BetterDeadThanZed Posted August 13, 2014 Report Share Posted August 13, 2014 I found this script on Armaholic: http://www.armaholic.com/page.php?id=648 I run a PvE server and could use something like this. Does anyone know how to convert it for use with Epoch? Link to comment Share on other sites More sharing options...
0 insertcoins Posted August 13, 2014 Report Share Posted August 13, 2014 ran it a while back when I ran opfor vs bluefor. A bitch to set up and it does not work 100% Might still have the files, I'll check when I'm home (maybe tomorrow) Link to comment Share on other sites More sharing options...
0 Tech_Support Posted August 13, 2014 Report Share Posted August 13, 2014 Try this not sure i have not tested this ///////////////////////////////////////////////////////////////////////////// // Call syntax: x=[] execVM "noTeamKill.sqf" // // By default, only team members are protected. // If you want to protect team members AND civilians call the script with x=["TC"] execVM "noTeamKill.sqf". // If you want to protect ONLY civilians call the script with x=["C"] execVM "noTeamKill.sqf". // // If the function is called with the parameter "NOBOOM", (e.g. x=["C","NOBOOM"] execVM "noTeamKill.sqf") // there will be no "blow-back" explosion. // // If the function is called with the parameter "DISARM", (e.g. x=["TC","DISARM"] execVM "noTeamKill.sqf") // the shooter will also lose his weapon upon a TK violation. // // If the function is called with the parameter "NODAM", (e.g. x=["TC","NODAM"] execVM "noTeamKill.sqf") // the shooter will not receive damage to himself (the blow-back explosion will also be disabled). // // If the function is called with the parameter "NOMSG", (e.g. x=["NOBOOM","NOMSG"] execVM "noTeamKill.sqf") // the will be no hint message when a team killer is penalized. // // Requires a Game Logic named "BAS_Server_Logic" to work. /////////////////////////////////////////////////////////////////////////////////////////////////////// by the look of it try opening you init.sqf and under if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); Add here [] execVM "custom\noTeamKill.sqf"; in your mission pbo/folder make a custom folder if you dont already have 1 open the notk zip find noTeamKill.sqf copy it to your custom folder you just made upload and test Link to comment Share on other sites More sharing options...
0 Richie Posted August 13, 2014 Report Share Posted August 13, 2014 Requires a Game Logic named "BAS_Server_Logic" to work. You'll need to add a game logic first :p simple enough with or without the editor Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted August 13, 2014 Author Report Share Posted August 13, 2014 You'll need to add a game logic first :P simple enough with or without the editor How do you do that? Link to comment Share on other sites More sharing options...
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BetterDeadThanZed
I found this script on Armaholic: http://www.armaholic.com/page.php?id=648
I run a PvE server and could use something like this. Does anyone know how to convert it for use with Epoch?
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