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New server files from epochmod are 103718


Noobzilla

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why is this? 

 

 

can someone tell me how this is supposed to look now that gamespy threw their servers in a lit oven?

 

hostName = "DayZ Epoch Chernarus Server (1.0.5/103718)";

password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 3;
reportingIP = "arma2oapc.master.gamespy.com";
timeStampFormat = "short";
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 103718;
requiredSecureId = 2;
 
class Missions
{
    class Mission1
    {
    template = "DayZ_Epoch_11.Chernarus";
    difficulty="veteran";
    };
 
};

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hostName = "DayZ Epoch Chernarus Server (1.0.5.1/125548)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 8766;
steamqueryport = 27016;

motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;

logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 3;
timeStampFormat = "short";

vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";

onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";

regularCheck = "";
requiredBuild = 125548;
requiredSecureId = 2;

class Missions
{
    class Mission1
    {
    	template = "DayZ_Epoch_11.Chernarus";
    	difficulty="veteran";
    };

};
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Right, so i had my test server working with 1.0.5.2 requiredBuild = 125548;

 

At first normal epoch sauerland, changed it to overpoch sauerland without any problems including the latest infistar. As i wanted to build in more mods i made a backup, After puting in the first mod and ofcourse i i try to test it im getting some error about keys not signed and all that stuff, so i just waste no time and delete the WIP and revert to the backup that was working fine (vanilla epoch + infistar) so i load up the game and i get the same crap about not signed proper key blabla.

 

The github has 1.0.5.2 key and config.cfg however in that config.cfg the versions and build/required build are way off compared to the 1.0.5.1 server files download link, just adding to the confusion of why at one point everything works and then the next it just doesn't. I am struggling with this as it worked via dayz commander eventho commander never showed my server online at any point, it also worked by just loading up AO and then going to multiplayer to find my local server.

 

I am just confused, and arma2/epoch are just verry much annoying me at the moment because it does not make any sense!

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