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#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

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Yes the old missions will stay there until the server restarts.

I can implement a cleanup that deletes finished missions after 30minutes or so if You want to.

/Edit

Done, a variable to define Your own cleanup time will come with the next update.

Greez KiloSwiss

 

Great...thank u very much for your support and the fast response  :D

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Check Your logfiles, if it's a script restriction, You have not added the exceptions to your scripts.txt

Read the readme.txt carefully and follow the install instructions step by step.

 

Next time you have an error or a BE kick, upload the right logfile, because "restriction #51" can be everything, also write which version of SEM You use, because they need different exceptions in the BE filters.

 

Greez KiloSwiss

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If it's a script restriction kick, it's logged in the scripts.log and the filters inside the scripts.txt do not have the right exceptions added.

Check the scripts.txt again and if You really can't find the error/mistake by Yourself, upload the script.txt and the script.log as attachment to Your post (.zip them before uploading).

 

Same goes for publicvariable restriction #X

publicvariable.log + publicvariable.txt

 

createvehicle restriction #X

createvehicle.log + createvehicle.txt

 

etc.

 

Greez KiloSwiss

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So i tested the 0.61 Testversion...two things i noticed:

 

1. only the enemies was cleaned up at the "bandit-camp missions"...the crates and the bases+items still there all the time! the other missions seems all ok

2. the enemies are not even more agressiv when they were attacked...after two missions they only shoot one rocket on my vehicle!

 

ok...at the third mission the enemies shoots under 200m on me...but i think they were more agressiv at the earlier versions?!?!?

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This is a TEST release for experienced Server hosters, to TEST new functions and give qualified feedback and bug reports (including Logfiles).

Where are your logfiles?

Please upload at least the servers RPT log as attachment to Your last post.

Thank You anyway for the feedback/bugreport!

Greez KiloSwiss

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11:00:28 "#SEM: Running Mission "Banditen-Camp" at Position [16764.9,18166.5]"
11:00:29 Error in expression <fnc_createComposition;
{_missionObjects pushBack _x}count _compositionObjects;
 
>
11:00:29   Error position: <pushBack _x}count _compositionObjects;
 
>
11:00:29   Error Type Number, expected Bool
11:00:29 File sem\missions\bCamp.sqf, line 17
11:00:31 "#SEM: Spawned 14 units at position [16764.9,18166.5]"
11:00:58 "SKN AdminRequest [105,[16658,17809,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:01:01 "#SEM: Mission AI disabled"
11:01:01 "#SEM: Mission AI waiting for their first encounter"
11:01:06 "#SEM: Mission AI enabled"
11:01:19 "#SEM: Mission AI has new Owner: B Alpha 1-1:1 ([PG] EL BARTO) REMOTE - ID: 3"
11:01:53 "SKN AdminRequest [106,true,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:02:55 "SKN AdminRequest [105,[16698.4,17905.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:03:02 "SKN AdminRequest [105,[16670.6,17833.1,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:03:34 "SKN AdminRequest [555,[[["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6],["HandGrenade",6]],"2:1630"],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:03:34 "SKN2 AdminRequest [["10:59","EL BARTO"," -ON-","Map to Teleport"],["10:59","EL BARTO"," -ON-","ESP-map"],["11:03","EL BARTO"," -----","Spawn: ["HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"]"]]"
11:03:54 "SKN AdminRequest [105,[16772.3,18130,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:04:14 Ragdoll - loading of ragdoll source "Soldier" started.
11:04:14 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
11:07:59 "#SEM: Mission "Banditen-Camp" finished"
11:08:18 "SKN AdminRequest [106,false,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:08:29 "#SEM DEBUG: Online players: 1"
11:08:45 "DEBUG SPAWN LOOT IN VEH: Pelican_EPOCH Rifle arifle_Mk20_plain_F type:weapon"
11:08:45 "DEBUG SPAWN LOOT IN VEH: Pelican_EPOCH Explosives MiniGrenade type:magazine"
11:09:09 "#SEM DEBUG: previous mission pos: 2 [[16764.9,18166.5,2],[23704.8,19369]]"
11:09:09 "#SEM: Running Mission "Flugzeug-Crash" at Position [23704.8,19369]"
11:09:11 "#SEM: Spawned 10 units at position [23704.8,19369]"
11:09:41 "#SEM: Mission AI disabled"
11:09:41 "#SEM: Mission AI waiting for their first encounter"
11:10:00 Server: Object 2:1684 not found (message Type_109)
11:10:01 Server: Object 2:1712 not found (message Type_109)
11:10:01 Server: Object 2:1720 not found (message Type_109)
11:10:01 Server: Object 2:1724 not found (message Type_109)
11:10:02 "SKN AdminRequest [105,[16671.8,17833.8,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:10:36 "SKN AdminRequest [103,"2:1630",B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:10:36 "SKN2 AdminRequest [["10:59","EL BARTO"," -ON-","Map to Teleport"],["10:59","EL BARTO"," -ON-","ESP-map"],["11:03","EL BARTO"," -----","Spawn: ["HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"]"],["11:10","EL BARTO"," -----","Healed Self"]]"
11:10:44 "SKN AdminRequest [105,[23511.7,19255.3,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:10:46 "#SEM: Mission AI enabled"
11:11:04 "#SEM: Mission AI has new Owner: B Alpha 1-1:1 ([PG] EL BARTO) REMOTE - ID: 3"
11:11:07 "SKN AdminRequest [106,true,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:14:40 "creating the mission hint"
11:15:37 "SKN AdminRequest [105,[16772.6,18165.2,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:15:45 "SKN AdminRequest [106,false,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:16:52 "SKN AdminRequest [106,true,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:16:55 "SKN AdminRequest [105,[23779.1,19292.3,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:17:06 "SKN AdminRequest [105,[23515.5,19253.1,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:19:06 Server: Object 3:51 not found (message Type_89)
11:19:07 Error: Object(3 : 51) not found
11:19:07 Server: Object 3:52 not found (message Type_89)
11:19:07 Error: Object(3 : 52) not found
11:19:15 "Weather Change: fog: [0,0,0] rain: 0 overcast: 0 windx: 1.22048 windz: 1.00161 forced: false"
11:19:15 Error: selection end1 missing in memory LOD of model a3\structures_f\ind\cargo\cargo20_orange_f.p3d
11:19:29 "SKN AdminRequest [106,false,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:19:50 "#SEM: Mission "Flugzeug-Crash" finished"
11:20:10 "SKN AdminRequest [105,[16717.7,18168.4,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:20:20 "#SEM DEBUG: Online players: 1"
11:20:32 "SKN AdminRequest [105,[23717.4,19137.4,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:20:37 "SKN AdminRequest [105,[23704.7,19239.4,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:20:40 "SKN AdminRequest [105,[23921.4,19252.1,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:20:43 "SKN AdminRequest [105,[23730.2,19315.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:21:01 "#SEM DEBUG: previous mission pos: 3 [[16764.9,18166.5,2],[23704.8,19369,2],[21191.3,18736.9]]"
11:21:01 "#SEM: Running Mission "Truck-Panne" at Position [21191.3,18736.9]"
11:21:02 "#SEM: Spawned 7 units at position [21191.3,18736.9]"
11:21:25 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 0)! MoveName: hen_stop2lean
11:21:25 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 1)! MoveName: hen_lean2stop
11:21:32 "#SEM: Mission AI disabled"
11:21:32 "#SEM: Mission AI waiting for their first encounter"
11:24:36 "SKN AdminRequest [105,[16806.9,18142.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:24:51 "calling a mission"
11:24:51 "Loading mission 7"
11:25:51 "SKN AdminRequest [105,[21280.2,18589.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:25:53 "#SEM: Mission AI enabled"
11:26:07 "#SEM: Mission AI has new Owner: B Alpha 1-1:1 ([PG] EL BARTO) REMOTE - ID: 3"
11:27:06 "SKN AdminRequest [105,[21213.3,18897.9,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:29:41 "creating the mission hint"
11:33:17 "SKN AdminRequest [106,true,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:33:22 "SKN AdminRequest [105,[21165.4,18730.8,0],B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:33:49 "#SEM: Mission "Truck-Panne" finished"
11:33:57 "SKN AdminRequest [106,false,B Alpha 1-1:1 ([PG] EL BARTO) REMOTE,"imrbfhdi"]"
11:34:19 "#SEM DEBUG: Online players: 1"
11:35:03 "#SEM DEBUG: previous mission pos: 4 [[16764.9,18166.5,2],[23704.8,19369,2],[21191.3,18736.9,2],[11237.4,8418.89]]"
11:35:03 "#SEM: Running Mission "Truck-Panne" at Position [11237.4,8418.89]"
11:35:04 "#SEM: Spawned 6 units at position [11237.4,8418.89]"
11:35:34 "#SEM: Mission AI disabled"
11:35:34 "#SEM: Mission AI waiting for their first encounter"
11:35:50 Server: Object 2:1838 not found (message Type_109)
11:35:50 Unit 2:1850 not found, cannot update
11:37:32 "playerDisconnected:1.55522e+009:76561197977653720:[PG] EL BARTO"
11:37:34 Warning: Cleanup player - person 2:1630 not found

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What I expected, pushBack does not work within a count scope/loop.
I already replaced count with forEach for the new test version Yesterday but didn't had the time to test and release it.

Can You please edit Your post and put that long log into a spoiler so it does not clutter this thread as much as it currently does?

/Edit

Here is a new TEST release: SEM_v0.6.2_TEST.zip
The "_debug" flag is OFF this time, so You can put it directly on Your public server.
I just need some feedback in terms of client performance and if the new features are welcome and easy to use on Your end.

Greez KiloSwiss

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Hi Kilo! I upgraded at 6.0 but when i enter in game say: script sem\initMission.sqf not found

The file sem.pbo is currently located..

Any ideas?

have you followed all of the detailed instructions. Have you double checked all steps and made sure all of the pieces are in the proper locations?

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What I expected, pushBack does not work within a count scope/loop.

I already replaced count with forEach for the new test version Yesterday but didn't had the time to test and release it.

Can You please edit Your post and put that long log into a spoiler so it does not clutter this thread as much as it currently does?

/Edit

Here is a new TEST release: attachicon.gifSEM_v0.6.2_TEST.zip

The "_debug" flag is OFF this time, so You can put it directly on Your public server.

I just need some feedback in terms of client performance and if the new features are welcome and easy to use on Your end.

Greez KiloSwiss

 

Would this be a problem for all of us and we need to install this update? Mine are working great. Not sure about mission clean up though.... will have to be ingame and check on last know mission location. Also is there a way to set two missions going at once or more? Like in Arma 2?

 

Also noticed one mission was in the water a good ways. It was the mission with a net tent and some type of machine in side of it. Excuse me for my bad description.

 

Thanks.

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