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2.5.1. Food & Drinks


nedfox

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Umm, guys, I have an interesting point to ask/make. Is anyone sure that lack of food or drink has consequences? My group has been running around (on a private server) forever and it seems that having Hunger and Thrist at zero doesn't do anything...

 

EDIT: Keep in mind that the server is vanilla with no other mods...

You gain fatigue almost immediately, which is a major annoyance when trying to find food/drink on the vast map. it certainly hinders your character in battle also, which is an interesting dynamic.

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My Epoch character is gonna get fat.. really fat. 

He won't want to do anything.

He eats and drinks all the time.

He's on an endless quest just for a drink and a chocolate bar.

 

 

He has issues

 

:)

 

 

I'm getting hungry/thirsty faster than I can shove them down the characters throat.

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Instead of increasing the chance to find food/drink which would affect the loot balance of everything, just reduce the rate which hunger/thirst is consumed. I do love how much harder A3 Epoch is compared to A2 Epoch, but when 75% of your gameplay revolves around finding food/drink, it kinda blows. The ability to refill glass jars makes keeping thirst rather simple, so it's not much of an issue. The food, however, is a bit of a problem imo.

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  • 2 weeks later...

This post is just to thank the devs for addressing the food/drinks problem, having played 5.2 for a few days the balance seems to be correct and has stopped me cancelling my present epoch server.

 

I am looking forward to the next update which perhaps will give more depth to the mod.

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