Radiix Posted September 17, 2013 Report Share Posted September 17, 2013 Another issue i just found is you can exploit the new "bunnyhop" to jump through combolocked cinderwallgates... That sucks really hard. We need a hot fix for that as first place i'd say! Gimmic and Tactical Ex 2 Link to comment Share on other sites More sharing options...
Armifer Posted September 17, 2013 Report Share Posted September 17, 2013 Another issue i just found is you can exploit the new "bunnyhop" to jump through combolocked cinderwallgates... That sucks really hard. We need a hot fix for that as first place i'd say! Change it back to combat roll in the compiles.sqf file until a fix is released. Link to comment Share on other sites More sharing options...
Armifer Posted October 14, 2013 Report Share Posted October 14, 2013 Just seen this file: server_antiWall.sqf Thanks for listening. I don't see server_antiWall.sqf being called anywhere, it looks like it may be unfinished and unused. I am currently able to get on the other side of walls when parking a vehicle next to it on a vanilla test server I set up. Any update on when this fix will be implemented? Link to comment Share on other sites More sharing options...
ToejaM Posted October 14, 2013 Author Report Share Posted October 14, 2013 Yeah I noticed that to - was a premature thanks for it, I assumed it was being called. We have such an issue with this, random new people joining the server.. glitching into bases and ruining all peoples work. Causing me to have to dig into database backups, spawn myself in on positions of players that look close and see who it is. Another way is tracking the items they take, specifically high value/rare items works pretty well, I don't want to detail how in public as these glitchers will stop doing it but we desperately need an anti wall system! Link to comment Share on other sites More sharing options...
Kind-Sir Posted October 14, 2013 Report Share Posted October 14, 2013 Yeah I noticed that to - was a premature thanks for it, I assumed it was being called. We have such an issue with this, random new people joining the server.. glitching into bases and ruining all peoples work. Causing me to have to dig into database backups, spawn myself in on positions of players that look close and see who it is. Another way is tracking the items they take, specifically high value/rare items works pretty well, I don't want to detail how in public as these glitchers will stop doing it but we desperately need an anti wall system! It is not hard to actually create your own anti-wall system. Exec a vm on each player client-side, and have it detect when the player gets out of the vehicle, then have it figure out where the car is in relation to the wall, and place the player on another side that is not near a wall. http://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#GetOut This could be done in a lot of ways. I assume you would only want to apply this to land vehicles, as boats and aircrafts will not get up that close to a base.... Link to comment Share on other sites More sharing options...
vbawol Posted November 1, 2013 Report Share Posted November 1, 2013 its back... I found an better way of doing it so I am bringing server_antiWall.sqf back. This will make you re-enter the vehicle if you attempt to glitch though a wall. https://github.com/vbawol/DayZ-Epoch/commit/af36a349de052fc48fcf0c3e915c3336601d46c3 Files effected: veh_resetEH.sqf https://raw.github.com/vbawol/DayZ-Epoch/af36a349de052fc48fcf0c3e915c3336601d46c3/SQF/dayz_code/init/veh_resetEH.sqf server_antiWall.sqf https://raw.github.com/vbawol/DayZ-Epoch/af36a349de052fc48fcf0c3e915c3336601d46c3/SQF/dayz_server/compile/server_antiWall.sqf server_functions.sqf - line 29 https://github.com/vbawol/DayZ-Epoch/blob/af36a349de052fc48fcf0c3e915c3336601d46c3/SQF/dayz_server/init/server_functions.sqf#L29 Link to comment Share on other sites More sharing options...
ToejaM Posted November 1, 2013 Author Report Share Posted November 1, 2013 Brilliant, tested and can confirm this works. It is now live on my servers, will report any issues. PM'd you another exploit. Link to comment Share on other sites More sharing options...
Belgis Posted January 1, 2014 Report Share Posted January 1, 2014 how to prevent the passage through the wall of zombies and NPC (SargeAI and DZAI)? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now