Darth_Rogue Posted April 3, 2015 Report Share Posted April 3, 2015 I think Infi is working on the HC kick/ban issue. That may be why it's taking so long for people to get the newest update. I'm still on 129 myself. Link to comment Share on other sites More sharing options...
HerrOrhan Posted April 3, 2015 Report Share Posted April 3, 2015 I think Infi is working on the HC kick/ban issue. That may be why it's taking so long for people to get the newest update. I'm still on 129 myself. same here. but i have some other issue and hope any one of you could give me a helping hand on that. if i do not execute the HC script (neither client nor server sided) i have around 70 - 90 fps. if i execute the script but do not start the headless client yet the fps drop down by half. if i start the headless client i'm getting around 27 - 35 fps. server fps stay pinned down on 47 with 150 bots tryed to adjust the basic.cfg wich doesnt help that much (at least it seems to be) MaxMsgSend=512; MinBandwidth=103715200; MaxBandwidth=1073741824; MaxSizeGuaranteed=384; MaxSizeNonguaranteed=128; MinErrorToSendNear=0.019999997; MinErrorToSend=0.0015; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; viewDistance=1800; serverLongitude=9; serverLatitude=51; serverLongitudeAuto=9; serverLatitudeAuto=51; Link to comment Share on other sites More sharing options...
horbin Posted April 3, 2015 Author Report Share Posted April 3, 2015 HerrOhan, Are you turning OFF the server-side operation of FUMS? v1.5 provided code that allows FuMS to run server side, so FuMS is alot heavier if you have that turned on. see \FuMS\init.sqf to turn it off. Think I am going to go back to packaging it default with Server-side turned OFF. Link to comment Share on other sites More sharing options...
HerrOrhan Posted April 3, 2015 Report Share Posted April 3, 2015 it happens since i'm using your script. but trying it now on a test server. i also don't see the relation how the client fps can be impacted that much when the server fps stay at 47. Link to comment Share on other sites More sharing options...
horbin Posted April 3, 2015 Author Report Share Posted April 3, 2015 Are you talking the HC client or are you talking your actual player client? Link to comment Share on other sites More sharing options...
HerrOrhan Posted April 3, 2015 Report Share Posted April 3, 2015 the actual player client. server fps = 47 HC fps = 47 player client fps = no hc script loaded = 70 - 90 hc script loaded but no hc connected = 40 - 55 hc script loaded and hc connected = 27 - 35 Link to comment Share on other sites More sharing options...
horbin Posted April 3, 2015 Author Report Share Posted April 3, 2015 ok, possibly the 'admin script' That admin menu was a quick throw it together proof of concept. Maybe disable it for now. I will take a closer look at this tonight! Thanks HerrOrhan! Link to comment Share on other sites More sharing options...
HerrOrhan Posted April 3, 2015 Report Share Posted April 3, 2015 could make sense if i'd know what u know :D i have no clue tbh :D btw could you give an example in how to set up more than the server id in the config? FuMS_HCIDs = []; FuMS_HCNames = []; FuMS_HCIDs set [0,0]; // set the 1st slot to be the actual server's ID. FuMS_HCNames set [0, "SERVER"]; Link to comment Share on other sites More sharing options...
horbin Posted April 3, 2015 Author Report Share Posted April 3, 2015 its all automatic. Just make sure you have the extra HC slots in your mission.sqm That code above was in place to create a 'virtual' HC for the server so that it was seen as an HC by the FuMS code. (was easier than a bunch of isServer statements) If you want to turn off the FuMS Admin tool..that is in the BaseServer.sqf. Link to comment Share on other sites More sharing options...
ReMuS Posted April 3, 2015 Report Share Posted April 3, 2015 Hi can i let spawn 2 SEM mission parallel Link to comment Share on other sites More sharing options...
horbin Posted April 3, 2015 Author Report Share Posted April 3, 2015 Yes, as many as you want. If you want a theme to spawn multiple times, place it in the 'list of active themes' in the BaseServer.sqf as many times as you want missions up at once. Link to comment Share on other sites More sharing options...
ReMuS Posted April 3, 2015 Report Share Posted April 3, 2015 is this ok: [ // ActiveThemes // A folder matching the names below needs to exist in the ..\Encounters folder. // use this block to easily turn off/on your various mission sets. // -1 = all HC's. 0= Server only, 1=1st HC to connect, 2=2nd, etc. // Note: Server option not currenty operational. // ["StressTest",-1], //["Test",1], //["HeloPatrols",1], ["SEM",1], ["SEM",1], ["SEM",1] Ok this work one Problem it spawn 3 times the same missions can i make random ??? Link to comment Share on other sites More sharing options...
ReMuS Posted April 4, 2015 Report Share Posted April 4, 2015 HI i have a shit Problem when i kick my HC they reconnect but they spawn no new Missions ?? Link to comment Share on other sites More sharing options...
San Posted April 4, 2015 Report Share Posted April 4, 2015 After install, has anyone ran into the spawn hut move to the bottom left corner of the map? This is the same on both server. Taviana, Bornholm I know it's a installer error, lol It's just driving me nuts.. Link to comment Share on other sites More sharing options...
HerrOrhan Posted April 4, 2015 Report Share Posted April 4, 2015 this script is predefined for altis. u'll need to edit the serverPBO/Themes/BaseServer.sqf to matching values for tavi and bornholm. San 1 Link to comment Share on other sites More sharing options...
San Posted April 4, 2015 Report Share Posted April 4, 2015 I was looking in BaseServer.sqf and thought that's where I would need to edit, but didn't really know. Thank you for your reply. Link to comment Share on other sites More sharing options...
ReMuS Posted April 4, 2015 Report Share Posted April 4, 2015 hi next problem i have 3 mission on smae time but the spawn all in the same location area here a picture: http://cloud-4.steamusercontent.com/ugc/537393237369029718/F8769BE4D5FD83F75F32E17F17C5060A43EBF867/ Link to comment Share on other sites More sharing options...
ReMuS Posted April 4, 2015 Report Share Posted April 4, 2015 13:37:49 "##ControlLoop: _missionTheme:["SEM",1] ActiveThemes:[["SEM",1],["SEM",1],["SEM",1]]" 13:37:49 "##ControlLoop: ["SEM",1] not started. It is under HC#1 control. Check BaseServer.sqf to reconfigure!" can anybody help me pls i have one hc install he join is allok but he dont take the controll of the mission ???????? i thing i kick him and he rejoin all ok but he dont take again the controll wtf??? Link to comment Share on other sites More sharing options...
HerrOrhan Posted April 4, 2015 Report Share Posted April 4, 2015 quick and dirty solution: make copies of the SEM folder and call them something like SEM1, SEM2... inside these folders edit the themedata.sqf to match the folders name (somewhere in the upper lines). Link to comment Share on other sites More sharing options...
horbin Posted April 4, 2015 Author Report Share Posted April 4, 2015 No need to make copies to run the theme multiple times. Placing a theme into the BaseServer.sqf's 'ActiveTheme' section will work fine. If you want to randomize the mission, just set the flag in the ThemeData.sqf to 1 or 3 and the missions will be randomized. [ // *******Options********* "Test", // Needs to match the folder name! 4, //Mission Selection: 1=Random, 2=In order, 3=Random:once only until all missions run // 4=Static: All missions in 'Mission List' will be created at server start! // 5=Static: with no respawn. Use option 5 for 'create once' type missions. // Using option 4 will permit mission to run and re-spawn based upon the respawn delay below. // option 5 will let the mission only spawn once per 6 hours (ie server reset) 60, // Respawn delay in seconds true, // use Global Loot Data (GlobalLootData.sqf) true, // use Global Soldier Data file (GlobalSoldierData.sqf) true // ThemeAutoStart: Setting this to 'false' will prevent normal start-up of the Theme! See \Docs\AdminControls.txt ], The 'Test' theme contains configuration files with the most detailed and up to date descriptions of the various configurations: Also the Docs folder on the GitHub distro contains files that describe the specifics of the AI and Mission trigger functions. I think I may need to write up some FAQ's for each config file at this point. :) Link to comment Share on other sites More sharing options...
ReMuS Posted April 4, 2015 Report Share Posted April 4, 2015 by me it is 3 and always spawn one mission i wait 15 minutes and spawn no new mission after i finish the first mission then spawn a new mission ................ Link to comment Share on other sites More sharing options...
ReMuS Posted April 4, 2015 Report Share Posted April 4, 2015 is this correct in the mission.sqm class Groups { items=100; class Item0 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10720.502,12.714643,11356.243}; id=100; side="LOGIC"; vehicle="HeadlessClient_F"; player="PLAY CDG"; init="this enableSimulation false; this allowDamage false"; leader=1; skill=0.60000002; text="RudiHC"; }; }; }; Link to comment Share on other sites More sharing options...
ReMuS Posted April 4, 2015 Report Share Posted April 4, 2015 Here my HC rpt Log http://www.epoch-warriors.de/downloads/arma3serverHC.rpt say me pls what is wrong i work fucking 4 days on this !!!!!!!!!! Link to comment Share on other sites More sharing options...
horbin Posted April 4, 2015 Author Report Share Posted April 4, 2015 It looks like your HC is somehow getting re-initialized without being disconnected. Do you have a server .rpt for the same timeframe.... Also, just want to confirm, you look to be using the stock list of themes. And the rpt looks like it is from an older version unless you uncommented some of the debug messages... Link to comment Share on other sites More sharing options...
HerrOrhan Posted April 4, 2015 Report Share Posted April 4, 2015 tested now multiple times. the admin menu doesnt affect the fps. Link to comment Share on other sites More sharing options...
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