rsxownes Posted January 19, 2015 Report Share Posted January 19, 2015 Does anyone use this to record their gameplay? I started using it last night and it works great, but I'm having a hard time uploading it to youtube to where it holds the same quality as when I record it. I use Sony Vegas to render it. If anyone knows specifically what settings to use to render it to where it has the same quality as the source please let me know. Right now I record at either 1080p/60fps/50Mbit. Link to comment Share on other sites More sharing options...
raymix Posted January 20, 2015 Report Share Posted January 20, 2015 Your recording settings seems to be a bit overkill, but since it's shadowplay and 60fps, feels right more or less. Higher bitrates are good way to recover from quality loss, x264 is still the king at lower bitrates. I am using Shadowplay to record 1440p videos at 30fps around Blu-ray ranges (24-32Mbs) to an SSD. Fast hard drive helps, these guys are potential bottlenecks when doing high bitrates enabled by NVENC. Keep in mind youtube caps bitrate, it used to be 8Mbs for 1080p@30 a while ago, not sure if that is still true since update to 60fps, but cap is definitely still there. Generally since I have good upload (20Mbs), I don't care about file sizes, so I'd upload on higher bitrate and let youtube downscale it, this way you keep some extra quality, but it's not much. A downscale is a downgrade. While I prefer 1440p vids, my settings for 1080p@60 using Premiere would be: Codec: H.264 Framerate: 59.94 Aspect: Square pixels (1.0) NTSC Profile: High Level: 4.2 (no need for higher because of YT downscale). Higher level does not really mean much better quality, it diminishes very fast, longer render times. Render at Max depth disabled (don't care, negligible gain due to downscale, much longer render times) Bitrate enc: VBR 1 pass (You can go 2 pass, but difference is minimal, much longer render times). VBR stands for variable bitrate (2 bitrates, see below). CBR is constant bitrate, means it stays same no matter how often scene changes (good for FPS games, tbh). VBR can sometimes backfire, but CBR usually means bigger file sizes. Target Bitrate: 12-32Mbs.This one highly depends on what I record. If I only record desktop (ie scripting tutorial), there is not much shit changing, so I might even go down to 8Mbs to save on file size. Higher resolutions or framerates will need this value higher. The higher you go, the less quality you lose when dowscaled by youtube. This value diminishes fast. Safe values for 1080p@30 for me were always 16-24Mbs.. (look at note below) Max Bitrate: 32Mbs (if algorithm picks up heavy changes (like fast camera rotation), it might bump up your Mbs, but it's kinda shitty and I usually ignore this setting). Keyframe distance: 90 Frame blending: Disabled (it's called differently for Sony Vegas)... keep this disabled for game footages, this is used for movies at peasant 24-25fps ranges to blend frames for less stutter (merges 2 frames), it can make your game footage funky and unrealistic... 30/48/60 fps do not require this. Audio: AAC @ 48k Hz / 320kbps Best thing to do for you is to find your own sweetspot I guess. I got my settings from googling and some YT tutorials, look out for JackFrags video on Sony Vegas, it explains a lot. It's an "ok" tutorial, but a bit dated since he uses Fraps and video was made at 30fps days. Still a nice resource on the subject. *Note: Select only small part of your video for export and play around with bitrates and profile/level... see what's best for you. There is no single best solution for all. Many things to factor in - file sizes, network speeds, CPU speed, length of video etc... *Useles note: x264 is an encoder.... H.264 is a codec. Link to comment Share on other sites More sharing options...
TheVampire Posted January 20, 2015 Report Share Posted January 20, 2015 I prefer OBS over Shadowplay. On my GTX 760 in singleplayer games I was having something like texture loading lag where it would stutter when new content loaded in. When I finally got it to work without stuttering, I was getting audio out of sync with the video and had to use handbrake to try to fix it. If anyone needs a tutorial to record with OBS, here you go: Link to comment Share on other sites More sharing options...
B4ND1T Posted January 20, 2015 Report Share Posted January 20, 2015 I used to use dxtory on lagarith lossless codecs, but now i use dxtory withx264 for smaller files. Much better if you're upload speeds are shitty like mine. Link to comment Share on other sites More sharing options...
raymix Posted January 20, 2015 Report Share Posted January 20, 2015 I prefer OBS over Shadowplay. I would never use Shadowplay app for peasants provided by Nvidia :P OBS with Shadowplay (NVENC aka Nvidia encoder), this is definitely my choice for majority of recordings I do, especially Arma related and 1440p when I need all CPU power I can get. Dxtory with Lagarith codec would be my second choice when I need quality and don't care about CPU Link to comment Share on other sites More sharing options...
Richie Posted January 20, 2015 Report Share Posted January 20, 2015 Bandicam gives me the best results, crisp video, i can mute other audio sources like TS3 as i need and the framerate drop is small, other recorders have killed my FPS when recoding. Link to comment Share on other sites More sharing options...
raymix Posted January 20, 2015 Report Share Posted January 20, 2015 I used to use dxtory on lagarith lossless codecs, but now i use dxtory withx264 for smaller files. Much better if you're upload speeds are shitty like mine. Lagarith lossless uses x264, mate. I know the codec you talking about, my friend prefers it, too. There's no magic between the two, it's all about their config. So either smaller file size or less CPU cycles, you choose. In the end you can always re-encode "offline" using Vegas or Premiere for file sizes and to keep the quality. Link to comment Share on other sites More sharing options...
B4ND1T Posted January 20, 2015 Report Share Posted January 20, 2015 Lagarith lossless uses x264, mate. I know the codec you talking about, my friend prefers it, too. There's no magic between the two, it's all about their config. So either smaller file size or less CPU cycles, you choose. In the end you can always re-encode "offline" using Vegas or Premiere for file sizes and to keep the quality. Yea i have been dabbling recently with my recordings trying to get a good balance. I'll get my happy point sometime lol I have sony vegas and im kind of used to it, nothing spectacular produced, but i know enough to make a okayish video. I have now got Adobe Premiere Pro, so im tinkering with that. Link to comment Share on other sites More sharing options...
rsxownes Posted January 20, 2015 Author Report Share Posted January 20, 2015 Thank you for all the replies, decided to check my thread while at work. I am a complete beginner to all this, my first time ever recording my gameplay and doing video rendering. I chose to use ShadowPlay since it was included in my video cards and it doesn't seem to affect my Arma 3 performance since I believe it uses my video cards. I used Sony Vegas since I did a search and it seemed to be what some people use. I game at 4k using the DSR ability through the Nvidia control panel which works flawless at 60fps, so I've been recording at 1080P/60fps/50Mbit or at 4k/130Mbit through Shadowplay. But so far no matter what I do with Sony Vegas, I cannot get the final rendered product to look great like other videos I have seen on Youtube. If I just play the videos on my computer it looks flawless and fantastic though. The main reason though I used ShadowPlay was to keep my 60FPS with 4K while gaming. Now I see all these other options you guys mentioned such as OBS, Bandicam, Dxtory. I will have to try one of those to see if I get different results, the main thing is I want to keep my 60fps as much as possible while recording. Which of these other options you suggested would fit the bill? Also storage space is not an issue, I have 6TB for external storage. I also forgot to mention some of the options I set while rendering with Sony Vegas. -I turned off motion blur and the Deinterlacing option - Made sure it was set to High and highest redering quality - 1920 x 1080P - 20-24 variable bit rate - Square pixels (1.0) - 30 fps even though I recorded at 60FPS, I heard Youtube caps it down to 30FPS? Again thanks for the responses, I will keep checking on this thread till I get home around 630AM from work. Edit: I forgot to ask what rendering software are you guys using? I'm currently using Sony Vegas buy wanted to know if there are better alternatives. I'm assuming that no matter what recording software I'm using I have to render it before I upload it to Youtube? Link to comment Share on other sites More sharing options...
DrScandalous Posted January 20, 2015 Report Share Posted January 20, 2015 Heads up with OBS... there's a current issue recording to MP4 where when it closes the file, it'll corrupt it and you'll lose the recording. Switch it to record to .FLV and use a GUI de-muxer program to convert it to MP4... has fixed all of my MP4 corruption issues. Maybe you're not having the same issues, but this made my recordings stable, at least. Link to comment Share on other sites More sharing options...
raymix Posted January 20, 2015 Report Share Posted January 20, 2015 There are 2 most popular video editing suites that general public uses - vegas and premiere... there are several others, but they are either not as advanced or much more advanced/complicated/expensive. These 2 are personal preference - amd vs nvidia, apple vs pc shit. Both do the same job and produces same result in the end. I chose premiere because it has photoshop interface, so easier learning curve, that's all there is to it. it can load plugins from After Effects, but who cares, i'd use AE anyway if I wanted something more serious than just pasting clips together. The benefit of rendering before uploads is quite simple - video editing, pasting clips together, intros, outros, announcements, text and all the other good stuff. On top of that you control the file size and quality at a cost of rendering times. Same goes to recording game footage. You won't find 2 people who thinks alike. You'll have to explore this part yourself and see what best suits you. Choices are many, OBS, Dxtory and Fraps seems to be kings of recording, ignoring other popular recorders for peasants (hehe). You'll need to choose between GPU and CPU encoding. Quality vs speed in its purest form, x264 seems to be most popular encoder that uses CPU cores... and for a reason, quality is unbeatable . nvenc is a GPU encoder from nvidia, only worth using at high bitrates. Relieves CPU a lot. intel quicksync - iGPU, come swith some intel processors, can be used to also record footages. Utilized by OBS, not very popular choice. Mostly popular for nginx (Stream high bitrate over LAN, dont need capture card) users that are using dual computer setup to play games above 1080p resolution and be able to record or stream without any loss of CPU/GPU power, since other computer does all the work. This method is used for 1440p and 4k streamers (they still stream at 720 or 1080, but are able to play at native res). capture card - these are not expensive. Most popular one seems to be avermedia HD cards, the USB one is quite decent. This solution hooks directly into cable going to your monitor and has it's own CPU. This means recording or streaming does not affect your FPS in any way. Sometimes used in 2 PC setups to completely remove any bottlenecks or speed loss from gaming PC and allows recording PC to have much higher encoding quality, since encoding is the only strain on it. Link to comment Share on other sites More sharing options...
B4ND1T Posted January 20, 2015 Report Share Posted January 20, 2015 Yes youtube will bring it down to 30fps. A standard movie in theatres is roughly 24fps or something silly like that. Having higher fps will only allow you to make slow motion shots and various other effects, it wont actually benefit your eyes past 30. Link to comment Share on other sites More sharing options...
DrScandalous Posted January 20, 2015 Report Share Posted January 20, 2015 Yes youtube will bring it down to 30fps. A standard movie in theatres is roughly 24fps or something silly like that. Having higher fps will only allow you to make slow motion shots and various other effects, it wont actually benefit your eyes past 30. I gotta disagree. I've noticed a HUGE improvement in my recording quality when recording at 60fps, even if my gameplay is at 30. The smoothness & interpolation during fast movement is a TREMENDOUS benefit. And Youtube WILL display 60fps if you upload it that way. Link to comment Share on other sites More sharing options...
raymix Posted January 20, 2015 Report Share Posted January 20, 2015 Yes youtube will bring it down to 30fps. A standard movie in theatres is roughly 24fps or something silly like that. Having higher fps will only allow you to make slow motion shots and various other effects, it wont actually benefit your eyes past 30. They changed it not so long ago, bud. Youtube is now 60fps Also I can see difference between 24, 30, 48, 60, 96 and 120... perks of cheap korean monitor with variable Hz (qnix). There's a lot of controversy about this topic, google LOTR trying out 60fps in cinema, it made people dizzy, since everyone's kinda used to "cinematic" framerates. Link to comment Share on other sites More sharing options...
B4ND1T Posted January 20, 2015 Report Share Posted January 20, 2015 You learn something new every day. Link to comment Share on other sites More sharing options...
DrScandalous Posted January 20, 2015 Report Share Posted January 20, 2015 There's a lot of controversy about this topic, google LOTR trying out 60fps in cinema, it made people dizzy, since everyone's kinda used to "cinematic" framerates. Wasn't it that they recorded in 48fps... which is double the normal cinematic standard of 24? Link to comment Share on other sites More sharing options...
raymix Posted January 20, 2015 Report Share Posted January 20, 2015 Wasn't it that they recorded in 48fps... which is double the normal cinematic standard of 24? It was yeah, sorry. Not sure why I said 60fps.. plus it was hobbit, not lotr. I watched it and it did look "unrealistic" for movie... or should I say.. too "realistic", felt as if someone recorded the movie with a generic home camera, heh.. can't explain it. Link to comment Share on other sites More sharing options...
rsxownes Posted January 20, 2015 Author Report Share Posted January 20, 2015 Thanks everyone, first I'm going to try OBS then Dxtory. Another question, since I'm playing at 4K resolution in game, do I set the recording software to record at 1080P since i'm using Nvidia DSR which down-samples the 4K to 1080P, or set it to record at 4K? Link to comment Share on other sites More sharing options...
DrScandalous Posted January 20, 2015 Report Share Posted January 20, 2015 Start with 1080p... I don't think you'll really need anything more than that, honestly. But then again... everyone's situation is different. But dang... playing in 4k? Really? I can't even imagine what that'd be like... Link to comment Share on other sites More sharing options...
rsxownes Posted January 20, 2015 Author Report Share Posted January 20, 2015 Start with 1080p... I don't think you'll really need anything more than that, honestly. But then again... everyone's situation is different. But dang... playing in 4k? Really? I can't even imagine what that'd be like... I'll start at 1080P recording then, yea lol I play at 4K. I play on my 75inch screen with the 7.2 surround sound. Pardon the mess, I recently moved into the new house. Link to comment Share on other sites More sharing options...
rsxownes Posted January 20, 2015 Author Report Share Posted January 20, 2015 Just a test video, i used the settings that the video on OBS that vampire setup. recorded at 1080p/60fps, x264 encoder, quality balance 10, bit-rate is 48mbps. The video when uploaded to YouTube looks like garbage though compared to the source file. It looks exactly the same as when I used ShadowPlay to record. It looks all patchy and pixelated at some points. http://youtu.be/EfmOsCcuyy8 Link to comment Share on other sites More sharing options...
raymix Posted January 21, 2015 Report Share Posted January 21, 2015 You'll need to play around with presets, bud... see what your CPU is capable of before it starts stuttering... maybe crank up your bitrate to 60Mbs if recording 1080p@60. Local recordings are usually fine and crisp, youtube seems to sometimes add some unnecessary brightness to video as well as crappy bitrates damages frames that contain more or rapidly changing colors (to understand it fully, you'll need to see some videos about how video encoding and decoding works). Games like shadow warrior are bitch to record, since they consist of tons of different colors. Grass is quite hard to record, too... too many pixel changes Link to comment Share on other sites More sharing options...
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