happydayz Posted January 30, 2015 Report Share Posted January 30, 2015 both are set to false? PM'd you! Link to comment Share on other sites More sharing options...
Ree Posted January 30, 2015 Report Share Posted January 30, 2015 yep they where as said in PM i changed my file call structure as i did a overhaul so im going to bed and i let my users play around a bit and ask them in the morning if they got it working. Link to comment Share on other sites More sharing options...
SevenVII Posted January 30, 2015 Report Share Posted January 30, 2015 Hi, I just read this post and the script seems to be great. But It doesn't work in my server. I download it from OP then I paste de IgiLoad folder in @epochhive\addons. I made the pbo with IgiLoad folder and then i edit my init.sqf adding line: [] execVM "IgiLoad\IgiLoadInit.sqf"; Finally I made the pbo of the mission. Anyone knows whats wrong? Edit: ATM, I have disabled BE. Link to comment Share on other sites More sharing options...
Ree Posted January 30, 2015 Report Share Posted January 30, 2015 Hi, I just read this post and the script seems to be great. But It doesn't work in my server. I download it from OP then I paste de IgiLoad folder in @epochhive\addons. I made the pbo with IgiLoad folder and then i edit my init.sqf adding line: [] execVM "IgiLoad\IgiLoadInit.sqf"; Finally I made the pbo of the mission. Anyone knows whats wrong? Edit: ATM, I have disabled BE. Remove it from your @epochhive\addons and unpack your mission.pbo put the IgiLoad in there then put [] execVM "IgiLoad\IgiLoadInit.sqf"; into your init.sqf then repack your mission.pbo Link to comment Share on other sites More sharing options...
SevenVII Posted January 30, 2015 Report Share Posted January 30, 2015 Remove it from your @epochhive\addons and unpack your mission.pbo put the IgiLoad in there then put [] execVM "IgiLoad\IgiLoadInit.sqf"; into your init.sqf then repack your mission.pbo wow, it works, thank you very much! Link to comment Share on other sites More sharing options...
ghostfur Posted January 30, 2015 Report Share Posted January 30, 2015 Thanks the script works great, and thanks Igiload!But is there a way that we can add more Helicopters to the script?Todays Igiload version only let 1 helicopter load up cargo (I_Heli_Transport_02_EPOCH, the Mohawk)It can load and drop of vehicles/Cargo with parashute's, Wich is Epic in my eyes!But ingame players asking admins who has Igiload script in their server, why the Mohawk can load up vehicles/Cargo andThe Huron (chinook) helicopter can't (epoch chinook)Are you working on a next igiload version or is it possible to add more helicopter to the list?I would like to see, the Epoch Chinook, and the Taru Cargo to be added to the list.(O_Heli_Transport_04_box_EPOCH) = MI290 Taru (Cargo)(B_Heli_Transport_03_unarmed_EPOCH) = CH-47 Huron (Black)Thanks in advance! This script is Epic!! Link to comment Share on other sites More sharing options...
Ree Posted January 30, 2015 Report Share Posted January 30, 2015 Thanks the script works great, and thanks Igiload! But is there a way that we can add more Helicopters to the script? Todays Igiload version only let 1 helicopter load up cargo (I_Heli_Transport_02_EPOCH, the Mohawk) It can load and drop of vehicles/Cargo with parashute's, Wich is Epic in my eyes! But ingame players asking admins who has Igiload script in their server, why the Mohawk can load up vehicles/Cargo and The Huron (chinook) helicopter can't (epoch chinook) Are you working on a next igiload version or is it possible to add more helicopter to the list? I would like to see, the Epoch Chinook, and the Taru Cargo to be added to the list. (O_Heli_Transport_04_box_EPOCH) = MI290 Taru (Cargo) (B_Heli_Transport_03_unarmed_EPOCH) = CH-47 Huron (Black) Thanks in advance! This script is Epic!! open up IgiLoad.sqf and add it and OP didn't make the script reread first post Link to comment Share on other sites More sharing options...
doomdpanic Posted February 1, 2015 Report Share Posted February 1, 2015 anyone knows how to get the parachutes from despawning ???? Link to comment Share on other sites More sharing options...
Moody Posted February 1, 2015 Report Share Posted February 1, 2015 Im getting Script restriction #98 Can any1 help me with what i need to add on that line? Line #98 is AssignAs scripts.txtscriptslog.txt Link to comment Share on other sites More sharing options...
doomdpanic Posted February 1, 2015 Report Share Posted February 1, 2015 check youre pm moody Moody 1 Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 2, 2015 Report Share Posted February 2, 2015 #102 "["A3\functions_f\Misc\fn_moveIn.sqf",".sqf",0,false,false,false,"HSim","Misc","moveIn"]" Getting the above BE kick... Anyone seen this? Link to comment Share on other sites More sharing options...
jbox88 Posted February 4, 2015 Report Share Posted February 4, 2015 Hi, I've had this working for about a week, but my server just went into production. Prior to going to production we applied infiStar and updated the "Run.sqf" to adjust the two settings necessary for towing. Unfortunately, it still seems as though admins are the only ones capable of towing. Any ideas? /* Remove Action Objs */ _OAO = false; /* true or false */ /* needs to be false when using e.g. IgiLoad */ /* Check Attached Objs */ _CAO = false; /* true or false */ /* needs to be false when using e.g. IgiLoad */ Users report the script is loading for them upon joining the server as well. I'm really lost at this point and would really appreciate the help! Link to comment Share on other sites More sharing options...
Dobrowney Posted February 7, 2015 Report Share Posted February 7, 2015 anyone know if there is a way to use this to load base parts ?? If so what would be the code Link to comment Share on other sites More sharing options...
HackSaW_TM Posted February 7, 2015 Report Share Posted February 7, 2015 open up IgiLoad.sqf and add it and OP didn't make the script reread first post Where are the OP files??? I can get the menu appearing. Or where to add the Epoch vehicles. Link to comment Share on other sites More sharing options...
HackSaW_TM Posted February 7, 2015 Report Share Posted February 7, 2015 Where are the OP files??? I can get the menu appearing. Or where to add the Epoch vehicles. I put the files from the beggining of the post but still did not get the menu appearing . it appears igiload have fun when i join but no option when next to vehicle. Any ideas? Link to comment Share on other sites More sharing options...
HackSaW_TM Posted February 7, 2015 Report Share Posted February 7, 2015 Well after a long research i got it working. But i have a public variable restriction #0 I have this on my publicvariable.txt 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !"PVAHR_0_" !="PVAH_AdminReq" Publicvariable.txt.original 5 "" !="IL_SetMass" !="IL_SetScore" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" Publocvariable.log 07.02.2015 17:55:15: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:00:20: Jack (86.175.5.69:2304) 95bedfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:03:06: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:06:12: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:31:13: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:38:55: TMHackSaW (90.197.155.98:2304) eea8f13 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:43:16: TMHackSaW (90.197.155.98:2304) eea8f13 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:47:36: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:51:02: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:55:19: TMHackSaW (90.197.155.98:2304) e8f13 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 19:04:43: TMHackSaW (90.197.155.98:2304) eea8f13 - #0 "IL_SetScore" = [<NULL-object>,20] I have followed adding !="IL_SetMass" !="IL_SetScore" to public.variable but no luck please help Link to comment Share on other sites More sharing options...
Moody Posted February 7, 2015 Report Share Posted February 7, 2015 How do i get it to work? Where do i get the crates i load up with? And it doesnt seem like i can load up vehicles onto HEMTT Transport, i dont get any igiloader options in my scroll menu at all. Link to comment Share on other sites More sharing options...
Moody Posted February 7, 2015 Report Share Posted February 7, 2015 Well after a long research i got it working. But i have a public variable restriction #0 I have this on my publicvariable.txt 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !"PVAHR_0_" !="PVAH_AdminReq" Publicvariable.txt.original 5 "" !="IL_SetMass" !="IL_SetScore" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" Publocvariable.log 07.02.2015 17:55:15: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:00:20: Jack (86.175.5.69:2304) 95bedfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:03:06: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:06:12: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:31:13: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:38:55: TMHackSaW (90.197.155.98:2304) eea8f13 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:43:16: TMHackSaW (90.197.155.98:2304) eea8f13 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:47:36: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:51:02: Jack (86.175.5.69:2304) 9edfcba8 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 18:55:19: TMHackSaW (90.197.155.98:2304) e8f13 - #0 "IL_SetScore" = [<NULL-object>,20] 07.02.2015 19:04:43: TMHackSaW (90.197.155.98:2304) eea8f13 - #0 "IL_SetScore" = [<NULL-object>,20] I have followed adding !="IL_SetMass" !="IL_SetScore" to public.variable but no luck please help Remove what you have in ur publicvariable.txt, replace it with this: 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="EPAH_[a-z]{5,10}" !="IL_SetMass" !="IL_SetScore" Link to comment Share on other sites More sharing options...
Moody Posted February 7, 2015 Report Share Posted February 7, 2015 How do i get it to work? Where do i get the crates i load up with? And it doesnt seem like i can load up vehicles onto HEMTT Transport, i dont get any igiloader options in my scroll menu at all. Link to comment Share on other sites More sharing options...
monster383 Posted February 8, 2015 Report Share Posted February 8, 2015 im having the same issue. Ive tried to get the scroll menu to show up also. i get the igiloader has been loaded when i first join but no options to tow. Ive reinstalled server and the script atleast 10 to 15 times and still no go. Link to comment Share on other sites More sharing options...
HackSaW_TM Posted February 8, 2015 Report Share Posted February 8, 2015 Now I have this error pleasse help . 08.02.2015 16:30:44: TMHackSaW (90.197.155.98:2704) e5b39b86ea8f13 - #0 "PVAH_AdminReq" = ["mfcbnchf0l",[1234,<NULL-object>,"7656123308"]] my publicvariable.txt is : 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !"PVAHR_0_" !="PVAH_AdminReq" Link to comment Share on other sites More sharing options...
HackSaW_TM Posted February 8, 2015 Report Share Posted February 8, 2015 Now I have this error pleasse help . 08.02.2015 16:30:44: TMHackSaW (90.197.155.98:2704) e5b39b86ea8f13 - #0 "PVAH_AdminReq" = ["mfcbnchf0l",[1234,<NULL-object>,"7656123308"]] my publicvariable.txt is : 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !"PVAHR_0_" !="PVAH_AdminReq" One more error :( 08.02.2015 17:16:09: TMHackSaW (90.197.155.98:2304) e5b39cceb86ea8f13 - #0 "PVAHR_0__5_w_s_c_m_5_2_d" = ["skeh1ee3tctwvf",["TMHackSaW","76508","ALOG",[68,101,108,101,116,105,110,103,32,101,98,105,107,101,95,101,112,111,99,104,32,64,48,54,53,48,55,57,46,46]]] Link to comment Share on other sites More sharing options...
ghostfur Posted February 8, 2015 Report Share Posted February 8, 2015 open up IgiLoad.sqf and add it and OP didn't make the script reread first postThat sounds to good to be true, and it is :PI try'd adding it, but can't seem to get it to work:IL_Supported_Vehicles_CHINOOK = ["CH_147F", "CH_47F", "kyo_MH47E_HC", "kyo_MH47E_Ramp", "B_Heli_Transport_03_unarmed_F", "B_Heli_Transport_03_unarmed_EPOCH", "kyo_MH47E_base"];I try'd this with the huron chinook, but it failed, can't see any tow options ingame.I gues that's why they didnt add the chinook in the first place.Anyone got a sollution for this?I readed true the whole script, i can't see what i need to adjust more. Link to comment Share on other sites More sharing options...
Dobrowney Posted February 10, 2015 Report Share Posted February 10, 2015 Forget This and move r3f logistics 3.0 .. I think you can get this working with base parts. Link to comment Share on other sites More sharing options...
namtar Posted February 10, 2015 Report Share Posted February 10, 2015 Hi, I've had this working for about a week, but my server just went into production. Prior to going to production we applied infiStar and updated the "Run.sqf" to adjust the two settings necessary for towing. Unfortunately, it still seems as though admins are the only ones capable of towing. Any ideas? /* Remove Action Objs */ _OAO = false; /* true or false */ /* needs to be false when using e.g. IgiLoad */ /* Check Attached Objs */ _CAO = false; /* true or false */ /* needs to be false when using e.g. IgiLoad */ Users report the script is loading for them upon joining the server as well. I'm really lost at this point and would really appreciate the help! I have the solution: set to false: /* Remove Action Plrs */ _OAP = false; /* true or false */ /* (mousewheel actions) needs to be false for AltisLife for e.g. gathering */ now it works for me Link to comment Share on other sites More sharing options...
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