Backtrack Posted November 26, 2014 Report Share Posted November 26, 2014 Add this to extra_rc.hpp class Skin_INS_Worker2_DZ { class changeskin1 { text = "Scientist2"; script = "[""Skin_gsc_scientist2"", ""Skin_INS_Worker2_DZ""] call player_wearClothes"; }; }; class Skin_INS_Bardak_DZ { class changeskin1 { text = "Scientist1"; script = "[""Skin_gsc_scientist1"", ""Skin_INS_Bardak_DZ""] call player_wearClothes"; }; }; class Skin_INS_Soldier_CO_DZ { class changeskin1 { text = "Trooper"; script = "[""Skin_gsc_military_head_grey_AT"", ""Skin_INS_Soldier_CO_DZ""] call player_wearClothes"; }; }; class Skin_INS_Soldier_AR_DZ { class changeskin1 { text = "TrooperHelmet"; script = "[""Skin_gsc_military_helmet_wdl"", ""Skin_INS_Soldier_AR_DZ""] call player_wearClothes"; }; }; class Skin_INS_Lopotev_DZ { class changeskin1 { text = "SAS1"; script = "[""Skin_SFSG_des_tl"", ""Skin_INS_Lopotev_DZ""] call player_wearClothes"; }; }; class Skin_RU_Soldier_Crew_DZ { class changeskin1 { text = "DesertRanger"; script = "[""Skin_Desert_SOF_AC"", ""Skin_RU_Soldier_Crew_DZ""] call player_wearClothes"; }; }; class Skin_TK_Commander_EP1_DZ { class changeskin1 { text = "DesertForce"; script = "[""Skin_Desert_SOF_AT"", ""Skin_TK_Commander_EP1_DZ""] call player_wearClothes"; }; }; class Skin_TK_Soldier_Sniper_EP1_DZ { class changeskin1 { text = "Leeroy"; script = "[""Skin_frb_mark"", ""Skin_TK_Soldier_Sniper_EP1_DZ""] call player_wearClothes"; }; }; class Skin_TK_Special_Forces_MG_EP1_DZ { class changeskin1 { text = "SpecForce1"; script = "[""Skin_frb_tl_mask"", ""Skin_TK_Special_Forces_MG_EP1_DZ""] call player_wearClothes"; }; }; class Skin_Soldier_TL_PMC_DZ { class changeskin1 { text = "SAS2"; script = "[""Skin_SFSG_mtp_tl"", ""Skin_Soldier_TL_PMC_DZ""] call player_wearClothes"; }; }; class Skin_Soldier_Sniper_PMC_DZ { class changeskin1 { text = "SAS3"; script = "[""Skin_SFSG_wdl_tl"", ""Skin_Soldier_Sniper_PMC_DZ""] call player_wearClothes"; }; }; class Skin_Graves_Light_DZ { class changeskin1 { text = "SpecOps"; script = "[""Skin_Mercenary_Default20b "", ""Skin_Graves_Light_DZ""] call player_wearClothes"; }; }; class Skin_FR_Rodriguez_DZ { class changeskin1 { text = "Hacker2"; script = "[""Skin_SBH_Alpha_Soldier2"", ""Skin_FR_Rodriguez_DZ""] call player_wearClothes"; }; }; class Skin_FR_OHara_DZ { class changeskin1 { text = "WoodSoldier"; script = "[""Skin_MVD_Soldier_AT"", ""Skin_FR_OHara_DZ""] call player_wearClothes"; }; }; class Skin_Soldier_Bodyguard_AA12_PMC_DZ { class changeskin1 { text = "Gimp"; script = "[""Skin_Navy_SEAL_diver"", ""Skin_Soldier_Bodyguard_AA12_PMC_DZ""] call player_wearClothes"; }; }; class Skin_Drake_Light_DZ { class changeskin1 { text = "Seal"; script = "[""Skin_Navy_SEAL_TL"", ""Skin_Drake_Light_DZ""] call player_wearClothes"; }; }; class Skin_CZ_Special_Forces_GL_DES_EP1_DZ { class changeskin1 { text = "TheRussian"; script = "[""Skin_RU_Soldier2"", ""Skin_CZ_Special_Forces_GL_DES_EP1_DZ""] call player_wearClothes"; }; }; class Skin_TK_INS_Soldier_EP1_DZ { class changeskin1 { text = "Pilot"; script = "[""Skin_USMC_Soldier_Pilot"", ""Skin_TK_INS_Soldier_EP1_DZ""] call player_wearClothes"; }; }; class Skin_GUE_Soldier_2_DZ { class changeskin1 { text = "StalkerNeutral"; script = "[""Skin_gsc_eco_stalker_head_neutral"", ""Skin_GUE_Soldier_2_DZ""] call player_wearClothes"; }; }; class Skin_GUE_Soldier_CO_DZ { class changeskin1 { text = "StalkerUrban"; script = "[""Skin_gsc_eco_stalker_mask_camo"", ""Skin_GUE_Soldier_CO_DZ""] call player_wearClothes"; }; }; class Skin_GUE_Soldier_Crew_DZ { class changeskin1 { text = "StalkerElite"; script = "[""Skin_gsc_eco_stalker_mask_duty"", ""Skin_GUE_Soldier_Crew_DZ""] call player_wearClothes"; }; }; class Skin_GUE_Soldier_Sniper_DZ { class changeskin1 { text = "Stalker Camo"; script = "[""Skin_gsc_eco_stalker_mask_fred"", ""Skin_GUE_Soldier_Sniper_DZ""] call player_wearClothes"; }; }; class Skin_GUE_Soldier_MG_DZ { class changeskin1 { text = "StalkerWood"; script = "[""Skin_gsc_eco_stalker_mask_neutral"", ""Skin_GUE_Soldier_MG_DZ""] call player_wearClothes"; }; }; class Skin_Bandit2_DZ { class changeskin1 { text = "UrbanSoldier"; script = "[""Skin_US_Delta_Force_Marksman_EP1"", ""Skin_Bandit2_DZ""] call player_wearClothes"; }; }; class Skin_Bandit1_DZ { class changeskin1 { text = "Alpha3"; script = "[""Skin_arma1_us_soldier_sabass"", ""Skin_Bandit1_DZ""] call player_wearClothes"; }; }; class Skin_Rocker4_DZ { class changeskin1 { text = "Matt"; script = "[""Skin_SFSG_wdl_mrk"", ""Skin_Rocker4_DZ""] call player_wearClothes"; }; }; class Skin_Rocker3_DZ { class changeskin1 { text = "Loner"; script = "[""Skin_gsc_eco_stalker_head_fred"", ""Skin_Rocker3_DZ""] call player_wearClothes"; }; }; class Skin_Rocker2_DZ { class changeskin1 { text = "Scientist3"; script = "[""Skin_gsc_scientist1_head"", ""Skin_Rocker2_DZ""] call player_wearClothes"; }; }; class Skin_Rocker1_DZ { class changeskin1 { text = "Scientist4"; script = "[""Skin_gsc_scientist2_head"", ""Skin_Rocker1_DZ""] call player_wearClothes"; }; }; class Skin_Priest_DZ { class changeskin1 { text = "Frank"; script = "[""Skin_Desert_SOF_DA1a"", ""Skin_Priest_DZ""] call player_wearClothes"; }; }; class Skin_Functionary1_EP1_DZ { class changeskin1 { text = "Maca"; script = "[""Skin_FR_Commander"", ""Skin_Functionary1_EP1_DZ""] call player_wearClothes"; }; }; class Skin_GUE_Commander_DZ { class changeskin1 { text = "Samuel"; script = "[""Skin_Soldier_Bodyguard_M4_PMC"", ""Skin_GUE_Commander_DZ""] call player_wearClothes"; }; }; class Skin_Ins_Soldier_GL_DZ { class changeskin1 { text = "Alpha1"; script = "[""Skin_UKSF_des_mrk"", ""Skin_Ins_Soldier_GL_DZ""] call player_wearClothes"; }; }; class Skin_Pilot_EP1_DZ { class changeskin1 { text = "Alpha2"; script = "[""Skin_UKSF_des_mrk_l"", ""Skin_Pilot_EP1_DZ""] call player_wearClothes"; }; }; class Skin_Haris_Press_EP1_DZ { class changeskin1 { text = "Bravo1"; script = "[""Skin_UKSF_wdl_mrk_l"", ""Skin_Haris_Press_EP1_DZ""] call player_wearClothes"; }; }; class Skin_RU_Policeman_DZ { class changeskin1 { text = "Commando"; script = "[""Skin_UKSF_des_demo_l"", ""Skin_RU_Policeman_DZ""] call player_wearClothes"; }; }; class Skin_Rocket_DZ { class changeskin1 { text = "Punisher"; script = "[""Skin_UN_CDF_Soldier_Officer_EP1"", ""Skin_Rocket_DZ""] call player_wearClothes"; }; }; class Skin_Soldier1_DZ { class changeskin1 { text = "Jonse"; script = "[""Skin_UN_CDF_Soldier_EP1"", ""Skin_Soldier1_DZ""] call player_wearClothes"; }; }; class Skin_Camo1_DZ { class changeskin1 { text = "WinterSoldier"; script = "[""Skin_Winter_SOF_DA1b"", ""Skin_Camo1_DZ""] call player_wearClothes"; }; }; class Skin_Sniper1_DZ { class changeskin1 { text = "WinterSniper"; script = "[""Skin_Winter_SOF_Marksman"", ""Skin_Sniper1_DZ""] call player_wearClothes"; }; }; add this to variables.sqf abouth this AllPlayers = ["Survivor2_DZ",..... AllPlayers set [count AllPlayers, "gsc_scientist2"]; AllPlayers set [count AllPlayers, "gsc_scientist1"]; AllPlayers set [count AllPlayers, "gsc_military_head_grey_AT"]; AllPlayers set [count AllPlayers, "gsc_military_helmet_wdl"]; AllPlayers set [count AllPlayers, "SFSG_des_tl"]; AllPlayers set [count AllPlayers, "Desert_SOF_AC"]; AllPlayers set [count AllPlayers, "Desert_SOF_AT"]; AllPlayers set [count AllPlayers, "frb_mark"]; AllPlayers set [count AllPlayers, "frb_tl_mask"]; AllPlayers set [count AllPlayers, "SFSG_mtp_tl"]; AllPlayers set [count AllPlayers, "SFSG_wdl_tl"]; AllPlayers set [count AllPlayers, "Mercenary_Default20b"]; AllPlayers set [count AllPlayers, "SBH_Alpha_Soldier1"]; AllPlayers set [count AllPlayers, "SBH_Alpha_Soldier2"]; AllPlayers set [count AllPlayers, "MVD_Soldier_AT"]; AllPlayers set [count AllPlayers, "Navy_SEAL_diver"]; AllPlayers set [count AllPlayers, "Navy_SEAL_TL"]; AllPlayers set [count AllPlayers, "RU_Soldier2"]; AllPlayers set [count AllPlayers, "USMC_Soldier_Pilot"]; AllPlayers set [count AllPlayers, "SBH_Alpha_Soldier5"]; AllPlayers set [count AllPlayers, "gsc_eco_stalker_head_neutral"]; AllPlayers set [count AllPlayers, "gsc_eco_stalker_mask_camo"]; AllPlayers set [count AllPlayers, "gsc_eco_stalker_mask_duty"]; AllPlayers set [count AllPlayers, "gsc_eco_stalker_mask_fred"]; AllPlayers set [count AllPlayers, "gsc_eco_stalker_mask_neutral"]; AllPlayers set [count AllPlayers, "US_Delta_Force_Marksman_EP1"]; AllPlayers set [count AllPlayers, "arma1_us_soldier_sabass"]; AllPlayers set [count AllPlayers, "SFSG_wdl_mrk"]; AllPlayers set [count AllPlayers, "gsc_eco_stalker_head_fred"]; AllPlayers set [count AllPlayers, "gsc_scientist1_head"]; AllPlayers set [count AllPlayers, "gsc_scientist2_head"]; AllPlayers set [count AllPlayers, "Desert_SOF_DA1a"]; AllPlayers set [count AllPlayers, "FR_Commander"]; AllPlayers set [count AllPlayers, "Soldier_Bodyguard_M4_PMC"]; AllPlayers set [count AllPlayers, "UKSF_des_mrk"]; AllPlayers set [count AllPlayers, "UKSF_des_mrk_l"]; AllPlayers set [count AllPlayers, "UKSF_wdl_mrk_l"]; AllPlayers set [count AllPlayers, "UKSF_des_demo_l"]; AllPlayers set [count AllPlayers, "UN_CDF_Soldier_Officer_EP1"]; AllPlayers set [count AllPlayers, "UN_CDF_Soldier_EP1"]; AllPlayers set [count AllPlayers, "Winter_SOF_DA1b"]; AllPlayers set [count AllPlayers, "Winter_SOF_Marksman"]; create a file call it skins.hpp class skins { class Default { sex = "male"; playerModel = "Survivor2_DZ"; displayName = "Skin"; package = "Skin_Sniper1_DZ"; }; class Skin_gsc_scientist2 : Default { sex = "male"; playerModel = "gsc_scientist2"; displayName = "Scientist2"; package = "Skin_INS_Worker2_DZ"; }; class Skin_gsc_scientist1 : Default { sex = "male"; playerModel = "gsc_scientist1"; displayName = "Scientist1"; package = "Skin_INS_Bardak_DZ"; }; class Skin_gsc_military_head_grey_AT : Default { sex = "male"; playerModel = "gsc_military_head_grey_AT"; displayName = "Trooper"; package = "Skin_INS_Soldier_CO_DZ"; }; class Skin_gsc_military_helmet_wdl : Default { sex = "male"; playerModel = "gsc_military_helmet_wdl"; displayName = "TrooperHelmet"; package = "Skin_INS_Soldier_AR_DZ"; }; class Skin_SFSG_des_tl : Default { sex = "male"; playerModel = "SFSG_des_tl"; displayName = "SAS1"; package = "Skin_INS_Lopotev_DZ"; }; class Skin_Desert_SOF_AC : Default { sex = "male"; playerModel = "Desert_SOF_AC"; displayName = "DesertRanger"; package = "Skin_RU_Soldier_Crew_DZ"; }; class Skin_Desert_SOF_AT : Default { sex = "male"; playerModel = "Desert_SOF_AT"; displayName = "DesertForce"; package = "Skin_TK_Commander_EP1_DZ"; }; class Skin_frb_mark : Default { sex = "male"; playerModel = "frb_mark"; displayName = "Leeroy"; package = "Skin_TK_Soldier_Sniper_EP1_DZ"; }; class Skin_frb_tl_mask : Default { sex = "male"; playerModel = "frb_tl_mask"; displayName = "SpecForce1"; package = "Skin_TK_Special_Forces_MG_EP1_DZ"; }; class Skin_SFSG_mtp_tl : Default { sex = "male"; playerModel = "SFSG_mtp_tl"; displayName = "SAS2"; package = "Skin_Soldier_TL_PMC_DZ"; }; class Skin_SFSG_wdl_tl : Default { sex = "male"; playerModel = "SFSG_wdl_tl"; displayName = "SAS3"; package = "Skin_Soldier_Sniper_PMC_DZ"; }; class Skin_Mercenary_Default20b : Default { sex = "male"; playerModel = "Mercenary_Default20b"; displayName = "SpecOps"; package = "Skin_Graves_Light_DZ"; }; class Skin_SBH_Alpha_Soldier1 : Default { sex = "male"; playerModel = "SBH_Alpha_Soldier1"; displayName = "Hacker1"; package = "Skin_CZ_Soldier_Sniper_EP1_DZ"; }; class Skin_SBH_Alpha_Soldier2 : Default { sex = "male"; playerModel = "SBH_Alpha_Soldier2"; displayName = "Hacker2"; package = "Skin_FR_Rodriguez_DZ"; }; class Skin_MVD_Soldier_AT : Default { sex = "male"; playerModel = "MVD_Soldier_AT"; displayName = "WoodSoldier"; package = "Skin_FR_OHara_DZ"; }; class Skin_Navy_SEAL_diver : Default { sex = "male"; playerModel = "Navy_SEAL_diver"; displayName = "Gimp"; package = "Skin_Soldier_Bodyguard_AA12_PMC_DZ"; }; class Skin_Navy_SEAL_TL : Default { sex = "male"; playerModel = "Navy_SEAL_TL"; displayName = "Seal"; package = "Skin_Drake_Light_DZ"; }; class Skin_RU_Soldier2 : Default { sex = "male"; playerModel = "RU_Soldier2"; displayName = "TheRussian"; package = "Skin_CZ_Special_Forces_GL_DES_EP1_DZ"; }; class Skin_USMC_Soldier_Pilot : Default { sex = "male"; playerModel = "USMC_Soldier_Pilot"; displayName = "Pilot"; package = "Skin_TK_INS_Soldier_EP1_DZ"; }; class Skin_SBH_Alpha_Soldier5 : Default { sex = "male"; playerModel = "SBH_Alpha_Soldier5"; displayName = "Jak"; package = "Skin_TK_INS_Warlord_EP1_DZ"; }; class Skin_gsc_eco_stalker_head_neutral : Default { sex = "male"; playerModel = "gsc_eco_stalker_head_neutral"; displayName = "StalkerNeutral"; package = "Skin_GUE_Soldier_2_DZ"; }; class Skin_gsc_eco_stalker_mask_camo : Default { sex = "male"; playerModel = "gsc_eco_stalker_mask_camo"; displayName = "StalkerUrban"; package = "Skin_GUE_Soldier_CO_DZ"; }; class Skin_gsc_eco_stalker_mask_duty : Default { sex = "male"; playerModel = "gsc_eco_stalker_mask_duty"; displayName = "StalkerElite"; package = "Skin_GUE_Soldier_Crew_DZ"; }; class Skin_gsc_eco_stalker_mask_fred : Default { sex = "male"; playerModel = "gsc_eco_stalker_mask_fred"; displayName = "Stalker Camo"; package = "Skin_GUE_Soldier_Sniper_DZ"; }; class Skin_gsc_eco_stalker_mask_neutral : Default { sex = "male"; playerModel = "gsc_eco_stalker_mask_neutral"; displayName = "StalkerWood"; package = "Skin_GUE_Soldier_MG_DZ"; }; class Skin_US_Delta_Force_Marksman_EP1 : Default { sex = "male"; playerModel = "US_Delta_Force_Marksman_EP1"; displayName = "UrbanSoldier"; package = "Skin_Bandit2_DZ"; }; class Skin_arma1_us_soldier_sabass : Default { sex = "male"; playerModel = "arma1_us_soldier_sabass"; displayName = "Alpha3"; package = "Skin_Bandit1_DZ"; }; class Skin_SFSG_wdl_mrk : Default { sex = "male"; playerModel = "SFSG_wdl_mrk"; displayName = "Matt"; package = "Skin_Rocker4_DZ"; }; class Skin_gsc_eco_stalker_head_fred : Default { sex = "male"; playerModel = "gsc_eco_stalker_head_fred"; displayName = "Loner"; package = "Skin_Rocker3_DZ"; }; class Skin_gsc_scientist1_head : Default { sex = "male"; playerModel = "gsc_scientist1_head"; displayName = "Scientist3"; package = "Skin_Rocker2_DZ"; }; class Skin_gsc_scientist2_head : Default { sex = "male"; playerModel = "gsc_scientist2_head"; displayName = "Scientist4"; package = "Skin_Rocker1_DZ"; }; class Skin_Desert_SOF_DA1a : Default { sex = "male"; playerModel = "Desert_SOF_DA1a"; displayName = "Frank"; package = "Skin_Priest_DZ"; }; class Skin_FR_Commander : Default { sex = "male"; playerModel = "FR_Commander"; displayName = "Maca"; package = "Skin_Functionary1_EP1_DZ"; }; class Skin_Soldier_Bodyguard_M4_PMC : Default { sex = "male"; playerModel = "Soldier_Bodyguard_M4_PMC"; displayName = "Samuel"; package = "Skin_GUE_Commander_DZ"; }; class Skin_UKSF_des_mrk : Default { sex = "male"; playerModel = "UKSF_des_mrk"; displayName = "Alpha1"; package = "Skin_Ins_Soldier_GL_DZ"; }; class Skin_UKSF_des_mrk_l : Default { sex = "male"; playerModel = "UKSF_des_mrk_l"; displayName = "Alpha2"; package = "Skin_Pilot_EP1_DZ"; }; class Skin_UKSF_wdl_mrk_l : Default { sex = "male"; playerModel = "UKSF_wdl_mrk_l"; displayName = "Bravo1"; package = "Skin_Haris_Press_EP1_DZ"; }; class Skin_UKSF_des_demo_l : Default { sex = "male"; playerModel = "UKSF_des_demo_l"; displayName = "Commando"; package = "Skin_RU_Policeman_DZ"; }; class Skin_UN_CDF_Soldier_Officer_EP1 : Default { sex = "male"; playerModel = "UN_CDF_Soldier_Officer_EP1"; displayName = "Punisher"; package = "Skin_Rocket_DZ"; }; class Skin_UN_CDF_Soldier_EP1 : Default { sex = "male"; playerModel = "UN_CDF_Soldier_EP1"; displayName = "Jonse"; package = "Skin_Soldier1_DZ"; }; class Skin_Winter_SOF_DA1b : Default { sex = "male"; playerModel = "Winter_SOF_DA1b"; displayName = "WinterSoldier"; package = "Skin_Camo1_DZ"; }; class Skin_Winter_SOF_Marksman : Default { sex = "male"; playerModel = "Winter_SOF_Marksman"; displayName = "WinterSniper"; package = "Skin_Sniper1_DZ"; }; class Skin_Sniper_City : Default { sex = "male"; playerModel = "Sniper_City"; displayName = "Urban ghillie suit"; package = "Skin_Sniper1_DZ"; }; class Skin_Sniper_Snow : Default { sex = "male"; playerModel = "Sniper_Snow"; displayName = "Snow ghillie suit"; package = "Skin_Sniper1_DZ"; }; }; add to description #include "Scripts\skins.hpp" create player_wearClothes.sqf private ["_item","_skinpkg","_onLadder","_hasclothesitem","_config","_newConfig","_text","_myModel","_itemNew","_currentSex","_newSex","_model"]; DZE_ActionInProgress = false; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] }; DZE_ActionInProgress = true; if (typeName _this == "ARRAY") then { _item = _this select 0; _skinpkg = _this select 1; } else { _item = _this; _skinpkg = _this; }; call gear_ui_init; closeDialog 1; if (!isNil "SkinChangeInProgress") exitWith { DZE_ActionInProgress = false; cutText ['You have already changed your skin, please log to lobby and back to change your skin again!', 'PLAIN']; }; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]}; _config = configFile >> "CfgMagazines"; if (!isClass (_config >> _item)) then { _config = missionConfigFile >> "Skins"; }; _hasclothesitem = _skinpkg in magazines player; if (!isClass (_config >> _item)) exitWith {DZE_ActionInProgress = false; cutText ["Can not find skin...", "PLAIN DOWN"]}; _text = getText (_config >> _item >> "displayName"); if (!_hasclothesitem) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]}; if (vehicle player != player) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_85"), "PLAIN DOWN"]}; //if (!isNull (unitBackpack player)) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_9"), "PLAIN DOWN"] }; if ("CSGAS" in (magazines player)) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_10"), "PLAIN DOWN"] }; _myModel = (typeOf player); _itemNew = "Skin_" + _myModel; _newConfig = if (!isClass(configFile >> "CfgMagazines" >> _itemNew)) then { (missionConfigFile >> "Skins") } else { (configFile >> "CfgMagazines") }; if (!isClass (_newConfig >> _itemNew)) exitWith {DZE_ActionInProgress = false; cutText ["Can not find new skin...", "PLAIN DOWN"]}; _currentSex = if (isClass(configFile >> "CfgSurvival" >> "Skins" >> _itemNew)) then { getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex") } else { getText (missionConfigFile >> "Skins" >> _itemNew >> "sex") }; _newSex = if (isClass(configFile >> "CfgSurvival" >> "Skins" >> _item)) then { getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex") } else { getText (missionConfigFile >> "Skins" >> _item >> "sex") }; if(_currentSex != _newSex) exitWith { cutText [(localize "str_epoch_player_86"), "PLAIN DOWN"]; }; _model = if (isClass(configFile >> "CfgSurvival" >> "Skins" >> _item)) then { getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel") } else { getText (missionConfigFile >> "Skins" >> _item >> "playerModel") }; if (_model != _myModel) then { if(([player,_skinpkg] call BIS_fnc_invRemove) == 1) then { if (!isClass(configFile >> "CfgMagazines" >> _itemNew)) then { player addMagazine getText(missionConfigFile >> "Skins" >> _itemNew >> "package"); } else { player addMagazine _itemNew; }; [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; }; }; DZE_ActionInProgress = false; Change in compiles.sqf this player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf"; to this player_wearClothes = compile preprocessFileLineNumbers "player_wearClothes.sqf"; Link to comment Share on other sites More sharing options...
Nekuan Posted November 27, 2014 Report Share Posted November 27, 2014 Correct me if I'm wrong but isn't this from CCG? Link to comment Share on other sites More sharing options...
Backtrack Posted November 27, 2014 Author Report Share Posted November 27, 2014 yeah but next time i will change there something for Overpoch Origins to take the Snow and city Ghillie i like that more than Zupas Clothing script becaeuse to much clothes on one skin Link to comment Share on other sites More sharing options...
dayzlauncher Posted November 27, 2014 Report Share Posted November 27, 2014 Thanks for the credit! Dew 1 Link to comment Share on other sites More sharing options...
Shablameh Posted February 2, 2015 Report Share Posted February 2, 2015 I've done everything in here but when i right click the clothing it doesnt have extra clothing options, iv'e tried each clothing in the list but no dice. Any idea on what's wrong ? Link to comment Share on other sites More sharing options...
DangerRuss Posted February 4, 2015 Report Share Posted February 4, 2015 Niiiicee, ripped right from CCG, I'd bet that screen shot is from CCG server as well. At least credit your source man, jeez. Link to comment Share on other sites More sharing options...
ElDubya Posted February 5, 2015 Report Share Posted February 5, 2015 Doesn't seem to work anyway :) Link to comment Share on other sites More sharing options...
Invasion Posted March 10, 2015 Report Share Posted March 10, 2015 Jesus really? armed robbery with a smile... dafuq wrong with you Link to comment Share on other sites More sharing options...
rentiger1112 Posted May 29, 2015 Report Share Posted May 29, 2015 Niiiicee, ripped right from CCG, I'd bet that screen shot is from CCG server as well. At least credit your source man, jeez. Dude, did you not notice how the CCG owner commented before you saying TY for crediting it to him? Link to comment Share on other sites More sharing options...
Nekuan Posted May 30, 2015 Report Share Posted May 30, 2015 Dude, did you not notice how the CCG owner commented before you saying TY for crediting it to him? as there is no credit at all I'm pretty sure that was sarcasm Link to comment Share on other sites More sharing options...
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