TheVampire Posted December 14, 2014 Report Share Posted December 14, 2014 So I'm beginning work on the bulk of the code for VEMF, and since I don't have a dev server to work on, I need to ask some general questions. I'll probably have more, but this is it so far. 1. What side are Antagonists on? (Civ/West/East/Independent) or are they only hostile by a script? (No Relations) 2. What side are the Soldiers on when they spawn in? (As Above) 3. Does the player change sides at any point? (On Death, After Spawn, etc) 4. What side are the traders on? (I'm assuming the same as the player) If someone with a server can answer these, it would be awesome. Thanks. MrPredatorr, Richie, unrealPANDA and 2 others 5 Link to comment Share on other sites More sharing options...
Defent Posted December 14, 2014 Report Share Posted December 14, 2014 1. I put all AIs on RESISTANCE. Most units use that afaik. 2. Same as above. 3. Not to my knowledge. They are kept on one side. 4. Traders are resistance too I think. Be sure to check out the new unit commands for arma 3, some are really nice. Here is a part of my units: _group = createGroup RESISTANCE; _group setBehaviour "AWARE"; _group setCombatMode "RED"; _soldier = _group createUnit ["I_Soldier_EPOCH", [(DMS_Cords select 0) + 10, DMS_Cords select 1, 0], [], 1, "Form"]; removeAllAssignedItems _soldier; removeUniform _soldier; removeHeadgear _soldier; _soldier forceAddUniform "U_ghillie1_uniform";; TheVampire 1 Link to comment Share on other sites More sharing options...
Richie Posted December 14, 2014 Report Share Posted December 14, 2014 So I'm beginning work on the bulk of the code for VEMF :o :o :o :o :o :o :o :o :o :D TheVampire 1 Link to comment Share on other sites More sharing options...
TheVampire Posted December 14, 2014 Author Report Share Posted December 14, 2014 1. I put all AIs on RESISTANCE. Most units use that afaik. 2. Same as above. 3. Not to my knowledge. They are kept on one side. 4. Traders are resistance too I think. Be sure to check out the new unit commands for arma 3, some are really nice. Here is a part of my units: _group = createGroup RESISTANCE; _group setBehaviour "AWARE"; _group setCombatMode "RED"; _soldier = _group createUnit ["I_Soldier_EPOCH", [(DMS_Cords select 0) + 10, DMS_Cords select 1, 0], [], 1, "Form"]; removeAllAssignedItems _soldier; removeUniform _soldier; removeHeadgear _soldier; _soldier forceAddUniform "U_ghillie1_uniform";; Are you setting hostile relations or do they already exist? If the traders are on the hostile side, I would think it would cause issues. If you could double check their side for me I would appreciate it. PetuniaEpoch 1 Link to comment Share on other sites More sharing options...
Defent Posted December 14, 2014 Report Share Posted December 14, 2014 I'm setting relations because I think the preset relations are neutral. I have seen no issues between AI and traders as of yet and yes the traders are spawned in as RESISTANCE. I can't really say much more I suppose. Check the files and see what you can figure out. TheVampire and PetuniaEpoch 2 Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted December 14, 2014 Report Share Posted December 14, 2014 Pretty sure traders are resistance, but I may be wrong...Check: \@Epoch\Addons\a3_epoch_code\compile\EPOCH_SpawnTraderMiltia.sqf (_grp = createGroup RESISTANCE) Removed due to worries about epoch dev's not liking the post, lol Pretty sure that's the trader spawn and that they are resistance.Also, for AI form the copter (EPOCH_supportCopter.sqf, in the same folder as above - _grp = createGroup RESISTANCE) Removed due to worries about epoch dev's not liking the post, lol So seems both AI and traders are indeed on RESISTANCE... which... seems odd :S TheVampire, on 14 Dec 2014 - 9:30 PM, said: Are you setting hostile relations or do they already exist? If the traders are on the hostile side, I would think it would cause issues. If you could double check their side for me I would appreciate it. TheVampire 1 Link to comment Share on other sites More sharing options...
uniflare Posted December 15, 2014 Report Share Posted December 15, 2014 Maybe it is to protect the traders from them, if ai spawns close to a trader they may just shoot him otherwise. Link to comment Share on other sites More sharing options...
TheVampire Posted December 15, 2014 Author Report Share Posted December 15, 2014 Maybe it is to protect the traders from them, if ai spawns close to a trader they may just shoot him otherwise. I assumed since you can't get in vehicles with hostile units that it would affect the traders if they were also hostile, but I guess not. Link to comment Share on other sites More sharing options...
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