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BTC Fast Rope - Overpoch


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Hello

I'm attempting to put the BTC Fast Rope on my Overpoch server, it's a simple install. a 5 year old could possibly do it.

However, when putting it on, we get the "loading screen" after it creates the character, we can hear the "enviroment" sound and when walking you can hear yourself. But we are still seeing the loading screen.

Anyone experienced this?

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if (!isDedicated) then {
 //Conduct map operations
 0 fadeSound 0;
 waitUntil {!isNil "dayz_loadScreenMsg"};
 dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
 
 //Run the player monitor
 _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
 _playerMonitor =  [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; 
 
 
 //anti Hack
 [] execVM "admintools\AdminList.sqf";
 if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then
 {
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
 };

 //Lights
 //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
 
 ["elevator"] execVM "elevator\elevator_init.sqf"; // Elevator
 execVM "service_point\service_point.sqf";    // Auto rearm/repair/refuel
};
 

sleep 1; _fast_rope = [] execVM "addons\BTC_fast_roping_init.sqf";

 

this is where my code is in the init.sqf and files in correct path and it work great on my server

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if (!isDedicated) then {

 //Conduct map operations

 0 fadeSound 0;

 waitUntil {!isNil "dayz_loadScreenMsg"};

 dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

 

 //Run the player monitor

 _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

 _playerMonitor =  [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; 

 

 

 //anti Hack

 [] execVM "admintools\AdminList.sqf";

 if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then

 {

[] execVM "\z\addons\dayz_code\system\antihack.sqf";

 };

 //Lights

 //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

 

 ["elevator"] execVM "elevator\elevator_init.sqf"; // Elevator

 execVM "service_point\service_point.sqf";    // Auto rearm/repair/refuel

};

 

sleep 1; _fast_rope = [] execVM "addons\BTC_fast_roping_init.sqf";

 

this is where my code is in the init.sqf and files in correct path and it work great on my server

same. And we're not getting the options.

I do have:

mf-tow

walk amongst the dead

Snap Build PRO

SelfBB

Take Clothes

EMS/DZAI

Advanced Heli Lift

Would one of those interfere? O.o

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same. And we're not getting the options.

I do have:

mf-tow

walk amongst the dead

Snap Build PRO

SelfBB

Take Clothes

EMS/DZAI

Advanced Heli Lift

Would one of those interfere? O.o

to be honest im not sure if they would cause a problem i cant see why they would do you get anything in your rpt log?

 

im using

 

Vectors

Snap Build PRO

SelfBB

Take Clothes

elevator script by axe cop

AGN safezone commander

service point

R3f lift and tow

WAI

 

it works can you post your init.sqf?

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init.sqf

dayz_antihack = 0;
dayz_REsec = 0;
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance =	11;					//The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;

// DayZ Epoch config
DZE_MissionLootTable = true;
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
DZE_SelfTransfuse = true;
DZE_HeliLift = True;

MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30 

DZE_BuildingLimit = 500;
DZE_requireplot = 0;

dayz_paraSpawn = false;

dayz_minpos = -1; 
dayz_maxpos = 16000;

dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100


DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller""17Rnd_9x19_glock17","17Rnd_9x19_glock17"];
DefaultWeapons = ["glock17_EP1","ItemCompass"];
DefaultBackpackWeapon = [""];
DefaultBackpack = ["DZ_Patrol_Pack_EP1"]; 

DZE_BuildOnRoads = false; // Default: False

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

//Load in compiled functions
call compile preprocessFileLineNumbers "custom\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf";				//Compile regular functions
call compile preprocessFileLineNumbers "custom\snap_pro_compiles.sqf";	
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
	//Compile vehicle configs
	
	// Add trader citys
	_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};



if (!isDedicated) then {
	//Conduct map operations
	0 fadeSound 0;
	waitUntil {!isNil "dayz_loadScreenMsg"};
	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
	
	//Run the player monitor
	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
	execVM "custom\dzgm\init.sqf";
	//Lights
	//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
	
};

//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
call compile preprocessFileLineNumbers "custom\walkamongstthedead\config.sqf";
sleep 1; _fast_rope = [] execVM "custom\fast_roping\BTC_fast_roping_init.sqf";

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

And no errors in my RPT

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Try putting your init like this:

//FastRope
sleep 1; 
_fast_rope = [] execVM "=BTC=_FastRope\BTC_fast_roping_init.sqf";

Since you've changed the directory name, you have to change the calls inside BTC_fast_roping_init.sqf to point to the correct location.

 

I've highlighted the lines you need to alter below:

    _rope = _x addaction ["Deploy rope","=BTC=_FastRope\BTC_addAction.sqf",[[],BTC_deploy_rope],7,true,false,"","player == driver _target && format [""%1"",_target getVariable ""BTC_rope""] != ""1"" && ((getPos _target) select 2) < BTC_fast_rope_h && speed _target < 2"]; //add action to deploy the rope
    _rope = _x addaction ["Cut rope","=BTC=_FastRope\BTC_addAction.sqf",[[],BTC_cut_rope],7,true,false,"","player == driver _target && format [""%1"",_target getVariable ""BTC_rope""] == ""1"""]; //add action to cut the rope
    _out = _x addaction ["Fast rope","=BTC=_FastRope\BTC_addAction.sqf",[[player],BTC_fast_rope],7,true,false,"","player != driver _target && format [""%1"",_target getVariable ""BTC_rope""] == ""1"""]; //add action to fast rope
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Try putting your init like this:

//FastRope
sleep 1; 
_fast_rope = [] execVM "=BTC=_FastRope\BTC_fast_roping_init.sqf";
Since you've changed the directory name, you have to change the calls inside BTC_fast_roping_init.sqf to point to the correct location.

 

I've highlighted the lines you need to alter below:

    _rope = _x addaction ["Deploy rope","=BTC=_FastRope\BTC_addAction.sqf",[[],BTC_deploy_rope],7,true,false,"","player == driver _target && format [""%1"",_target getVariable ""BTC_rope""] != ""1"" && ((getPos _target) select 2) < BTC_fast_rope_h && speed _target < 2"]; //add action to deploy the rope
    _rope = _x addaction ["Cut rope","=BTC=_FastRope\BTC_addAction.sqf",[[],BTC_cut_rope],7,true,false,"","player == driver _target && format [""%1"",_target getVariable ""BTC_rope""] == ""1"""]; //add action to cut the rope
    _out = _x addaction ["Fast rope","=BTC=_FastRope\BTC_addAction.sqf",[[player],BTC_fast_rope],7,true,false,"","player != driver _target && format [""%1"",_target getVariable ""BTC_rope""] == ""1"""]; //add action to fast rope

I did change them :-) which is why i'm so confused.

I tried your suggestion in the init.sqf

No option :(

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I've 7zipped my fastrope folder for you, use notepad++ and compare the files to see if yours has anything missing/different compared to mine.

 

My fast rope init file also has all of the helis in Epoch defined within it, except the pooks.

 

https://www.dropbox.com/s/f4ntjnx6uat64lt/%3DBTC%3D_FastRope.7z

 

 

This is working on our Epoch Napf and Epoch Cherno servers and was also working on our Epoch Taviana server when we had it online.

 

So I know it works :)

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