ToejaM Posted August 29, 2013 Report Share Posted August 29, 2013 The new patch has brought back a working version of the anti teleport, meaning admin tools arent allowing admins to teleport and help people. Either I'm being a mong or its not in the usual place, could someone help me out on how to remove it please? Link to comment Share on other sites More sharing options...
0 Kind-Sir Posted August 30, 2013 Report Share Posted August 30, 2013 player_monitor.fsm in your dayz_codeAll's I'm sayin'.You should be able to get a broad idea of commenting out the anti-hack call from it. Link to comment Share on other sites More sharing options...
0 ToejaM Posted August 30, 2013 Author Report Share Posted August 30, 2013 From what I can see there is no general call for it, is it encrypted now or am I missing something? I know it related to the antihack.sqf but there is no call for that like in other player_monitors Link to comment Share on other sites More sharing options...
0 Kind-Sir Posted August 30, 2013 Report Share Posted August 30, 2013 Hmm, I don't see it in any of the client-side files.Check out disabling REsec.sqf from your init.sqf in your mission pbo.Depending on the type of admin tools (or antihack) that your server uses, chances are you may need to comment out the #include "\z\addons\dayz_code\system\REsec.sqf" line. Link to comment Share on other sites More sharing options...
0 ToejaM Posted August 30, 2013 Author Report Share Posted August 30, 2013 Had this disabled before the latest patch because of an issue, I cant remember if I trial and error disabled it or read it on here.. I think I read it on here. I'll give it a go and see if it fixes it and report back. What does it do? Disables remote execution by clients I'm assuming? Link to comment Share on other sites More sharing options...
0 ToejaM Posted August 30, 2013 Author Report Share Posted August 30, 2013 Nope that didn't work. Link to comment Share on other sites More sharing options...
0 Mikhail Posted August 30, 2013 Report Share Posted August 30, 2013 I would love to know how to fix this too, I am able to teleport a bit. But most of the time I get like teleported back to place I was before. No idea where the code for this anti-teleport is.. Link to comment Share on other sites More sharing options...
0 Achmed Posted August 30, 2013 Report Share Posted August 30, 2013 I have this problem as well however my anti hack has a option to bypass it so i just have to click that first Link to comment Share on other sites More sharing options...
0 abqdenmagoo Posted August 30, 2013 Report Share Posted August 30, 2013 Blur's with the Anti-tp working.. now the pesky #33 script for the veh boost Link to comment Share on other sites More sharing options...
0 Onyx Posted August 30, 2013 Report Share Posted August 30, 2013 Suggesting Blur's doesn't seem like a fit for the problem. Can anyone see what the problem actually is? Link to comment Share on other sites More sharing options...
0 Mikhail Posted August 30, 2013 Report Share Posted August 30, 2013 Suggesting Blur's doesn't seem like a fit for the problem. Can anyone see what the problem actually is? Yeah would love to know this too. Link to comment Share on other sites More sharing options...
0 Kind-Sir Posted August 31, 2013 Report Share Posted August 31, 2013 The issue is located within dayz_code/system/player_spawn_2.sqf at the bottom.You're welcome. :)MORE DETAILED POST:http://dayzepoch.com/forum/index.php?/topic/1200-how-to-disable-the-102-anti-tp-protection/#entry8408 Link to comment Share on other sites More sharing options...
0 ChesterCheetoz Posted August 31, 2013 Report Share Posted August 31, 2013 I'm using a Vilayer server and cannot seem to find a fix for this. The player spawn file is no where on my server as far as I can tell. The I use the admin tools to help my players all the time. I love the TP tool so I can go around the map and test things Ive added. Since 1.0.2, I have to re add most mods and now cant TP to test things to make sure a lot of stuff is back in. Anyone have any idea what could fix this? Without getting Blurs admin tools Link to comment Share on other sites More sharing options...
0 MGT Posted August 31, 2013 Report Share Posted August 31, 2013 I'm using a Vilayer server and cannot seem to find a fix for this. The player spawn file is no where on my server as far as I can tell. The I use the admin tools to help my players all the time. I love the TP tool so I can go around the map and test things Ive added. Since 1.0.2, I have to re add most mods and now cant TP to test things to make sure a lot of stuff is back in. Anyone have any idea what could fix this? Without getting Blurs admin tools The fix will be in 1.0.2.1 and is still tba Link to comment Share on other sites More sharing options...
0 Mikhail Posted August 31, 2013 Report Share Posted August 31, 2013 The issue is located within dayz_code/system/player_spawn_2.sqf at the bottom. You're welcome. :) I dont even have that file in my server O.o EDIT: Also I am able to teleport, but only up to 200 meters, if I go beyond that I just get back to the starting position. Link to comment Share on other sites More sharing options...
0 Swash Posted August 31, 2013 Report Share Posted August 31, 2013 I dont even have that file in my server O.o It's in the client files. Look in the @DayZ_Epoch>addons for dayz_code.pbo You'll want to get PBO Manager to extract it. I leave a copy of this whole dayz_code folder around just for fixes/tweaks. In your MPMission folder/pbo make a new folder called fixes or day_code. Copy player_spawn_2.sqf to there. You will have to call it in you init.sqf. Not 100% where to call at, but guessing under compiles call. Don't quote me on that because I haven't looked or tested lol The issue is located within dayz_code/system/player_spawn_2.sqf at the bottom. You're welcome. :) Thank you kind sir! see what I did there? he he *ducks* All cheap and feeble humor aside, saving me alot of work. Link to comment Share on other sites More sharing options...
0 Kind-Sir Posted August 31, 2013 Report Share Posted August 31, 2013 It's in the client files. Look in the @DayZ_Epoch>addons for dayz_code.pboYou'll want to get PBO Manager to extract it. I leave a copy of this whole dayz_code folder around just for fixes/tweaks.In your MPMission folder/pbo make a new folder called fixes or day_code.Copy player_spawn_2.sqf to there. You will have to call it in you init.sqf.Not 100% where to call at, but guessing under compiles call. Don't quote me on that because I haven't looked or tested lol Thank you kind sir! see what I did there? he he *ducks*All cheap and feeble humor aside, saving me alot of work.Just look at my post in the Server Addition's topic written by Radiix:http://dayzepoch.com/forum/index.php?/topic/1200-how-to-disable-the-102-anti-tp-protection/#entry8408Apologies for the lack of detail in the post above, should be fixed and linked to the above thread.Also, my name is a derivative of "kind sir". I changed it after I was playing DayZ strictly as a hero and players thanking me with "Thank you kind sir". Link to comment Share on other sites More sharing options...
0 Swash Posted August 31, 2013 Report Share Posted August 31, 2013 I had JUST come back to fix my mistake too! I was just adding the changes to compiles.sqf ha ha and now I see a whole new thread where the forum is ganging up on this anti-teleport lol Thanks again Kind_Sir! Follow that guy ^^ he knows where the answers are, and I heard a rumor he has cookies too! Kind-Sir 1 Link to comment Share on other sites More sharing options...
0 ChesterCheetoz Posted September 1, 2013 Report Share Posted September 1, 2013 It's in the client files. Look in the @DayZ_Epoch>addons for dayz_code.pbo You'll want to get PBO Manager to extract it. I leave a copy of this whole dayz_code folder around just for fixes/tweaks. In your MPMission folder/pbo make a new folder called fixes or day_code. Copy player_spawn_2.sqf to there. You will have to call it in you init.sqf. Not 100% where to call at, but guessing under compiles call. Don't quote me on that because I haven't looked or tested lol Thank you kind sir! see what I did there? he he *ducks* All cheap and feeble humor aside, saving me alot of work. Yeah, I don't even have it. Vilayer has their PBOs extracted for you so when you look at the file system through an FTP, you see the directories already extracted so you dont have to extract them. Made editing the server pretty convenient but also, some of the install txts have to be tweaked a bit to work with it. I have a backup of my total server and did a search for that file and couldn't locate it Link to comment Share on other sites More sharing options...
0 Achmed Posted September 1, 2013 Report Share Posted September 1, 2013 Yeah, I don't even have it. Vilayer has their PBOs extracted for you so when you look at the file system through an FTP, you see the directories already extracted so you dont have to extract them. Made editing the server pretty convenient but also, some of the install txts have to be tweaked a bit to work with it. I have a backup of my total server and did a search for that file and couldn't locate it The file is there 100% but its not in an extracted form as its only the mission.pbo and the server.pbo thats ecrracted. The file in question is in dayz_code.pbo of the cliebt files so you need to look either on your computer or in @Dayz_epoch/addons/dayz_code.pbo Link to comment Share on other sites More sharing options...
0 Gr1ffX Posted September 5, 2013 Report Share Posted September 5, 2013 You can also add: DZE_teleport = [20000,20000,20000,20000,20000]; to your init.sqf The downfall is (I think) that the fix they made in 1.0.2.1 to stop players from being teleported back while in vehicles is also overridden. I adjusted all the parameters to 20000. By doing this I can teleport to everywhere on the map with BluePhoenix Admin Tools. - Gr1ffX Link to comment Share on other sites More sharing options...
0 Eegore Posted September 6, 2013 Report Share Posted September 6, 2013 Is this why I have to stay within a 200m area on a server after using a vehicle? This happens on all servers, once I get out I TP somewhere on the map where I was and then cant go very far without being TP'd back. Link to comment Share on other sites More sharing options...
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ToejaM
The new patch has brought back a working version of the anti teleport, meaning admin tools arent allowing admins to teleport and help people.
Either I'm being a mong or its not in the usual place, could someone help me out on how to remove it please?
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