KiloSwiss Posted January 4, 2015 Author Report Share Posted January 4, 2015 You can even remove everything with setDamage from the init.sqf, the kick will still happen. Link to comment Share on other sites More sharing options...
EL BARTO Posted January 4, 2015 Report Share Posted January 4, 2015 Yes the old missions will stay there until the server restarts. I can implement a cleanup that deletes finished missions after 30minutes or so if You want to. /Edit Done, a variable to define Your own cleanup time will come with the next update. Greez KiloSwiss Great...thank u very much for your support and the fast response :D Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 4, 2015 Author Report Share Posted January 4, 2015 Here is a new TEST release: removed Please download the new Test Release v0.6.2 in Greez KiloSwiss Link to comment Share on other sites More sharing options...
DangerClose Posted January 4, 2015 Report Share Posted January 4, 2015 Hi Swiss, I've just got around to renewing the version of the addon and now I'm getting kicked for BE restriction #51. Any ideas as to how to fix this? Many thanks. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 4, 2015 Author Report Share Posted January 4, 2015 Check Your logfiles, if it's a script restriction, You have not added the exceptions to your scripts.txt Read the readme.txt carefully and follow the install instructions step by step. Next time you have an error or a BE kick, upload the right logfile, because "restriction #51" can be everything, also write which version of SEM You use, because they need different exceptions in the BE filters. Greez KiloSwiss Link to comment Share on other sites More sharing options...
DangerClose Posted January 4, 2015 Report Share Posted January 4, 2015 Using V 0.6 - all exceptions added to Scripts, Createvehicle and addweapon as per readme. Which is the correct log file to upload? I've only just made the switch to an A3 server so am still getting to grips with it. Thanks again. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 4, 2015 Author Report Share Posted January 4, 2015 If it's a script restriction kick, it's logged in the scripts.log and the filters inside the scripts.txt do not have the right exceptions added. Check the scripts.txt again and if You really can't find the error/mistake by Yourself, upload the script.txt and the script.log as attachment to Your post (.zip them before uploading). Same goes for publicvariable restriction #X publicvariable.log + publicvariable.txt createvehicle restriction #X createvehicle.log + createvehicle.txt etc. Greez KiloSwiss Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 Hello I installed this and i have no errors in the RPT file but no missions are showing us has there bee a update? I went off of what was on the first page. If there some where i can go to see if they loaded? thanks. Link to comment Share on other sites More sharing options...
Tricks Posted January 5, 2015 Report Share Posted January 5, 2015 Hello I installed this and i have no errors in the RPT file but no missions are showing us has there bee a update? I went off of what was on the first page. If there some where i can go to see if they loaded? thanks. Read post 287 KiloSwiss 1 Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 I got it to work thank for the reply Tricks, I had to lower players required for just me connected to the server to see if they were working. Thanks again Tricks 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 5, 2015 Author Report Share Posted January 5, 2015 Next time You check the RPT, keep an eye out for lines beginning with the "#SEM" tag, they usually tell You if the SEM scripts are running or not. Greez KiloSwiss Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 I was the players needed before missions start and time between missions. I been looking at the RPT but its kinda different from the Arma 2. Im getting the hang of it though Thanks for the reply's . KiloSwiss 1 Link to comment Share on other sites More sharing options...
EL BARTO Posted January 5, 2015 Report Share Posted January 5, 2015 So i tested the 0.61 Testversion...two things i noticed: 1. only the enemies was cleaned up at the "bandit-camp missions"...the crates and the bases+items still there all the time! the other missions seems all ok 2. the enemies are not even more agressiv when they were attacked...after two missions they only shoot one rocket on my vehicle! ok...at the third mission the enemies shoots under 200m on me...but i think they were more agressiv at the earlier versions?!?!? KiloSwiss 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 5, 2015 Author Report Share Posted January 5, 2015 This is a TEST release for experienced Server hosters, to TEST new functions and give qualified feedback and bug reports (including Logfiles).Where are your logfiles? Please upload at least the servers RPT log as attachment to Your last post. Thank You anyway for the feedback/bugreport! Greez KiloSwiss Link to comment Share on other sites More sharing options...
EL BARTO Posted January 5, 2015 Report Share Posted January 5, 2015 11:00:28 "#SEM: Running Mission "Banditen-Camp" at Position [16764.9,18166.5]" 11:00:29 Error in expression <fnc_createComposition; {_missionObjects pushBack _x}count _compositionObjects; > 11:00:29 Error position: <pushBack _x}count _compositionObjects; > 11:00:29 Error Type Number, expected Bool 11:00:29 File sem\missions\bCamp.sqf, line 17 11:00:31 "#SEM: Spawned 14 units at position [16764.9,18166.5]" 11:00:58 "SKN AdminRequest [105,[16658,17809,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:01:01 "#SEM: Mission AI disabled" 11:01:01 "#SEM: Mission AI waiting for their first encounter" 11:01:06 "#SEM: Mission AI enabled" 11:01:19 "#SEM: Mission AI has new Owner: B Alpha 1-1:1 ([PG] EL BARTO) REMOTE - ID: 3" 11:01:53 "SKN AdminRequest [106,true,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:02:55 "SKN AdminRequest [105,[16698.4,17905.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:03:02 "SKN AdminRequest [105,[16670.6,17833.1,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:03:34 "SKN AdminRequest [555,[[["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6]],"2:1630"],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:03:34 "SKN2 AdminRequest [["10:59","EL BARTO"," -ON-","Map to Teleport"],["10:59","EL BARTO"," -ON-","ESP-map"],["11:03","EL BARTO"," -----","Spawn: ["HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"]"]]" 11:03:54 "SKN AdminRequest [105,[16772.3,18130,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:04:14 Ragdoll - loading of ragdoll source "Soldier" started. 11:04:14 Ragdoll - loading of ragdoll source "Soldier" finished successfully. 11:07:59 "#SEM: Mission "Banditen-Camp" finished" 11:08:18 "SKN AdminRequest [106,false,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:08:29 "#SEM DEBUG: Online players: 1" 11:08:45 "DEBUG SPAWN LOOT IN VEH: Pelican_EPOCH Rifle arifle_Mk20_plain_F type:weapon" 11:08:45 "DEBUG SPAWN LOOT IN VEH: Pelican_EPOCH Explosives MiniGrenade type:magazine" 11:09:09 "#SEM DEBUG: previous mission pos: 2 [[16764.9,18166.5,2],[23704.8,19369]]" 11:09:09 "#SEM: Running Mission "Flugzeug-Crash" at Position [23704.8,19369]" 11:09:11 "#SEM: Spawned 10 units at position [23704.8,19369]" 11:09:41 "#SEM: Mission AI disabled" 11:09:41 "#SEM: Mission AI waiting for their first encounter" 11:10:00 Server: Object 2:1684 not found (message Type_109) 11:10:01 Server: Object 2:1712 not found (message Type_109) 11:10:01 Server: Object 2:1720 not found (message Type_109) 11:10:01 Server: Object 2:1724 not found (message Type_109) 11:10:02 "SKN AdminRequest [105,[16671.8,17833.8,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:10:36 "SKN AdminRequest [103,"2:1630",B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:10:36 "SKN2 AdminRequest [["10:59","EL BARTO"," -ON-","Map to Teleport"],["10:59","EL BARTO"," -ON-","ESP-map"],["11:03","EL BARTO"," -----","Spawn: ["HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"]"],["11:10","EL BARTO"," -----","Healed Self"]]" 11:10:44 "SKN AdminRequest [105,[23511.7,19255.3,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:10:46 "#SEM: Mission AI enabled" 11:11:04 "#SEM: Mission AI has new Owner: B Alpha 1-1:1 ([PG] EL BARTO) REMOTE - ID: 3" 11:11:07 "SKN AdminRequest [106,true,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:14:40 "creating the mission hint" 11:15:37 "SKN AdminRequest [105,[16772.6,18165.2,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:15:45 "SKN AdminRequest [106,false,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:16:52 "SKN AdminRequest [106,true,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:16:55 "SKN AdminRequest [105,[23779.1,19292.3,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:17:06 "SKN AdminRequest [105,[23515.5,19253.1,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:19:06 Server: Object 3:51 not found (message Type_89) 11:19:07 Error: Object(3 : 51) not found 11:19:07 Server: Object 3:52 not found (message Type_89) 11:19:07 Error: Object(3 : 52) not found 11:19:15 "Weather Change: fog: [0,0,0] rain: 0 overcast: 0 windx: 1.22048 windz: 1.00161 forced: false" 11:19:15 Error: selection end1 missing in memory LOD of model a3\structures_f\ind\cargo\cargo20_orange_f.p3d 11:19:29 "SKN AdminRequest [106,false,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:19:50 "#SEM: Mission "Flugzeug-Crash" finished" 11:20:10 "SKN AdminRequest [105,[16717.7,18168.4,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:20:20 "#SEM DEBUG: Online players: 1" 11:20:32 "SKN AdminRequest [105,[23717.4,19137.4,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:20:37 "SKN AdminRequest [105,[23704.7,19239.4,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:20:40 "SKN AdminRequest [105,[23921.4,19252.1,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:20:43 "SKN AdminRequest [105,[23730.2,19315.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:21:01 "#SEM DEBUG: previous mission pos: 3 [[16764.9,18166.5,2],[23704.8,19369,2],[21191.3,18736.9]]" 11:21:01 "#SEM: Running Mission "Truck-Panne" at Position [21191.3,18736.9]" 11:21:02 "#SEM: Spawned 7 units at position [21191.3,18736.9]" 11:21:25 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 0)! MoveName: hen_stop2lean 11:21:25 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 1)! MoveName: hen_lean2stop 11:21:32 "#SEM: Mission AI disabled" 11:21:32 "#SEM: Mission AI waiting for their first encounter" 11:24:36 "SKN AdminRequest [105,[16806.9,18142.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:24:51 "calling a mission" 11:24:51 "Loading mission 7" 11:25:51 "SKN AdminRequest [105,[21280.2,18589.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:25:53 "#SEM: Mission AI enabled" 11:26:07 "#SEM: Mission AI has new Owner: B Alpha 1-1:1 ([PG] EL BARTO) REMOTE - ID: 3" 11:27:06 "SKN AdminRequest [105,[21213.3,18897.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:29:41 "creating the mission hint" 11:33:17 "SKN AdminRequest [106,true,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:33:22 "SKN AdminRequest [105,[21165.4,18730.8,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:33:49 "#SEM: Mission "Truck-Panne" finished" 11:33:57 "SKN AdminRequest [106,false,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]" 11:34:19 "#SEM DEBUG: Online players: 1" 11:35:03 "#SEM DEBUG: previous mission pos: 4 [[16764.9,18166.5,2],[23704.8,19369,2],[21191.3,18736.9,2],[11237.4,8418.89]]" 11:35:03 "#SEM: Running Mission "Truck-Panne" at Position [11237.4,8418.89]" 11:35:04 "#SEM: Spawned 6 units at position [11237.4,8418.89]" 11:35:34 "#SEM: Mission AI disabled" 11:35:34 "#SEM: Mission AI waiting for their first encounter" 11:35:50 Server: Object 2:1838 not found (message Type_109) 11:35:50 Unit 2:1850 not found, cannot update 11:37:32 "playerDisconnected:1.55522e+009:76561197977653720:[PG] EL BARTO" 11:37:34 Warning: Cleanup player - person 2:1630 not found KiloSwiss 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 5, 2015 Author Report Share Posted January 5, 2015 What I expected, pushBack does not work within a count scope/loop. I already replaced count with forEach for the new test version Yesterday but didn't had the time to test and release it. Can You please edit Your post and put that long log into a spoiler so it does not clutter this thread as much as it currently does? /EditHere is a new TEST release: SEM_v0.6.2_TEST.zip The "_debug" flag is OFF this time, so You can put it directly on Your public server. I just need some feedback in terms of client performance and if the new features are welcome and easy to use on Your end. Greez KiloSwiss Link to comment Share on other sites More sharing options...
frankcadilack Posted January 5, 2015 Report Share Posted January 5, 2015 Happened this trouble, after installing version 0.6 is my mission database is no longer store the data with which it can be connected? Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 5, 2015 Author Report Share Posted January 5, 2015 @frankcadilackDo I get this right: You have problems with Your database, after installing the SEM AddOn? Link to comment Share on other sites More sharing options...
frankcadilack Posted January 5, 2015 Report Share Posted January 5, 2015 mission work fine, but the database is stopped making conservation, yes after installing the SEM AddOn Link to comment Share on other sites More sharing options...
frankcadilack Posted January 5, 2015 Report Share Posted January 5, 2015 Excuse me, the problem in the ports, I should just another server and Iza this malfunction database Link to comment Share on other sites More sharing options...
emmenboy Posted January 5, 2015 Report Share Posted January 5, 2015 Hi Kilo! I upgraded at 6.0 but when i enter in game say: script sem\initMission.sqf not found The file sem.pbo is currently located.. Any ideas? Link to comment Share on other sites More sharing options...
cyncrwler Posted January 5, 2015 Report Share Posted January 5, 2015 Hi Kilo! I upgraded at 6.0 but when i enter in game say: script sem\initMission.sqf not found The file sem.pbo is currently located.. Any ideas? have you followed all of the detailed instructions. Have you double checked all steps and made sure all of the pieces are in the proper locations? Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 5, 2015 Author Report Share Posted January 5, 2015 @emmenboyJust a wild guess:If you extract the "initMission.sqf" from the "sem.pbo" to edit it, you have to add it back into the "sem.pbo" before you upload it to the Server.Greez KiloSwiss Link to comment Share on other sites More sharing options...
emmenboy Posted January 5, 2015 Report Share Posted January 5, 2015 Thank you i fixit, all works fine! Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 What I expected, pushBack does not work within a count scope/loop. I already replaced count with forEach for the new test version Yesterday but didn't had the time to test and release it. Can You please edit Your post and put that long log into a spoiler so it does not clutter this thread as much as it currently does? /Edit Here is a new TEST release: SEM_v0.6.2_TEST.zip The "_debug" flag is OFF this time, so You can put it directly on Your public server. I just need some feedback in terms of client performance and if the new features are welcome and easy to use on Your end. Greez KiloSwiss Would this be a problem for all of us and we need to install this update? Mine are working great. Not sure about mission clean up though.... will have to be ingame and check on last know mission location. Also is there a way to set two missions going at once or more? Like in Arma 2? Also noticed one mission was in the water a good ways. It was the mission with a net tent and some type of machine in side of it. Excuse me for my bad description. Thanks. Link to comment Share on other sites More sharing options...
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