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Trying to add custom script, but spawned vehicles explode :(


Sk93

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Hi,

 

I've written a custom script for an AI convoy that works perfectly fine in ARMA2 multiplayer, but I'm trying to get it to work now on our epoch server.

 

The script doesn't use anything outside of the ordinary and as far as I can tell, should work ok with our server, but when the script initialises and it spawns in the convoy vehicles, they instantly blow up,

 

It DID work in the previous version of epoch, if we modified the "kill a hacker" section of  the server_cleanup.fsm file.

However, applying the same change in the latest version doesn't seem to have solved it.

 

Any tips on where to look would be greatly appreciated?

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more information:

 

the RPT provides this:



12:23:12 "CLEANUP: KILLING A HACKER Dobromil Tkachuk B 1-1-B:1 IN BAF_Jackal2_L2A1_W"
12:23:12 "CLEANUP: KILLING A HACKER Ivan Smetana B 1-1-B:2 IN BAF_Jackal2_L2A1_W"
12:23:12 "CLEANUP: KILLING A HACKER Ruslan Ledvina B 1-1-B:3 IN BAF_Jackal2_L2A1_W"
12:23:12 "CLEANUP: KILLING A HACKER Stanislav Zemanek B 1-1-B:4 IN BAF_Jackal2_L2A1_W"
12:23:12 "CLEANUP: KILLING A HACKER Marek Homolka B 1-1-B:5 IN BAF_Jackal2_L2A1_W"
12:23:12 "CLEANUP: KILLING A HACKER Taras Hujer B 1-1-B:6 IN BAF_Jackal2_L2A1_W"
12:23:12 "CLEANUP: KILLING A HACKER Ivan Zemanek B 1-1-B:7 IN BAF_Jackal2_L2A1_W"
12:23:12 "CLEANUP: KILLING A HACKER Dobromil Horyna B 1-1-B:8 IN BAF_Jackal2_L2A1_W"
12:23:12 "CLEANUP: KILLING A HACKER Zdislav Trachnikov B 1-1-B:9 IN BAF_Jackal2_L2A1_W"
12:23:12 "CLEANUP: KILLING A HACKER Martin Konopnik B 1-1-B:10 IN BAF_Jackal2_L2A1_W"


However, as mentioned, I've commented out the lines in server_cleanup.fsm (and now newserver_cleanup.fsm)...

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no rmod.. but we have altered the traders so that you can purchase the jackel - which does get paradropped in and saved as you would expect.. so not sure why my scripted vehicle would blow up?

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