DrScandalous Posted January 20, 2015 Report Share Posted January 20, 2015 I would love to see the following happen: Add the ability to sell non-spawn clothing/backpacks to the trader. Adjust the current pricing of chest rigs in traders to be more expensive to encourage not only the value of the chest rig (currently I think a Plate Carrier Rig is like 3 krypto) but also encourage people to sell them to the trader as well as a viable trade item. If you add clothing/backpacks to the traders, price them accordingly. A Carryall backpack is a significant tool in terms of looting items/guns and makes your gameplay much easier/enhanced than a normal backpack, so the price should be appropriate for that. But yeah... the biggest thing would be simply to add clothing + backpacks to the trading system/trader inventories. Zapata and Nic 2 Link to comment Share on other sites More sharing options...
SkyDogs Posted January 20, 2015 Report Share Posted January 20, 2015 I find it mind boggling that we can't buy backpacks, or chestrigs without a backpack. Also, we're unable to buy skins for some bizarre reason. Now I don't think for a minute these are mere oversights by our talented, competent dev team; more like a case of being lower down the priority list. Link to comment Share on other sites More sharing options...
Dobrowney Posted January 20, 2015 Report Share Posted January 20, 2015 Traders are WIP .. These things you ask for will likey be there in the Final release. Please remember this is Open Alpha 0.2.5.2 . When the mod is at final Release build it will be called 1.0 . So we have some time to go as Awol and his team work on finishing the mod. Everything you see within the traders and overall mod is placeholder and testing to see if it will work. The fine tuning will be done closer to Beta ( .5.0) or closer to release build ( 1.0) . Link to comment Share on other sites More sharing options...
Onaabys Posted January 23, 2015 Report Share Posted January 23, 2015 Plz devs open up the traders so we can do price changes and add stuff to traders in the future! Dont like that a LRR and a M107 cost the same as a simple DMR!!! Link to comment Share on other sites More sharing options...
TheVampire Posted January 27, 2015 Report Share Posted January 27, 2015 They should just move the CfgPricing to the epoch config hpp. Link to comment Share on other sites More sharing options...
SkyDogs Posted January 27, 2015 Report Share Posted January 27, 2015 I'm lead to believe that a couple of servers are overhauling the trading system after the next update, to make it like the DayZ Epoch version. It has to be said, the current system is Fucking awful. The old system is much better, but I personally, would aim for something in between. Link to comment Share on other sites More sharing options...
second_coming Posted January 27, 2015 Report Share Posted January 27, 2015 I don't mind the concept of traders only selling what has been sold to them for special items (as long as it is a shared pool of items between traders of the same type), but standard items like First Aid Kits, food, drink and energy packs should be restocked regularly every server restart. Link to comment Share on other sites More sharing options...
DrScandalous Posted January 27, 2015 Author Report Share Posted January 27, 2015 Dear god... if they go back to the old trading system where it replenishes stock on it's own... that would be a travesty. (IMO) I love that everything isn't available at a whim... and I hope that in terms of player health/energy, more passive/active options for regenerating them will become available as opposed to have "one-stop-shop" trader options. Link to comment Share on other sites More sharing options...
SkyDogs Posted January 27, 2015 Report Share Posted January 27, 2015 Dear god... if they go back to the old trading system where it replenishes stock on it's own... that would be a travesty. (IMO) I love that everything isn't available at a whim... and I hope that in terms of player health/energy, more passive/active options for regenerating them will become available as opposed to have "one-stop-shop" trader options. I know where you are coming from, and I'm kind of in the middle with my opinion, but let's face facts, the very low population of A3 Epoch isn't because it has nicer graphics. No, I believe it's because the devs changed it too much from their original, highly successful, mod. Epoch had a huge player-base to recruit from in Arma2, they probably actually did have a huge amount of unique visitors on their A3 version, but sadly they only have a small percentage of them currently playing. It's no good asking us why, because we're the ones that still play it. You need to go and ask the ones that have sacked it off as a load of shite, and ask them exactly what they didn't like about it. And I bet a very large percentage of them will say it's the shit trader system, followed by the building system. Link to comment Share on other sites More sharing options...
second_coming Posted January 27, 2015 Report Share Posted January 27, 2015 Dear god... if they go back to the old trading system where it replenishes stock on it's own... that would be a travesty. (IMO) I love that everything isn't available at a whim... and I hope that in terms of player health/energy, more passive/active options for regenerating them will become available as opposed to have "one-stop-shop" trader options. It should be server configurable how the traders are set up, giving server owners the option to have it however they want, be that exactly as it is now or how it was before (or a mix of both). Link to comment Share on other sites More sharing options...
DrScandalous Posted January 27, 2015 Author Report Share Posted January 27, 2015 I know where you are coming from, and I'm kind of in the middle with my opinion, but let's face facts, the very low population of A3 Epoch isn't because it has nicer graphics. No, I believe it's because the devs changed it too much from their original, highly successful, mod. That's interesting that you mention that about the player base. I had no idea that A3 Epoch had a low playerbase... I mean, it's really early on, so I didn't think that was such an issue or that it would enjoy a 1:1 transfer rate from A2 Epoch. Link to comment Share on other sites More sharing options...
SkyDogs Posted January 27, 2015 Report Share Posted January 27, 2015 I mean, it's really early on, so I didn't think that was such an issue Well, it seems like it is to all those poor buggers that are paying for servers, but aren't getting traffic. They must be really frustrated, and rightly fucking so too. or that it would enjoy a 1:1 transfer rate from A2 Epoch. No, that would never happen, it's a different game and requires different specs. However, I imagine if all the players that have tried A3 Epoch were still playing it, all those empty servers wouldn't be apparent, and we'd have a load of happy admins playing God on their own little planet, or rather...map. Link to comment Share on other sites More sharing options...
TheVampire Posted January 27, 2015 Report Share Posted January 27, 2015 If they moved the price config to the serverside it would allow admins to add or remove items the traders can buy and sell, and modify the price at which they will sell and buy them. It's currently in @Epoch > Addons > a3_epoch_config.pbo > Configs > CfgPricing.hpp class CfgPricing { class ChainSaw { price = 125; }; class CircuitParts { price = 50; }; class ItemCoolerE { price = 50; }; class JackKit { price = 25; }; etc BFranek 1 Link to comment Share on other sites More sharing options...
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