(HPG) Heavy Posted June 14, 2015 Report Share Posted June 14, 2015 I have a question. So i have started a Panthera Epoch Server and I wanted to import the bank robbery mission on it. I imagined that only the bank.sqf should be modified to spawn the building the table and the laptop, right ? I chose a location and I got the worldmap coordinates and used them where to position the stuff. However It deosn't look like it starts the script at all. Can this script be added on a different map like Panthera for example? Yes, you can use this script with other maps, though slight modifications are required. I used the editor to add the bank and various other items on a Taviana server. Bank was located in a city on the West island, worked out pretty good and players love it. I think I'm gonna spruce things up a bit with a coulple heli patrols and searchlights. Should be fun... Link to comment Share on other sites More sharing options...
Petite Posted June 16, 2015 Report Share Posted June 16, 2015 Hello, my Rob Bank work great on Napf but my AI go to the same place over and over instead going around the bank and kill the robber. I put the way point just in front of the bank, There is my AI.sqf thanks ////////////////////////////////////////////////////////////// //New Bank AI by Spodermayt, for Darihon's Bank Raid Script.// /////////////////////////15.10.2014/////////////////////////// private ["_squad1","_squad2","_squad3","_squad4","_squad5","_squad6","_squad7","_squad8","_squad9","_squad10","_squad11","_squad12","_squad13","_squad14","_squad15","_squad16","_squad17","_squad18","_squad19","_squad20","_squad21","_squad22","_squad23","_squad24","_squadDriver","_squadGunner"]; execVM "rob\bank_config.sqf"; sleep 0.5; if(_debugBank == 1) then { systemChat "[DEBUG] AI successfully executed."; }; if (_suv_enabled == 1) then { execVM "rob\ai_suv.sqf"; }; //Init (create center etc) _CENTER = createCenter east; //Creates Center. _aiGroup = createGroup east; //Creates a Group. EAST setFriend [WEST,0]; //Sets West (Survivors) as hostile. _target = [5428.55,12073.3,0.659]; //Waypoint to Bank. //Spawn 24 AI's. _squad1 = _aiGroup createUnit ["Policeman",[5239.4355, 12021.171, 0], [], 10, "PRIVATE"]; _squad2 = _aiGroup createUnit ["Policeman",[5348.2793, 12097.454, 0], [], 10, "PRIVATE"]; _squad3 = _aiGroup createUnit ["Policeman",[5349.7212, 12190.949, 0], [], 10, "PRIVATE"]; _squad4 = _aiGroup createUnit ["Policeman",[5614.4326, 12082.375, 0], [], 10, "PRIVATE"]; _squad5 = _aiGroup createUnit ["Policeman",[5441.73, 12017.859, 0], [], 10, "PRIVATE"]; _squad6 = _aiGroup createUnit ["Policeman",[5414.7358, 12016.399, 0], [], 10, "PRIVATE"]; _squad7 = _aiGroup createUnit ["Policeman",[5474.2915, 12120.842, 0], [], 10, "PRIVATE"]; _squad8 = _aiGroup createUnit ["Policeman",[5348.1812, 11881.146, 0], [], 10, "PRIVATE"]; _squad9 = _aiGroup createUnit ["Policeman",[5555.2368, 11827.019, 0], [], 10, "PRIVATE"]; _squad10 = _aiGroup createUnit ["Policeman",[5654.8652, 11982.997, 0], [], 10, "PRIVATE"]; _squad11 = _aiGroup createUnit ["Policeman",[5354.8752, 11989.999, 0], [], 10, "PRIVATE"]; _squad12 = _aiGroup createUnit ["Policeman",[5479.2919, 12320.842, 0], [], 10, "PRIVATE"]; _squad13 = _aiGroup createUnit ["Policeman",[5350.0313, 12093.604, 3.2424927e-005], [], 10, "PRIVATE"]; _squad14 = _aiGroup createUnit ["Policeman",[5382.5483, 12028.917, 2.7656555e-005], [], 10, "PRIVATE"]; _squad15 = _aiGroup createUnit ["Policeman",[5420.5962, 12155.9, -0.00028038025], [], 10, "PRIVATE"]; _squad16 = _aiGroup createUnit ["Policeman",[5558.356, 12028.632, 9.5367432e-006], [], 10, "PRIVATE"]; _squad17 = _aiGroup createUnit ["Policeman",[5500.1431, 11971.115, 4.196167e-005], [], 10, "PRIVATE"]; _squad18 = _aiGroup createUnit ["Policeman",[5438.8804, 11946.305, 0.00018930435], [], 10, "PRIVATE"]; _squad19 = _aiGroup createUnit ["Policeman",[5479.7437, 12148.881, 2.0980835e-005], [], 10, "PRIVATE"]; _squad20 = _aiGroup createUnit ["Policeman",[5360.6436, 11914.635, 1.4543533e-005], [], 10, "PRIVATE"]; _squad21 = _aiGroup createUnit ["Policeman",[5545.8906, 11879.979, -0.00015449524], [], 10, "PRIVATE"]; _squad22 = _aiGroup createUnit ["Policeman",[5590.2202, 11948.729, -7.8201294e-005], [], 10, "PRIVATE"]; _squad23 = _aiGroup createUnit ["Policeman",[5432.6772, 12081.267, -0.00010204315], [], 10, "PRIVATE"]; _squad24 = _aiGroup createUnit ["Policeman",[5533.8896, 12100.795, -1.9073486e-005], [], 10, "PRIVATE"]; if(_debugBank == 1) then { systemChat "[DEBUG AI] Units Created."; }; //Add everyone to a "master" group. [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] joinSilent _unitGroup; //Give everyone weapons. _squad1 addWeapon "M4A3_CCO_EP1"; _squad1 addMagazine "30Rnd_556x45_Stanag"; _squad1 addMagazine "30Rnd_556x45_Stanag"; _squad2 addWeapon "M4A1_Aim"; _squad2 addMagazine "30Rnd_556x45_Stanag"; _squad2 addMagazine "30Rnd_556x45_Stanag"; _squad3 addWeapon "Sa58V_EP1"; _squad3 addMagazine "30Rnd_762x39_SA58"; _squad3 addMagazine "30Rnd_762x39_SA58"; _squad4 addWeapon "M240_DZ"; _squad4 addMagazine "100Rnd_762x51_M240"; _squad4 addMagazine "100Rnd_762x51_M240"; _squad5 addWeapon "M240_DZ"; _squad5 addMagazine "100Rnd_762x51_M240"; _squad5 addMagazine "100Rnd_762x51_M240"; _squad6 addWeapon "m107_DZ"; _squad6 addMagazine "10Rnd_127x99_m107"; _squad6 addMagazine "10Rnd_127x99_m107"; _squad7 addWeapon "DMR_DZ"; _squad7 addMagazine "20Rnd_762x51_DMR"; _squad7 addMagazine "20Rnd_762x51_DMR"; _squad8 addWeapon "M110_TWS_EP1"; _squad8 addMagazine "20Rnd_762x51_B_SCAR"; _squad8 addMagazine "20Rnd_762x51_B_SCAR"; _squad9 addWeapon "M4A3_CCO_EP1"; _squad9 addMagazine "30Rnd_556x45_Stanag"; _squad9 addMagazine "30Rnd_556x45_Stanag"; _squad10 addWeapon "M24"; _squad10 addMagazine "5Rnd_762x51_M24"; _squad10 addMagazine "5Rnd_762x51_M24"; _squad11 addWeapon "M4A3_CCO_EP1"; _squad11 addMagazine "30Rnd_556x45_Stanag"; _squad11 addMagazine "30Rnd_556x45_Stanag"; _squad12 addWeapon "M4A1_Aim"; _squad12 addMagazine "30Rnd_556x45_Stanag"; _squad12 addMagazine "30Rnd_556x45_Stanag"; _squad13 addWeapon "Pecheneg_DZ"; _squad13 addMagazine "100Rnd_762x54_PK"; _squad13 addMagazine "100Rnd_762x54_PK"; _squad14 addWeapon "M40A3"; _squad14 addMagazine "5Rnd_762x51_M24"; _squad14 addMagazine "5Rnd_762x51_M24"; _squad15 addWeapon "DMR_DZ"; _squad15 addMagazine "20Rnd_762x51_DMR"; _squad15 addMagazine "20Rnd_762x51_DMR"; _squad16 addWeapon "m240_scoped_EP1_DZE"; _squad16 addMagazine "100Rnd_762x51_M240"; _squad16 addMagazine "100Rnd_762x51_M240"; _squad17 addWeapon "SCAR_H_LNG_Sniper"; _squad17 addMagazine "20rnd_762x51_B_SCAR"; _squad17 addMagazine "20rnd_762x51_B_SCAR"; _squad18 addWeapon "SVD_des_EP1"; _squad18 addMagazine "10Rnd_762x54_SVD"; _squad18 addMagazine "10Rnd_762x54_SVD"; _squad19 addWeapon "SCAR_H_STD_EGLM_Spect"; _squad19 addMagazine "20rnd_762x51_B_SCAR"; _squad19 addMagazine "20rnd_762x51_B_SCAR"; _squad20 addWeapon "m240_scoped_EP1_DZE"; _squad20 addMagazine "100Rnd_762x51_M240"; _squad20 addMagazine "100Rnd_762x51_M240"; _squad21 addWeapon "DMR_DZ"; _squad21 addMagazine "20Rnd_762x51_DMR"; _squad21 addMagazine "20Rnd_762x51_DMR"; _squad22 addWeapon "SCAR_H_LNG_Sniper_SD"; _squad22 addMagazine "20rnd_762x51_SB_SCAR"; _squad22 addMagazine "20rnd_762x51_SB_SCAR"; _squad23 addWeapon "KSVK"; _squad23 addMagazine "5Rnd_127x108_KSVK"; _squad23 addMagazine "5Rnd_127x108_KSVK"; _squad24 addWeapon "DMR_DZ"; _squad24 addMagazine "20Rnd_762x51_DMR"; _squad24 addMagazine "20Rnd_762x51_DMR"; if(_debugBank == 1) then { systemChat "[DEBUG AI] Gave Weapons to AI."; }; //Set Skills. [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setSkill ["aimingspeed", 0.3]; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setSkill ["spotdistance", 0.3]; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setSkill ["aimingaccuracy", 0.3]; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setSkill ["aimingshake", 0.3]; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setSkill ["spottime", 0.3]; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setSkill ["spotdistance", 0.4]; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setSkill ["commanding", 0.4]; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setSkill ["general", 0.5]; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] enableAI "TARGET"; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] enableAI "AUTOTARGET"; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] enableAI "MOVE"; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] enableAI "ANIM"; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] enableAI "FSM"; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setCombatMode "RED"; [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] setBehaviour "COMBAT"; //Move units to bank. [_squad1,_squad2,_squad3,_squad4,_squad5,_squad6,_squad7,_squad8,_squad9,_squad10,_squad11,_squad12,_squad13,_squad14,_squad15,_squad16,_squad17,_squad18,_squad19,_squad20,_squad21,_squad22,_squad23,_squad24] moveTo _target; if(_debugBank == 1) then { systemChat "[DEBUG AI] Set Units Skills."; }; I don't know If I did something wrong. Link to comment Share on other sites More sharing options...
Darihon Posted June 16, 2015 Author Report Share Posted June 16, 2015 Nice to know that the script is working fine for you, Petite! I'll take a look at your piece of code later today and I'll contact you in PM with further assistance. Further, I'm working on a new stable version of the script, but it could still take some time to finish due to personal problems. The new version will simply be a remake of the original version, but it will be much stable than the other versions, but I'll try to add some new features. If you have any ideas, let me know by PM or by leaving a comment. Darihon Link to comment Share on other sites More sharing options...
Petite Posted June 16, 2015 Report Share Posted June 16, 2015 Nice to know that the script is working fine for you, Petite! I'll take a look at your piece of code later today and I'll contact you in PM with further assistance. Further, I'm working on a new stable version of the script, but it could still take some time to finish due to personal problems. The new version will simply be a remake of the original version, but it will be much stable than the other versions, but I'll try to add some new features. If you have any ideas, let me know by PM or by leaving a comment. Darihon On my Chernarus its working pretty well they don't go too far, the only thing I would love to see these cops going inside the building to kill the players and of course the vehicle working. For now on my Napf I just added a cop car with 4 AI inside spawning every 10 min when you kill them so it make it a bit harder and nicer. Thanks for your answer I'll wait for your message. Wonderful script. Link to comment Share on other sites More sharing options...
Darihon Posted June 16, 2015 Author Report Share Posted June 16, 2015 On my Chernarus its working pretty well they don't go too far, the only thing I would love to see these cops going inside the building to kill the players and of course the vehicle working. For now on my Napf I just added a cop car with 4 AI inside spawning every 10 min when you kill them so it make it a bit harder and nicer. Thanks for your answer I'll wait for your message. Wonderful script. Thanks for the positive feedback. I've sent you a PM with my thoughts :)! Link to comment Share on other sites More sharing options...
tehatomicpotato Posted June 22, 2015 Report Share Posted June 22, 2015 Hello i'm trying to add your script to my server and it keeps getting stuck on wait for host. I added the files like your instructions say but it screws up the server. why is that? The only thing that can do that is stuff added to the dayz_server.pbo and all that was was your bank.sqf file i don't see why that would cause the server to not be able to start Link to comment Share on other sites More sharing options...
Petite Posted August 5, 2015 Report Share Posted August 5, 2015 Just realized the bank doesn't show any message for other players to know the bank is getting rob, why? Link to comment Share on other sites More sharing options...
Tradewell20 Posted August 24, 2015 Report Share Posted August 24, 2015 hey there bud, I got your script all put in and everything loads up perfectly but when I start to rob the bank infistar kicks in and kicks me off the game. when it kicks me it says "<infiSTAR.de>: 0h 08min | Name (xxxxxxxxxxxxxxx) | remExField TitleText: The bank is getting robbed!" and then it freezes my game and kicks me =/ would you have any idea why it does that? But nice job, I like the script, ive seen it working on many other servers! Link to comment Share on other sites More sharing options...
Jim90 Posted August 24, 2015 Report Share Posted August 24, 2015 What version is your infiSTAR? I'm running v.1418 and not having any problems, but I do remember having problems with an older one. Link to comment Share on other sites More sharing options...
Sporny Posted September 18, 2015 Report Share Posted September 18, 2015 Dropbox link is dead! Link to comment Share on other sites More sharing options...
Coco-Nuts Posted September 23, 2015 Report Share Posted September 23, 2015 Hi guys,I uploaded this one on my Dropbox if you want : https://www.dropbox.com/s/tuchg7tjphka8yn/rob.rar?dl=0 Link to comment Share on other sites More sharing options...
Sporny Posted September 24, 2015 Report Share Posted September 24, 2015 Okay i get infistar kicks too.... is there a fix available? :P Link to comment Share on other sites More sharing options...
Jim90 Posted September 24, 2015 Report Share Posted September 24, 2015 What version is your infistar? Link to comment Share on other sites More sharing options...
Sporny Posted September 25, 2015 Report Share Posted September 25, 2015 (edited) The newest (updated yesterday 24.09.) Its v1424 Edited September 25, 2015 by Sporny Link to comment Share on other sites More sharing options...
Wallnuss Posted October 11, 2015 Report Share Posted October 11, 2015 Hia great pity with this nice skript ....... i put it on my server but when i rob the bank my Screen are black maybe Infistar ??? Wallnuss Link to comment Share on other sites More sharing options...
Sporny Posted October 12, 2015 Report Share Posted October 12, 2015 Hia great pity with this nice skript ....... i put it on my server but when i rob the bank my Screen are black maybe Infistar ??? WallnussYep its infistar... dont know if there are any fixes.... so the script is useless for me :( Link to comment Share on other sites More sharing options...
ghosted2014 Posted October 22, 2015 Report Share Posted October 22, 2015 are there any fixes yet im geting infi kick also great mod shame carnt use it also geting infi kick with a action menu to :( Link to comment Share on other sites More sharing options...
Spodermayt Posted October 22, 2015 Report Share Posted October 22, 2015 are there any fixes yet im geting infi kick also great mod shame carnt use it also geting infi kick with a action menu to :(Yep its infistar... dont know if there are any fixes.... so the script is useless for me :(I'll talk to Darihon if we're still going to revive this script, its a nice idea but it kinda died. I'll let you know as soon as he comes online. Link to comment Share on other sites More sharing options...
ghosted2014 Posted October 22, 2015 Report Share Posted October 22, 2015 ok thank you as i really would love to use this i had to comment it out in my init for now dam infistar kicking Link to comment Share on other sites More sharing options...
Spodermayt Posted October 28, 2015 Report Share Posted October 28, 2015 I haven't been scripting in Arma 2 for a while now, i do see alot of errors in the script. I'll get it working by sunday. (That's a promise this time. I said before i'd finish it but i didn't. I'll remake the whole thing by sunday. I'll also try my best to get SUV's and helicopters working. Maybe add difficulties for players to choose from? Idk, suggest me things to add.) Link to comment Share on other sites More sharing options...
ghosted2014 Posted October 28, 2015 Report Share Posted October 28, 2015 it would be nice to see a crafting menu on dayz mod i know there is one caled alchemy building but the link is invaild now be nice just to beable to craft a few m240's out of gems ectra or in game coins put them on the base roof or a couple of other things dont know how hard that will be to code.:D Link to comment Share on other sites More sharing options...
Darihon Posted October 28, 2015 Author Report Share Posted October 28, 2015 it would be nice to see a crafting menu on dayz mod i know there is one caled alchemy building but the link is invaild now be nice just to beable to craft a few m240's out of gems ectra or in game coins put them on the base roof or a couple of other things dont know how hard that will be to code.:DWhut? XD-----Hi guys,Spodermanyt came to me today and asked if we wanted to revive the script again. Sooooo, here we're. We'll start working on the script as soon as possible. We'll keep in touch. Link to comment Share on other sites More sharing options...
ghosted2014 Posted October 28, 2015 Report Share Posted October 28, 2015 Whut? XD-----Hi guys,Spodermanyt came to me today and asked if we wanted to revive the script again. Sooooo, here we're. We'll start working on the script as soon as possible. We'll keep in touch.something like this http://epochmod.com/forum/index.php?/topic/14893-advanced-alchemical-crafting-v33/ i remember going on a server a while ago where i could craft guns on stands ectra nests and add them to my build put dead bodys hanging from tree's and more to craft them you needed gems and more the download link in this thread dont workd so i cannot test it out Link to comment Share on other sites More sharing options...
Hooty Posted December 11, 2015 Report Share Posted December 11, 2015 Any way to make this give or take humanity? Link to comment Share on other sites More sharing options...
Blake2394 Posted December 30, 2015 Report Share Posted December 30, 2015 Hello Everyone! I noticed some people were also getting kicked when trying to rob the bank. Please see this post for a fix! Regards, Blake2394 Link to comment Share on other sites More sharing options...
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