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Adding items to loot tables


Hux

Question

I'm trying to add Rabbitman beer to my loot tables but I'm unsure how to do this.

 

I'm using overpoch custom loot tables and I want to add Rabbitman beer to the market spawns.

 

How do I do this?

 

If someone would be so kind as to post an example from a loot table file.

 

Thank you.

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Yes, its classname is ItemSodaRabbit. There are 2 options. 

 

1. If you dont mind it spawning in other places that food and drinks would spawn. 

 

Open CfgLoot.hpp and find

 

 

trash[] = {
{"ItemSodaCoke",0.5},
{"ItemSodaPepsi",0.05},
{"FoodCanBakedBeans",0.25},
{"FoodCanSardines",0.1},
{"FoodCanFrankBeans",0.1}
};
 
and change it to this
 
trash[] = {
{"ItemSodaCoke",0.5},
{"ItemSodaPepsi",0.05},
{"FoodCanBakedBeans",0.25},
{"ItemSodaRabbit",0.25},
{"FoodCanSardines",0.1},
{"FoodCanFrankBeans",0.1}
};
 
you can change the #s to increase/decrease spawn chance

 
 
 
2. If you only want it to spawn in residential areas this is what i THINK would work. Anyone feel free to correct if im wrong.
 

Find both CfgLoot.hpp and CfgBuildingLoot.hpp. Open CfgLoot.hpp and change
 
class CfgLoot {
trash[] = {
{"ItemSodaCoke",0.5},
{"ItemSodaPepsi",0.05},
{"FoodCanBakedBeans",0.25},
{"FoodCanSardines",0.1},
{"FoodCanFrankBeans",0.1}
};
 
into
 
class CfgLoot {
trash[] = {
{"ItemSodaCoke",0.5},
{"ItemSodaPepsi",0.05},
{"FoodCanBakedBeans",0.25},
{"FoodCanSardines",0.1},
{"FoodCanFrankBeans",0.1}
};
class CfgLoot {
beer[] = {
{"ItemSodaRabbit",0.25},
};
 
Then open CfgBuildingLoot.hpp and find 
 
 
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.32},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.17},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"pistols", "cfglootweapon", 0.04 },
{"shotgunsingleshot", "cfglootweapon", 0.04 }
};
 
 
and change it too
 
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.32},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.17},
{"","beer",0.17},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"pistols", "cfglootweapon", 0.04 },
{"shotgunsingleshot", "cfglootweapon", 0.04 }
};

 
Hope this works for you!
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Yes, its classname is ItemSodaRabbit. There are 2 options. 

 

1. If you dont mind it spawning in other places that food and drinks would spawn. 

 

Open CfgLoot.hpp and find

 

 

trash[] = {
{"ItemSodaCoke",0.5},
{"ItemSodaPepsi",0.05},
{"FoodCanBakedBeans",0.25},
{"FoodCanSardines",0.1},
{"FoodCanFrankBeans",0.1}
};
 
and change it to this
 
trash[] = {
{"ItemSodaCoke",0.5},
{"ItemSodaPepsi",0.05},
{"FoodCanBakedBeans",0.25},
{"ItemSodaRabbit",0.25},
{"FoodCanSardines",0.1},
{"FoodCanFrankBeans",0.1}
};
 
you can change the #s to increase/decrease spawn chance

 
 
 
2. If you only want it to spawn in residential areas this is what i THINK would work. Anyone feel free to correct if im wrong.
 

Find both CfgLoot.hpp and CfgBuildingLoot.hpp. Open CfgLoot.hpp and change
 
class CfgLoot {
trash[] = {
{"ItemSodaCoke",0.5},
{"ItemSodaPepsi",0.05},
{"FoodCanBakedBeans",0.25},
{"FoodCanSardines",0.1},
{"FoodCanFrankBeans",0.1}
};
 
into
 
class CfgLoot {
trash[] = {
{"ItemSodaCoke",0.5},
{"ItemSodaPepsi",0.05},
{"FoodCanBakedBeans",0.25},
{"FoodCanSardines",0.1},
{"FoodCanFrankBeans",0.1}
};
class CfgLoot {
beer[] = {
{"ItemSodaRabbit",0.25},
};
 
Then open CfgBuildingLoot.hpp and find 
 
 
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.32},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.17},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"pistols", "cfglootweapon", 0.04 },
{"shotgunsingleshot", "cfglootweapon", 0.04 }
};
 
 
and change it too
 
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.32},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.17},
{"","beer",0.17},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"pistols", "cfglootweapon", 0.04 },
{"shotgunsingleshot", "cfglootweapon", 0.04 }
};

 
Hope this works for you!

 

 

Oh man I tried your first suggestion. I got in game and headed to the Irish Pub and what do you know........Beer!

 

That worked great. Thank you very much for your help.

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