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Calling Dog Kicks Me


PAL-18

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I got a player on my server that tried to tame a dog. In my publicvariable.log it states:

07.10.2013 03:49:23: <PlayerNick> (<PlayerIP>:2304) <PlayerGUID> - Value Restriction #303 "remExField" = [<NULL-object>,<NULL-object>,"switchmove","Dog_SitDown"]
07.10.2013 03:51:14: <PlayerNick> (<PlayerIP>:2304) <PlayerGUID> - #0 "player99126534" = <NULL-object>
07.10.2013 03:51:52: <PlayerNick> (<PlayerIP>:2304) <PlayerGUID> - Value Restriction #303 "remExField" = [,<NULL-object>,"say",["z_dog_bark_1",40]]

 I've added dayz_tameDogs = true; to the init file, I'm kinda clueless what to add to BE filters. Any help would be appreciated.

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add this to the end of your first line in publicvariable.txt or what ever line has the "5 " in front

!="switchmove" !="Dog_SitDown" !="say" !="z_dog_bark_1"

Thank you, now I get it how to get stuff out of the log and into the file. Not that hard ;) Thanks again.

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I added that to my file and everyone is still getting kicked for taming.

 

 

 

add this to the end of your first line in publicvariable.txt or what ever line has the "5 " in front

!="switchmove" !="Dog_SitDown" !="say" !="z_dog_bark_1"

 

 

Lots of lines have "5 " in front.  I added it to the first instance of it which is the second line.

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Sorry for not being specific the first line yes, if they are still being kicked then you have not shown me all of the public var log messages and as for this one: 

 

 

06.10.2013 19:44:36: PAL-18 (x.x.x.x:13943) xxxxxxxx- Value Restriction #303 "remExField" = [,<NULL-object>,"say",["dog_callBack",120]]

add 

!="dog_callBack"

 after !="z_dog_bark_1" back from above

 

still having trouble?

try this: http://blurgaming.com/threads/how-to-get-rid-of-the-battleye-kicks-script-restrictions.9/

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1stly, you are looking in the wrong file. If you are getting kicked for "value restriction" then its in the publicvariableval.txt NOT the publicvariable.txt

 

2ndly, I told you before to just delete the // lines and they are commented out already and just screw up the error number you get so it makes it hard to find the real #303 line. That will help you with just about any BE kick errors in the future also.

 

3rdly, if you if you still cant do that use this one (publicvariableval.txt) and it should work:

5 HangenderRE
5 "compile"
5 "loadFile"
5 "mission"
5 "spawn"
5 "format"
5 "parse"
5 "terminate"
5 "eventhandler"
5 "hintC"
5 "hintS"
5 "loading"
5 "\"call\""
5 "call compile"
5 "toString"
5 "toArray"
5 "ctrlset"
5 "rsay"
5 "rland"
5 "rsetDir"
5 "_YakB"
5 "local_sefFuel"
5 "getVariable"
5 "hiveupdateresu"
5 "isServer"
5 "isDedicated"
5 "cutText"
5 "publicVariable"
5 "code"
5 "onPlayer"
5 "select"
5 "while"
5 "count"
5 "markerText"
5 "BIS_fnc"
5 "_bis"
5 "markerType"
5 "teamtype"
5 "composeText"
5 "teamName"
5 "execVM"
5 "fn_swapVars.sqf"
5 "processInitCommands"
5 "promptRName.sqf"
5 "rpcCodeVarName"
5 "rpcDirectCall"
5 "broadcastRpcCallAll"
5 "broadcastRpcCallIfLocal"
5 "norrnRACarUp"
5 "norrnRAPicUp"
5 "markerBrush"
5 "hideObject"
5 "deleteCollection"
5 "forceEnd"
5 "createAgent"
5 "deleteVehicle"
5 "deleteTeam"
5 "getPlayerUID"
5 "getVariable"
5 "addAction"
5 "AddM"
5 "AddP"
5 "AddS"
5 "AddV"
5 "AddW"
5 "setAcc"
5 "setAtt"
5 "setC"
5 "setD"
5 "setF"
5 "setG"
5 "setH"
5 "setM"
5 "setObj"
5 "setOver"
5 "setP"
5 "setR"
5 "setS"
5 "setT"
5 "setUnit"
5 "setV"
5 "setW"
5 "execFSM"
5 "clearM"
5 "clearV"
5 "clearW"
5 "createD"
5 "createG"
5 "createM"
5 "createS"
5 "createT"
5 "createU"
5 "createV"
5 "debugLog"
5 "debugFSM"
5 "deleteM"
5 "kbTell"
5 "kbReact"
5 "fadeSound"
5 "fadeMusic"
5 "showC"
5 "skipTime"
5 "taskHint"
5 "titleCut"
5 "titleText" !",\"titleText\","
5 "getM"
5 "getFSMvariable"
5 "getG"
5 "moveIn"
5 "synchronizeO"
5 "synchronizeT"
5 "synchronizeW"
5 "triggerA"
5 "triggerS"
5 "triggerT"
5 "MarkerColor"
5 "MarkerDir"
5 "MarkerPos"
5 "MarkerSize"
5 "onEachFrame"
5 "hasInterface"
5 "onMapS"
5 "OnGroup"
5 "onDouble"
5 "onPreload"
5 "onTeamS"
5 "onShowNew"
5 "setUnconscious"
5 " exec "
5 " set "
5 " str "
5 "exec("
5 "set("
5 "str("
5 "exec["
5 "set["
5 "str["
5 "exec{"
5 "set{"
5 "str{"
5 "exec'"
5 "set'"
5 "str'"
5 "exec\""
5 "set\""
5 "str\""
5 ")exec"
5 ")set"
5 ")str"
5 "]exec"
5 "]set"
5 "]str"
5 "}exec"
5 "}set"
5 "}str"
5 "'exec"
5 "'set"
5 "'str"
5 "str	"
5 "	\nstr"
5 "\nstr"
5 "str\n"
5 "str\n	"
5 ",str"
5 "str,"
5 "str "
5 "set	"
5 "	\nset"
5 "\nset"
5 "set\n"
5 "set\n	"
5 ",set"
5 "set,"
5 "set "
5 "exec	"
5 "exec\n"
5 "exec\n	"
5 ",exec"
5 "exec,"
5 "exec "
5 "isNil"
5 "object_setFixServer"
5 "allowConnection"
5 "check_publishobject"
5 "dayz_disco"
5 "dayz_hiveVersionNo"
5 "dayz_objectUID"
5 "dayz_objectUID2"
5 "dayz_players"
5 "dayz_serverObjectMonitor"
5 "dayz_versionNo"
5 "dayz_zombifiedTowns"
5 "dayzPlayerLogin"
5 "dayzPlayerLogin2"
5 "isSinglePlayer"
5 "needUpdate_objects"
5 "server_characterSync"
5 "server_getDiff"
5 "server_getDiff2"
5 "server_hiveReadWrite"
5 "server_hiveWrite"
5 "server_onPlayerDisconnect"
5 "server_spawnCrashSite"
5 "server_updateNearbyObjects"
5 "vehicle_handleInteract"
5 "vehicle_handleServerKilled"
5 "allunits"
5 "preprocess"
5 "runinitscript"
5 "createdialog"
5 "modify"
5 "BIS_Alice_fnc_CivilianHit"
5 "BIS_Alice_mainscope"
5 "BIS_fnc_getFactions"
5 "allowConnection"
5 "check_publishobject"
5 "dayz_disco"
5 "dayz_hiveVersionNo"
5 "dayz_objectUID"
5 "dayz_objectUID2"
5 "dayz_players"
5 "dayz_serverObjectMonitor"
5 "dayz_versionNo"
5 "dayz_zombifiedTowns"
5 "dayzPlayerLogin"
5 "dayzPlayerLogin2"
5 "isSinglePlayer"
5 "needUpdate_objects"
5 "server_characterSync"
5 "server_getDiff"
5 "server_getDiff2"
5 "server_hiveReadWrite"
5 "server_hiveWrite"
5 "server_onPlayerDisconnect"
5 "server_spawnCrashSite"
5 "server_updateNearbyObjects"
5 "vehicle_handleInteract"
5 "vehicle_handleServerKilled"
5 "allunits"
5 "runinitscript"
5 actionmonitor
5 bis_
5 building_spawnloot
5 building_spawnzombies
5 camp_spawnzombies
5 drn_
5 eh_localcleanup
5 fnc_
5 fn_nicespot
5 gear_ui_init
5 horde_epeen_determine_humanity_fnc
5 horde_epeen_fnc_fill_page
5 infectedcamps
5 local_eventkill
5 local_gutobject
5 local_setfuel
5 local_zombiedamage
5 object_
5 player_alertzombies
5 player_animalcheck
5 player_checkstealth
5 player_combatroll
5 player_countmagazines
5 player_crossbowbolt
5 player_death
5 player_fired
5 player_firemonitor
5 player_gearset
5 player_gearsync
5 player_guicontrolflash
5 player_humanitychange
5 player_humanitymorph
5 player_medbandage
5 player_medepi
5 player_medmorphine
5 player_medpainkiller
5 player_medtransfuse
5 player_music
5 player_packtent
5 player_projectilenear
5 player_spawn_1
5 player_spawn_2
5 player_spawncheck
5 player_summedical
5 player_switchmodel
5 player_temp_calculation
5 player_throwobject
5 player_updategui
5 player_weaponfirednear
5 player_zombieattack
5 player_zombiecheck
5 r_player_removeactions2
5 PVDZ_
5 PVAH_
5 PVAHR_
5 PV_
5 remExField
5 remExFP
5 drn_AskServerDynamicWeatherEventArgs
5 BIS_effects_gepv
5 server_
5 stream_locationcheck
5 stream_locationdel
5 stream_locationfill
5 ui_changedisplay
5 ui_initdisplay
5 vehicle_gethitpoints
5 world_isday
5 world_sunrise
5 world_surfacenoise
5 zombie_
5 createUnit
5 createGroup
5 BattleFieldClearance
5 HighCommandSubordinate
5 FirstAidSystem
5 AlternativeInjurySimulation
5 FORM
5 "<NULL - team member>"
5 vilegaming
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Oh, that other guy "domda7x" said publicvariable.txt thats why i thought it was that file.  Thanks for your patience and clarifying it though ;)

 

Go to your public variable log, and find the exact message it kicked you for and then post it so I can tell you what you need to add to publicvariable.txt in BE folder

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