Noobzilla Posted August 5, 2014 Report Share Posted August 5, 2014 why is this? can someone tell me how this is supposed to look now that gamespy threw their servers in a lit oven? hostName = "DayZ Epoch Chernarus Server (1.0.5/103718)"; password = ""; passwordAdmin = "changeme"; maxPlayers = 50; logFile = "server_log.txt"; voteThreshold = 2; voteMissionPlayers = 3; reportingIP = "arma2oapc.master.gamespy.com"; timeStampFormat = "short"; motd[] = {"DayZ Epoch","Have fun!"}; motdInterval = 0; vonCodecQuality = 11; disableVoN = 0; kickduplicate = 1; verifySignatures = 2; persistent = 1; BattlEye = 1; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; regularCheck = ""; requiredBuild = 103718; requiredSecureId = 2; class Missions { class Mission1 { template = "DayZ_Epoch_11.Chernarus"; difficulty="veteran"; }; }; Link to comment Share on other sites More sharing options...
cen Posted August 5, 2014 Report Share Posted August 5, 2014 hostName = "DayZ Epoch Chernarus Server (1.0.5.1/125548)"; password = ""; passwordAdmin = "changeme"; maxPlayers = 50; steamport = 8766; steamqueryport = 27016; motd[] = {"DayZ Epoch","Have fun!"}; motdInterval = 0; logFile = "server_log.txt"; voteThreshold = 2; voteMissionPlayers = 3; timeStampFormat = "short"; vonCodecQuality = 11; disableVoN = 0; kickduplicate = 1; verifySignatures = 2; persistent = 1; BattlEye = 1; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; regularCheck = ""; requiredBuild = 125548; requiredSecureId = 2; class Missions { class Mission1 { template = "DayZ_Epoch_11.Chernarus"; difficulty="veteran"; }; }; Link to comment Share on other sites More sharing options...
Achmed Posted August 5, 2014 Report Share Posted August 5, 2014 1.0.5.2? Did I miss something? Link to comment Share on other sites More sharing options...
cen Posted August 5, 2014 Report Share Posted August 5, 2014 Nah I just pulled it from the latest github, just rename it for now. Link to comment Share on other sites More sharing options...
f3cuk Posted August 5, 2014 Report Share Posted August 5, 2014 Any explenation on the change of ports? Why are 2300 / 2301 no longer default? Link to comment Share on other sites More sharing options...
Noobzilla Posted August 6, 2014 Author Report Share Posted August 6, 2014 thank you for this, ive had a bad 2 weeks trying to sort all of this out, i really really wanted to stay on 1042 with 103718 but it just wasnt practical anymore Link to comment Share on other sites More sharing options...
11Hotel Posted August 8, 2014 Report Share Posted August 8, 2014 Just to clarify.....if I'm running a private server just for myself on my LAN then I don't really need the Steam Ports and crap, right? Link to comment Share on other sites More sharing options...
rgr Posted August 9, 2014 Report Share Posted August 9, 2014 Right, so i had my test server working with 1.0.5.2 requiredBuild = 125548; At first normal epoch sauerland, changed it to overpoch sauerland without any problems including the latest infistar. As i wanted to build in more mods i made a backup, After puting in the first mod and ofcourse i i try to test it im getting some error about keys not signed and all that stuff, so i just waste no time and delete the WIP and revert to the backup that was working fine (vanilla epoch + infistar) so i load up the game and i get the same crap about not signed proper key blabla. The github has 1.0.5.2 key and config.cfg however in that config.cfg the versions and build/required build are way off compared to the 1.0.5.1 server files download link, just adding to the confusion of why at one point everything works and then the next it just doesn't. I am struggling with this as it worked via dayz commander eventho commander never showed my server online at any point, it also worked by just loading up AO and then going to multiplayer to find my local server. I am just confused, and arma2/epoch are just verry much annoying me at the moment because it does not make any sense! Link to comment Share on other sites More sharing options...
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