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[WIP/RELEASE] Bank Robbery V3.


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Ah one problem I would like to point out (if its not been mentioned already) is that when you're successful with a robbery and run leave the area, it still counts down and you get the loot even though you could be miles away from the bank.

Maybe there a way to set a radius around the bank and if you leave it it says something like 'return to the mission area or you will fail the robbery' or something of that sort?

 

Max

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Im not getting the scroll wheel option either, I know my compiles goes to the correct file as I have my snap pro links there too, plus my fn_selfActions file is correct as I have my self bloodbag & other scripts in there working fine.

 

Help ?

 

My fn_selfActions

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names"];
 
if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
 
_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);
 
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
 
// Krixes Self Bloodbag
_mags = magazines player;
    if ("ItemBloodbag" in _mags) then {
        hasBagItem = true;
    } else { hasBagItem = false;};
    if((speed player <= 1) && hasBagItem && _canDo) then {
        if (s_player_selfBloodbag < 0) then {
            s_player_selfBloodbag = player addaction[("<t color="#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", "];
        };
    } else {
        player removeAction s_player_selfBloodbag;
        s_player_selfBloodbag = -1;
 
 
    };
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};
 
// Bank Robbery 
_bankrobbery = cursorTarget isKindOf "Notebook";
if ((speed player <= 1) && _bankrobbery && (player distance cursorTarget < 5)) then {
if (s_player_bankrob < 0) then {
s_player_bankrob = player addAction ["Rob the bank","rob\robbank.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_bankrob;
s_player_bankrob = -1;
};
// Bank Robbery
 
} else {
//Engineering
dayz_myCursorTarget = objNull;
......
.....
 
//Sirens
_isCopcar = typeOf _vehicle in ["SUV_TK_CIV_EP1","SUV_TK_CIV_EP1_DZE1","SUV_TK_CIV_EP1_DZE2","SUV_TK_CIV_EP1_DZE3","SUV_TK_CIV_EP1_DZE4","LadaLM","LadaLM_DZE1","LadaLM_DZE2","LadaLM_DZE3","LadaLM_DZE4","policecar"];
 
if (_inVehicle and _isCopcar and (driver _vehicle == player)) then {
        dayz_addsirens = _vehicle;
    if (s_player_sirens_on < 0) then {
        s_player_sirens_on = dayz_addsirens addAction ["Sirens on","scripts\sirens\sirens_on.sqf",dayz_addsirens,2,false,true,"",""];
        s_player_sirens_off = dayz_addsirens addAction ["Sirens off","scripts\sirens\sirens_off.sqf",dayz_addsirens,2,false,true,"",""];
        };
    } else {
        dayz_addsirens removeAction s_player_sirens_on;
        dayz_addsirens removeAction s_player_sirens_off;
        s_player_sirens_on = -1;
        s_player_sirens_off = -1;
    };
 
//Grab Flare
if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};
 
if(DZE_HaloJump) then {
if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction ["HALO Jump","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
};
 
if (!DZE_ForceNameTagsOff) then {
if (s_player_showname < 0 and !_isPZombie) then {
if (DZE_ForceNameTags) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
};
};
};
 
if(_isPZombie) then {
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
};
if (DZE_PZATTACK) then {
call pz_attack;
DZE_PZATTACK = false;
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target
_isAnimal = cursorTarget isKindOf "Animal";
_isZombie = cursorTarget isKindOf "zZombie_base";
_isHarvested = cursorTarget getVariable["meatHarvested",false];
_isMan = cursorTarget isKindOf "Man";
// Pzombie Gut human corpse or animal
if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
};
 
// Increase distance only if AIR OR SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir or _isShip) then {
_allowedDistance = 6;
};
 
if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then { //Has some kind of target
 
// set cursortarget to variable
_cursorTarget = cursorTarget;
 
// get typeof cursortarget once
_typeOfCursorTarget = typeOf _cursorTarget;
 
// hintsilent _typeOfCursorTarget;
 
_isVehicle = _cursorTarget isKindOf "AllVehicles";
_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
 
// get items and magazines only once
_magazinesPlayer = magazines player;
 
//boiled Water
_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
_hastinitem = false;
{
if (_x in _magazinesPlayer) then {
_hastinitem = true;
};
} forEach boil_tin_cans;
_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
 
_itemsPlayer = items player;
 
_temp_keys = [];
_temp_keys_names = [];
// find available keys
_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
_temp_keys_names set [_ownerKeyId,_ownerKeyName];
_temp_keys set [count _temp_keys,str(_ownerKeyId)];
};
} forEach _itemsPlayer;
 
_hasKnife = "ItemKnife" in _itemsPlayer;
_hasToolbox = "ItemToolbox" in _itemsPlayer;
 
_isMan = _cursorTarget isKindOf "Man";
_traderType = _typeOfCursorTarget;
_ownerID = _cursorTarget getVariable ["CharacterID","0"];
_isAnimal = _cursorTarget isKindOf "Animal";
_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isWreck = _typeOfCursorTarget in DZE_isWreck;
_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
_isModular = _cursorTarget isKindOf "ModularItems";
 
_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
 
_isTent = _cursorTarget isKindOf "TentStorage";
 
_isAlive = alive _cursorTarget;
 
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
 
_rawmeat = meatraw;
_hasRawMeat = false;
{
if (_x in _magazinesPlayer) then {
_hasRawMeat = true;
};
} forEach _rawmeat; 
 
_isFuel = false;
if (_hasFuelE or _hasFuelBarrelE) then {
{
if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} forEach dayz_fuelsources;
};
 
// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
 
// logic vars
_player_flipveh = false;
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;
 
// CURSOR TARGET ALIVE
if(_isAlive) then {
 
//Allow player to delete objects
if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then {
if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
 
//Allow owners to delete modulars
                if(_isModular and (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };
                };
 
// CURSOR TARGET VEHICLE
if(_isVehicle) then {
 
//flip vehicle small vehicles by your self and all other vehicles with help nearby
if (!(canmove _cursorTarget) and (player distance _cursorTarget >= 2) and (count (crew _cursorTarget))== 0 and ((vectorUp _cursorTarget) select 2) < 0.5) then {
_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
if(_isVehicletype or (_playersNear >= 2)) then {
_player_flipveh = true;
};
};
 
 
if(!_isMan and _ownerID != "0" and !(_cursorTarget isKindOf "Bicycle")) then {
_player_lockUnlock_crtl = true;
};
 
};
 
};
 
if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};
 
 
// Allow Owner to lock and unlock vehicle  
if(_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_hasKey = _ownerID in _temp_keys;
_oldOwner = (_ownerID == dayz_playerUID);
if(locked _cursorTarget) then {
if(_hasKey or _oldOwner) then {
_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
} else {
if(_hasHotwireKit) then {
_Unlock = player addAction [format["Hotwire %1",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
} else {
_Unlock = player addAction ["<t color=#ff0000'>Vehicle Locked</t>", "",_cursorTarget, 2, true, true, "", "];
};
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if(_hasKey or _oldOwner) then {
_lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
};
 
} else {
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};
 
if(DZE_AllowForceSave) then {
//Allow player to force save
if((_isVehicle or _isTent) and !_isMan) then {
if (s_player_forceSave < 0) then {
s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_forceSave;
s_player_forceSave = -1;
};
};
 
 
 
If(DZE_AllowCargoCheck) then {
if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan and !locked _cursorTarget) then {
if (s_player_checkGear < 0) then {
s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_checkGear;
s_player_checkGear = -1;
};
};
 
 
//flip vehicle small vehicles by your self and all other vehicles with help nearby
if(_player_flipveh) then {
if (s_player_flipveh  < 0) then {
s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_flipveh;
s_player_flipveh = -1;
}; 
 
//Allow player to fill jerrycan
if((_hasFuelE or _hasFuelBarrelE) and _isFuel) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};
 
// logic vars for addactions
_player_butcher = false;
_player_studybody = false;
_player_SurrenderedGear = false;
 
// CURSOR TARGET NOT ALIVE
if (!_isAlive) then {
 
// Gut animal/zed
if((_isAnimal or _isZombie) and _hasKnife) then {
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
if (!_isHarvested) then {
_player_butcher = true;
};
};
 
// Study body
if (_isMan and !_isZombie and !_isAnimal) then {
_player_studybody = true;
}
} else {
// unit alive
 
// gear access on surrendered player
if(_isMan and !_isZombie and !_isAnimal) then {
_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
if (_isSurrendered) then {
_player_SurrenderedGear = true;
};
};
};
 
 
// Human Gut animal or zombie
if (_player_butcher) then {
if (s_player_butcher < 0) then {
if(_isZombie) then {
s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
} else {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
};
};
} else {
player removeAction s_player_butcher;
s_player_butcher = -1;
};
 
// Study Body
if (_player_studybody) then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [localize "str_action_studybody", "custom\study_body.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};
 
// logic vars
_player_cook = false;
_player_boil = false;
 
// CURSOR TARGET IS FIRE
if (inflamed _cursorTarget) then {
 
//Fireplace Actions check
if (_hasRawMeat) then {
_player_cook = true;
};
 
// Boil water
if (_hasbottleitem and _hastinitem) then {
_player_boil = true;
};
};
 
if (_player_SurrenderedGear) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction ["Gear", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
};
 
//Fireplace Actions check
if (_player_cook) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_cook;
s_player_cook = -1;
};
 
// Boil water
if (_player_boil) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_boil;
s_player_boil = -1;
};
 
if(_cursorTarget == dayz_hasFire) then {
if ((s_player_fireout < 0) and !(inflamed _cursorTarget) and (player distance _cursorTarget < 3)) then {
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_fireout;
s_player_fireout = -1;
};
 
//Packing my tent
if(_isTent and (player distance _cursorTarget < 3)) then {
if (_ownerID == dayz_characterID) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction ["Destroy Tent", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
};
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};
 
//Allow owner to unlock vault
if((_typeOfCursorTarget in DZE_LockableStorage) and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
if (s_player_unlockvault < 0) then {
if(_typeOfCursorTarget in DZE_LockedStorage) then {
if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
_combi = player addAction [format["Open %1",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
} else {
_combi = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if(_ownerID != dayz_combination and _ownerID != dayz_playerUID) then {
_combi = player addAction ["Re-Enter Combination", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
};
};
} else {
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
s_player_unlockvault = -1;
};
 
//Allow owner to pack vault
if(_typeOfCursorTarget in DZE_UnLockedStorage and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
 
if (s_player_lockvault < 0) then {
if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
};
};
if (s_player_packvault < 0 and (_ownerID == dayz_combination or _ownerID == dayz_playerUID)) then {
s_player_packvault = player addAction [format["<t color=#ff0000'>Pack %1</t>",_text], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "","];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};
 
 
 
    //Player Deaths
if(_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction ["Recent Murders", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};
 
//Fuel Pump
if(_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {
 
// check if Generator_DZ is running within 30 meters
_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
_findNearestGen = [];
{
if (alive _x and (_x getVariable ["GeneratorRunning", false])) then {
_findNearestGen set [(count _findNearestGen),_x];
};
} foreach _findNearestGens;
_IsNearRunningGen = count (_findNearestGen);
 
// show that pump needs power if no generator nearby.
if(_IsNearRunningGen > 0) then {
s_player_fuelauto = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
} else {
s_player_fuelauto = player addAction ["<t color=#ff0000'>Needs Power</t>", "",[], 0, false, true, "","];
};
};
} else {
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
};
 
//Fuel Pump on truck
if(_typeOfCursorTarget in DZE_fueltruckarray and alive _cursorTarget) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if(isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_fuelauto2 = player addAction ["<t color=#ff0000'>Needs Power</t>", "",[], 0, false, true, "","];
};
};
} else {
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};
 
// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
};
if (s_player_upgrade_build < 0) then {
// s_player_lastTarget = _cursorTarget;
s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format["Upgrade %1",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
};
} else {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
 
// downgrade system
if((_isDestructable or _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" or _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") and (DZE_Lock_Door == _ownerID)) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};
 
if (s_player_downgrade_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format["Remove Lock from %1",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
 
// inplace maintenance tool
if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= 0.1)) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};
 
if (s_player_maint_build < 0) then {
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format["Maintain %1",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
 
 
//Start Generator
if(_cursorTarget isKindOf "Generator_DZ") then {
if (s_player_fillgen < 0) then {
 
// check if not running 
if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
s_player_fillgen = player addAction ["Stop Generator", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
// check if not filled and player has jerry.
if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
s_player_fillgen = player addAction ["Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
if("ItemJerrycan" in _magazinesPlayer) then {
s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
};
};
};
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};
 
//Towing with tow truck
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction ["Attach Straps", "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_towing = player addAction ["Detach Straps", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/
 
 
    //Sleep
if(_isTent and _ownerID == dayz_characterID) then {
if ((s_player_sleep < 0) and (player distance _cursorTarget < 3)) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};
 
_clothesTaken = cursorTarget getVariable["clothesTaken",false];
 
    // Take clothes by Zabn @ BalotaBuddies.net
    if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
        if (s_player_clothes < 0) then {
            s_player_clothes = player addAction [("<t color=#0096ff'>")+("Take Clothes")+("</t>"), "custom\player_takeClothes.sqf",cursorTarget, -10, false, true, "","];
        };
    } else {
        player removeAction s_player_clothes;
        s_player_clothes = -1;
    };
 
//Repairing Vehicles
if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repairActions set [count s_player_repairActions,_menu1];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};
 
// All Traders
if (_isMan and !_isPZombie and _traderType in serverTraders) then {
 
if (s_player_parts_crtl < 0) then {
 
// get humanity
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_traderType];
 
// diag_log ("TRADER = " + str(_traderMenu));
 
_low_high = "low";
_humanity_logic = false;
if((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
if((_traderMenu select 2) == "hostile") then {
_low_high = "high";
_humanity_logic = (_humanity > -5000);
};
if((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
if(_humanity_logic) then {
_cancel = player addAction [format["Your humanity is too %1 this trader refuses to talk to you.",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
} else {
 
// Static Menu
{
//diag_log format["DEBUG TRADER: %1", _x];
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
s_player_parts set [count s_player_parts,_buy];
 
} forEach (_traderMenu select 1);
// Database menu 
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
 
// Add static metals trader options under sub menu
                _metals_trader = player addAction ["Trade Gems", "custom\trade_metals.sqf",["na"], 0, true, false, "",""];
                s_player_parts set [count s_player_parts,_metals_trader];
 
// Add static metals trader options under sub menu
_metals_trader = player addAction [localize "STR_EPOCH_PLAYER_301", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_metals_trader];
 
};
s_player_parts_crtl = 1;
 
};
} else {
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};
 
 
if(dayz_tameDogs) then {
 
//Dog
if (_isDog and _isAlive and (_hasRawMeat) and _ownerID == "0" and player getVariable ["dogID", 0] == 0) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
};
} else {
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
if (_isDog and _ownerID == dayz_characterID and _isAlive) then {
_dogHandle = player getVariable ["dogID", 0];
if (s_player_feeddog < 0 and _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
};
if (s_player_waterdog < 0 and "ItemWaterbottle" in _magazinesPlayer) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
};
if (s_player_staydog < 0) then {
_lieDown = _dogHandle getFSMVariable "_actionLieDown";
if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
};
if (s_player_trackdog < 0) then {
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
};
if (s_player_barkdog < 0) then {
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
};
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
};
};
 
} else {
//Engineering
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
 
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
 
dayz_myCursorTarget = objNull;
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
 
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
 
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
 
player removeAction s_player_checkGear;
s_player_checkGear = -1;
 
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
 
//Others
player removeAction s_player_forceSave;
s_player_forceSave = -1;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_butcher;
s_player_butcher = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_boil;
s_player_boil = -1;
player removeAction s_player_fireout;
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
//Dog
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
    
    // vault
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
 
player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};
 
 
 
//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
_ownerID = "0";
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then {
if (s_player_movedog < 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
};
if (s_player_speeddog < 0) then {
_text = (localize "str_epoch_player_249");
_speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
};
if (s_player_calldog < 0) then {
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
};
};
} else {
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
player removeAction s_player_calldog;
s_player_calldog = -1;
};
 
// ---------------------------------------FIRE DANCE START------------------------------------
if (inflamed cursorTarget and _canDo) then {
        if (s_player_dance < 0) then {
        s_player_dance = player addAction ["Dance!","custom\dance.sqf",cursorTarget, 0, false, true, "",""];
//        s_player_fight = player addAction["Fight!","Scripts\dance\boxing.sqf",cursorTarget, 0, false, true, "",""];
    };
} else {
    player removeAction s_player_dance;
//    player removeAction s_player_fight;
    s_player_dance = -1;
//    s_player_fight = -1;
};
// ---------------------------------------FIRE DANCE END------------------------------------
// ---------------------------------------EJECT PLAYERS-------------------------------------
_driver = driver _vehicle;
 
if(_inVehicle && (_driver == player)) then {
_rideAR=nearestObjects[player, ["Ship","Air","LandVehicle"], 25];
_ride=_rideAR select 0;
_player_name = name player;
if((name _ride)!="") then {
_ride setVehicleVarName "CurrentRide"+_player_name;
};
_crew=crew _vehicle;
_crew=_crew-[player];
 
if(Player_Vehicle_Crew_Count != (count _crew)) then {
Player_Vehicle_Crew_Count=(count _crew);
 
if((count Eject_Array)>0) then{
{_ride removeAction _x} forEach Eject_Array;
};
Eject_Array=[];
_eject_text="";
_counter=0;
_crew_name="";
_friendlies = player getVariable ["friendlyTo",[]];
 
{
_crew_name=name _x;
_crewID = _x getVariable["CharacterID","0"];
if(_crewID in _friendlies) then {} else {
_eject_text=format ["Eject %1",_crew_name];
s_player_driver_eject = _vehicle addaction[_eject_text,"custom\eject.sqf",[_x,_ride],0,false,true,"", "(driver _target)==player"];
Eject_Array set[_counter, s_player_driver_eject];
_counter=_counter + 1;
};
 }forEach _crew;
};
 
}else {
{_ride removeAction _x} forEach Eject_Array;
Eject_Array=[];
Player_Vehicle_Crew_Count=0;
};
// ---------------------------------------EJECT PLAYERS END------------------------------------

 
It has to be something to do with this file as the bank is successfully installed with my other buildings, just the scroll wheel option doesnt come up
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Give this a try:

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names"];
 
if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
 
_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);
 
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
 
// Krixes Self Bloodbag
_mags = magazines player;
    if ("ItemBloodbag" in _mags) then {
        hasBagItem = true;
    } else { hasBagItem = false;};
    if((speed player <= 1) && hasBagItem && _canDo) then {
        if (s_player_selfBloodbag < 0) then {
            s_player_selfBloodbag = player addaction[("<t color="#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", "];
        };
    } else {
        player removeAction s_player_selfBloodbag;
        s_player_selfBloodbag = -1;
 
 
    };
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};
 
// Bank Robbery 
_bankrobbery = cursorTarget isKindOf "Notebook";
if ((speed player <= 1) && _bankrobbery && (player distance cursorTarget < 5)) then {
if (s_player_bankrob < 0) then {
s_player_bankrob = player addAction ["Rob the bank","rob\robbank.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_bankrob;
s_player_bankrob = -1;
};
// Bank Robbery
 
//Sirens
_isCopcar = typeOf _vehicle in ["SUV_TK_CIV_EP1","SUV_TK_CIV_EP1_DZE1","SUV_TK_CIV_EP1_DZE2","SUV_TK_CIV_EP1_DZE3","SUV_TK_CIV_EP1_DZE4","LadaLM","LadaLM_DZE1","LadaLM_DZE2","LadaLM_DZE3","LadaLM_DZE4","policecar"];
 
if (_inVehicle and _isCopcar and (driver _vehicle == player)) then {
        dayz_addsirens = _vehicle;
    if (s_player_sirens_on < 0) then {
        s_player_sirens_on = dayz_addsirens addAction ["Sirens on","scripts\sirens\sirens_on.sqf",dayz_addsirens,2,false,true,"",""];
        s_player_sirens_off = dayz_addsirens addAction ["Sirens off","scripts\sirens\sirens_off.sqf",dayz_addsirens,2,false,true,"",""];
        };
    } else {
        dayz_addsirens removeAction s_player_sirens_on;
        dayz_addsirens removeAction s_player_sirens_off;
        s_player_sirens_on = -1;
        s_player_sirens_off = -1;
    };
 
//Grab Flare
if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};
 
if(DZE_HaloJump) then {
if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction ["HALO Jump","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
};
 
if (!DZE_ForceNameTagsOff) then {
if (s_player_showname < 0 and !_isPZombie) then {
if (DZE_ForceNameTags) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
};
};
};
 
if(_isPZombie) then {
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
};
if (DZE_PZATTACK) then {
call pz_attack;
DZE_PZATTACK = false;
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target
_isAnimal = cursorTarget isKindOf "Animal";
_isZombie = cursorTarget isKindOf "zZombie_base";
_isHarvested = cursorTarget getVariable["meatHarvested",false];
_isMan = cursorTarget isKindOf "Man";
// Pzombie Gut human corpse or animal
if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
};
 
// Increase distance only if AIR OR SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir or _isShip) then {
_allowedDistance = 6;
};
 
if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then { //Has some kind of target
 
// set cursortarget to variable
_cursorTarget = cursorTarget;
 
// get typeof cursortarget once
_typeOfCursorTarget = typeOf _cursorTarget;
 
// hintsilent _typeOfCursorTarget;
 
_isVehicle = _cursorTarget isKindOf "AllVehicles";
_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
 
// get items and magazines only once
_magazinesPlayer = magazines player;
 
//boiled Water
_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
_hastinitem = false;
{
if (_x in _magazinesPlayer) then {
_hastinitem = true;
};
} forEach boil_tin_cans;
_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
 
_itemsPlayer = items player;
 
_temp_keys = [];
_temp_keys_names = [];
// find available keys
_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
_temp_keys_names set [_ownerKeyId,_ownerKeyName];
_temp_keys set [count _temp_keys,str(_ownerKeyId)];
};
} forEach _itemsPlayer;
 
_hasKnife = "ItemKnife" in _itemsPlayer;
_hasToolbox = "ItemToolbox" in _itemsPlayer;
 
_isMan = _cursorTarget isKindOf "Man";
_traderType = _typeOfCursorTarget;
_ownerID = _cursorTarget getVariable ["CharacterID","0"];
_isAnimal = _cursorTarget isKindOf "Animal";
_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isWreck = _typeOfCursorTarget in DZE_isWreck;
_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
_isModular = _cursorTarget isKindOf "ModularItems";
 
_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
 
_isTent = _cursorTarget isKindOf "TentStorage";
 
_isAlive = alive _cursorTarget;
 
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
 
_rawmeat = meatraw;
_hasRawMeat = false;
{
if (_x in _magazinesPlayer) then {
_hasRawMeat = true;
};
} forEach _rawmeat; 
 
_isFuel = false;
if (_hasFuelE or _hasFuelBarrelE) then {
{
if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} forEach dayz_fuelsources;
};
 
// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
 
// logic vars
_player_flipveh = false;
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;
 
// CURSOR TARGET ALIVE
if(_isAlive) then {
 
//Allow player to delete objects
if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then {
if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
 
//Allow owners to delete modulars
                if(_isModular and (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };
                };
 
// CURSOR TARGET VEHICLE
if(_isVehicle) then {
 
//flip vehicle small vehicles by your self and all other vehicles with help nearby
if (!(canmove _cursorTarget) and (player distance _cursorTarget >= 2) and (count (crew _cursorTarget))== 0 and ((vectorUp _cursorTarget) select 2) < 0.5) then {
_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
if(_isVehicletype or (_playersNear >= 2)) then {
_player_flipveh = true;
};
};
 
 
if(!_isMan and _ownerID != "0" and !(_cursorTarget isKindOf "Bicycle")) then {
_player_lockUnlock_crtl = true;
};
 
};
 
};
 
if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};
 
 
// Allow Owner to lock and unlock vehicle  
if(_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_hasKey = _ownerID in _temp_keys;
_oldOwner = (_ownerID == dayz_playerUID);
if(locked _cursorTarget) then {
if(_hasKey or _oldOwner) then {
_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
} else {
if(_hasHotwireKit) then {
_Unlock = player addAction [format["Hotwire %1",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
} else {
_Unlock = player addAction ["<t color=#ff0000'>Vehicle Locked</t>", "",_cursorTarget, 2, true, true, "", "];
};
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if(_hasKey or _oldOwner) then {
_lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
};
 
} else {
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};
 
if(DZE_AllowForceSave) then {
//Allow player to force save
if((_isVehicle or _isTent) and !_isMan) then {
if (s_player_forceSave < 0) then {
s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_forceSave;
s_player_forceSave = -1;
};
};
 
 
 
If(DZE_AllowCargoCheck) then {
if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan and !locked _cursorTarget) then {
if (s_player_checkGear < 0) then {
s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_checkGear;
s_player_checkGear = -1;
};
};
 
 
//flip vehicle small vehicles by your self and all other vehicles with help nearby
if(_player_flipveh) then {
if (s_player_flipveh  < 0) then {
s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_flipveh;
s_player_flipveh = -1;
}; 
 
//Allow player to fill jerrycan
if((_hasFuelE or _hasFuelBarrelE) and _isFuel) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};
 
// logic vars for addactions
_player_butcher = false;
_player_studybody = false;
_player_SurrenderedGear = false;
 
// CURSOR TARGET NOT ALIVE
if (!_isAlive) then {
 
// Gut animal/zed
if((_isAnimal or _isZombie) and _hasKnife) then {
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
if (!_isHarvested) then {
_player_butcher = true;
};
};
 
// Study body
if (_isMan and !_isZombie and !_isAnimal) then {
_player_studybody = true;
}
} else {
// unit alive
 
// gear access on surrendered player
if(_isMan and !_isZombie and !_isAnimal) then {
_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
if (_isSurrendered) then {
_player_SurrenderedGear = true;
};
};
};
 
 
// Human Gut animal or zombie
if (_player_butcher) then {
if (s_player_butcher < 0) then {
if(_isZombie) then {
s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
} else {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
};
};
} else {
player removeAction s_player_butcher;
s_player_butcher = -1;
};
 
// Study Body
if (_player_studybody) then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [localize "str_action_studybody", "custom\study_body.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};
 
// logic vars
_player_cook = false;
_player_boil = false;
 
// CURSOR TARGET IS FIRE
if (inflamed _cursorTarget) then {
 
//Fireplace Actions check
if (_hasRawMeat) then {
_player_cook = true;
};
 
// Boil water
if (_hasbottleitem and _hastinitem) then {
_player_boil = true;
};
};
 
if (_player_SurrenderedGear) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction ["Gear", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
};
 
//Fireplace Actions check
if (_player_cook) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_cook;
s_player_cook = -1;
};
 
// Boil water
if (_player_boil) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_boil;
s_player_boil = -1;
};
 
if(_cursorTarget == dayz_hasFire) then {
if ((s_player_fireout < 0) and !(inflamed _cursorTarget) and (player distance _cursorTarget < 3)) then {
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_fireout;
s_player_fireout = -1;
};
 
//Packing my tent
if(_isTent and (player distance _cursorTarget < 3)) then {
if (_ownerID == dayz_characterID) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction ["Destroy Tent", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
};
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};
 
//Allow owner to unlock vault
if((_typeOfCursorTarget in DZE_LockableStorage) and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
if (s_player_unlockvault < 0) then {
if(_typeOfCursorTarget in DZE_LockedStorage) then {
if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
_combi = player addAction [format["Open %1",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
} else {
_combi = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if(_ownerID != dayz_combination and _ownerID != dayz_playerUID) then {
_combi = player addAction ["Re-Enter Combination", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
};
};
} else {
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
s_player_unlockvault = -1;
};
 
//Allow owner to pack vault
if(_typeOfCursorTarget in DZE_UnLockedStorage and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
 
if (s_player_lockvault < 0) then {
if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
};
};
if (s_player_packvault < 0 and (_ownerID == dayz_combination or _ownerID == dayz_playerUID)) then {
s_player_packvault = player addAction [format["<t color=#ff0000'>Pack %1</t>",_text], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "","];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};
 
 
 
    //Player Deaths
if(_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction ["Recent Murders", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};
 
//Fuel Pump
if(_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {
 
// check if Generator_DZ is running within 30 meters
_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
_findNearestGen = [];
{
if (alive _x and (_x getVariable ["GeneratorRunning", false])) then {
_findNearestGen set [(count _findNearestGen),_x];
};
} foreach _findNearestGens;
_IsNearRunningGen = count (_findNearestGen);
 
// show that pump needs power if no generator nearby.
if(_IsNearRunningGen > 0) then {
s_player_fuelauto = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
} else {
s_player_fuelauto = player addAction ["<t color=#ff0000'>Needs Power</t>", "",[], 0, false, true, "","];
};
};
} else {
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
};
 
//Fuel Pump on truck
if(_typeOfCursorTarget in DZE_fueltruckarray and alive _cursorTarget) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if(isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_fuelauto2 = player addAction ["<t color=#ff0000'>Needs Power</t>", "",[], 0, false, true, "","];
};
};
} else {
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};
 
// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
};
if (s_player_upgrade_build < 0) then {
// s_player_lastTarget = _cursorTarget;
s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format["Upgrade %1",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
};
} else {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
 
// downgrade system
if((_isDestructable or _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" or _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") and (DZE_Lock_Door == _ownerID)) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};
 
if (s_player_downgrade_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format["Remove Lock from %1",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
 
// inplace maintenance tool
if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= 0.1)) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};
 
if (s_player_maint_build < 0) then {
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format["Maintain %1",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
 
 
//Start Generator
if(_cursorTarget isKindOf "Generator_DZ") then {
if (s_player_fillgen < 0) then {
 
// check if not running 
if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
s_player_fillgen = player addAction ["Stop Generator", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
// check if not filled and player has jerry.
if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
s_player_fillgen = player addAction ["Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
if("ItemJerrycan" in _magazinesPlayer) then {
s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
};
};
};
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};
 
//Towing with tow truck
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction ["Attach Straps", "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_towing = player addAction ["Detach Straps", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/
 
 
    //Sleep
if(_isTent and _ownerID == dayz_characterID) then {
if ((s_player_sleep < 0) and (player distance _cursorTarget < 3)) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};
 
_clothesTaken = cursorTarget getVariable["clothesTaken",false];
 
    // Take clothes by Zabn @ BalotaBuddies.net
    if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
        if (s_player_clothes < 0) then {
            s_player_clothes = player addAction [("<t color=#0096ff'>")+("Take Clothes")+("</t>"), "custom\player_takeClothes.sqf",cursorTarget, -10, false, true, "","];
        };
    } else {
        player removeAction s_player_clothes;
        s_player_clothes = -1;
    };
 
//Repairing Vehicles
if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repairActions set [count s_player_repairActions,_menu1];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};
 
// All Traders
if (_isMan and !_isPZombie and _traderType in serverTraders) then {
 
if (s_player_parts_crtl < 0) then {
 
// get humanity
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_traderType];
 
// diag_log ("TRADER = " + str(_traderMenu));
 
_low_high = "low";
_humanity_logic = false;
if((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
if((_traderMenu select 2) == "hostile") then {
_low_high = "high";
_humanity_logic = (_humanity > -5000);
};
if((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
if(_humanity_logic) then {
_cancel = player addAction [format["Your humanity is too %1 this trader refuses to talk to you.",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
} else {
 
// Static Menu
{
//diag_log format["DEBUG TRADER: %1", _x];
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
s_player_parts set [count s_player_parts,_buy];
 
} forEach (_traderMenu select 1);
// Database menu 
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
 
// Add static metals trader options under sub menu
                _metals_trader = player addAction ["Trade Gems", "custom\trade_metals.sqf",["na"], 0, true, false, "",""];
                s_player_parts set [count s_player_parts,_metals_trader];
 
// Add static metals trader options under sub menu
_metals_trader = player addAction [localize "STR_EPOCH_PLAYER_301", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_metals_trader];
 
};
s_player_parts_crtl = 1;
 
};
} else {
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};
 
 
if(dayz_tameDogs) then {
 
//Dog
if (_isDog and _isAlive and (_hasRawMeat) and _ownerID == "0" and player getVariable ["dogID", 0] == 0) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
};
} else {
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
if (_isDog and _ownerID == dayz_characterID and _isAlive) then {
_dogHandle = player getVariable ["dogID", 0];
if (s_player_feeddog < 0 and _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
};
if (s_player_waterdog < 0 and "ItemWaterbottle" in _magazinesPlayer) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
};
if (s_player_staydog < 0) then {
_lieDown = _dogHandle getFSMVariable "_actionLieDown";
if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
};
if (s_player_trackdog < 0) then {
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
};
if (s_player_barkdog < 0) then {
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
};
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
};
};
 
} else {
//Engineering
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
 
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
 
dayz_myCursorTarget = objNull;
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
 
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
 
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
 
player removeAction s_player_checkGear;
s_player_checkGear = -1;
 
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
 
//Others
player removeAction s_player_forceSave;
s_player_forceSave = -1;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_butcher;
s_player_butcher = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_boil;
s_player_boil = -1;
player removeAction s_player_fireout;
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
//Dog
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
    
    // vault
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
 
player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};
 
 
 
//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
_ownerID = "0";
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then {
if (s_player_movedog < 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
};
if (s_player_speeddog < 0) then {
_text = (localize "str_epoch_player_249");
_speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
};
if (s_player_calldog < 0) then {
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
};
};
} else {
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
player removeAction s_player_calldog;
s_player_calldog = -1;
};
 
// ---------------------------------------FIRE DANCE START------------------------------------
if (inflamed cursorTarget and _canDo) then {
        if (s_player_dance < 0) then {
        s_player_dance = player addAction ["Dance!","custom\dance.sqf",cursorTarget, 0, false, true, "",""];
//        s_player_fight = player addAction["Fight!","Scripts\dance\boxing.sqf",cursorTarget, 0, false, true, "",""];
    };
} else {
    player removeAction s_player_dance;
//    player removeAction s_player_fight;
    s_player_dance = -1;
//    s_player_fight = -1;
};
// ---------------------------------------FIRE DANCE END------------------------------------
// ---------------------------------------EJECT PLAYERS-------------------------------------
_driver = driver _vehicle;
 
if(_inVehicle && (_driver == player)) then {
_rideAR=nearestObjects[player, ["Ship","Air","LandVehicle"], 25];
_ride=_rideAR select 0;
_player_name = name player;
if((name _ride)!="") then {
_ride setVehicleVarName "CurrentRide"+_player_name;
};
_crew=crew _vehicle;
_crew=_crew-[player];
 
if(Player_Vehicle_Crew_Count != (count _crew)) then {
Player_Vehicle_Crew_Count=(count _crew);
 
if((count Eject_Array)>0) then{
{_ride removeAction _x} forEach Eject_Array;
};
Eject_Array=[];
_eject_text="";
_counter=0;
_crew_name="";
_friendlies = player getVariable ["friendlyTo",[]];
 
{
_crew_name=name _x;
_crewID = _x getVariable["CharacterID","0"];
if(_crewID in _friendlies) then {} else {
_eject_text=format ["Eject %1",_crew_name];
s_player_driver_eject = _vehicle addaction[_eject_text,"custom\eject.sqf",[_x,_ride],0,false,true,"", "(driver _target)==player"];
Eject_Array set[_counter, s_player_driver_eject];
_counter=_counter + 1;
};
 }forEach _crew;
};
 
}else {
{_ride removeAction _x} forEach Eject_Array;
Eject_Array=[];
Player_Vehicle_Crew_Count=0;
};
// ---------------------------------------EJECT PLAYERS END------------------------------------

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Hello,

 

I have published the current version of the new script on my PasteBIN. It is still WIP, but the basic is done.

 

Included in version 3:

* New (config) options;

* New features

* Removed the 30% chance.

(* Single Currency version).

 

Tips / feedback are welcome. Features or/and options are appreciated, since I'm broken. Thanks.

 

Current state: http://pastebin.com/crXQpWbE . [NOT READY FOR SERVER USE]

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ahh does broke mean lost?

 

An idea I thought was maybe to fix the bug of running away while it counts down would be to lock the player in place (make them static?) when robbing the bank?

 

Or maybe play the vanilla animation like when u trade? so that if u move u cancel the action of robbing the bank?

 

or maybe the countdown stops if leave the specified area?

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Currenty not. I'm still looking/working on a way to disallow that. Currently I'm startng to work with a forcelock that only allows you to move your head, so people can't move, but that can be a pain in the ass when the AI comes, since you can't hide / cover. Feedback is welcome.

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nice caesium.

I'm trying to learn as much as possible with scripts but I wouldn't even know how to begin testing this.

 

What about running an animation like player playActionNow "PutDown"; (the one from trading) and put it in a loop until the police arrive and if you move it cancels the robbery?

 

A quick solution would be to have police arrive as soon as successful and just make them tougher to deal with.

 

Been playing about with this bank script but now my head hurts XD

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You could also add a Marker if someone hack, makes it more dangerous.
 

	 _position = _this select 3;

	_Marker = createMarker ["_Marker", _position];
	_Marker setMarkerColor "ColorRed";
	_Marker setMarkerAlpha 0.75;
	_Marker setMarkerShape "ELLIPSE";
	_Marker setMarkerBrush "Solid";
	_Marker setMarkerSize [200,200];

Also a good idea is, that you need something in your inventory to hack/rob the Bank accounts.
 

	if !(player hasWeapon "ItemGPS") exitWith {
	cutText [format["You need a GPS to hack the Bank!"], "PLAIN DOWN"];
	};

And give out how much the robber/hacker stole.
 

if(_success) then {
	deleteMarker _Marker;
	_robmoney = round(random 1500) * 100; //max 150k
	_getcoins = player getVariable ["headShots",0];	
	_newmoney = _robmoney + _getcoins;
	player setVariable ["headShots",_newmoney,true];	
	systemchat format["Robbers stole %1 from Bank Accounts", _robmoney];
};

Another idea is, randomly remove money from different accounts, so other players try to protect the Bank better :D

And one more thing, robber cant use the same Laptop to deposit the money for a while :)

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No problem :D

For the last 2 ideas we need better scripter, maybe Axeman or Zupa will help out :)

Im a rookie, but most ive added works :D
Had enough to do with function the last days, but reading others code is a great way to learn :) Im getting closer to my dream-server STALKER (anomalies are done)^^

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Is it possible to have the AI show up in multiple groups, Like maybe 3-4 With about 3-4 AI's In each group But not so close to the bank, As there is no warning when the cops are going to show up and if you walk outside they will light your happy A$$ up LOL. But ya, Or an effect so there is a loud siren in the bank when its being robbed, So nearby players will hear the sound also. And a marker on the bank maybe? :D

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Like multiple sets of AI spawning, Like waves, If you know what I mean, So maybe after you kill like 3 AI's it sets the other group off or something, OR If they would spawn in 4 Different locations, maybe 50 meters apart, Then Make their way towards the bank, So it gives that a chance atleast, So when they walk out they wont get lit up straight away. If possible it would be good.

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