Jump to content

Mission Question General


TheVampire

Recommended Posts

So I'm beginning work on the bulk of the code for VEMF, and since I don't have a dev server to work on, I need to ask some general questions.

I'll probably have more, but this is it so far.

 

1. What side are Antagonists on? (Civ/West/East/Independent) or are they only hostile by a script? (No Relations)

 

2. What side are the Soldiers on when they spawn in? (As Above)

 

3. Does the player change sides at any point? (On Death, After Spawn, etc)

 

4. What side are the traders on? (I'm assuming the same as the player)

 

If someone with a server can answer these, it would be awesome. Thanks.

Link to comment
Share on other sites

1. I put all AIs on RESISTANCE. Most units use that afaik.

 

2. Same as above.

 

3. Not to my knowledge. They are kept on one side. 

 

4. Traders are resistance too I think.

 

 

Be sure to check out the new unit commands for arma 3, some are really nice. 

 

Here is a part of my units:

	_group = createGroup RESISTANCE;
	_group setBehaviour "AWARE";
	_group setCombatMode "RED";

	_soldier = _group createUnit ["I_Soldier_EPOCH", [(DMS_Cords select 0) + 10, DMS_Cords select 1, 0], [], 1, "Form"];
	removeAllAssignedItems _soldier;
	removeUniform _soldier;
	removeHeadgear _soldier;
	_soldier forceAddUniform  "U_ghillie1_uniform";;
Link to comment
Share on other sites

 

1. I put all AIs on RESISTANCE. Most units use that afaik.

 

2. Same as above.

 

3. Not to my knowledge. They are kept on one side. 

 

4. Traders are resistance too I think.

 

 

Be sure to check out the new unit commands for arma 3, some are really nice. 

 

Here is a part of my units:

	_group = createGroup RESISTANCE;
	_group setBehaviour "AWARE";
	_group setCombatMode "RED";

	_soldier = _group createUnit ["I_Soldier_EPOCH", [(DMS_Cords select 0) + 10, DMS_Cords select 1, 0], [], 1, "Form"];
	removeAllAssignedItems _soldier;
	removeUniform _soldier;
	removeHeadgear _soldier;
	_soldier forceAddUniform  "U_ghillie1_uniform";;

 

Are you setting hostile relations or do they already exist?

 

If the traders are on the hostile side, I would think it would cause issues. If you could double check their side for me I would appreciate it.

Link to comment
Share on other sites

Pretty sure traders are resistance, but I may be wrong...

Check: \@Epoch\Addons\a3_epoch_code\compile\EPOCH_SpawnTraderMiltia.sqf (_grp = createGroup RESISTANCE)


Removed due to worries about epoch dev's not liking the post, lol



Pretty sure that's the trader spawn and that they are resistance.

Also, for AI form the copter (EPOCH_supportCopter.sqf, in the same folder as above -  _grp = createGroup RESISTANCE)


Removed due to worries about epoch dev's not liking the post, lol



So seems both AI and traders are indeed on RESISTANCE... which... seems odd :S
 

 

TheVampire, on 14 Dec 2014 - 9:30 PM, said:
Are you setting hostile relations or do they already exist?

If the traders are on the hostile side, I would think it would cause issues. If you could double check their side for me I would appreciate it.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...