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How i get these numbers


D4rwin

Question

Hey guys hope you can help me out i wanna change something on serversetting for a new map some mapping stuff so now what are these numbers for ?

"Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 },

 

I know first classname then x,y,z but whats the last number for is it for azimut and offsetY ? course i just get this numbers out the editor 

 

position[]={13823.274,81.224678,6887.9512};
azimut=59;
offsetY=0.12;
id=1;
side="EMPTY";
vehicle="Land_CncWall4_F";
leader=1;
skill=0.60000002;
 
hope u can help me 
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{ "Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 },

{ "Land_Pier_F", { 14095.8, 11573.6, 0.900003 }, 3.38362 },
{ "Land_Factory_Tunnel_F", { 14077.1, 11558.6, 5.3728 }, 232.275 },
{ "Land_LampAirport_F", { 14098.9, 11561.9, 0.751753 }, 0 },
{ "Land_Metal_Shed_F", { 14090.2, 11575.5, 4.67629 }, 183.92 },
{ "BlockConcrete_F", { 14099.7, 11560.8, -1.2 }, 252.504 },
{ "BlockConcrete_F", { 14099.3, 11552.8, -1.37554 }, 292.018 },
{ "Land_cargo_addon02_V2_F", { 14089.5, 11572.5, 1.69173 }, 4.7334 },
{ "Land_Metal_Shed_F", { 14103.6, 11540.6, 6.79 }, 294.363 },
{ "Land_Metal_Shed_F", { 14107.9, 11549.8, 5.83804 }, 294.363 },
{ "Land_cargo_addon02_V1_F", { 14101.5, 11542.4, 4.56853 }, 113.396 },
{ "Land_Pier_F", { 14104.9, 11557, 0.300001 }, 293.263 },
{ "Land_Metal_Shed_F", { 14100.8, 11574.7, 4.42175 }, 183.92 },
{ "Land_Metal_Shed_F", { 14116, 11569.2, 5.87861 }, 292.48 },
{ "Land_Metal_Shed_F", { 14112, 11559.5, 4.78596 }, 292.48 },
{ "Land_Metal_Shed_F", { 14111.3, 11574.1, 5.18213 }, 183.92 },
{ "Land_cargo_addon02_V1_F", { 14111.8, 11570.7, 5.25546 }, 4.33349 },
{ "Land_cargo_addon02_V2_F", { 14109.8, 11560.6, 4.54558 }, 113.65 },
{ "Land_cargo_addon01_V2_F", { 14106, 11550.9, 5.09762 }, 112.269 },
{ "Land_cargo_addon01_V2_F", { 14100.4, 11572.4, 2.97914 }, 3.93028 }, 
 
So all of these red numbers are some kinds of corrds ? where i can get them for the new objects ?
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So for everyone how whats to edit the templet so make da new one without working direkt on the mission i worte the solution in the right way 

 

This is the way it needed for the serversettind.ppo

 

{ "Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 }, <- (classname ,( x , y, true z ), moveing dir)

 

So get on your editor place some buildings like a new traderzone and safe them you will get out these

class Item10
{
position[]={13828.155,82.179512,6886.082}; <-- (x,z,y)
azimut=59;                                                     <-- (moving dir)
offsetY=0.19;                                                  <---(true z)
id=11;
side="EMPTY";
vehicle="Land_HBarrier_5_F";                      <--(classname)
leader=1;
skill=0.60000002;
 
so in this case it has to be like this 
 
"Land_Pier_F", { 13828.1556886.082, 0.19 }, 59 }
 
thats all and the orange number in this case is not nassecary at all 
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