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Animated Traders ?


Sp4rkY

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Hey there...

 

Like topic sais, is there any way to animate the traders a bit ?

Just a little bit stumbling...

 

I was trying it with this playMove .... at setVehicleInit in mission.sqf at the units,but nothing happened...

 

Can anybody give me a hint ?

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Thanks for reply, but i dont can get this running...

I commented out the commands but nothing is happen...

I also tried it with "playMove" and the traders dont spawn anymore...

 

What could i do wrong ?

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Weird, I changed this weeks ago and haven't seen/heard that happen yet.

 

Then Epoch have changed something. Because I made a post over a year ago now where I got them animated using this method, but after a day or two my players started noticing AI would be far away from their post, moon walking sometimes or just gone all together. If it's working now, i'll add it too :)

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I just tested this at my second server. The Traders wasn´t there anymore when i use playMove or switchMove. They even dont spawn.

If i only comment out the both commands like in the linked threat, the traders are normally at their correct locations, but still-standing as usual.

Don´t know what i could do anymore...

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I just tested this at my second server. The Traders wasn´t there anymore when i use playMove or switchMove. They even dont spawn.

If i only comment out the both commands like in the linked threat, the traders are normally at their correct locations, but still-standing as usual.

Don´t know what i could do anymore...

 

Why don't you pastebin your mission.sqf, so we can take a loot.  

There's not much we can do with what you've given us! 

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