Sp4rkY Posted June 28, 2014 Report Share Posted June 28, 2014 Hey there... Like topic sais, is there any way to animate the traders a bit ? Just a little bit stumbling... I was trying it with this playMove .... at setVehicleInit in mission.sqf at the units,but nothing happened... Can anybody give me a hint ? Link to comment Share on other sites More sharing options...
0 fr1nk Posted June 28, 2014 Report Share Posted June 28, 2014 Check Link to comment Share on other sites More sharing options...
0 Sp4rkY Posted June 28, 2014 Author Report Share Posted June 28, 2014 Thanks for reply, but i dont can get this running... I commented out the commands but nothing is happen... I also tried it with "playMove" and the traders dont spawn anymore... What could i do wrong ? Link to comment Share on other sites More sharing options...
0 MatthewK Posted June 28, 2014 Report Share Posted June 28, 2014 Be prepared for your players to constantly report that traders have wondered off, or are gone all together. Link to comment Share on other sites More sharing options...
0 fr1nk Posted June 28, 2014 Report Share Posted June 28, 2014 Weird, I changed this weeks ago and haven't seen/heard that happen yet. Link to comment Share on other sites More sharing options...
0 MatthewK Posted June 28, 2014 Report Share Posted June 28, 2014 Weird, I changed this weeks ago and haven't seen/heard that happen yet. Then Epoch have changed something. Because I made a post over a year ago now where I got them animated using this method, but after a day or two my players started noticing AI would be far away from their post, moon walking sometimes or just gone all together. If it's working now, i'll add it too :) Link to comment Share on other sites More sharing options...
0 Sp4rkY Posted June 28, 2014 Author Report Share Posted June 28, 2014 I just tested this at my second server. The Traders wasn´t there anymore when i use playMove or switchMove. They even dont spawn. If i only comment out the both commands like in the linked threat, the traders are normally at their correct locations, but still-standing as usual. Don´t know what i could do anymore... Link to comment Share on other sites More sharing options...
0 MatthewK Posted June 28, 2014 Report Share Posted June 28, 2014 I just tested this at my second server. The Traders wasn´t there anymore when i use playMove or switchMove. They even dont spawn. If i only comment out the both commands like in the linked threat, the traders are normally at their correct locations, but still-standing as usual. Don´t know what i could do anymore... Why don't you pastebin your mission.sqf, so we can take a loot. There's not much we can do with what you've given us! Link to comment Share on other sites More sharing options...
0 Sp4rkY Posted June 28, 2014 Author Report Share Posted June 28, 2014 Ok, here it is: http://pastebin.com/MCX6tr4e Link to comment Share on other sites More sharing options...
0 MatthewK Posted June 28, 2014 Report Share Posted June 28, 2014 You might want to put spaces before your variables, make it easier to read! I didn't see any other issues, but I'm sure if there are any then someone else will pick them up :P Link to comment Share on other sites More sharing options...
0 Sp4rkY Posted June 28, 2014 Author Report Share Posted June 28, 2014 I have to say, this isnt necessary. You can write C++ code just in one line (for example). But anyway i tested it with a space and sadly still no success... :( Link to comment Share on other sites More sharing options...
0 MatthewK Posted June 28, 2014 Report Share Posted June 28, 2014 Yeah, I know. I'm just clutching at straws here really. I've got it working on my server less than 10 minutes ago. Sorry , can't see the error :( Link to comment Share on other sites More sharing options...
0 Sp4rkY Posted June 28, 2014 Author Report Share Posted June 28, 2014 Which version do you run at your server ? Can you pastebin your mission.sqf for me please ? Perhaps i have a little fail of thinking.... Link to comment Share on other sites More sharing options...
Question
Sp4rkY
Hey there...
Like topic sais, is there any way to animate the traders a bit ?
Just a little bit stumbling...
I was trying it with this playMove .... at setVehicleInit in mission.sqf at the units,but nothing happened...
Can anybody give me a hint ?
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