i have weedfarms working perfectly on my server but i want some ai´s going around them to protect my weedfars
hope someone can help me with that
*
Script by HALV
Create Weed fields (or other objects) in random locations, amount and "random preset" amount of objects,
objects are placed "Labyrinth Style" around the middle object
*/
_useLocalMarkers = false;
if (isServer)then{
private["_blacklistedAreas"];
diag_log "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos";
waitUntil {(!isNil "BIS_fnc_findSafePos")};
if(isNil "dayz_MapArea")then{dayz_MapArea = 7000};
_WorldName = toLower format ["%1", worldName];
//settings
//how many will spawn farms, note that farms can spawn "on top" of eachother (min 1, default 6)
_farms = 6;
//min farms (min 1, default 2)
_farmsmin = 2;
//how many plants per farm (min 1, default 9)
_plants = 9;
//min plants (min 1, default 4)
_plantsmin = 4;
//min dist (in meters) from roads to build farms (default 200m)
_mindist2roads = 200;
//the object to spawn, default "Fiberplant"
_fiberplant = "Fiberplant";
_spawnarea = (dayz_MapArea/2);
switch(_WorldName)do{
case "napf":{
_blacklistedAreas = [
[[8246.3184,15485.867,0], 500],
[[15506.952,13229.368,0], 500],
[[12399.751,5074.5273,0], 500],
[[10398.626,8279.4619,0], 500],
[[5149.9814,4864.1191,0], 500],
[[6633.1538,7254.916,0], 500],
[[13288.313,19590.338,0], 800]
];
};
case "chernarus":{
_blacklistedAreas = [
[[23999.742,2.4571743,0], 500],
[[6325.6772,7807.7412,0], 500],
[[4063.4226,11664.19,0], 500],
[[11447.472,11364.504,0], 500],
[[1606.6443,7803.5156,0], 500],
[[12944.227,12766.889,0], 500],
[[8122.35,13464.5,0], 500] // <-- no comma for last entry
];
};
default{
_blacklistedAreas = [
[[0,0,0], 0]
];
};
};
//function to find x amount of positions around a position (on ground, z axis not included) in a size you define - "labyrinth style"
//[start position, amount of positions to return (ex start pos), distance between positions,include startposition (optional, default true)] call _fnc_positions_array
_fnc_positions_array = {
private ["_posi"];
_pos = _this select 0;
_amnt = _this select 1;
_adjust = _this select 2;
_include = if(count _this > 3)then{_this select 3}else{true};
_positions = [];
_buildDir = 0;
_buildRow = 0;
_Row = 0;
_build = 0;
if(_include)then{_positions set [count _positions,[_pos select 0,_pos select 1,0]];_amnt = _amnt - 1;};
for "_i" from 0 to (_amnt-1) do {
if(_Row > 1)then{_buildRow = _buildRow + 1;_Row = 0;};
if(_buildDir > 3)then{_buildDir = 0;};
for "_i" from 0 to _buildRow do {
switch (_buildDir) do{
case 0:{
_posi = [(_pos select 0),(_pos select 1) + _adjust]; //up
_positions set [count _positions,[_posi select 0,_posi select 1,0]];
};
case 1:{
_posi = [(_pos select 0) + _adjust,(_pos select 1)]; //left
_positions set [count _positions,[_posi select 0,_posi select 1,0]];
};
case 2:{
_posi = [(_pos select 0),(_pos select 1) - _adjust]; //down
_positions set [count _positions,[_posi select 0,_posi select 1,0]];
};
case 3:{
_posi = [(_pos select 0) - _adjust,(_pos select 1)]; //right
_positions set [count _positions,[_posi select 0,_posi select 1,0]];
};
};
_pos = _posi;
_build = _build + 1;
if(_build >= _amnt)exitWith{};
};
_buildDir = _buildDir + 1;
_Row = _Row + 1;
if(_build >= _amnt)exitWith{};
};
// diag_log format["[Random_Weed_Farm]: Debug - _build: '%1' _amnt: '%2' _positions: '%3' %4",_build,_amnt,(count _positions),_positions];
_positions
};
Question
meanbeandk
i have weedfarms working perfectly on my server but i want some ai´s going around them to protect my weedfars
hope someone can help me with that
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