striker Posted December 2, 2014 Author Report Share Posted December 2, 2014 All that is in the player_upgrade.sqf as i've not touched any of the files just upoaded them to mission folder, changed the paths in my own compiles.sqf I think it could be an issue with fn_selfActions.sqf as when i tried installing Deployables the repack option would not appear after adding it in, this has been taken out for now Here is my mission folder please take a look http://www.filedropper.com/dayzepoch11chernarus Many Thanks Your files look fine from what I can see. Ill do more extensive testing if I have time when I get home. I'm not sure what the issue could be... :unsure: striker Link to comment Share on other sites More sharing options...
R4id3n84 Posted December 2, 2014 Report Share Posted December 2, 2014 Ah its the single currency thats causing the issue i think, as it uses 3 files vector uses so i'll have to combine the files together some how Link to comment Share on other sites More sharing options...
Bob_the_K Posted December 3, 2014 Report Share Posted December 3, 2014 Striker, I have all those changes in my player_upgrade.sqf. Mine rotates back to the original position as soon as I do the upgrade. It doesn't need a server restart to put them back to original. And it's only on upgraded items. Items that aren't upgraded don't snap back either immediately or after a restart. I've gone through all the instructions several times and cannot find anything I missed. I have the basic installation - no AdminBuild or Plot 4 Life. Bob Link to comment Share on other sites More sharing options...
striker Posted December 3, 2014 Author Report Share Posted December 3, 2014 Striker, I have all those changes in my player_upgrade.sqf. Mine rotates back to the original position as soon as I do the upgrade. It doesn't need a server restart to put them back to original. And it's only on upgraded items. Items that aren't upgraded don't snap back either immediately or after a restart. I've gone through all the instructions several times and cannot find anything I missed. I have the basic installation - no AdminBuild or Plot 4 Life. Bob Can I see the mission files? striker Link to comment Share on other sites More sharing options...
pepstar34 Posted December 3, 2014 Report Share Posted December 3, 2014 It might be fixed in the Version 4 update when it comes out because I have not noticed it doing that in my extensive testing, Ill be sure to double check. ;) striker When will 4 be out?? Link to comment Share on other sites More sharing options...
striker Posted December 3, 2014 Author Report Share Posted December 3, 2014 When will 4 be out?? Tomorrow, hopefully :) I have been busy working on two other unique scripts, one of which will be released tomorrow as well :lol: striker pepstar34 1 Link to comment Share on other sites More sharing options...
Gr8 Posted December 3, 2014 Report Share Posted December 3, 2014 Tomorrow, hopefully :) I have been busy working on two other unique scripts, one of which will be released tomorrow as well :lol: striker Will that be the one compatible with for latest p4l Link to comment Share on other sites More sharing options...
striker Posted December 3, 2014 Author Report Share Posted December 3, 2014 Will that be the one compatible with for latest p4l Yes striker Link to comment Share on other sites More sharing options...
Bob_the_K Posted December 3, 2014 Report Share Posted December 3, 2014 Sure, Here's player_upgrade.sqf: /* DayZ Base Building Upgrades Made for DayZ Epoch please ask permission to use/edit/distrubute email [email protected]. */ private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_52") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; player removeAction s_player_upgrade_build; s_player_upgrade_build = 1; _distance = 30; _needText = localize "str_epoch_player_246"; // check for near plot _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; _findNearestPole = []; { if (alive _x) then { _findNearestPole set [(count _findNearestPole),_x]; }; } count _findNearestPoles; _IsNearPlot = count (_findNearestPole); _canBuildOnPlot = false; if(_IsNearPlot == 0) then { _canBuildOnPlot = true; } else { // check nearby plots ownership && then for friend status _nearestPole = _findNearestPole select 0; // Find owner _ownerID = _nearestPole getVariable["CharacterID","0"]; // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID]; // check if friendly to owner if(dayz_characterID == _ownerID) then { _canBuildOnPlot = true; } else { _friendlies = player getVariable ["friendlyTo",[]]; // check if friendly to owner if(_ownerID in _friendlies) then { _canBuildOnPlot = true; }; }; }; // exit if not allowed due to plot pole if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_157"),_needText,_distance] , "PLAIN DOWN"]; }; // get cursortarget from addaction _obj = _this select 3; // Find objectID _objectID = _obj getVariable ["ObjectID","0"]; // Find objectUID _objectUID = _obj getVariable ["ObjectUID","0"]; if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];}; // Get classname _classname = typeOf _obj; // Find display name _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); // Find next upgrade _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding"); if ((count _upgrade) > 0) then { _newclassname = _upgrade select 0; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable"); }; _requirements = _upgrade select 1; _missingQty = 0; _missing = ""; _proceed = true; { _itemIn = _x select 0; _countIn = _x select 1; _qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player; if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; }; } forEach _requirements; if (_proceed) then { [1,1] call dayz_HungerThirst; player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; _temp_removed_array = []; _removed_total = 0; _tobe_removed_total = 0; { _removed = 0; _itemIn = _x select 0; _countIn = _x select 1; // diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn]; _tobe_removed_total = _tobe_removed_total + _countIn; { if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then { _num_removed = ([player,_x] call BIS_fnc_invRemove); _removed = _removed + _num_removed; _removed_total = _removed_total + _num_removed; if(_num_removed >= 1) then { _temp_removed_array set [count _temp_removed_array,_x]; }; }; } forEach magazines player; } forEach _requirements; // all parts removed proceed if (_tobe_removed_total == _removed_total) then { // Get position _location = _obj getVariable["OEMPos",(getposATL _obj)]; // Get direction _dir = getDir _obj; //Get Vector _vector = [(vectorDir _obj),(vectorUp _obj)]; // Current charID _objectCharacterID = _obj getVariable ["CharacterID","0"]; _classname = _newclassname; // Create new object _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; //#########################INDESTRUCTIBLE ITEMS######################### if ((typeOf _object) in indestructible) then { _object addEventHandler ["HandleDamage", {false}]; _object enableSimulation false; }; //###################################################################### // Set direction _object setDir _dir; // Set vector _object setVectorDirAndUp _vector; // Set location _object setPosATL _location; if (_lockable == 3) then { _combination_1 = floor(random 10); _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; _objectCharacterID = _combination; cutText [format[(localize "str_epoch_player_158"),_combination,_text], "PLAIN DOWN", 5]; } else { cutText [format[(localize "str_epoch_player_159"),_text], "PLAIN DOWN", 5]; }; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player]; publicVariableServer "PVDZE_obj_Swap"; player reveal _object; } else { {player addMagazine _x;} count _temp_removed_array; cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"]; }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"]; }; } else { cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"]; }; DZE_ActionInProgress = false; s_player_upgrade_build = -1; Here's my cusom/compiles.sqf: //Custom Self Actions fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; //No Idea player_removeObject = compile preprocessFileLineNumbers "custom\remove.sqf"; //Snap Build player_build = compile preprocessFileLineNumbers "scripts\snap_pro\player_build.sqf"; snap_build = compile preprocessFileLineNumbers "scripts\snap_pro\snap_build.sqf"; dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\dayz_spaceInterrupt.sqf"; player_lockVault = compile preprocessFileLineNumbers "custom\player_lockVault.sqf"; player_unlockVault = compile preprocessFileLineNumbers "custom\player_unlockVault.sqf"; //Maca's Right Click Feature player_selectSlot = compile preprocessFileLineNumbers "custom\ui_selectSlot.sqf"; //LockUnlock for heli lift and tow local_lockUnlock = compile preprocessFileLineNumbers "scripts\mf-tow\local_lockUnlock.sqf"; //Stuff call compile preprocessFileLineNumbers "custom\player_traderMenuHive.sqf"; //Stronghold player_buildStronghold = compile preprocessFileLineNumbers "scripts\build\stronghold\s.sqf"; //Code Changer ckc_button = compile preprocessFileLineNumbers "ckc\ckc_button.sqf"; ckc_upddoor = compile preprocessFileLineNumbers "ckc\ckc_upddoor.sqf"; ckc_updSafe = compile preprocessFileLineNumbers "ckc\ckc_updSafe.sqf"; //SUV and MV22 Actions mv22_pack = compile preprocessFileLineNumbers "\ca\air2\mv22\scripts\pack.sqf"; // Dayz Group Management player_switchModel = compile preprocessFileLineNumbers "custom\player_switchModel.sqf"; Here's Server_functions.sqf: private ["_debug","_platform"]; [] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";}; waituntil {!isnil "bis_fnc_init"}; BIS_MPF_remoteExecutionServer = { if ((_this select 1) select 2 == "JIPrequest") then { [nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE; }; }; BIS_Effects_Burn = {}; server_playerCharacters = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerCharacters.sqf"; server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf"; server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf"; server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf"; server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf"; server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf"; server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf"; server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf"; server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf"; server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf"; server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf"; server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf"; //server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf"; fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf"; server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf"; server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf"; /* PVS/PVC - Skaronator */ server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf"; //onPlayerConnected {[_uid,_name] call server_onPlayerConnect;}; onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;}; server_updateNearbyObjects = { private["_pos"]; _pos = _this select 0; { [_x, "gear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects, 10]; }; server_handleZedSpawn = { private["_zed"]; _zed = _this select 0; _zed enableSimulation false; }; zombie_findOwner = { private["_unit"]; _unit = _this select 0; #ifdef DZE_SERVER_DEBUG diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) ); #endif deleteVehicle _unit; }; vehicle_handleInteract = { private["_object"]; _object = _this select 0; needUpdate_objects = needUpdate_objects - [_object]; [_object, "all"] call server_updateObject; }; array_reduceSizeReverse = { private["_array","_count","_num","_newarray","_startnum","_index"]; _array = _this select 0; _newarray = []; _count = _this select 1; _num = count _array; if (_num > _count) then { _startnum = _num - 1; _index = _count - 1; for "_i" from 0 to _index do { _newarray set [(_index-_i),_array select (_startnum - _i)]; }; _array = _newarray; }; _array }; array_reduceSize = { private ["_array1","_array","_count","_num"]; _array1 = _this select 0; _array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"]; _count = _this select 1; _num = count _array; if (_num > _count) then { _array resize _count; }; _array }; object_handleServerKilled = { private["_unit","_objectID","_objectUID","_killer"]; _unit = _this select 0; _killer = _this select 1; _objectID = _unit getVariable ["ObjectID","0"]; _objectUID = _unit getVariable ["ObjectUID","0"]; [_objectID,_objectUID,_killer] call server_deleteObj; _unit removeAllMPEventHandlers "MPKilled"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers "HandleDamage"; _unit removeAllEventHandlers "GetIn"; _unit removeAllEventHandlers "GetOut"; }; check_publishobject = { private["_allowed","_object","_playername"]; _object = _this select 0; _playername = _this select 1; _allowed = false; if ((typeOf _object) in dayz_allowedObjects) then { //diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername]; _allowed = true; }; _allowed }; //event Handlers eh_localCleanup = { private ["_object"]; _object = _this select 0; _object addEventHandler ["local", { if(_this select 1) then { private["_type","_unit"]; _unit = _this select 0; _type = typeOf _unit; _myGroupUnit = group _unit; _unit removeAllMPEventHandlers "mpkilled"; _unit removeAllMPEventHandlers "mphit"; _unit removeAllMPEventHandlers "mprespawn"; _unit removeAllEventHandlers "FiredNear"; _unit removeAllEventHandlers "HandleDamage"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers "Fired"; _unit removeAllEventHandlers "GetOut"; _unit removeAllEventHandlers "GetIn"; _unit removeAllEventHandlers "Local"; clearVehicleInit _unit; deleteVehicle _unit; if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then { deleteGroup _myGroupUnit; }; //_unit = nil; // diag_log ("CLEANUP: DELETED A " + str(_type) ); }; }]; }; server_hiveWrite = { private["_data"]; _data = "HiveExt" callExtension _this; }; server_hiveReadWrite = { private["_key","_resultArray","_data"]; _key = _this; _data = "HiveExt" callExtension _key; _resultArray = call compile format ["%1",_data]; _resultArray }; server_hiveReadWriteLarge = { private["_key","_resultArray","_data"]; _key = _this; _data = "HiveExt" callExtension _key; _resultArray = call compile _data; _resultArray }; server_checkIfTowed = { private ["_vehicle","_player","_attached"]; if (DZE_HeliLift) then { _vehicle = _this select 0; _player = _this select 2; _attached = _vehicle getVariable["attached",false]; if (typeName _attached == "OBJECT") then { _player action ["eject", _vehicle]; detach _vehicle; _vehicle setVariable["attached",false,true]; _attached setVariable["hasAttached",false,true]; }; }; }; server_characterSync = { private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"]; _characterID = _this select 0; _playerPos = _this select 1; _playerGear = _this select 2; _playerBackp = _this select 3; _medical = _this select 4; _currentState = _this select 5; _currentModel = _this select 6; _key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0]; _key call server_hiveWrite; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "DynamicVehicleArea") then { DynamicVehicleArea = dayz_MapArea / 2; }; // Get all buildings && roads only once TODO: set variables to nil after done if nessicary MarkerPosition = getMarkerPos "center"; RoadList = MarkerPosition nearRoads DynamicVehicleArea; // Very taxing !!! but only on first startup BuildingList = []; { if (DZE_MissionLootTable) then { if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then { BuildingList set [count BuildingList,_x]; }; } else { if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then { BuildingList set [count BuildingList,_x]; }; }; } count (MarkerPosition nearObjects ["building",DynamicVehicleArea]); spawn_vehicles = { private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"]; if (!isDedicated) exitWith { }; //Be sure the run this while {count AllowedVehiclesList > 0} do { // BIS_fnc_selectRandom replaced because the index may be needed to remove the element _index = floor random count AllowedVehiclesList; _random = AllowedVehiclesList select _index; _vehicle = _random select 0; _velimit = _random select 1; _qty = {_x == _vehicle} count serverVehicleCounter; // If under limit allow to proceed if (_qty <= _velimit) exitWith {}; // vehicle limit reached, remove vehicle from list // since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important) _lastIndex = (count AllowedVehiclesList) - 1; if (_lastIndex != _index) then { AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex]; }; AllowedVehiclesList resize _lastIndex; }; if (count AllowedVehiclesList == 0) then { diag_log("DEBUG: unable to find suitable vehicle to spawn"); } else { // add vehicle to counter for next pass serverVehicleCounter set [count serverVehicleCounter,_vehicle]; // Find Vehicle Type to better control spawns _isAir = _vehicle isKindOf "Air"; _isShip = _vehicle isKindOf "Ship"; if(_isShip || _isAir) then { if(_isShip) then { // Spawn anywhere on coast on water waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning boat near coast " + str(_position)); } else { // Spawn air anywhere that is flat waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning air anywhere flat " + str(_position)); }; } else { // Spawn around buildings && 50% near roads if((random 1) > 0.5) then { waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning near road " + str(_position)); } else { waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = BuildingList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning around buildings " + str(_position)); }; }; // only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air if ((count _position) == 2) then { _dir = round(random 180); _istoomany = _position nearObjects ["AllVehicles",50]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); }; //place vehicle _veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"]; _veh setdir _dir; _veh setpos _position; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText _vehicle; }; // Get position with ground _objPosition = getPosATL _veh; clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; // _veh setVehicleAmmo DZE_vehicleAmmo; // Add 0-3 loots to vehicle using random cfgloots _num = floor(random 4); _allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"]; for "_x" from 1 to _num do { _iClass = _allCfgLoots call BIS_fnc_selectRandom; _itemTypes = []; if (DZE_MissionLootTable) then{ { _itemTypes set[count _itemTypes, _x select 0] } count getArray(missionConfigFile >> "cfgLoot" >> _iClass); } else { { _itemTypes set[count _itemTypes, _x select 0] } count getArray(configFile >> "cfgLoot" >> _iClass); }; _index = dayz_CLBase find _iClass; _weights = dayz_CLChances select _index; _cntWeights = count _weights; _index = floor(random _cntWeights); _index = _weights select _index; _itemType = _itemTypes select _index; _veh addMagazineCargoGlobal [_itemType,1]; //diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType)); }; [_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh; }; }; }; spawn_ammosupply = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"]; if (isDedicated) then { _WreckList = ["Supply_Crate_DZE"]; waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos; if ((count _position) == 2) then { _istoomany = _position nearObjects ["All",5]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); }; _spawnveh = _WreckList call BIS_fnc_selectRandom; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText str(_spawnveh); }; _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; _veh enableSimulation false; _veh setDir round(random 360); _veh setpos _position; _veh setVariable ["ObjectID","1",true]; }; }; }; DZE_LocalRoadBlocks = []; spawn_roadblocks = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"]; _WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"]; waitUntil{!isNil "BIS_fnc_selectRandom"}; if (isDedicated) then { _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos; if ((count _position) == 2) then { // Get position with ground _istoomany = _position nearObjects ["All",5]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); }; waitUntil{!isNil "BIS_fnc_selectRandom"}; _spawnveh = _WreckList call BIS_fnc_selectRandom; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText str(_spawnveh); }; _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; _veh enableSimulation false; _veh setDir round(random 360); // Randomize placement a bit _veh setpos _position; _veh setVariable ["ObjectID","1",true]; }; }; }; spawn_mineveins = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"]; if (isDedicated) then { _position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos; if ((count _position) == 2) then { _positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5]; _position = (_positions call BIS_fnc_selectRandom) select 0; // Get position with ground _istoomany = _position nearObjects ["All",10]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); }; if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); }; _spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText str(_spawnveh); }; //diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position)); _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; _veh enableSimulation false; // Randomize placement a bit _veh setDir round(random 360); _veh setpos _position; _veh setVariable ["ObjectID","1",true]; }; }; }; if(isnil "DynamicVehicleDamageLow") then { DynamicVehicleDamageLow = 0; }; if(isnil "DynamicVehicleDamageHigh") then { DynamicVehicleDamageHigh = 100; }; if(isnil "DynamicVehicleFuelLow") then { DynamicVehicleFuelLow = 0; }; if(isnil "DynamicVehicleFuelHigh") then { DynamicVehicleFuelHigh = 100; }; if(isnil "DZE_DiagFpsSlow") then { DZE_DiagFpsSlow = false; }; if(isnil "DZE_DiagFpsFast") then { DZE_DiagFpsFast = false; }; if(isnil "DZE_DiagVerbose") then { DZE_DiagVerbose = false; }; dze_diag_fps = { if(DZE_DiagVerbose) then { diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)]; } else { diag_log format["DEBUG FPS : %1", diag_fps]; }; }; // Damage generator function generate_new_damage = { private ["_damage"]; _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100; _damage; }; // Damage generator fuction generate_exp_damage = { private ["_damage"]; _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100; // limit this to 85% since vehicle would blow up otherwise. //if(_damage >= 0.85) then { // _damage = 0.85; //}; _damage; }; server_getDiff = { private["_variable","_object","_vNew","_vOld","_result"]; _variable = _this select 0; _object = _this select 1; _vNew = _object getVariable[_variable,0]; _vOld = _object getVariable[(_variable + "_CHK"),_vNew]; _result = 0; if (_vNew < _vOld) then { //JIP issues _vNew = _vNew + _vOld; _object getVariable[(_variable + "_CHK"),_vNew]; } else { _result = _vNew - _vOld; _object setVariable[(_variable + "_CHK"),_vNew]; }; _result }; server_getDiff2 = { private["_variable","_object","_vNew","_vOld","_result"]; _variable = _this select 0; _object = _this select 1; _vNew = _object getVariable[_variable,0]; _vOld = _object getVariable[(_variable + "_CHK"),_vNew]; _result = _vNew - _vOld; _object setVariable[(_variable + "_CHK"),_vNew]; _result }; dayz_objectUID = { private["_position","_dir","_key","_object"]; _object = _this; _position = getPosATL _object; _dir = direction _object; _key = [_dir,_position] call dayz_objectUID2; _key }; dayz_objectUID2 = { private["_position","_dir","_key"]; if((count _this) == 2) then{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }else{ if((count _this) == 3) then{ if(typename (_this select 2) == "ARRAY")then{ _vector = _this select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _vecCnt = 0; { _set = _x; { _vecCnt = _vecCnt + (round (_x * 100)) } foreach _set; } foreach _vector; if(_vecCnt < 0)then{ _vecCnt = ((_vecCnt * -1) * 3); }; _key = _key + str(_vecCnt); }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ if((count _this) == 4) then{ if(typename (_this select 3) == "ARRAY")then{ _vector = _this select 3; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _vecCnt = 0; { _set = _x; { _vecCnt = _vecCnt + (round (_x * 100)) } foreach _set; } foreach _vector; if(_vecCnt < 0)then{ _vecCnt = ((_vecCnt * -1) * 3); }; _key = _key + str(_vecCnt); }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ if(typename (_this select 2) == "ARRAY")then{ _vector = _this select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _vecCnt = 0; { _set = _x; { _vecCnt = _vecCnt + (round (_x * 100)) } foreach _set; } foreach _vector; if(_vecCnt < 0)then{ _vecCnt = ((_vecCnt * -1) * 3); }; _key = _key + str(_vecCnt); }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }; }; _key }; dayz_objectUID3 = { private["_position","_dir","_key"]; _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir + time)); _key }; dayz_recordLogin = { private["_key"]; _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2]; _key call server_hiveWrite; }; currentInvites = []; // for Dayz Group Management publicVariable "currentInvites"; // for Dayz Group Management // Enhanced Spawn Selection #include "ESSconfig.sqf" dayz_perform_purge = { private ["_group"]; if(!isNull(_this)) then { _group = group _this; _this removeAllMPEventHandlers "mpkilled"; _this removeAllMPEventHandlers "mphit"; _this removeAllMPEventHandlers "mprespawn"; _this removeAllEventHandlers "FiredNear"; _this removeAllEventHandlers "HandleDamage"; _this removeAllEventHandlers "Killed"; _this removeAllEventHandlers "Fired"; _this removeAllEventHandlers "GetOut"; _this removeAllEventHandlers "GetIn"; _this removeAllEventHandlers "Local"; clearVehicleInit _this; deleteVehicle _this; if ((count (units _group) == 0) && (_group != grpNull)) then { deleteGroup _group; }; }; }; dayz_perform_purge_player = { private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines","_group"]; diag_log ("Purging player: " + str(_this)); if(!isNull(_this)) then { _location = getPosATL _this; _dir = getDir _this; _holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"]; _holder setDir _dir; _holder setPosATL _location; _holder enableSimulation false; _weapons = weapons _this; _magazines = magazines _this; // find backpack if(!(isNull unitBackpack _this)) then { _backpack = unitBackpack _this; _backpackType = typeOf _backpack; _backpackWpn = getWeaponCargo _backpack; _backpackMag = getMagazineCargo _backpack; _holder addBackpackCargoGlobal [_backpackType,1]; // add items from backpack _objWpnTypes = _backpackWpn select 0; _objWpnQty = _backpackWpn select 1; _countr = 0; { _holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; // add backpack magazine items _objWpnTypes = _backpackMag select 0; _objWpnQty = _backpackMag select 1; _countr = 0; { _holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; }; }; // add weapons { _holder addWeaponCargoGlobal [_x, 1]; } count _weapons; // add mags { _holder addMagazineCargoGlobal [_x, 1]; } count _magazines; _group = group _this; _this removeAllMPEventHandlers "mpkilled"; _this removeAllMPEventHandlers "mphit"; _this removeAllMPEventHandlers "mprespawn"; _this removeAllEventHandlers "FiredNear"; _this removeAllEventHandlers "HandleDamage"; _this removeAllEventHandlers "Killed"; _this removeAllEventHandlers "Fired"; _this removeAllEventHandlers "GetOut"; _this removeAllEventHandlers "GetIn"; _this removeAllEventHandlers "Local"; clearVehicleInit _this; deleteVehicle _this; if ((count (units _group) == 0) && (_group != grpNull)) then { deleteGroup _group; }; // _this = nil; }; dayz_removePlayerOnDisconnect = { private ["_group"]; if(!isNull(_this)) then { _group = group _this; _this removeAllMPEventHandlers "mphit"; deleteVehicle _this; deleteGroup (group _this); }; }; server_timeSync = { //Send request private ["_hour","_minute","_date","_key","_result","_outcome"]; _key = "CHILD:307:"; _result = _key call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS") then { _date = _result select 1; if(dayz_fullMoonNights) then { _hour = _date select 3; _minute = _date select 4; //Force full moon nights _date = [2013,8,3,_hour,_minute]; }; setDate _date; PVDZE_plr_SetDate = _date; publicVariable "PVDZE_plr_SetDate"; diag_log ("TIME SYNC: Local Time set to " + str(_date)); }; }; // must spawn these server_spawncleanDead = { private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"]; _allDead = allDead; _delQtyZ = 0; _delQtyP = 0; { if (local _x) then { if (_x isKindOf "zZombie_Base") then { _x call dayz_perform_purge; sleep 0.05; _delQtyZ = _delQtyZ + 1; } else { if (_x isKindOf "CAManBase") then { _deathTime = _x getVariable ["processedDeath", diag_tickTime]; if (diag_tickTime - _deathTime > 1800) then { _x call dayz_perform_purge_player; sleep 0.025; _delQtyP = _delQtyP + 1; }; }; }; }; sleep 0.025; } count _allDead; if (_delQtyZ > 0 || _delQtyP > 0) then { _qty = count _allDead; diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]); }; }; server_cleanupGroups = { if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; }; if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;}; DZE_DYN_GroupCleanup = true; { if ((count (units _x) == 0) && (_x != grpNull)) then { deleteGroup _x; }; sleep 0.001; } count allGroups; DZE_DYN_GroupCleanup = nil; }; server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; }; if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_HackerCheck = true; { if (!((isNil "_x") || {(isNull _x)})) then { if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then { diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x)); (vehicle _x) setDamage 1; _x setDamage 1; sleep 0.25; }; }; sleep 0.001; } count allUnits; DZE_DYN_HackerCheck = nil; }; server_spawnCleanFire = { private ["_delQtyFP","_qty","_delQtyNull","_missionFires"]; _missionFires = allMissionObjects "Land_Fire_DZ"; _delQtyFP = 0; { if (local _x) then { deleteVehicle _x; sleep 0.025; _delQtyFP = _delQtyFP + 1; }; sleep 0.001; } count _missionFires; if (_delQtyFP > 0) then { _qty = count _missionFires; diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]); }; }; server_spawnCleanLoot = { private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"]; if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; }; if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;}; DZE_DYN_cleanLoot = true; _missionObjs = allMissionObjects "ReammoBox"; _delQty = 0; _dateNow = (DateToNumber date); { if (!isNull _x) then { _keep = _x getVariable["permaLoot", false]; if (!_keep) then { _created = _x getVariable["created", -0.1]; if (_created == -0.1) then{ _x setVariable["created", _dateNow, false]; _created = _dateNow; } else { _age = (_dateNow - _created) * 525948; if (_age > 20) then{ _nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]); if (_nearby == 0) then{ deleteVehicle _x; sleep 0.025; _delQty = _delQty + 1; }; }; }; }; }; sleep 0.001; } count _missionObjs; if (_delQty > 0) then { _qty = count _missionObjs; diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]); }; DZE_DYN_cleanLoot = nil; }; server_spawnCleanAnimals = { private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"]; _missonAnimals = entities "CAAnimalBase"; _delQtyAnimal = 0; { if (local _x) then { _x call dayz_perform_purge; sleep 0.05; _delQtyAnimal = _delQtyAnimal + 1; } else { if (!alive _x) then { _pos = getPosATL _x; if (count _pos > 0) then { _nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]); if (_nearby==0) then { _x call dayz_perform_purge; sleep 0.05; _delQtyAnimal = _delQtyAnimal + 1; }; }; }; }; sleep 0.001; } count _missonAnimals; if (_delQtyAnimal > 0) then { _qty = count _missonAnimals; diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]); }; }; server_logUnlockLockEvent = { private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"]; _player = _this select 0; _obj = _this select 1; _status = _this select 2; if (!isNull(_obj)) then { _objectID = _obj getVariable["ObjectID", "0"]; _objectUID = _obj getVariable["ObjectUID", "0"]; _statusText = "UNLOCKED"; if (_status) then { [_obj, "gear"] call server_updateObject; _statusText = "LOCKED"; }; diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText]; }; }; execVM "\z\addons\dayz_server\buildings\weedfarm.sqf"; //Enhanced Spawn Selection execVM "\z\addons\dayz_server\init\ESSfloor.sqf"; // Dayz Group Management execVM "\z\addons\dayz_server\init\broadcaster.sqf"; //PrecisionBaseBuild KK_fnc_floatToString = { private "_arr"; if (abs (_this - _this % 1) == 0) exitWith { str _this }; _arr = toArray str abs (_this % 1); _arr set [0, 32]; toString (toArray str ( abs (_this - _this % 1) * _this / abs _this ) + _arr - [32]) }; KK_fnc_positionToString = { format [ "[%1,%2,%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_floatToString, _this select 2 call KK_fnc_floatToString ] }; _debug = getMarkerPos "respawn_west"; _platform = createVehicle ["MetalFloor_DZ",[_debug select 0,_debug select 1,0.1],[],0,"CAN_COLLIDE"]; _platform setVehicleInit "this allowDammage false;this enableSimulation false;"; _platform allowDammage false; _platform enableSimulation false; if (surfaceIsWater _debug) then {_platform setPosASL [_debug select 0,_debug select 1,0.1];}; processInitCommands; Here's server_monitor.sqf: private ["_superkey","_shutdown","_res","_hiveResponse","_key","_bQty","_vQty","_hiveLoaded","_objectCount","_pos","_wsDone","_dir","_lockable","_ownerID","_codeCount","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_worldspace","_intentory","_hitPoints","_fuel","_damage","_data","_result","_val","_traderid","_retrader","_status","_traderData","_vehLimit","_nul","_id","_debugMarkerPosition","_vehicle_0","_BuildingQueue","_objectQueue"]; ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 50; }; // Custon Configs End //Define arrays owner_B1 = []; owner_B2 = []; owner_B3 = []; owner_H1 = []; owner_H2 = []; owner_H3 = []; owner_SG = []; if (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; //switch spawned objects switch(_type) do { case "Uroven1DrevenaBudka" : { owner_B1 set [count owner_B1, _ownerID]; }; case "Uroven2KladaDomek" : { owner_B2 set [count owner_B2, _ownerID]; }; case "Uroven3DrevenyDomek" : { owner_B3 set [count owner_B3, _ownerID]; }; case "Uroven1VelkaBudka" : { owner_H1 set [count owner_H1, _ownerID]; }; case "Uroven2MalyDomek" : { owner_H2 set [count owner_H2, _ownerID]; }; case "Uroven3VelkyDomek" : { owner_H3 set [count owner_H3, _ownerID]; }; case "malaGaraz" : { owner_SG set [count owner_SG, _ownerID]; }; }; //publish publicVariables publicVariable "owner_B1"; publicVariable "owner_B2"; publicVariable "owner_B3"; publicVariable "owner_H1"; publicVariable "owner_H2"; publicVariable "owner_H3"; publicVariable "owner_SG"; // diag_log (format["HOUSE SERVER: Owners Are: B1 %1 B2 %2 B3 %3 H1 %4 H2 %5 H3 %6 SG %7", owner_B1, owner_B2, owner_B3, owner_H1, owner_H2, owner_H3, owner_SG]); if (count _worldspace >= 2) then { if ((typeName (_worldspace select 0)) == "STRING") then { _worldspace set [0, call compile (_worldspace select 0)]; _worldspace set [1, call compile (_worldspace select 1)]; }; _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; _vector = [[0,0,0],[0,0,0]]; _vecExists = false; _ownerPUID = "0"; if (count _worldspace >= 3) then{ if(count _worldspace == 3) then{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }else{ if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //Was not 3 elements, so check if 4 or more if(count _worldspace == 4) then{ if(typename (_worldspace select 3) == "STRING")then{ _ownerPUID = _worldspace select 3; }else{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }; }; if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }else{ if(typename (_worldspace select 3) == "ARRAY")then{ _vector = _worldspace select 3; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //More than 3 or 4 elements found //Might add a search for the vector, ownerPUID will equal 0 }; }; }; // diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID]; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; _object setVariable ["OwnerPUID", _ownerPUID, true]; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; //-----------------Vehicle Changes/Upgrades--------------------// //## LAND VEHICLES //KA52 Remove Rockets if (_object isKindOf "Ka52Black") then { _object removeWeapon "80mmLauncher"; _object removeWeapon "2A42"; _object removeWeapon "VikhrLauncher"; _object removeMagazine "40Rnd_80mm"; _object removeMagazine "40Rnd_S8T"; _object removeMagazine "40Rnd_80mm"; _object removeMagazine "40Rnd_S8T"; _object removeMagazine "12Rnd_Vikhr_KA50"; }; //-----------------------------------------------------------// _object setdir _dir; if(_vecExists)then{ _object setVectorDirAndUp _vector; }; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; if (count _intentory > 0) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //---------------------AN2 UPGRADE--START---------------------------------------- if (_object isKindOf "AN2_DZ") then { _object addWeapon "M240_veh"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; }; //---------------------AN2 END---------------------------------------------------- //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; _object setVariable ["BTC_Cannot_Lift",true,true]; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } count (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; //death squad [] ExecVM "\z\addons\dayz_server\helicopters\helicopters.sqf"; //Wicked AI [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; //DZMS Mission System [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; allowConnection = true; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; }; allowConnection = true; sm_done = true; publicVariable "sm_done"; }; Rather than post my entire description.ext, I have added #include "custom\snap_pro\snappoints.hpp" to the end of the file. Other than that, I did install Snap Pro 1.4.1 and Precise Base Build according to their instructions. Near as I can tell, the only problem we're seeing is that upgraded objects immediately snap back to the original position as soon as they are upgraded. Link to comment Share on other sites More sharing options...
striker Posted December 4, 2014 Author Report Share Posted December 4, 2014 Sure, Here's player_upgrade.sqf: /* DayZ Base Building Upgrades Made for DayZ Epoch please ask permission to use/edit/distrubute email [email protected]. */ private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_52") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; player removeAction s_player_upgrade_build; s_player_upgrade_build = 1; _distance = 30; _needText = localize "str_epoch_player_246"; // check for near plot _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; _findNearestPole = []; { if (alive _x) then { _findNearestPole set [(count _findNearestPole),_x]; }; } count _findNearestPoles; _IsNearPlot = count (_findNearestPole); _canBuildOnPlot = false; if(_IsNearPlot == 0) then { _canBuildOnPlot = true; } else { // check nearby plots ownership && then for friend status _nearestPole = _findNearestPole select 0; // Find owner _ownerID = _nearestPole getVariable["CharacterID","0"]; // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID]; // check if friendly to owner if(dayz_characterID == _ownerID) then { _canBuildOnPlot = true; } else { _friendlies = player getVariable ["friendlyTo",[]]; // check if friendly to owner if(_ownerID in _friendlies) then { _canBuildOnPlot = true; }; }; }; // exit if not allowed due to plot pole if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_157"),_needText,_distance] , "PLAIN DOWN"]; }; // get cursortarget from addaction _obj = _this select 3; // Find objectID _objectID = _obj getVariable ["ObjectID","0"]; // Find objectUID _objectUID = _obj getVariable ["ObjectUID","0"]; if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];}; // Get classname _classname = typeOf _obj; // Find display name _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); // Find next upgrade _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding"); if ((count _upgrade) > 0) then { _newclassname = _upgrade select 0; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable"); }; _requirements = _upgrade select 1; _missingQty = 0; _missing = ""; _proceed = true; { _itemIn = _x select 0; _countIn = _x select 1; _qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player; if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; }; } forEach _requirements; if (_proceed) then { [1,1] call dayz_HungerThirst; player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; _temp_removed_array = []; _removed_total = 0; _tobe_removed_total = 0; { _removed = 0; _itemIn = _x select 0; _countIn = _x select 1; // diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn]; _tobe_removed_total = _tobe_removed_total + _countIn; { if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then { _num_removed = ([player,_x] call BIS_fnc_invRemove); _removed = _removed + _num_removed; _removed_total = _removed_total + _num_removed; if(_num_removed >= 1) then { _temp_removed_array set [count _temp_removed_array,_x]; }; }; } forEach magazines player; } forEach _requirements; // all parts removed proceed if (_tobe_removed_total == _removed_total) then { // Get position _location = _obj getVariable["OEMPos",(getposATL _obj)]; // Get direction _dir = getDir _obj; //Get Vector _vector = [(vectorDir _obj),(vectorUp _obj)]; // Current charID _objectCharacterID = _obj getVariable ["CharacterID","0"]; _classname = _newclassname; // Create new object _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; //#########################INDESTRUCTIBLE ITEMS######################### if ((typeOf _object) in indestructible) then { _object addEventHandler ["HandleDamage", {false}]; _object enableSimulation false; }; //###################################################################### // Set direction _object setDir _dir; // Set vector _object setVectorDirAndUp _vector; // Set location _object setPosATL _location; if (_lockable == 3) then { _combination_1 = floor(random 10); _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; _objectCharacterID = _combination; cutText [format[(localize "str_epoch_player_158"),_combination,_text], "PLAIN DOWN", 5]; } else { cutText [format[(localize "str_epoch_player_159"),_text], "PLAIN DOWN", 5]; }; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player]; publicVariableServer "PVDZE_obj_Swap"; player reveal _object; } else { {player addMagazine _x;} count _temp_removed_array; cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"]; }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"]; }; } else { cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"]; }; DZE_ActionInProgress = false; s_player_upgrade_build = -1; Here's my cusom/compiles.sqf: //Custom Self Actions fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; //No Idea player_removeObject = compile preprocessFileLineNumbers "custom\remove.sqf"; //Snap Build player_build = compile preprocessFileLineNumbers "scripts\snap_pro\player_build.sqf"; snap_build = compile preprocessFileLineNumbers "scripts\snap_pro\snap_build.sqf"; dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\dayz_spaceInterrupt.sqf"; player_lockVault = compile preprocessFileLineNumbers "custom\player_lockVault.sqf"; player_unlockVault = compile preprocessFileLineNumbers "custom\player_unlockVault.sqf"; //Maca's Right Click Feature player_selectSlot = compile preprocessFileLineNumbers "custom\ui_selectSlot.sqf"; //LockUnlock for heli lift and tow local_lockUnlock = compile preprocessFileLineNumbers "scripts\mf-tow\local_lockUnlock.sqf"; //Stuff call compile preprocessFileLineNumbers "custom\player_traderMenuHive.sqf"; //Stronghold player_buildStronghold = compile preprocessFileLineNumbers "scripts\build\stronghold\s.sqf"; //Code Changer ckc_button = compile preprocessFileLineNumbers "ckc\ckc_button.sqf"; ckc_upddoor = compile preprocessFileLineNumbers "ckc\ckc_upddoor.sqf"; ckc_updSafe = compile preprocessFileLineNumbers "ckc\ckc_updSafe.sqf"; //SUV and MV22 Actions mv22_pack = compile preprocessFileLineNumbers "\ca\air2\mv22\scripts\pack.sqf"; // Dayz Group Management player_switchModel = compile preprocessFileLineNumbers "custom\player_switchModel.sqf"; Here's Server_functions.sqf: private ["_debug","_platform"]; [] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";}; waituntil {!isnil "bis_fnc_init"}; BIS_MPF_remoteExecutionServer = { if ((_this select 1) select 2 == "JIPrequest") then { [nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE; }; }; BIS_Effects_Burn = {}; server_playerCharacters = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerCharacters.sqf"; server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf"; server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf"; server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf"; server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf"; server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf"; server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf"; server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf"; server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf"; server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf"; server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf"; server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf"; //server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf"; fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf"; server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf"; server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf"; /* PVS/PVC - Skaronator */ server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf"; //onPlayerConnected {[_uid,_name] call server_onPlayerConnect;}; onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;}; server_updateNearbyObjects = { private["_pos"]; _pos = _this select 0; { [_x, "gear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects, 10]; }; server_handleZedSpawn = { private["_zed"]; _zed = _this select 0; _zed enableSimulation false; }; zombie_findOwner = { private["_unit"]; _unit = _this select 0; #ifdef DZE_SERVER_DEBUG diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) ); #endif deleteVehicle _unit; }; vehicle_handleInteract = { private["_object"]; _object = _this select 0; needUpdate_objects = needUpdate_objects - [_object]; [_object, "all"] call server_updateObject; }; array_reduceSizeReverse = { private["_array","_count","_num","_newarray","_startnum","_index"]; _array = _this select 0; _newarray = []; _count = _this select 1; _num = count _array; if (_num > _count) then { _startnum = _num - 1; _index = _count - 1; for "_i" from 0 to _index do { _newarray set [(_index-_i),_array select (_startnum - _i)]; }; _array = _newarray; }; _array }; array_reduceSize = { private ["_array1","_array","_count","_num"]; _array1 = _this select 0; _array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"]; _count = _this select 1; _num = count _array; if (_num > _count) then { _array resize _count; }; _array }; object_handleServerKilled = { private["_unit","_objectID","_objectUID","_killer"]; _unit = _this select 0; _killer = _this select 1; _objectID = _unit getVariable ["ObjectID","0"]; _objectUID = _unit getVariable ["ObjectUID","0"]; [_objectID,_objectUID,_killer] call server_deleteObj; _unit removeAllMPEventHandlers "MPKilled"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers "HandleDamage"; _unit removeAllEventHandlers "GetIn"; _unit removeAllEventHandlers "GetOut"; }; check_publishobject = { private["_allowed","_object","_playername"]; _object = _this select 0; _playername = _this select 1; _allowed = false; if ((typeOf _object) in dayz_allowedObjects) then { //diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername]; _allowed = true; }; _allowed }; //event Handlers eh_localCleanup = { private ["_object"]; _object = _this select 0; _object addEventHandler ["local", { if(_this select 1) then { private["_type","_unit"]; _unit = _this select 0; _type = typeOf _unit; _myGroupUnit = group _unit; _unit removeAllMPEventHandlers "mpkilled"; _unit removeAllMPEventHandlers "mphit"; _unit removeAllMPEventHandlers "mprespawn"; _unit removeAllEventHandlers "FiredNear"; _unit removeAllEventHandlers "HandleDamage"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers "Fired"; _unit removeAllEventHandlers "GetOut"; _unit removeAllEventHandlers "GetIn"; _unit removeAllEventHandlers "Local"; clearVehicleInit _unit; deleteVehicle _unit; if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then { deleteGroup _myGroupUnit; }; //_unit = nil; // diag_log ("CLEANUP: DELETED A " + str(_type) ); }; }]; }; server_hiveWrite = { private["_data"]; _data = "HiveExt" callExtension _this; }; server_hiveReadWrite = { private["_key","_resultArray","_data"]; _key = _this; _data = "HiveExt" callExtension _key; _resultArray = call compile format ["%1",_data]; _resultArray }; server_hiveReadWriteLarge = { private["_key","_resultArray","_data"]; _key = _this; _data = "HiveExt" callExtension _key; _resultArray = call compile _data; _resultArray }; server_checkIfTowed = { private ["_vehicle","_player","_attached"]; if (DZE_HeliLift) then { _vehicle = _this select 0; _player = _this select 2; _attached = _vehicle getVariable["attached",false]; if (typeName _attached == "OBJECT") then { _player action ["eject", _vehicle]; detach _vehicle; _vehicle setVariable["attached",false,true]; _attached setVariable["hasAttached",false,true]; }; }; }; server_characterSync = { private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"]; _characterID = _this select 0; _playerPos = _this select 1; _playerGear = _this select 2; _playerBackp = _this select 3; _medical = _this select 4; _currentState = _this select 5; _currentModel = _this select 6; _key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0]; _key call server_hiveWrite; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "DynamicVehicleArea") then { DynamicVehicleArea = dayz_MapArea / 2; }; // Get all buildings && roads only once TODO: set variables to nil after done if nessicary MarkerPosition = getMarkerPos "center"; RoadList = MarkerPosition nearRoads DynamicVehicleArea; // Very taxing !!! but only on first startup BuildingList = []; { if (DZE_MissionLootTable) then { if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then { BuildingList set [count BuildingList,_x]; }; } else { if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then { BuildingList set [count BuildingList,_x]; }; }; } count (MarkerPosition nearObjects ["building",DynamicVehicleArea]); spawn_vehicles = { private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"]; if (!isDedicated) exitWith { }; //Be sure the run this while {count AllowedVehiclesList > 0} do { // BIS_fnc_selectRandom replaced because the index may be needed to remove the element _index = floor random count AllowedVehiclesList; _random = AllowedVehiclesList select _index; _vehicle = _random select 0; _velimit = _random select 1; _qty = {_x == _vehicle} count serverVehicleCounter; // If under limit allow to proceed if (_qty <= _velimit) exitWith {}; // vehicle limit reached, remove vehicle from list // since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important) _lastIndex = (count AllowedVehiclesList) - 1; if (_lastIndex != _index) then { AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex]; }; AllowedVehiclesList resize _lastIndex; }; if (count AllowedVehiclesList == 0) then { diag_log("DEBUG: unable to find suitable vehicle to spawn"); } else { // add vehicle to counter for next pass serverVehicleCounter set [count serverVehicleCounter,_vehicle]; // Find Vehicle Type to better control spawns _isAir = _vehicle isKindOf "Air"; _isShip = _vehicle isKindOf "Ship"; if(_isShip || _isAir) then { if(_isShip) then { // Spawn anywhere on coast on water waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning boat near coast " + str(_position)); } else { // Spawn air anywhere that is flat waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning air anywhere flat " + str(_position)); }; } else { // Spawn around buildings && 50% near roads if((random 1) > 0.5) then { waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning near road " + str(_position)); } else { waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = BuildingList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning around buildings " + str(_position)); }; }; // only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air if ((count _position) == 2) then { _dir = round(random 180); _istoomany = _position nearObjects ["AllVehicles",50]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); }; //place vehicle _veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"]; _veh setdir _dir; _veh setpos _position; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText _vehicle; }; // Get position with ground _objPosition = getPosATL _veh; clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; // _veh setVehicleAmmo DZE_vehicleAmmo; // Add 0-3 loots to vehicle using random cfgloots _num = floor(random 4); _allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"]; for "_x" from 1 to _num do { _iClass = _allCfgLoots call BIS_fnc_selectRandom; _itemTypes = []; if (DZE_MissionLootTable) then{ { _itemTypes set[count _itemTypes, _x select 0] } count getArray(missionConfigFile >> "cfgLoot" >> _iClass); } else { { _itemTypes set[count _itemTypes, _x select 0] } count getArray(configFile >> "cfgLoot" >> _iClass); }; _index = dayz_CLBase find _iClass; _weights = dayz_CLChances select _index; _cntWeights = count _weights; _index = floor(random _cntWeights); _index = _weights select _index; _itemType = _itemTypes select _index; _veh addMagazineCargoGlobal [_itemType,1]; //diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType)); }; [_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh; }; }; }; spawn_ammosupply = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"]; if (isDedicated) then { _WreckList = ["Supply_Crate_DZE"]; waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos; if ((count _position) == 2) then { _istoomany = _position nearObjects ["All",5]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); }; _spawnveh = _WreckList call BIS_fnc_selectRandom; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText str(_spawnveh); }; _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; _veh enableSimulation false; _veh setDir round(random 360); _veh setpos _position; _veh setVariable ["ObjectID","1",true]; }; }; }; DZE_LocalRoadBlocks = []; spawn_roadblocks = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"]; _WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"]; waitUntil{!isNil "BIS_fnc_selectRandom"}; if (isDedicated) then { _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos; if ((count _position) == 2) then { // Get position with ground _istoomany = _position nearObjects ["All",5]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); }; waitUntil{!isNil "BIS_fnc_selectRandom"}; _spawnveh = _WreckList call BIS_fnc_selectRandom; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText str(_spawnveh); }; _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; _veh enableSimulation false; _veh setDir round(random 360); // Randomize placement a bit _veh setpos _position; _veh setVariable ["ObjectID","1",true]; }; }; }; spawn_mineveins = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"]; if (isDedicated) then { _position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos; if ((count _position) == 2) then { _positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5]; _position = (_positions call BIS_fnc_selectRandom) select 0; // Get position with ground _istoomany = _position nearObjects ["All",10]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); }; if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); }; _spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText str(_spawnveh); }; //diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position)); _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; _veh enableSimulation false; // Randomize placement a bit _veh setDir round(random 360); _veh setpos _position; _veh setVariable ["ObjectID","1",true]; }; }; }; if(isnil "DynamicVehicleDamageLow") then { DynamicVehicleDamageLow = 0; }; if(isnil "DynamicVehicleDamageHigh") then { DynamicVehicleDamageHigh = 100; }; if(isnil "DynamicVehicleFuelLow") then { DynamicVehicleFuelLow = 0; }; if(isnil "DynamicVehicleFuelHigh") then { DynamicVehicleFuelHigh = 100; }; if(isnil "DZE_DiagFpsSlow") then { DZE_DiagFpsSlow = false; }; if(isnil "DZE_DiagFpsFast") then { DZE_DiagFpsFast = false; }; if(isnil "DZE_DiagVerbose") then { DZE_DiagVerbose = false; }; dze_diag_fps = { if(DZE_DiagVerbose) then { diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)]; } else { diag_log format["DEBUG FPS : %1", diag_fps]; }; }; // Damage generator function generate_new_damage = { private ["_damage"]; _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100; _damage; }; // Damage generator fuction generate_exp_damage = { private ["_damage"]; _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100; // limit this to 85% since vehicle would blow up otherwise. //if(_damage >= 0.85) then { // _damage = 0.85; //}; _damage; }; server_getDiff = { private["_variable","_object","_vNew","_vOld","_result"]; _variable = _this select 0; _object = _this select 1; _vNew = _object getVariable[_variable,0]; _vOld = _object getVariable[(_variable + "_CHK"),_vNew]; _result = 0; if (_vNew < _vOld) then { //JIP issues _vNew = _vNew + _vOld; _object getVariable[(_variable + "_CHK"),_vNew]; } else { _result = _vNew - _vOld; _object setVariable[(_variable + "_CHK"),_vNew]; }; _result }; server_getDiff2 = { private["_variable","_object","_vNew","_vOld","_result"]; _variable = _this select 0; _object = _this select 1; _vNew = _object getVariable[_variable,0]; _vOld = _object getVariable[(_variable + "_CHK"),_vNew]; _result = _vNew - _vOld; _object setVariable[(_variable + "_CHK"),_vNew]; _result }; dayz_objectUID = { private["_position","_dir","_key","_object"]; _object = _this; _position = getPosATL _object; _dir = direction _object; _key = [_dir,_position] call dayz_objectUID2; _key }; dayz_objectUID2 = { private["_position","_dir","_key"]; if((count _this) == 2) then{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }else{ if((count _this) == 3) then{ if(typename (_this select 2) == "ARRAY")then{ _vector = _this select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _vecCnt = 0; { _set = _x; { _vecCnt = _vecCnt + (round (_x * 100)) } foreach _set; } foreach _vector; if(_vecCnt < 0)then{ _vecCnt = ((_vecCnt * -1) * 3); }; _key = _key + str(_vecCnt); }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ if((count _this) == 4) then{ if(typename (_this select 3) == "ARRAY")then{ _vector = _this select 3; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _vecCnt = 0; { _set = _x; { _vecCnt = _vecCnt + (round (_x * 100)) } foreach _set; } foreach _vector; if(_vecCnt < 0)then{ _vecCnt = ((_vecCnt * -1) * 3); }; _key = _key + str(_vecCnt); }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ if(typename (_this select 2) == "ARRAY")then{ _vector = _this select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _vecCnt = 0; { _set = _x; { _vecCnt = _vecCnt + (round (_x * 100)) } foreach _set; } foreach _vector; if(_vecCnt < 0)then{ _vecCnt = ((_vecCnt * -1) * 3); }; _key = _key + str(_vecCnt); }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }; }else{ _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); }; }; }; _key }; dayz_objectUID3 = { private["_position","_dir","_key"]; _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir + time)); _key }; dayz_recordLogin = { private["_key"]; _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2]; _key call server_hiveWrite; }; currentInvites = []; // for Dayz Group Management publicVariable "currentInvites"; // for Dayz Group Management // Enhanced Spawn Selection #include "ESSconfig.sqf" dayz_perform_purge = { private ["_group"]; if(!isNull(_this)) then { _group = group _this; _this removeAllMPEventHandlers "mpkilled"; _this removeAllMPEventHandlers "mphit"; _this removeAllMPEventHandlers "mprespawn"; _this removeAllEventHandlers "FiredNear"; _this removeAllEventHandlers "HandleDamage"; _this removeAllEventHandlers "Killed"; _this removeAllEventHandlers "Fired"; _this removeAllEventHandlers "GetOut"; _this removeAllEventHandlers "GetIn"; _this removeAllEventHandlers "Local"; clearVehicleInit _this; deleteVehicle _this; if ((count (units _group) == 0) && (_group != grpNull)) then { deleteGroup _group; }; }; }; dayz_perform_purge_player = { private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines","_group"]; diag_log ("Purging player: " + str(_this)); if(!isNull(_this)) then { _location = getPosATL _this; _dir = getDir _this; _holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"]; _holder setDir _dir; _holder setPosATL _location; _holder enableSimulation false; _weapons = weapons _this; _magazines = magazines _this; // find backpack if(!(isNull unitBackpack _this)) then { _backpack = unitBackpack _this; _backpackType = typeOf _backpack; _backpackWpn = getWeaponCargo _backpack; _backpackMag = getMagazineCargo _backpack; _holder addBackpackCargoGlobal [_backpackType,1]; // add items from backpack _objWpnTypes = _backpackWpn select 0; _objWpnQty = _backpackWpn select 1; _countr = 0; { _holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; // add backpack magazine items _objWpnTypes = _backpackMag select 0; _objWpnQty = _backpackMag select 1; _countr = 0; { _holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; }; }; // add weapons { _holder addWeaponCargoGlobal [_x, 1]; } count _weapons; // add mags { _holder addMagazineCargoGlobal [_x, 1]; } count _magazines; _group = group _this; _this removeAllMPEventHandlers "mpkilled"; _this removeAllMPEventHandlers "mphit"; _this removeAllMPEventHandlers "mprespawn"; _this removeAllEventHandlers "FiredNear"; _this removeAllEventHandlers "HandleDamage"; _this removeAllEventHandlers "Killed"; _this removeAllEventHandlers "Fired"; _this removeAllEventHandlers "GetOut"; _this removeAllEventHandlers "GetIn"; _this removeAllEventHandlers "Local"; clearVehicleInit _this; deleteVehicle _this; if ((count (units _group) == 0) && (_group != grpNull)) then { deleteGroup _group; }; // _this = nil; }; dayz_removePlayerOnDisconnect = { private ["_group"]; if(!isNull(_this)) then { _group = group _this; _this removeAllMPEventHandlers "mphit"; deleteVehicle _this; deleteGroup (group _this); }; }; server_timeSync = { //Send request private ["_hour","_minute","_date","_key","_result","_outcome"]; _key = "CHILD:307:"; _result = _key call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS") then { _date = _result select 1; if(dayz_fullMoonNights) then { _hour = _date select 3; _minute = _date select 4; //Force full moon nights _date = [2013,8,3,_hour,_minute]; }; setDate _date; PVDZE_plr_SetDate = _date; publicVariable "PVDZE_plr_SetDate"; diag_log ("TIME SYNC: Local Time set to " + str(_date)); }; }; // must spawn these server_spawncleanDead = { private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"]; _allDead = allDead; _delQtyZ = 0; _delQtyP = 0; { if (local _x) then { if (_x isKindOf "zZombie_Base") then { _x call dayz_perform_purge; sleep 0.05; _delQtyZ = _delQtyZ + 1; } else { if (_x isKindOf "CAManBase") then { _deathTime = _x getVariable ["processedDeath", diag_tickTime]; if (diag_tickTime - _deathTime > 1800) then { _x call dayz_perform_purge_player; sleep 0.025; _delQtyP = _delQtyP + 1; }; }; }; }; sleep 0.025; } count _allDead; if (_delQtyZ > 0 || _delQtyP > 0) then { _qty = count _allDead; diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]); }; }; server_cleanupGroups = { if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; }; if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;}; DZE_DYN_GroupCleanup = true; { if ((count (units _x) == 0) && (_x != grpNull)) then { deleteGroup _x; }; sleep 0.001; } count allGroups; DZE_DYN_GroupCleanup = nil; }; server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; }; if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_HackerCheck = true; { if (!((isNil "_x") || {(isNull _x)})) then { if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then { diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x)); (vehicle _x) setDamage 1; _x setDamage 1; sleep 0.25; }; }; sleep 0.001; } count allUnits; DZE_DYN_HackerCheck = nil; }; server_spawnCleanFire = { private ["_delQtyFP","_qty","_delQtyNull","_missionFires"]; _missionFires = allMissionObjects "Land_Fire_DZ"; _delQtyFP = 0; { if (local _x) then { deleteVehicle _x; sleep 0.025; _delQtyFP = _delQtyFP + 1; }; sleep 0.001; } count _missionFires; if (_delQtyFP > 0) then { _qty = count _missionFires; diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]); }; }; server_spawnCleanLoot = { private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"]; if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; }; if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;}; DZE_DYN_cleanLoot = true; _missionObjs = allMissionObjects "ReammoBox"; _delQty = 0; _dateNow = (DateToNumber date); { if (!isNull _x) then { _keep = _x getVariable["permaLoot", false]; if (!_keep) then { _created = _x getVariable["created", -0.1]; if (_created == -0.1) then{ _x setVariable["created", _dateNow, false]; _created = _dateNow; } else { _age = (_dateNow - _created) * 525948; if (_age > 20) then{ _nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]); if (_nearby == 0) then{ deleteVehicle _x; sleep 0.025; _delQty = _delQty + 1; }; }; }; }; }; sleep 0.001; } count _missionObjs; if (_delQty > 0) then { _qty = count _missionObjs; diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]); }; DZE_DYN_cleanLoot = nil; }; server_spawnCleanAnimals = { private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"]; _missonAnimals = entities "CAAnimalBase"; _delQtyAnimal = 0; { if (local _x) then { _x call dayz_perform_purge; sleep 0.05; _delQtyAnimal = _delQtyAnimal + 1; } else { if (!alive _x) then { _pos = getPosATL _x; if (count _pos > 0) then { _nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]); if (_nearby==0) then { _x call dayz_perform_purge; sleep 0.05; _delQtyAnimal = _delQtyAnimal + 1; }; }; }; }; sleep 0.001; } count _missonAnimals; if (_delQtyAnimal > 0) then { _qty = count _missonAnimals; diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]); }; }; server_logUnlockLockEvent = { private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"]; _player = _this select 0; _obj = _this select 1; _status = _this select 2; if (!isNull(_obj)) then { _objectID = _obj getVariable["ObjectID", "0"]; _objectUID = _obj getVariable["ObjectUID", "0"]; _statusText = "UNLOCKED"; if (_status) then { [_obj, "gear"] call server_updateObject; _statusText = "LOCKED"; }; diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText]; }; }; execVM "\z\addons\dayz_server\buildings\weedfarm.sqf"; //Enhanced Spawn Selection execVM "\z\addons\dayz_server\init\ESSfloor.sqf"; // Dayz Group Management execVM "\z\addons\dayz_server\init\broadcaster.sqf"; //PrecisionBaseBuild KK_fnc_floatToString = { private "_arr"; if (abs (_this - _this % 1) == 0) exitWith { str _this }; _arr = toArray str abs (_this % 1); _arr set [0, 32]; toString (toArray str ( abs (_this - _this % 1) * _this / abs _this ) + _arr - [32]) }; KK_fnc_positionToString = { format [ "[%1,%2,%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_floatToString, _this select 2 call KK_fnc_floatToString ] }; _debug = getMarkerPos "respawn_west"; _platform = createVehicle ["MetalFloor_DZ",[_debug select 0,_debug select 1,0.1],[],0,"CAN_COLLIDE"]; _platform setVehicleInit "this allowDammage false;this enableSimulation false;"; _platform allowDammage false; _platform enableSimulation false; if (surfaceIsWater _debug) then {_platform setPosASL [_debug select 0,_debug select 1,0.1];}; processInitCommands; Here's server_monitor.sqf: private ["_superkey","_shutdown","_res","_hiveResponse","_key","_bQty","_vQty","_hiveLoaded","_objectCount","_pos","_wsDone","_dir","_lockable","_ownerID","_codeCount","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_worldspace","_intentory","_hitPoints","_fuel","_damage","_data","_result","_val","_traderid","_retrader","_status","_traderData","_vehLimit","_nul","_id","_debugMarkerPosition","_vehicle_0","_BuildingQueue","_objectQueue"]; ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 50; }; // Custon Configs End //Define arrays owner_B1 = []; owner_B2 = []; owner_B3 = []; owner_H1 = []; owner_H2 = []; owner_H3 = []; owner_SG = []; if (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; //switch spawned objects switch(_type) do { case "Uroven1DrevenaBudka" : { owner_B1 set [count owner_B1, _ownerID]; }; case "Uroven2KladaDomek" : { owner_B2 set [count owner_B2, _ownerID]; }; case "Uroven3DrevenyDomek" : { owner_B3 set [count owner_B3, _ownerID]; }; case "Uroven1VelkaBudka" : { owner_H1 set [count owner_H1, _ownerID]; }; case "Uroven2MalyDomek" : { owner_H2 set [count owner_H2, _ownerID]; }; case "Uroven3VelkyDomek" : { owner_H3 set [count owner_H3, _ownerID]; }; case "malaGaraz" : { owner_SG set [count owner_SG, _ownerID]; }; }; //publish publicVariables publicVariable "owner_B1"; publicVariable "owner_B2"; publicVariable "owner_B3"; publicVariable "owner_H1"; publicVariable "owner_H2"; publicVariable "owner_H3"; publicVariable "owner_SG"; // diag_log (format["HOUSE SERVER: Owners Are: B1 %1 B2 %2 B3 %3 H1 %4 H2 %5 H3 %6 SG %7", owner_B1, owner_B2, owner_B3, owner_H1, owner_H2, owner_H3, owner_SG]); if (count _worldspace >= 2) then { if ((typeName (_worldspace select 0)) == "STRING") then { _worldspace set [0, call compile (_worldspace select 0)]; _worldspace set [1, call compile (_worldspace select 1)]; }; _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; _vector = [[0,0,0],[0,0,0]]; _vecExists = false; _ownerPUID = "0"; if (count _worldspace >= 3) then{ if(count _worldspace == 3) then{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }else{ if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //Was not 3 elements, so check if 4 or more if(count _worldspace == 4) then{ if(typename (_worldspace select 3) == "STRING")then{ _ownerPUID = _worldspace select 3; }else{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }; }; if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }else{ if(typename (_worldspace select 3) == "ARRAY")then{ _vector = _worldspace select 3; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //More than 3 or 4 elements found //Might add a search for the vector, ownerPUID will equal 0 }; }; }; // diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID]; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; _object setVariable ["OwnerPUID", _ownerPUID, true]; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; //-----------------Vehicle Changes/Upgrades--------------------// //## LAND VEHICLES //KA52 Remove Rockets if (_object isKindOf "Ka52Black") then { _object removeWeapon "80mmLauncher"; _object removeWeapon "2A42"; _object removeWeapon "VikhrLauncher"; _object removeMagazine "40Rnd_80mm"; _object removeMagazine "40Rnd_S8T"; _object removeMagazine "40Rnd_80mm"; _object removeMagazine "40Rnd_S8T"; _object removeMagazine "12Rnd_Vikhr_KA50"; }; //-----------------------------------------------------------// _object setdir _dir; if(_vecExists)then{ _object setVectorDirAndUp _vector; }; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; if (count _intentory > 0) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //---------------------AN2 UPGRADE--START---------------------------------------- if (_object isKindOf "AN2_DZ") then { _object addWeapon "M240_veh"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; }; //---------------------AN2 END---------------------------------------------------- //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; _object setVariable ["BTC_Cannot_Lift",true,true]; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } count (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; //death squad [] ExecVM "\z\addons\dayz_server\helicopters\helicopters.sqf"; //Wicked AI [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; //DZMS Mission System [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; allowConnection = true; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; }; allowConnection = true; sm_done = true; publicVariable "sm_done"; }; Rather than post my entire description.ext, I have added #include "custom\snap_pro\snappoints.hpp" to the end of the file. Other than that, I did install Snap Pro 1.4.1 and Precise Base Build according to their instructions. Near as I can tell, the only problem we're seeing is that upgraded objects immediately snap back to the original position as soon as they are upgraded. Can I see your self action script? striker Link to comment Share on other sites More sharing options...
Bob_the_K Posted December 4, 2014 Report Share Posted December 4, 2014 Oops, sorry - forgot that one... scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_OpenClose","_unit","_Build","_clothesTaken","_open","_houses","_garages","_obj"]; if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running. _vehicle = vehicle player; _isPZombie = player isKindOf "PZombie_VB"; _inVehicle = (_vehicle != player); _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //OriginsDoors if(isNil "s_player_openhouse") then { s_player_openhouse = -1; }; if(isNil "HouseState") then { HouseState = 0; }; if(isNil "GarageState") then { GarageState = 0; }; if(isNil "s_player_opengarage") then { s_player_opengarage = -1; }; _houses = ["Uroven1DrevenaBudka", "Uroven2KladaDomek", "Uroven3DrevenyDomek", "Uroven1VelkaBudka", "Uroven2MalyDomek", "Uroven3VelkyDomek"]; _garages = ["malaGaraz", "velkaGaraz","Uroven3DrevenyDomek","Uroven3VelkyDomek","kingramida"]; DoorToOpen = objnull; _obj = player; _cursorTarget = cursorTarget; if (!isNull _cursorTarget) then { if (player distance _cursorTarget < 10) then { _ownerID = _cursorTarget getVariable['CharacterID','0']; if (getPlayerUIDOld player == _ownerID) then { DoorToOpen = _cursorTarget; if (s_player_openhouse < 0) then { if(typeOf(DoorToOpen) in _houses) then { _OpenClose = ""; if (_cursorTarget isKindOf "Uroven1DrevenaBudka") then { _OpenClose = 'Unlock Bandit Level 1 House';}; if (_cursorTarget isKindOf "Uroven2KladaDomek") then { _OpenClose = 'Unlock Bandit Level 2 House';}; if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Unlock Bandit Level 3 House';}; if (_cursorTarget isKindOf "Uroven1VelkaBudka") then { _OpenClose = 'Unlock Hero Level 1 House';}; if (_cursorTarget isKindOf "Uroven2MalyDomek") then { _OpenClose = 'Unlock Hero Level 2 House';}; if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Unlock Hero Level 3 House';}; if (HouseState == 1) then { _OpenClose = ""; if (_cursorTarget isKindOf "Uroven1DrevenaBudka") then { _OpenClose = 'Lock Bandit Level 1 House';}; if (_cursorTarget isKindOf "Uroven2KladaDomek") then { _OpenClose = 'Lock Bandit Level 2 House';}; if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Lock Bandit Level 3 House';}; if (_cursorTarget isKindOf "Uroven1VelkaBudka") then { _OpenClose = 'Lock Hero Level 1 House';}; if (_cursorTarget isKindOf "Uroven2MalyDomek") then { _OpenClose = 'Lock Hero Level 2 House';}; if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Lock Hero Level 3 House';}; }; s_player_openhouse = player addAction [_OpenClose, 'Origins\originsHouses.sqf']; }; }; if (s_player_opengarage < 0) then { if(typeOf(DoorToOpen) in _garages) then { _OpenClose = ""; if (_cursorTarget isKindOf "malaGaraz") then { _OpenClose = 'Unlock Small Garage';}; if (_cursorTarget isKindOf "velkaGaraz") then { _OpenClose = 'Unlock Large Garage';}; if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Unlock Level 3 Garage';}; if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Unlock Level 3 Garage';}; if (_cursorTarget isKindOf "kingramida") then { _OpenClose = 'Unlock Pyramid';}; if (GarageState == 1) then { _OpenClose = ""; if (_cursorTarget isKindOf "malaGaraz") then { _OpenClose = 'Lock Small Garage';}; if (_cursorTarget isKindOf "velkaGaraz") then { _OpenClose = 'Lock Large Garage';}; if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Lock Level 3 Garage';}; if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Lock Level 3 Garage';}; if (_cursorTarget isKindOf "kingramida") then { _OpenClose = 'Lock Pyramid';}; }; s_player_opengarage = player addAction [_OpenClose, 'Origins\originsGarages.sqf']; }; }; }; }; }; if ((_obj != player) || (_cursorTarget != cursorTarget)) then { _obj removeAction s_player_openhouse; _obj removeAction s_player_opengarage; s_player_openhouse = -1; s_player_opengarage = -1; }; /* //Submarine if (_inVehicle and (_vehicle isKindOf "ori_submarine")) then { if (sub_up < 0) then { thesub = _vehicle; sub_down = thesub addAction ["Rise","scripts\submarine\sub_down.sqf","",5,false,true]; sub_up = thesub addAction ["Submerge","scripts\submarine\sub_up.sqf","",5,false,true]; }; } else { thesub removeAction sub_up; sub_up = -1; thesub removeAction sub_down; sub_down = -1; }; // */ // ====================== IT's SERVER MENU SCRIPT V1.5.2 ====================== // CUSTOMIZATION: // The color for the menu is customizable. Default: f2cb0b. If you want to change it, use HTML color codes. Google it. // IMPORTANT: If you have an antihack running like infiSTAR.de's their AH then add these names to the allowed actions list: // s_player_servermenu,s_player_servermenu1,s_player_servermenu2,s_player_servermenu3,s_player_servermenu4,s_player_servermenuCancel, // IT07's Server Menu script if((speed player <= 1) && _canDo) then { if (s_player_servermenu < 0) then { s_player_servermenu = player addAction [("" + ("Rules, Tips, and Help - Read Me!") +""),"scripts\OnLineHelp\IT_Modules\menuLauncher.sqf","",-1,false,false,"", ""]; }; } else { player removeAction s_player_servermenu; s_player_servermenu = -1; player removeAction s_player_servermenu1; player removeAction s_player_servermenu2; player removeAction s_player_servermenu3; player removeAction s_player_servermenu4; player removeAction s_player_servermenuCancel; }; // ====================== SERVER MENU SCRIPT END ====================== // //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; //-----------------------SUV and MV22 START------------------------------------------------------------- if (_inVehicle && (_vehicle isKindOf "MV22")) then { if (isEngineOn _vehicle) then {[_vehicle,0] call mv22_pack;}; if (mv22_fold < 0) then { themv22 = _vehicle; if !(isEngineOn themv22) then { mv22_fold = themv22 addAction ["Fold","Scripts\animate\mv22_fold.sqf","",5,false,true]; mv22_unfold = themv22 addAction ["UnFold","Scripts\animate\mv22_unfold.sqf","",5,false,true]; mv22_open = themv22 addAction ["Open Ramp","Scripts\animate\mv22_open.sqf","",5,false,true]; mv22_close = themv22 addAction ["Close Ramp","Scripts\animate\mv22_close.sqf","",5,false,true]; }; }; if (isEngineOn themv22) then { themv22 removeAction mv22_fold; mv22_fold = -1; themv22 removeAction mv22_unfold; mv22_unfold = -1; themv22 removeAction mv22_open; mv22_open = -1; themv22 removeAction mv22_close; mv22_close = -1; }; } else { if (!isNil "themv22") then { themv22 removeAction mv22_fold; mv22_fold = -1; themv22 removeAction mv22_unfold; mv22_unfold = -1; themv22 removeAction mv22_open; mv22_open = -1; themv22 removeAction mv22_close; mv22_close = -1; }; }; if (_inVehicle && (_vehicle isKindOf "ArmoredSUV_Base_PMC")) then { if ((_vehicle animationPhase "HideGun_01") == 1) then { _unit = _vehicle turretUnit [0]; if (!(isNull _unit)) then { _unit action ["moveToCargo",_vehicle,2]; titleText ["\n\nYou must open the hatch first.","PLAIN DOWN"];titleFadeOut 4; }; }; if (suv_close < 0) then { thesuv = _vehicle; suv_close = thesuv addAction ["Close Hatch","Scripts\animate\suv_close.sqf","",5,false,true]; suv_open = thesuv addAction ["Open Hatch","Scripts\animate\suv_open.sqf","",5,false,true]; }; } else { if (!isNil "thesuv") then { thesuv removeAction suv_close; suv_close = -1; thesuv removeAction suv_open; suv_open = -1; }; }; if(DZE_HaloJump) then { if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (!DZE_ForceNameTagsOff) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_ForceNameTags) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""]; }; }; }; if(_isPZombie) then { if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""]; }; if (DZE_PZATTACK) then { call pz_attack; DZE_PZATTACK = false; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target _isAnimal = cursorTarget isKindOf "Animal"; _isZombie = cursorTarget isKindOf "zZombie_base"; _isHarvested = cursorTarget getVariable["meatHarvested",false]; _isMan = cursorTarget isKindOf "Man"; // Pzombie Gut human corpse || animal if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR || SHIP _allowedDistance = 4; _isAir = cursorTarget isKindOf "Air"; _isShip = cursorTarget isKindOf "Ship"; if(_isAir || _isShip) then { _allowedDistance = 8; }; if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target // set cursortarget to variable _cursorTarget = cursorTarget; // get typeof cursortarget once _typeOfCursorTarget = typeOf _cursorTarget; // hintsilent _typeOfCursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage; // get items && magazines only once _magazinesPlayer = magazines player; //boiled Water _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer; _hastinitem = false; { if (_x in _magazinesPlayer) then { _hastinitem = true; }; } count boil_tin_cans; _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer; _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _itemsPlayer = items player; _temp_keys = []; _temp_keys_names = []; // find available keys _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; { if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then { _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid"); _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); _temp_keys_names set [_ownerKeyId,_ownerKeyName]; _temp_keys set [count _temp_keys,str(_ownerKeyId)]; }; } count _itemsPlayer; _hasKnife = "ItemKnife" in _itemsPlayer; _hasToolbox = "ItemToolbox" in _itemsPlayer; _isMan = _cursorTarget isKindOf "Man"; _traderType = _typeOfCursorTarget; _ownerID = _cursorTarget getVariable ["CharacterID","0"]; _isAnimal = _cursorTarget isKindOf "Animal"; _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin"); _isZombie = _cursorTarget isKindOf "zZombie_base"; _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isWreck = _typeOfCursorTarget in DZE_isWreck; _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding; _isModular = _cursorTarget isKindOf "ModularItems"; _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"]; _isRemovable = _typeOfCursorTarget in DZE_isRemovable; _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"]; _isTent = _cursorTarget isKindOf "TentStorage"; _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _rawmeat = meatraw; _hasRawMeat = false; { if (_x in _magazinesPlayer) then { _hasRawMeat = true; }; } count _rawmeat; _isFuel = false; if (_hasFuelE || _hasFuelBarrelE) then { { if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID)); // logic vars _player_flipveh = false; _player_deleteBuild = false; _player_lockUnlock_crtl = false; if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; } else { player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; }; // CURSOR TARGET ALIVE if(_isAlive) then { //Allow player to delete objects if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; //Allow owners to delete modulars if(_isModular && (dayz_characterID == _ownerID)) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; //Allow owners to delete modular doors without locks if(_isModularDoor && (dayz_characterID == _ownerID)) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self && all other vehicles with help nearby if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype || (_playersNear >= 2)) then { _player_flipveh = true; }; }; if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then { _player_lockUnlock_crtl = true; }; }; }; if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; /* if (DZE_HeliLift) then { _liftHeli = objNull; _found = false; _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if(!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow]; if (_allowTow) then { _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15]; { if(!_found) then { _posL = [_x] call FNC_getPos; _posC = [_cursorTarget] call FNC_getPos; _height = (_posL select 2) - (_posC select 2); _hasAttached = _x getVariable["hasAttached",false]; if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then { if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then { _liftHeli = _x; _found = true; }; }; }; } count _liftHelis; }; */ //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget]; /* _attached = _cursorTarget getVariable["attached",false]; if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; */ // Allow Owner to lock && unlock vehicle if(_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _hasKey = _ownerID in _temp_keys; _oldOwner = (_ownerID == dayz_playerUID); if(locked _cursorTarget) then { if(_hasKey || _oldOwner) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; } else { if(_hasHotwireKit) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""]; } else { _Unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""]; }; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; }; } else { if(_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; //--------------------------------------ARREST---------------------------------------------------------------- _Build = canbuild; if ((player getVariable"humanity") >= 5000) then { if(_isMan && !_isZombie && _canDo && _isAlive && _Build) then { if (s_player_arrest < 0) then { s_player_arrest = player addaction ['' + "Investigation Menu" + '', "scripts\Investigation\investigation.sqf","",100,false,true,"", ""]; }; } else { player removeAction s_player_arrest; s_player_arrest = -1; }; }; //------------------------------------------------------------------------------------------------------------- if(DZE_AllowForceSave) then { //Allow player to force save if((_isVehicle || _isTent) && !_isMan) then { if (s_player_forceSave < 0) then { s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_forceSave; s_player_forceSave = -1; }; }; If(DZE_AllowCargoCheck) then { if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then { if (s_player_checkGear < 0) then { s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_checkGear; s_player_checkGear = -1; }; }; /* //flip vehicle small vehicles by your self && all other vehicles with help nearby if(_player_flipveh) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; */ //Allow player to fill jerrycan if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; // logic vars for addactions _player_butcher = false; _player_studybody = false; _player_SurrenderedGear = false; // CURSOR TARGET NOT ALIVE if (!_isAlive) then { // Gut animal/zed if((_isAnimal || _isZombie) && _hasKnife) then { _isHarvested = _cursorTarget getVariable["meatHarvested",false]; if (!_isHarvested) then { _player_butcher = true; }; }; // Study body if (_isMan && !_isZombie && !_isAnimal) then { _player_studybody = true; } } else { // unit alive // gear access on surrendered player if(_isMan && !_isZombie && !_isAnimal) then { _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false]; if (_isSurrendered) then { _player_SurrenderedGear = true; }; }; }; // Human Gut animal || zombie if (_player_butcher) then { if (s_player_butcher < 0) then { if(_isZombie) then { s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""]; } else { s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""]; }; }; } else { player removeAction s_player_butcher; s_player_butcher = -1; }; // Study Body if (_player_studybody) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; // logic vars _player_cook = false; _player_boil = false; // Take Clothes by Zabn player removeAction s_player_clothes; s_player_clothes = -1; //CLOTHES _clothesTaken = _cursorTarget getVariable["clothesTaken",false]; // Take clothes by Zabn if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then { if (s_player_clothes < 0) then { s_player_clothes = player addAction [("")+("Take Clothes")+(""), "custom\player_takeClothes.sqf",[_cursorTarget], -10, false, true, "",""]; }; } else { player removeAction s_player_clothes; s_player_clothes = -1; }; // CURSOR TARGET IS FIRE if (inflamed _cursorTarget) then { //Fireplace Actions check if (_hasRawMeat) then { _player_cook = true; }; // Boil water if (_hasbottleitem && _hastinitem) then { _player_boil = true; }; }; if (_player_SurrenderedGear) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; //Fireplace Actions check if (_player_cook) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_cook; s_player_cook = -1; }; // Boil water if (_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_boil; s_player_boil = -1; }; if(_cursorTarget == dayz_hasFire) then { if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then { s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_fireout; s_player_fireout = -1; }; //Packing my tent if(_isTent && (player distance _cursorTarget < 3)) then { if (_ownerID == dayz_characterID) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; }; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; //Allow owner to unlock vault if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_unlockvault < 0) then { if(_typeOfCursorTarget in DZE_LockedStorage) then { if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to pack vault if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_lockvault < 0) then { if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""]; }; }; if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then { s_player_packvault = player addAction [format["%1",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if(_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""]; }; } else { player removeAction s_player_information; s_player_information = -1; }; //Fuel Pump if(_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30]; _findNearestGen = []; { if (alive _x && (_x getVariable ["GeneratorRunning", false])) then { _findNearestGen set [(count _findNearestGen),_x]; }; } count _findNearestGens; _IsNearRunningGen = count (_findNearestGen); // show that pump needs power if no generator nearby. if(_IsNearRunningGen > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""]; } else { s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if(isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { // s_player_lastTarget = _cursorTarget; s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; //Allow owner to change Door code if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_ckc > 0) then { player removeAction s_player_ckc; s_player_ckc = -1; }; }; if (s_player_ckc < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_ckc = player addaction["Set new Code", "ckc\ckc_startUI.sqf","",0,false,true,"", ""]; }; } else { player removeAction s_player_ckc; s_player_ckc = -1; }; //Allow owner to change vault code if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_Safe_ckc < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then { s_player_Safe_ckc = player addaction["Set new Code", "ckc\ckc_startSafeUI.sqf","",0,false,true,"", ""]; }; } else { player removeAction s_player_Safe_ckc; s_player_Safe_ckc = -1; }; // inplace maintenance tool if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if(_cursorTarget isKindOf "Generator_DZ") then { if (s_player_fillgen < 0) then { // check if not running if((_cursorTarget getVariable ["GeneratorRunning", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { // check if not filled && player has jerry. if((_cursorTarget getVariable ["GeneratorFilled", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { if("ItemJerrycan" in _magazinesPlayer) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck - commented out to not conflict with mf-tow /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ // MF-Tow Script by Matt Fairbrass (matt_d_rat) call compile preprocessFileLineNumbers "scripts\mf-tow\init.sqf"; //Sleep if(_isTent && _ownerID == dayz_characterID) then { if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "custom\player_sleep.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //Repairing Vehicles if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repairActions set [count s_player_repairActions,_menu1]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; }; }; // All Traders if (_isMan && !_isPZombie && _traderType in serverTraders) then { if (s_player_parts_crtl < 0) then { // get humanity _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_traderType]; // diag_log ("TRADER = " + str(_traderMenu)); _low_high = "low"; _humanity_logic = false; if((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if((_traderMenu select 2) == "hostile") then { _low_high = "high"; _humanity_logic = (_humanity > -5000); }; if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if(_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { //diag_log format["DEBUG TRADER: %1", _x]; _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""]; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""]; s_player_parts set [count s_player_parts,_buy]; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if(dayz_tameDogs) then { //Dog if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && _ownerID == dayz_characterID && _isAlive) then { _dogHandle = player getVariable ["dogID", 0]; if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""]; }; if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""]; }; if (s_player_staydog < 0) then { _lieDown = _dogHandle getFSMVariable "_actionLieDown"; if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; // thesub = -1; //submarine {player removeAction _x} count s_player_combi;s_player_combi = []; dayz_myCursorTarget = objNull; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_checkGear; s_player_checkGear = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; //VehickeKeyChanger player removeAction s_player_claimVehicle; s_player_claimVehicle = -1; //Others player removeAction s_player_forceSave; s_player_forceSave = -1; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_butcher; s_player_butcher = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //Dog player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; // vault player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_ckc; s_player_ckc = -1; player removeAction s_player_Safe_ckc; s_player_Safe_ckc = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; //Service Points // SP_refuel_action = -1; // SP_repair_action = -1; // SP_rearm_actions = []; //Arrest player removeAction s_player_arrest; s_player_arrest = -1; player removeAction s_player_release; s_player_release = -1; player removeAction s_player_escort; s_player_escort = -1; player removeAction s_player_search; s_player_search = -1; }; //Dog actions on player self _dogHandle = player getVariable ["dogID", 0]; if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; _ownerID = "0"; if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; }; if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""]; }; if (s_player_speeddog < 0) then { _text = (localize "str_epoch_player_249"); _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; //---------------------------------------------STRONGHOLD START--------------------------------------------------- if((typeOf cursorTarget == "krepost") and (player distance cursorTarget < 23)) then { if (str1 < 0) then { if ((cursorTarget getVariable ["CharacterID","0"] == dayz_combination) or (cursorTarget getVariable ["CharacterID","0"] == dayz_playerUID)) then { str1 = player addAction [format[ "Open %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "scripts\build\stronghold\s_open.sqf",cursorTarget, 0, false, true]; str2 = player addAction [format[ "Open interior doors",_text], "scripts\build\stronghold\s_openall.sqf",_cursorTarget, 0, false, true]; str3 = player addAction [format[ "Close interior doors",_text], "scripts\build\stronghold\s_closeall.sqf",_cursorTarget, 0, false, true]; str4 = player addAction [format[ "Lock %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "scripts\build\stronghold\s_lock.sqf",_cursorTarget, 0, false, true]; _open set [count _open,5]; } else { str1 = player addAction [format["Unlock %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "scripts\build\stronghold\s_unlock.sqf",cursorTarget, 0, false, true]; _open set [count _open,1]; }; }; } else { player removeAction str1; str1 = -1; player removeAction str2; str2 = -1; player removeAction str3; str3 = -1; player removeAction str4; str4 = -1; }; //--------------------------------------------Stronghold END------------------------------------------------------------ Link to comment Share on other sites More sharing options...
striker Posted December 4, 2014 Author Report Share Posted December 4, 2014 Oops, sorry - forgot that one... scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_OpenClose","_unit","_Build","_clothesTaken","_open","_houses","_garages","_obj"]; if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running. _vehicle = vehicle player; _isPZombie = player isKindOf "PZombie_VB"; _inVehicle = (_vehicle != player); _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //OriginsDoors if(isNil "s_player_openhouse") then { s_player_openhouse = -1; }; if(isNil "HouseState") then { HouseState = 0; }; if(isNil "GarageState") then { GarageState = 0; }; if(isNil "s_player_opengarage") then { s_player_opengarage = -1; }; _houses = ["Uroven1DrevenaBudka", "Uroven2KladaDomek", "Uroven3DrevenyDomek", "Uroven1VelkaBudka", "Uroven2MalyDomek", "Uroven3VelkyDomek"]; _garages = ["malaGaraz", "velkaGaraz","Uroven3DrevenyDomek","Uroven3VelkyDomek","kingramida"]; DoorToOpen = objnull; _obj = player; _cursorTarget = cursorTarget; if (!isNull _cursorTarget) then { if (player distance _cursorTarget < 10) then { _ownerID = _cursorTarget getVariable['CharacterID','0']; if (getPlayerUIDOld player == _ownerID) then { DoorToOpen = _cursorTarget; if (s_player_openhouse < 0) then { if(typeOf(DoorToOpen) in _houses) then { _OpenClose = ""; if (_cursorTarget isKindOf "Uroven1DrevenaBudka") then { _OpenClose = 'Unlock Bandit Level 1 House';}; if (_cursorTarget isKindOf "Uroven2KladaDomek") then { _OpenClose = 'Unlock Bandit Level 2 House';}; if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Unlock Bandit Level 3 House';}; if (_cursorTarget isKindOf "Uroven1VelkaBudka") then { _OpenClose = 'Unlock Hero Level 1 House';}; if (_cursorTarget isKindOf "Uroven2MalyDomek") then { _OpenClose = 'Unlock Hero Level 2 House';}; if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Unlock Hero Level 3 House';}; if (HouseState == 1) then { _OpenClose = ""; if (_cursorTarget isKindOf "Uroven1DrevenaBudka") then { _OpenClose = 'Lock Bandit Level 1 House';}; if (_cursorTarget isKindOf "Uroven2KladaDomek") then { _OpenClose = 'Lock Bandit Level 2 House';}; if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Lock Bandit Level 3 House';}; if (_cursorTarget isKindOf "Uroven1VelkaBudka") then { _OpenClose = 'Lock Hero Level 1 House';}; if (_cursorTarget isKindOf "Uroven2MalyDomek") then { _OpenClose = 'Lock Hero Level 2 House';}; if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Lock Hero Level 3 House';}; }; s_player_openhouse = player addAction [_OpenClose, 'Origins\originsHouses.sqf']; }; }; if (s_player_opengarage < 0) then { if(typeOf(DoorToOpen) in _garages) then { _OpenClose = ""; if (_cursorTarget isKindOf "malaGaraz") then { _OpenClose = 'Unlock Small Garage';}; if (_cursorTarget isKindOf "velkaGaraz") then { _OpenClose = 'Unlock Large Garage';}; if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Unlock Level 3 Garage';}; if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Unlock Level 3 Garage';}; if (_cursorTarget isKindOf "kingramida") then { _OpenClose = 'Unlock Pyramid';}; if (GarageState == 1) then { _OpenClose = ""; if (_cursorTarget isKindOf "malaGaraz") then { _OpenClose = 'Lock Small Garage';}; if (_cursorTarget isKindOf "velkaGaraz") then { _OpenClose = 'Lock Large Garage';}; if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Lock Level 3 Garage';}; if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Lock Level 3 Garage';}; if (_cursorTarget isKindOf "kingramida") then { _OpenClose = 'Lock Pyramid';}; }; s_player_opengarage = player addAction [_OpenClose, 'Origins\originsGarages.sqf']; }; }; }; }; }; if ((_obj != player) || (_cursorTarget != cursorTarget)) then { _obj removeAction s_player_openhouse; _obj removeAction s_player_opengarage; s_player_openhouse = -1; s_player_opengarage = -1; }; /* //Submarine if (_inVehicle and (_vehicle isKindOf "ori_submarine")) then { if (sub_up < 0) then { thesub = _vehicle; sub_down = thesub addAction ["Rise","scripts\submarine\sub_down.sqf","",5,false,true]; sub_up = thesub addAction ["Submerge","scripts\submarine\sub_up.sqf","",5,false,true]; }; } else { thesub removeAction sub_up; sub_up = -1; thesub removeAction sub_down; sub_down = -1; }; // */ // ====================== IT's SERVER MENU SCRIPT V1.5.2 ====================== // CUSTOMIZATION: // The color for the menu is customizable. Default: f2cb0b. If you want to change it, use HTML color codes. Google it. // IMPORTANT: If you have an antihack running like infiSTAR.de's their AH then add these names to the allowed actions list: // s_player_servermenu,s_player_servermenu1,s_player_servermenu2,s_player_servermenu3,s_player_servermenu4,s_player_servermenuCancel, // IT07's Server Menu script if((speed player <= 1) && _canDo) then { if (s_player_servermenu < 0) then { s_player_servermenu = player addAction [("" + ("Rules, Tips, and Help - Read Me!") +""),"scripts\OnLineHelp\IT_Modules\menuLauncher.sqf","",-1,false,false,"", ""]; }; } else { player removeAction s_player_servermenu; s_player_servermenu = -1; player removeAction s_player_servermenu1; player removeAction s_player_servermenu2; player removeAction s_player_servermenu3; player removeAction s_player_servermenu4; player removeAction s_player_servermenuCancel; }; // ====================== SERVER MENU SCRIPT END ====================== // //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; //-----------------------SUV and MV22 START------------------------------------------------------------- if (_inVehicle && (_vehicle isKindOf "MV22")) then { if (isEngineOn _vehicle) then {[_vehicle,0] call mv22_pack;}; if (mv22_fold < 0) then { themv22 = _vehicle; if !(isEngineOn themv22) then { mv22_fold = themv22 addAction ["Fold","Scripts\animate\mv22_fold.sqf","",5,false,true]; mv22_unfold = themv22 addAction ["UnFold","Scripts\animate\mv22_unfold.sqf","",5,false,true]; mv22_open = themv22 addAction ["Open Ramp","Scripts\animate\mv22_open.sqf","",5,false,true]; mv22_close = themv22 addAction ["Close Ramp","Scripts\animate\mv22_close.sqf","",5,false,true]; }; }; if (isEngineOn themv22) then { themv22 removeAction mv22_fold; mv22_fold = -1; themv22 removeAction mv22_unfold; mv22_unfold = -1; themv22 removeAction mv22_open; mv22_open = -1; themv22 removeAction mv22_close; mv22_close = -1; }; } else { if (!isNil "themv22") then { themv22 removeAction mv22_fold; mv22_fold = -1; themv22 removeAction mv22_unfold; mv22_unfold = -1; themv22 removeAction mv22_open; mv22_open = -1; themv22 removeAction mv22_close; mv22_close = -1; }; }; if (_inVehicle && (_vehicle isKindOf "ArmoredSUV_Base_PMC")) then { if ((_vehicle animationPhase "HideGun_01") == 1) then { _unit = _vehicle turretUnit [0]; if (!(isNull _unit)) then { _unit action ["moveToCargo",_vehicle,2]; titleText ["\n\nYou must open the hatch first.","PLAIN DOWN"];titleFadeOut 4; }; }; if (suv_close < 0) then { thesuv = _vehicle; suv_close = thesuv addAction ["Close Hatch","Scripts\animate\suv_close.sqf","",5,false,true]; suv_open = thesuv addAction ["Open Hatch","Scripts\animate\suv_open.sqf","",5,false,true]; }; } else { if (!isNil "thesuv") then { thesuv removeAction suv_close; suv_close = -1; thesuv removeAction suv_open; suv_open = -1; }; }; if(DZE_HaloJump) then { if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (!DZE_ForceNameTagsOff) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_ForceNameTags) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""]; }; }; }; if(_isPZombie) then { if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""]; }; if (DZE_PZATTACK) then { call pz_attack; DZE_PZATTACK = false; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target _isAnimal = cursorTarget isKindOf "Animal"; _isZombie = cursorTarget isKindOf "zZombie_base"; _isHarvested = cursorTarget getVariable["meatHarvested",false]; _isMan = cursorTarget isKindOf "Man"; // Pzombie Gut human corpse || animal if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR || SHIP _allowedDistance = 4; _isAir = cursorTarget isKindOf "Air"; _isShip = cursorTarget isKindOf "Ship"; if(_isAir || _isShip) then { _allowedDistance = 8; }; if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target // set cursortarget to variable _cursorTarget = cursorTarget; // get typeof cursortarget once _typeOfCursorTarget = typeOf _cursorTarget; // hintsilent _typeOfCursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage; // get items && magazines only once _magazinesPlayer = magazines player; //boiled Water _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer; _hastinitem = false; { if (_x in _magazinesPlayer) then { _hastinitem = true; }; } count boil_tin_cans; _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer; _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _itemsPlayer = items player; _temp_keys = []; _temp_keys_names = []; // find available keys _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; { if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then { _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid"); _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); _temp_keys_names set [_ownerKeyId,_ownerKeyName]; _temp_keys set [count _temp_keys,str(_ownerKeyId)]; }; } count _itemsPlayer; _hasKnife = "ItemKnife" in _itemsPlayer; _hasToolbox = "ItemToolbox" in _itemsPlayer; _isMan = _cursorTarget isKindOf "Man"; _traderType = _typeOfCursorTarget; _ownerID = _cursorTarget getVariable ["CharacterID","0"]; _isAnimal = _cursorTarget isKindOf "Animal"; _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin"); _isZombie = _cursorTarget isKindOf "zZombie_base"; _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isWreck = _typeOfCursorTarget in DZE_isWreck; _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding; _isModular = _cursorTarget isKindOf "ModularItems"; _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"]; _isRemovable = _typeOfCursorTarget in DZE_isRemovable; _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"]; _isTent = _cursorTarget isKindOf "TentStorage"; _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _rawmeat = meatraw; _hasRawMeat = false; { if (_x in _magazinesPlayer) then { _hasRawMeat = true; }; } count _rawmeat; _isFuel = false; if (_hasFuelE || _hasFuelBarrelE) then { { if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID)); // logic vars _player_flipveh = false; _player_deleteBuild = false; _player_lockUnlock_crtl = false; if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; } else { player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; }; // CURSOR TARGET ALIVE if(_isAlive) then { //Allow player to delete objects if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; //Allow owners to delete modulars if(_isModular && (dayz_characterID == _ownerID)) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; //Allow owners to delete modular doors without locks if(_isModularDoor && (dayz_characterID == _ownerID)) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self && all other vehicles with help nearby if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype || (_playersNear >= 2)) then { _player_flipveh = true; }; }; if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then { _player_lockUnlock_crtl = true; }; }; }; if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; /* if (DZE_HeliLift) then { _liftHeli = objNull; _found = false; _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if(!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow]; if (_allowTow) then { _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15]; { if(!_found) then { _posL = [_x] call FNC_getPos; _posC = [_cursorTarget] call FNC_getPos; _height = (_posL select 2) - (_posC select 2); _hasAttached = _x getVariable["hasAttached",false]; if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then { if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then { _liftHeli = _x; _found = true; }; }; }; } count _liftHelis; }; */ //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget]; /* _attached = _cursorTarget getVariable["attached",false]; if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; */ // Allow Owner to lock && unlock vehicle if(_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _hasKey = _ownerID in _temp_keys; _oldOwner = (_ownerID == dayz_playerUID); if(locked _cursorTarget) then { if(_hasKey || _oldOwner) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; } else { if(_hasHotwireKit) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""]; } else { _Unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""]; }; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; }; } else { if(_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; //--------------------------------------ARREST---------------------------------------------------------------- _Build = canbuild; if ((player getVariable"humanity") >= 5000) then { if(_isMan && !_isZombie && _canDo && _isAlive && _Build) then { if (s_player_arrest < 0) then { s_player_arrest = player addaction ['' + "Investigation Menu" + '', "scripts\Investigation\investigation.sqf","",100,false,true,"", ""]; }; } else { player removeAction s_player_arrest; s_player_arrest = -1; }; }; //------------------------------------------------------------------------------------------------------------- if(DZE_AllowForceSave) then { //Allow player to force save if((_isVehicle || _isTent) && !_isMan) then { if (s_player_forceSave < 0) then { s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_forceSave; s_player_forceSave = -1; }; }; If(DZE_AllowCargoCheck) then { if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then { if (s_player_checkGear < 0) then { s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_checkGear; s_player_checkGear = -1; }; }; /* //flip vehicle small vehicles by your self && all other vehicles with help nearby if(_player_flipveh) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; */ //Allow player to fill jerrycan if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; // logic vars for addactions _player_butcher = false; _player_studybody = false; _player_SurrenderedGear = false; // CURSOR TARGET NOT ALIVE if (!_isAlive) then { // Gut animal/zed if((_isAnimal || _isZombie) && _hasKnife) then { _isHarvested = _cursorTarget getVariable["meatHarvested",false]; if (!_isHarvested) then { _player_butcher = true; }; }; // Study body if (_isMan && !_isZombie && !_isAnimal) then { _player_studybody = true; } } else { // unit alive // gear access on surrendered player if(_isMan && !_isZombie && !_isAnimal) then { _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false]; if (_isSurrendered) then { _player_SurrenderedGear = true; }; }; }; // Human Gut animal || zombie if (_player_butcher) then { if (s_player_butcher < 0) then { if(_isZombie) then { s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""]; } else { s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""]; }; }; } else { player removeAction s_player_butcher; s_player_butcher = -1; }; // Study Body if (_player_studybody) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; // logic vars _player_cook = false; _player_boil = false; // Take Clothes by Zabn player removeAction s_player_clothes; s_player_clothes = -1; //CLOTHES _clothesTaken = _cursorTarget getVariable["clothesTaken",false]; // Take clothes by Zabn if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then { if (s_player_clothes < 0) then { s_player_clothes = player addAction [("")+("Take Clothes")+(""), "custom\player_takeClothes.sqf",[_cursorTarget], -10, false, true, "",""]; }; } else { player removeAction s_player_clothes; s_player_clothes = -1; }; // CURSOR TARGET IS FIRE if (inflamed _cursorTarget) then { //Fireplace Actions check if (_hasRawMeat) then { _player_cook = true; }; // Boil water if (_hasbottleitem && _hastinitem) then { _player_boil = true; }; }; if (_player_SurrenderedGear) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; //Fireplace Actions check if (_player_cook) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_cook; s_player_cook = -1; }; // Boil water if (_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_boil; s_player_boil = -1; }; if(_cursorTarget == dayz_hasFire) then { if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then { s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_fireout; s_player_fireout = -1; }; //Packing my tent if(_isTent && (player distance _cursorTarget < 3)) then { if (_ownerID == dayz_characterID) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; }; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; //Allow owner to unlock vault if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_unlockvault < 0) then { if(_typeOfCursorTarget in DZE_LockedStorage) then { if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to pack vault if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_lockvault < 0) then { if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""]; }; }; if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then { s_player_packvault = player addAction [format["%1",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if(_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""]; }; } else { player removeAction s_player_information; s_player_information = -1; }; //Fuel Pump if(_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30]; _findNearestGen = []; { if (alive _x && (_x getVariable ["GeneratorRunning", false])) then { _findNearestGen set [(count _findNearestGen),_x]; }; } count _findNearestGens; _IsNearRunningGen = count (_findNearestGen); // show that pump needs power if no generator nearby. if(_IsNearRunningGen > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""]; } else { s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if(isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { // s_player_lastTarget = _cursorTarget; s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; //Allow owner to change Door code if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_ckc > 0) then { player removeAction s_player_ckc; s_player_ckc = -1; }; }; if (s_player_ckc < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_ckc = player addaction["Set new Code", "ckc\ckc_startUI.sqf","",0,false,true,"", ""]; }; } else { player removeAction s_player_ckc; s_player_ckc = -1; }; //Allow owner to change vault code if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_Safe_ckc < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then { s_player_Safe_ckc = player addaction["Set new Code", "ckc\ckc_startSafeUI.sqf","",0,false,true,"", ""]; }; } else { player removeAction s_player_Safe_ckc; s_player_Safe_ckc = -1; }; // inplace maintenance tool if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if(_cursorTarget isKindOf "Generator_DZ") then { if (s_player_fillgen < 0) then { // check if not running if((_cursorTarget getVariable ["GeneratorRunning", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { // check if not filled && player has jerry. if((_cursorTarget getVariable ["GeneratorFilled", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { if("ItemJerrycan" in _magazinesPlayer) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck - commented out to not conflict with mf-tow /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ // MF-Tow Script by Matt Fairbrass (matt_d_rat) call compile preprocessFileLineNumbers "scripts\mf-tow\init.sqf"; //Sleep if(_isTent && _ownerID == dayz_characterID) then { if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "custom\player_sleep.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //Repairing Vehicles if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repairActions set [count s_player_repairActions,_menu1]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; }; }; // All Traders if (_isMan && !_isPZombie && _traderType in serverTraders) then { if (s_player_parts_crtl < 0) then { // get humanity _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_traderType]; // diag_log ("TRADER = " + str(_traderMenu)); _low_high = "low"; _humanity_logic = false; if((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if((_traderMenu select 2) == "hostile") then { _low_high = "high"; _humanity_logic = (_humanity > -5000); }; if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if(_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { //diag_log format["DEBUG TRADER: %1", _x]; _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""]; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""]; s_player_parts set [count s_player_parts,_buy]; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if(dayz_tameDogs) then { //Dog if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && _ownerID == dayz_characterID && _isAlive) then { _dogHandle = player getVariable ["dogID", 0]; if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""]; }; if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""]; }; if (s_player_staydog < 0) then { _lieDown = _dogHandle getFSMVariable "_actionLieDown"; if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; // thesub = -1; //submarine {player removeAction _x} count s_player_combi;s_player_combi = []; dayz_myCursorTarget = objNull; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_checkGear; s_player_checkGear = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; //VehickeKeyChanger player removeAction s_player_claimVehicle; s_player_claimVehicle = -1; //Others player removeAction s_player_forceSave; s_player_forceSave = -1; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_butcher; s_player_butcher = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //Dog player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; // vault player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_ckc; s_player_ckc = -1; player removeAction s_player_Safe_ckc; s_player_Safe_ckc = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; //Service Points // SP_refuel_action = -1; // SP_repair_action = -1; // SP_rearm_actions = []; //Arrest player removeAction s_player_arrest; s_player_arrest = -1; player removeAction s_player_release; s_player_release = -1; player removeAction s_player_escort; s_player_escort = -1; player removeAction s_player_search; s_player_search = -1; }; //Dog actions on player self _dogHandle = player getVariable ["dogID", 0]; if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; _ownerID = "0"; if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; }; if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""]; }; if (s_player_speeddog < 0) then { _text = (localize "str_epoch_player_249"); _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; //---------------------------------------------STRONGHOLD START--------------------------------------------------- if((typeOf cursorTarget == "krepost") and (player distance cursorTarget < 23)) then { if (str1 < 0) then { if ((cursorTarget getVariable ["CharacterID","0"] == dayz_combination) or (cursorTarget getVariable ["CharacterID","0"] == dayz_playerUID)) then { str1 = player addAction [format[ "Open %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "scripts\build\stronghold\s_open.sqf",cursorTarget, 0, false, true]; str2 = player addAction [format[ "Open interior doors",_text], "scripts\build\stronghold\s_openall.sqf",_cursorTarget, 0, false, true]; str3 = player addAction [format[ "Close interior doors",_text], "scripts\build\stronghold\s_closeall.sqf",_cursorTarget, 0, false, true]; str4 = player addAction [format[ "Lock %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "scripts\build\stronghold\s_lock.sqf",_cursorTarget, 0, false, true]; _open set [count _open,5]; } else { str1 = player addAction [format["Unlock %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "scripts\build\stronghold\s_unlock.sqf",cursorTarget, 0, false, true]; _open set [count _open,1]; }; }; } else { player removeAction str1; str1 = -1; player removeAction str2; str2 = -1; player removeAction str3; str3 = -1; player removeAction str4; str4 = -1; }; //--------------------------------------------Stronghold END------------------------------------------------------------ This line: s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; Needs to be change to: s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "custom\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; or the path that you have it in. That should solve your issue. ;) striker Link to comment Share on other sites More sharing options...
striker Posted December 4, 2014 Author Report Share Posted December 4, 2014 Sorry guys, Had a very busy day today and I also wanted to get a different script out to you guys. Build Vectors update will be out tomorrow as I have nothing else to do. striker pepstar34 1 Link to comment Share on other sites More sharing options...
Bob_the_K Posted December 4, 2014 Report Share Posted December 4, 2014 Thanks! That fixed it. Sometimes working on thing for awhile, it's easy to miss things like that where a fresh pair of eyes helps! Thanks again, Bob Link to comment Share on other sites More sharing options...
pepstar34 Posted December 6, 2014 Report Share Posted December 6, 2014 Update ??? :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: Hoping your awesome update will fix our snap building issue I posted about earlier :( Link to comment Share on other sites More sharing options...
striker Posted December 6, 2014 Author Report Share Posted December 6, 2014 Hey guys, Sorry the update is not out yet. I had to go on a unexpected "vacation" for a day. I was able to replicate the snap building issue. The problem is that the axis switch around once you hit 90 degrees. If the plan I have works, I should be able to get a fix out in a day. If not, ill have to figure it out. Once again, sorry! striker Link to comment Share on other sites More sharing options...
HungEmmaoLP Posted December 7, 2014 Report Share Posted December 7, 2014 can be deleted! Link to comment Share on other sites More sharing options...
jthil23 Posted December 7, 2014 Report Share Posted December 7, 2014 So does the Plot 4 Life version of this add Compatibility for the script or does it add the entire script in? Link to comment Share on other sites More sharing options...
carl101 Posted December 7, 2014 Report Share Posted December 7, 2014 In these two sections in player_build.sqf: if !(_classname in DZE_noRotate) then{ s_player_setVectorsReset = player addaction ["Reset","custom\snap_pro\player_vectorChange.sqf","reset"]; s_player_setVectorsForward = player addaction ["Pitch Forward","custom\snap_pro\player_vectorChange.sqf","forward"]; s_player_setVectorsBack = player addaction ["Pitch Back","custom\snap_pro\player_vectorChange.sqf","back"]; s_player_setVectorsLeft = player addaction ["Bank Left","custom\snap_pro\player_vectorChange.sqf","left"]; s_player_setVectorsRight = player addaction ["Bank Right","custom\snap_pro\player_vectorChange.sqf","right"]; s_player_setVectors1 = player addaction ["Increment by 1 degree","custom\snap_pro\player_vectorChange.sqf","1"]; s_player_setVectors5 = player addaction ["Increment by 5 degrees","custom\snap_pro\player_vectorChange.sqf","5"]; s_player_setVectors45 = player addaction ["Increment by 45 degrees","custom\snap_pro\player_vectorChange.sqf","45"]; s_player_setVectors90 = player addaction ["Increment by 90 degrees","custom\snap_pro\player_vectorChange.sqf","90"]; }; if !(_classname in DZE_noRotate) then{ player removeAction s_player_setVectorsReset; player removeAction s_player_setVectorsForward; player removeAction s_player_setVectorsBack; player removeAction s_player_setVectorsLeft; player removeAction s_player_setVectorsRight; player removeAction s_player_setVectors1; player removeAction s_player_setVectors5; player removeAction s_player_setVectors45; player removeAction s_player_setVectors90; }; Change _classname to _classnametmp. (Use the built classnames) The issue is it is checking the ghost preview classname to the no rotate array. Slight error I over looked! Sorry! striker anyone any idea why this dont seem to do anything for me?? heres my player build http://pastebin.com/H6xzyA2s and added this to my init amongst the other configs //build vectors DZE_noRotate = ["ItemWoodLadder"]; //Objects that cannot be rotated. Ex: DZE_noRotate = ["VaultStorageLocked"] DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90. thanks for awesome script Link to comment Share on other sites More sharing options...
striker Posted December 7, 2014 Author Report Share Posted December 7, 2014 anyone any idea why this dont seem to do anything for me?? heres my player build http://pastebin.com/H6xzyA2s and added this to my init amongst the other configs //build vectors DZE_noRotate = ["ItemWoodLadder"]; //Objects that cannot be rotated. Ex: DZE_noRotate = ["VaultStorageLocked"] DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90. thanks for awesome script Hey, The array works by the built classname of the object, so: DZE_noRotate = ["ItemWoodLadder"]; Should be DZE_noRotate = ["WoodLadder_DZ"]; striker Link to comment Share on other sites More sharing options...
pepstar34 Posted December 8, 2014 Report Share Posted December 8, 2014 Hey guys, Sorry the update is not out yet. I had to go on a unexpected "vacation" for a day. I was able to replicate the snap building issue. The problem is that the axis switch around once you hit 90 degrees. If the plan I have works, I should be able to get a fix out in a day. If not, ill have to figure it out. Once again, sorry! striker Striker. Thanks for all your hard work on this. Any progress in fixing the rotational issue? Link to comment Share on other sites More sharing options...
carl101 Posted December 8, 2014 Report Share Posted December 8, 2014 Cheers Stryker il give that ago Link to comment Share on other sites More sharing options...
HungEmmaoLP Posted December 8, 2014 Report Share Posted December 8, 2014 Good Evening, first of thanks for the great script. sadly i have a issue with the script, maybe someone can help. Fresh Install (In this order) -infistar -pp4l -snap pro -build vectors Here the Problem: Before I installed Vectors I had the Take Ownership menu available. Now that I integrated Vectors the option Take Ownership fails to show up. The script nonetheless works perfectly just this one option is missing. I tried to the best of my abilities (apparently not good enough) to merge the files but in the end sadly it has not worked. Can you point me in the right direction. Currently I have my Fresh Install ready with infistar pp4l snap pro I have read all 18 pages and found no topic regarding this, i am sorry if i have missed the topic. Best Regards, Huppabubba (HungEmmaoLP is allowing me to use his username as mine has not been cleared yet) Link to comment Share on other sites More sharing options...
striker Posted December 8, 2014 Author Report Share Posted December 8, 2014 Good Evening, first of thanks for the great script. sadly i have a issue with the script, maybe someone can help. Fresh Install (In this order) -infistar -pp4l -snap pro -build vectors Here the Problem: Before I installed Vectors I had the Take Ownership menu available. Now that I integrated Vectors the option Take Ownership fails to show up. The script nonetheless works perfectly just this one option is missing. I tried to the best of my abilities (apparently not good enough) to merge the files but in the end sadly it has not worked. Can you point me in the right direction. Currently I have my Fresh Install ready with infistar pp4l snap pro I have read all 18 pages and found no topic regarding this, i am sorry if i have missed the topic. Best Regards, Huppabubba (HungEmmaoLP is allowing me to use his username as mine has not been cleared yet) Hello, Put your old self_actions.sqf back into the mission file and see if that solves that issue. If it does, search for player_upgrade.sqf and change to path accordingly. striker Link to comment Share on other sites More sharing options...
pepstar34 Posted December 9, 2014 Report Share Posted December 9, 2014 no update yet :((((((((((( Link to comment Share on other sites More sharing options...
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