 

class Bornholm : Default
    {
        worldSize = 14400;
        traderBlds[] = { "Land_Kiosk_blueking_F", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_i_Garage_V1_F", "Land_i_Shed_Ind_F", "Land_i_Shop_01_V1_F" };
        telePos[] = {
                { "Transport_C_EPOCH", { 13451.1, 8422.6, xx }, "", { xx, xx, xx } }, // Trader city 1
                { "Transport_W_EPOCH", { xx, xx, xx }, "", { xx, xx, xx } }, // Trader city 2
                { "Transport_E_EPOCH", { xx, xx, xx }, "", { xx, xx, xx } } // Trader city 3
        };
        telePosCenter[] = {13451, 8422, 0};
        propsPos[] = {
                { "Land_Dome_Small_F", { xx, xx, xx }, 0 }
                
        };
        staticNpcPos[] = {
                // West
                { "C_man_hunter_1_F", { xx, xx, xx }, 0 },
                // East
                { "C_man_hunter_1_F", { xx, xx, xx }, 0},
                // Center
                { "C_man_hunter_1_F", { xx, xx, xx }, 0}    
        };
    };

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this is in your cofig.cpp....

telePosCenter[] = {number,number,0}; must be the same like your 3 spawnpoints... look in the original altis telePosCenter[] and the 3 spawnpoints, and u see whats wrong :D

 

I didn't use the Center portal on Bornholm, only North, East and West.  I see what they did for Altis, but on Chernarus they didn't use the Center portal and the telePosCenter coords don't match any of the portal positions.  They're close, but not exact.  So is that supposed to be the coords of the center of the spawn building? 

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here is our:   :-)

 

        telePosCenter[] = {13816,6878,0};
        
        telePos[] = {
                { "Transport_C_EPOCH", { 13816.398,6878.0164,0.7 }, "", { x, x, x } } // Trader city 3

 

the telePosCenter is new and u must set them.... the telePosCenter is the position of center gully

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I thought that too but if you look at the original settings for Chernarus they didn't use a center portal and the coords for telePosCenter and the position of the other portals are not an exact match.  So for Altis and Stratis they matched, but for Chernarus they didn't.  Felt like there were some mixed signals in there.  

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Another problem came up. If players fall off bridges or high buildings and die. They get the bug which teleports them back to spawn island if they run away from spawn traders. This is on Tavi map.

 

Antihack:
[Added] Dynamic loading server side of rscdisplay onload/unload checks with override ability (CBA support).
[Added] Checks if the antihack is running, you can change in the config what happens when found not running. (Log/Ban).
[Changed] Prefix added to PVS names and a BE filter added in publicVariable.txt. This means that BEC + watchdog are no longer mandatory and will only be needed if no prefix is used. If you change the prefix update the BE filter accordingly.

[Changed] Improve anti-teleport script

 

That seems to be the reason. Any ideas on a fix?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Lol, just spend 3 days figuring out why i had that teleport bug when i finally had the common sense to compare it with Altis's config and noticed the telepos entry missing.

Relogging right after you tp'ed seemed to fix it tho, has something to do with your position being read from the hive i guess, instead of it being set by the TP pads.

My guess would be that the telepos is some sort of safezone where the AH doesn't kick or ban for tp'ing.

Any tp's outside of that area will probably cause you to be reset by the AH.

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  • 2 months later...
  • 1 month later...

Hey guys, we have got the same Problem. All Players get back to spawnpostionen after a few Minutes on mapp Altis.

 

We don't use the normal spawnsytem. We are using the following Script:

 

 

spawn_locations.sqf

		
			[[6192.46,16834],0,"SafeZone West"],
			[[18451.9,14278.1],0,"SafeZone East"],
			[[13326.5,14515.2],0,"SafeZone Central"],
			[[28337.4,25777.9],0,"SafeZone North"],
			[[10329.2,19057.2]],	// 'Galati'
			//[[20548.4,8888.25],2],// 'Panagia'" //donor
			[[20788.2,6733.91]],	// 'Selakano'
			//[[20241.1,11659.6]],	// 'Chalkeia' //reg
			[[16786.2,12619.4]],	// 'Pyrgos'
			//[[18111.2,15242.3]],	// 'Charkia'
			//[[21358.5,16361],2],	// 'Kalochori'" //donor
			//[[23211.4,19957.7]],	// 'Ioannina'
			//[[25696.9,21348.6],2],// 'Sofia' //donor
			//[[26990.8,23202.2]],	// 'Molos'
			//[[16278.7,17267.4],1],// 'Telos' //reg
			//[[14039.2,18730.9]],	// 'Athira'
			//[[14602.8,20791.3]],	// 'Frini'
			//[[9436.79,20304.4]],	// 'Abdera'
			[[4559.19,21406.7]],// 'Oreokastro'
			//[[4040.33,17281.3]],	// 'Agios Konstantinos'
			//[[9275.09,15899.8],1],// 'Agios Dionysios' //reg
			//[[12477.4,14316.7]],	// 'Neochori'
			//[[3529.11,13054.8]],	// 'Kavala' 
			[[9045.54,11960.8]]	// 'Zaros'
			//[[9259.52,8062.07],1]	// 'Sfaka' //reg

		]
	};

Here's our config.cpp

 

Should I edit it? How?

 

// map config
class CfgEpoch
{
class Default
{
worldSize = 12000;
traderBlds[] = {};
containerPos[] = {};
telePos[] = {};
propsPos[] = {};
staticNpcPos[] = {};
};

Altis.h

We have got only one Teleportsign at the spawn!

telePos[] = {
			{ "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", { 13326.5, 14515.2, 0 } }, // Trader city 1
	};
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