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Trader killable how to fix it


icey

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Hello guys,

 

i have a problem on my server. The Traders are killable and i dont know how to fix it. I have a Safezone around my traders, but if u go outside and shoot them from outside u can kill and loot them...

 

How can i fix this ?? 

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Copy and paste here code from mission.SQM in your mission.pbo. Default is code in INIT expression for AI. Function setAllowDamage = false; is like a god mode for your traders. 

 

you make no sence here ... setAllowDamage is not a command in arma

 

 

Hello guys,

 

i have a problem on my server. The Traders are killable and i dont know how to fix it. I have a Safezone around my traders, but if u go outside and shoot them from outside u can kill and loot them...

 

How can i fix this ?? 

 

not sure what you mean by this, can all your traders on the server be killed or you mean a custom trader you added can be killed?

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Check your mission.sqf inside your server pbo should be mission/dayz_epoch_11.chernarus and then mission.sqf will be there and make sure all of the units with npc type names look like this the line you will be looking for is the very bottom one.

 

 

_unit_17 = objNull;
if (true) then
{
  _this = createAgent ["RU_Villager3", [7996.1021, 2899.0759, 0.6355527], [], 0, "CAN_COLLIDE"];
  _unit_17 = _this;
  _this setDir 86.85891;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
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Here is an example from one of my units in my mission.sqf they look all the same

unit_105 = objNull;
if (true) then
{
  _this = createAgent ["Soldier_Sniper_PMC", [5066.8984, 9729.3574], [], 0, "CAN_COLLIDE"];
  _unit_105 = _this;
  _this setDir -40.290977;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 

its exactly the same like you posted but everyone can still kill them :((

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you make no sence here ... setAllowDamage is not a command in arma

 

 

 

not sure what you mean by this, can all your traders on the server be killed or you mean a custom trader you added can be killed?

 

All Traders die if you shoot them from outside the traderzone :(

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If you use the default mission.sqf folder, it should look like this: https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_11.Chernarus/mission.sqm

 

In it, you see that traders have the following defined code: 

				class Item2
				{
					position[]={-7245.9844,365.8941,19534.902};
					azimut=-17.083944;
					id=5;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};

If you have changed it in any way (by adding more NPC models in various locations for instance) you have to make sure that it still follows the above format. 

There you see that the "init=" is defining the allowDamage correctly.

If your file is not looking like the one linked, you should probably update from the 1.0.4.2a server package so you get the correct format. 

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Hey . I checked my misssion.sqm and everything looks fine. I cant rly remember if i changed something or not :( hehe iam sorry iam pretty new to it... But all traders have the "init=" command with allowDammage false;

 

 

here is my mission.sqm maybe somebody can see an error

 

version=11;
class Mission
{
	addOns[]=
	{
		"chernarus",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"chernarus"
	};
	randomSeed=11171215;
	class Intel
	{
		briefingName="DayZ Epoch Chernarus";
		briefingDescription="DayZ Epoch Chernarus Private Server";
		startWeather=0.067362607;
		forecastWeather=0.52341133;
		year=2008;
		month=10;
		day=1;
		hour=12;
	};
	class Groups
	{
		items=2;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=100;
				class Item0
				{
					position[]={-7244.9355,365.97467,19534.543};
					azimut=-17.0839;
					id=11;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item1
				{
					position[]={-7245.2188,366.0018,19535.338};
					azimut=-17.0839;
					id=0;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAYER COMMANDER";
					leader=1;
					rank="SERGEANT";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item2
				{
					position[]={-7245.9844,365.8941,19534.902};
					azimut=-17.083944;
					id=5;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item3
				{
					position[]={-7245.7793,366.00299,19536.176};
					azimut=-17.083944;
					id=8;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item4
				{
					position[]={-7245.502,365.97186,19535.32};
					azimut=-17.083944;
					id=18;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item5
				{
					position[]={-7246.252,365.8396,19534.508};
					azimut=-17.083944;
					id=2;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item6
				{
					position[]={-7244.6816,366.02472,19534.941};
					azimut=-17.083937;
					id=9;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item7
				{
					position[]={-7244.1113,366.13486,19535.801};
					azimut=-17.083944;
					id=21;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item8
				{
					position[]={-7244.2207,366.02667,19534.379};
					azimut=-17.083944;
					id=13;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item9
				{
					position[]={-7245.584,365.92297,19534.734};
					azimut=-17.083944;
					id=7;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item10
				{
					position[]={-7245.6055,366.00577,19535.961};
					azimut=-17.0839;
					id=36;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item11
				{
					position[]={-7245.502,365.94348,19534.91};
					azimut=-17.083944;
					id=25;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item12
				{
					position[]={-7245.0488,365.9512,19534.359};
					azimut=-17.083944;
					id=43;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item13
				{
					position[]={-7244.2598,366.04828,19534.742};
					azimut=-17.083944;
					id=30;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item14
				{
					position[]={-7244.707,366.10901,19536.191};
					azimut=-17.083944;
					id=33;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item15
				{
					position[]={-7244.5215,366.08228,19535.566};
					azimut=-17.083944;
					id=1;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item16
				{
					position[]={-7246.1973,365.91577,19535.527};
					azimut=-17.083944;
					id=4;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item17
				{
					position[]={-7244.2754,366.13422,19536.004};
					azimut=-17.083944;
					id=3;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item18
				{
					position[]={-7245.7637,365.94586,19535.328};
					azimut=-17.083944;
					id=6;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item19
				{
					position[]={-7246.0234,365.91901,19535.32};
					azimut=-17.083944;
					id=10;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item20
				{
					position[]={-7244.6504,366.00073,19534.555};
					azimut=-17.083944;
					id=16;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item21
				{
					position[]={-7245.1016,366.05789,19535.977};
					azimut=-17.083944;
					id=19;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item22
				{
					position[]={-7244.3926,366.10901,19535.789};
					azimut=-17.083944;
					id=15;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item23
				{
					position[]={-7245.1055,365.97046,19534.719};
					azimut=-17.083944;
					id=23;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item24
				{
					position[]={-7243.9824,366.12967,19535.563};
					azimut=-17.083944;
					id=26;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item25
				{
					position[]={-7243.9492,366.07623,19534.746};
					azimut=-17.083944;
					id=29;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item26
				{
					position[]={-7244.5723,366.02032,19534.738};
					azimut=-17.083944;
					id=31;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item27
				{
					position[]={-7244.7871,366.05829,19535.563};
					azimut=-17.083944;
					id=28;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item28
				{
					position[]={-7244.7051,366.05048,19535.344};
					azimut=-17.083944;
					id=35;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item29
				{
					position[]={-7244.0898,366.05066,19534.559};
					azimut=-17.083944;
					id=27;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item30
				{
					position[]={-7245.7246,365.89456,19534.529};
					azimut=-17.083937;
					id=34;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item31
				{
					position[]={-7244.4883,366.0018,19534.363};
					azimut=-17.083944;
					id=46;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item32
				{
					position[]={-7244.9922,366.08383,19536.193};
					azimut=-17.083944;
					id=38;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item33
				{
					position[]={-7244.5449,366.11032,19536.004};
					azimut=-17.083944;
					id=32;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item34
				{
					position[]={-7245.0957,366.02872,19535.547};
					azimut=-17.083944;
					id=47;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item35
				{
					position[]={-7245.9707,365.8685,19534.512};
					azimut=-17.083944;
					id=41;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item36
				{
					position[]={-7244.1563,366.15808,19536.195};
					azimut=-17.083944;
					id=40;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item37
				{
					position[]={-7245.5625,365.89777,19534.338};
					azimut=-17.083944;
					id=44;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item38
				{
					position[]={-7244.832,366.08411,19535.992};
					azimut=-17.083944;
					id=48;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item39
				{
					position[]={-7246.0391,365.97614,19536.168};
					azimut=-17.083944;
					id=39;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item40
				{
					position[]={-7243.9863,366.15912,19535.992};
					azimut=-17.083944;
					id=37;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item41
				{
					position[]={-7245.8613,365.89417,19534.723};
					azimut=-17.083944;
					id=45;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item42
				{
					position[]={-7246.5254,365.86578,19535.285};
					azimut=-17.0839;
					id=49;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item43
				{
					position[]={-7244.4004,366.02261,19534.551};
					azimut=-17.083944;
					id=42;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item44
				{
					position[]={-7245.1973,365.94858,19534.539};
					azimut=-17.083944;
					id=22;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item45
				{
					position[]={-7244.6719,366.08423,19535.789};
					azimut=-17.083944;
					id=12;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item46
				{
					position[]={-7244.5605,366.04813,19535.125};
					azimut=-17.083944;
					id=14;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item47
				{
					position[]={-7245.9102,365.94482,19535.527};
					azimut=-17.0839;
					id=24;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item48
				{
					position[]={-7245.6289,365.97433,19535.541};
					azimut=-17.083944;
					id=20;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item49
				{
					position[]={-7244.4277,366.07483,19535.34};
					azimut=-17.083944;
					id=17;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item50
				{
					position[]={-7244.9668,365.99765,19534.916};
					azimut=-17.0839;
					id=51;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item51
				{
					position[]={-7244.4414,366.13257,19536.191};
					azimut=-17.0839;
					id=52;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item52
				{
					position[]={-7246.166,365.94946,19535.969};
					azimut=-17.0839;
					id=55;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item53
				{
					position[]={-7246.4395,365.89023,19535.512};
					azimut=-17.0839;
					id=53;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item54
				{
					position[]={-7245.3574,366.0311,19535.965};
					azimut=-17.0839;
					id=54;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item55
				{
					position[]={-7246.125,365.86581,19534.699};
					azimut=-17.0839;
					id=70;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item56
				{
					position[]={-7246.3086,365.91998,19535.75};
					azimut=-17.0839;
					id=60;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item57
				{
					position[]={-7245.3652,365.94461,19534.727};
					azimut=-17.0839;
					id=68;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item58
				{
					position[]={-7246.1348,365.89316,19535.109};
					azimut=-17.0839;
					id=66;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item59
				{
					position[]={-7246.5098,365.81299,19534.5};
					azimut=-17.0839;
					id=61;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item60
				{
					position[]={-7245.7285,365.92142,19534.922};
					azimut=-17.0839;
					id=63;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item61
				{
					position[]={-7244.9961,366.02524,19535.352};
					azimut=-17.0839;
					id=72;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item62
				{
					position[]={-7245.3105,365.92368,19534.344};
					azimut=-17.0839;
					id=57;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item63
				{
					position[]={-7246.5078,365.84055,19534.895};
					azimut=-17.0839;
					id=58;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item64
				{
					position[]={-7245.5215,366.00006,19535.756};
					azimut=-17.0839;
					id=62;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item65
				{
					position[]={-7246.2598,365.86621,19534.902};
					azimut=-17.0839;
					id=75;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item66
				{
					position[]={-7246.3828,365.86755,19535.102};
					azimut=-17.0839;
					id=56;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item67
				{
					position[]={-7246.4238,365.92261,19535.957};
					azimut=-17.0839;
					id=73;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item68
				{
					position[]={-7243.9355,366.05197,19534.379};
					azimut=-17.0839;
					id=69;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item69
				{
					position[]={-7246.5176,365.89737,19535.73};
					azimut=-17.0839;
					id=67;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item70
				{
					position[]={-7244.7656,365.97693,19534.359};
					azimut=-17.0839;
					id=65;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item71
				{
					position[]={-7245.2012,365.97321,19534.898};
					azimut=-17.0839;
					id=74;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item72
				{
					position[]={-7245.625,365.94534,19535.117};
					azimut=-17.0839;
					id=71;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item73
				{
					position[]={-7244.8184,365.99875,19534.742};
					azimut=-17.0839;
					id=59;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item74
				{
					position[]={-7244.1191,366.07431,19534.938};
					azimut=-17.0839;
					id=64;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item75
				{
					position[]={-7244,366.09897,19535.141};
					azimut=-17.0839;
					id=81;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item76
				{
					position[]={-7244.4199,366.04663,19534.922};
					azimut=-17.0839;
					id=83;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item77
				{
					position[]={-7246.5293,365.92508,19536.148};
					azimut=-17.0839;
					id=82;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item78
				{
					position[]={-7245.5137,366.03052,19536.184};
					azimut=-17.0839;
					id=84;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item79
				{
					position[]={-7245.8438,365.86841,19534.326};
					azimut=-17.0839;
					id=85;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item80
				{
					position[]={-7245.8926,365.9769,19535.965};
					azimut=-17.0839;
					id=77;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item81
				{
					position[]={-7246.3965,365.83832,19534.699};
					azimut=-17.0839;
					id=78;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item82
				{
					position[]={-7246.084,365.84433,19534.33};
					azimut=-17.0839;
					id=79;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item83
				{
					position[]={-7245.4941,365.91776,19534.527};
					azimut=-17.0839;
					id=76;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item84
				{
					position[]={-7245.2324,366.02945,19535.758};
					azimut=-17.0839;
					id=80;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item85
				{
					position[]={-7245.3809,365.96979,19535.113};
					azimut=-17.0839;
					id=97;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item86
				{
					position[]={-7245.873,365.91943,19535.105};
					azimut=-17.0839;
					id=98;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item87
				{
					position[]={-7244.8418,366.02319,19535.125};
					azimut=-17.0839;
					id=99;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item88
				{
					position[]={-7244.1445,366.10074,19535.352};
					azimut=-17.0839;
					id=100;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item89
				{
					position[]={-7246.2871,365.89178,19535.313};
					azimut=-17.0839;
					id=96;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item90
				{
					position[]={-7246.3633,365.81516,19534.316};
					azimut=-17.0839;
					id=87;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item91
				{
					position[]={-7246.3027,365.94943,19536.168};
					azimut=-17.0839;
					id=92;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item92
				{
					position[]={-7245.7715,365.97437,19535.75};
					azimut=-17.0839;
					id=88;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item93
				{
					position[]={-7244.9824,366.05624,19535.781};
					azimut=-17.0839;
					id=89;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item94
				{
					position[]={-7244.2324,366.10815,19535.57};
					azimut=-17.0839;
					id=90;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item95
				{
					position[]={-7245.1289,365.99649,19535.129};
					azimut=-17.0839;
					id=86;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item96
				{
					position[]={-7245.248,366.05765,19536.188};
					azimut=-17.0839;
					id=93;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item97
				{
					position[]={-7245.3652,366.00076,19535.537};
					azimut=-17.0839;
					id=94;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item98
				{
					position[]={-7244.2832,366.07361,19535.137};
					azimut=-17.0839;
					id=91;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item99
				{
					position[]={-7246.0605,365.94415,19535.738};
					azimut=-17.0839;
					id=95;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={-143.93861,0.52647489,2319.5012};
					id=50;
					side="LOGIC";
					vehicle="FunctionsManager";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
class Markers
        {
                items=17;
                class Item0
                {
                        position[]={7550.6182,361.05222,8371.957};
                        name="center";
                        type="Empty";
                };
                class Item1
                {
                        position[]={20386.512,0.16708441,-5038.5723};
                        name="respawn_west";
                        type="Empty";
                };
                class Item2
                {
                        position[]={4932.3345,0.39950246,1989.1094};
                        name="spawn0";
                        type="Empty";
                };
                class Item3
                {
                        position[]={2236.0391,0.63119155,1923.3735};
                        name="spawn1";
                        type="Empty";
                };
                class Item4
                {
                        position[]={8738.1328,0.45720705,2122.1082};
                        name="spawn2";
                        type="Empty";
                };
                class Item5
                {
                        position[]={10909.267,0.57597214,2422.3096};
                        name="spawn3";
                        type="Empty";
                };
                class Item6
                {
                        position[]={13510.764,0.44504455,5249.3027};
                        name="spawn4";
                        type="Empty";
                };
                class Item7
                {
                        position[]={4069.8455,365.19922,11661.84};
                        name="Tradercitybash";
                        text="Trader City Bash";
                        type="mil_circle";
                        colorName="ColorBlack";
                };
                class Item8
                {
                        position[]={11469.787,317.32358,11356.751};
                        name="Tradercityklen";
                        text="Trader City Klen";
                        type="mil_circle";
                        colorName="ColorGreen";
                };
                class Item9
                {
                        position[]={6345.6113,306.13721,7808.5073};
                        name="Tradercitystary";
                        text="Trader City Stary";
                        type="mil_circle";
                        colorName="ColorBlack";
                };
                class Item10
                {
                        position[]={1146.8905,9.5063992,2676.7671};
                        name="boatsnwholesale_1";
                        text="Wholesaler";
                        type="mil_dot";
                        colorName="ColorBlack";
                };
                class Item11
                {
                        position[]={13247.175,7.9455967,6076.4395};
                        name="boatsnwholesale_1_1";
                        text="Wholesaler";
                        type="mil_dot";
                        colorName="ColorBlack";
                };
                class Item12
                {
                        position[]={5068.6636,338.99176,9723.4248};
                        name="Airplane Dealer";
                        text="Airplane Dealer";
                        type="mil_dot";
                        colorName="ColorBlue";
                };
                class Item13
                {
                        position[]={8385.834,1.6642252,2368.8264};
                        name="Boat Dealer";
                        text="Boat Dealer";
                        type="mil_dot";
                        colorName="ColorOrange";
                };
                class Item14
                {
                        position[]={12945.273,209.10101,12751.496};
                        name="HeroVendor";
                        text="Hero Vendor";
                        type="mil_dot";
                        colorName="ColorBlue";
                };
                class Item15
                {
                        position[]={13093.446,0.42457402,8241.5625};
                        name="Boat Dealer_1";
                        text="Boat Dealer";
                        type="mil_dot";
                        colorName="ColorOrange";
                };
                class Item16
                {
                        position[]={1610.4834,283.97122,7781.9917};
                        name="BanditVendor";
                        text="Bandit Vendor";
                        type="mil_dot";
                        colorName="ColorRed";
                };
        };
	class Sensors
	{
		items=5;
		class Item0
		{
			position[]={6325.6772,304.99033,7807.7412};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonestary";
			expCond="(player distance zonestary) < 100;";
			expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
			expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={4063.4226,365.00577,11664.19};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonebash";
			expCond="(player distance zonebash) < 100;";
			expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
			expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={11447.472,317.26886,11364.504};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneklen";
			expCond="(player distance zoneklen) < 100;";
			expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
			expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={1606.6443,289.70795,7803.5156};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonebandit";
			expCond="(player distance zonebandit) < 100;";
			expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";";
			expDesactiv="canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item4
		{
			position[]={12944.227,210.19823,12766.889};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonehero";
			expCond="(player distance zonehero) < 100;";
			expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
			expDesactiv="canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=6913869;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroWin
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=4081731;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=4975929;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};

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You need to post mission.sqf, not mission.sqm  ;)

 

 

Oppps..  Fr1nk is absolutely right - I was forgetting that one.  :) 

 

Look in the dayz_server.pbo file for the \missions\DayZ_Epoch_11.Chernarus\  (or whatever you map is) and find the mission.sqf

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Hehe oki here is my Mission.sqf

 

 

 

 
 
_vehicle_2 = objNull;
if (true) then
{
  _this = createVehicle ["TK_GUE_WarfareBLightFactory_base_EP1", [6391.9619, 7790.3203, -0.29052943], [], 0, "CAN_COLLIDE"];
  _vehicle_2 = _this;
  _this setDir 487.76645;
  _this setPos [6391.9619, 7790.3203, -0.29052943];
};
 
_vehicle_30 = objNull;
if (true) then
{
  _this = createVehicle ["USMC_WarfareBHeavyFactory", [6334.7524, 7787.4307, -0.34433785], [], 0, "CAN_COLLIDE"];
  _vehicle_30 = _this;
  _this setDir -58.888386;
  _this setPos [6334.7524, 7787.4307, -0.34433785];
};
 
_vehicle_59 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6314.7109, 7784.6963, -0.20282349], [], 0, "CAN_COLLIDE"];
  _vehicle_59 = _this;
  _this setDir -56.569145;
  _this setPos [6314.7109, 7784.6963, -0.20282349];
};
 
_vehicle_61 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6319.1133, 7791.7563, -0.12461764], [], 0, "CAN_COLLIDE"];
  _vehicle_61 = _this;
  _this setDir -56.569145;
  _this setPos [6319.1133, 7791.7563, -0.12461764];
};
 
_vehicle_63 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6323.4614, 7798.7266, -0.11414733], [], 0, "CAN_COLLIDE"];
  _vehicle_63 = _this;
  _this setDir -56.569145;
  _this setPos [6323.4614, 7798.7266, -0.11414733];
};
 
_vehicle_65 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6391.4883, 7800.835, -0.056433767], [], 0, "CAN_COLLIDE"];
  _vehicle_65 = _this;
  _this setDir -151.74023;
  _this setPos [6391.4883, 7800.835, -0.056433767];
};
 
_vehicle_67 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6398.4106, 7796.6597, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_67 = _this;
  _this setDir 36.57338;
  _this setPos [6398.4106, 7796.6597, 0.00015258789];
};
 
_vehicle_69 = objNull;
if (true) then
{
  _this = createVehicle ["Concrete_Wall_EP1", [6403.4116, 7792.1235], [], 0, "CAN_COLLIDE"];
  _vehicle_69 = _this;
  _this setDir 124.93621;
  _this setPos [6403.4116, 7792.1235];
};
 
_vehicle_73 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6282.5923, 7845.6064, -0.10153008], [], 0, "CAN_COLLIDE"];
  _vehicle_73 = _this;
  _this setDir -56.580681;
  _this setPos [6282.5923, 7845.6064, -0.10153008];
};
 
_vehicle_74 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6279.7734, 7838.145, -0.05370903], [], 0, "CAN_COLLIDE"];
  _vehicle_74 = _this;
  _this setDir -83.576523;
  _this setPos [6279.7734, 7838.145, -0.05370903];
};
 
_vehicle_75 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6281.4009, 7830.5269, -0.17477226], [], 0, "CAN_COLLIDE"];
  _vehicle_75 = _this;
  _this setDir -118.19281;
  _this setPos [6281.4009, 7830.5269, -0.17477226];
};
 
_vehicle_85 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6273.9004, 7811.3052, -0.14395915], [], 0, "CAN_COLLIDE"];
  _vehicle_85 = _this;
  _this setDir -34.163128;
  _this setPos [6273.9004, 7811.3052, -0.14395915];
};
 
_vehicle_86 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6273.3335, 7807.1021, -0.11969388], [], 0, "CAN_COLLIDE"];
  _vehicle_86 = _this;
  _this setDir -141.37396;
  _this setPos [6273.3335, 7807.1021, -0.11969388];
};
 
_vehicle_87 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6279.9653, 7802.0771, -0.049873989], [], 0, "CAN_COLLIDE"];
  _vehicle_87 = _this;
  _this setDir -141.37396;
  _this setPos [6279.9653, 7802.0771, -0.049873989];
};
 
_vehicle_94 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6286.9717, 7797.0078, -0.12403891], [], 0, "CAN_COLLIDE"];
  _vehicle_94 = _this;
  _this setDir -143.73174;
  _this setPos [6286.9717, 7797.0078, -0.12403891];
};
 
_vehicle_95 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6293.7183, 7792.3223, -0.10552409], [], 0, "CAN_COLLIDE"];
  _vehicle_95 = _this;
  _this setDir -143.73174;
  _this setPos [6293.7183, 7792.3223, -0.10552409];
};
 
_vehicle_96 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6300.5498, 7787.5742, -0.019150607], [], 0, "CAN_COLLIDE"];
  _vehicle_96 = _this;
  _this setDir -143.73174;
  _this setPos [6300.5498, 7787.5742, -0.019150607];
};
 
_vehicle_104 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6307.6606, 7782.7427, -0.12974308], [], 0, "CAN_COLLIDE"];
  _vehicle_104 = _this;
  _this setDir -144.35829;
  _this setPos [6307.6606, 7782.7427, -0.12974308];
};
 
_vehicle_105 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6314.5112, 7778.1479, -0.17078002], [], 0, "CAN_COLLIDE"];
  _vehicle_105 = _this;
  _this setDir -144.35829;
  _this setPos [6314.5112, 7778.1479, -0.17078002];
};
 
_vehicle_106 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6321.3447, 7773.4565, -0.091910966], [], 0, "CAN_COLLIDE"];
  _vehicle_106 = _this;
  _this setDir -144.35829;
  _this setPos [6321.3447, 7773.4565, -0.091910966];
};
 
_vehicle_107 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6328.604, 7768.7588, -0.1105], [], 0, "CAN_COLLIDE"];
  _vehicle_107 = _this;
  _this setDir -146.71606;
  _this setPos [6328.604, 7768.7588, -0.1105];
};
 
_vehicle_113 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6336.561, 7765.4448, -0.13857667], [], 0, "CAN_COLLIDE"];
  _vehicle_113 = _this;
  _this setDir -154.66257;
  _this setPos [6336.561, 7765.4448, -0.13857667];
};
 
_vehicle_116 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6344.3184, 7762.2441, -0.39412466], [], 0, "CAN_COLLIDE"];
  _vehicle_116 = _this;
  _this setDir -159.17154;
  _this setPos [6344.3184, 7762.2441, -0.39412466];
};
 
_vehicle_119 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6352.1279, 7760.9741, -0.14874007], [], 0, "CAN_COLLIDE"];
  _vehicle_119 = _this;
  _this setDir -183.61787;
  _this setPos [6352.1279, 7760.9741, -0.14874007];
};
 
_vehicle_122 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6359.3916, 7759.9888, -0.21571399], [], 0, "CAN_COLLIDE"];
  _vehicle_122 = _this;
  _this setDir -157.0134;
  _this setPos [6359.3916, 7759.9888, -0.21571399];
};
 
_vehicle_132 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6366.2734, 7756.2358, -0.088060997], [], 0, "CAN_COLLIDE"];
  _vehicle_132 = _this;
  _this setDir 38.100533;
  _this setPos [6366.2734, 7756.2358, -0.088060997];
};
 
_vehicle_137 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6385.5879, 7771.978, -0.075307615], [], 0, "CAN_COLLIDE"];
  _vehicle_137 = _this;
  _this setDir -49.845303;
  _this setPos [6385.5879, 7771.978, -0.075307615];
};
 
_vehicle_140 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6393.1113, 7780.5889, -0.062093455], [], 0, "CAN_COLLIDE"];
  _vehicle_140 = _this;
  _this setDir -50.024853;
  _this setPos [6393.1113, 7780.5889, -0.062093455];
};
 
_vehicle_142 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6398.2837, 7787.0454, -0.034068894], [], 0, "CAN_COLLIDE"];
  _vehicle_142 = _this;
  _this setDir -50.024853;
  _this setPos [6398.2837, 7787.0454, -0.034068894];
};
 
_vehicle_145 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6385.1606, 7805.2051, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_145 = _this;
  _this setDir -137.60468;
  _this setPos [6385.1606, 7805.2051, 3.0517578e-005];
};
 
_vehicle_148 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6378.0225, 7810.1118], [], 0, "CAN_COLLIDE"];
  _vehicle_148 = _this;
  _this setDir -148.74716;
  _this setPos [6378.0225, 7810.1118];
};
 
_vehicle_151 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6370.835, 7814.1602, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_151 = _this;
  _this setDir -148.74716;
  _this setPos [6370.835, 7814.1602, 3.0517578e-005];
};
 
_vehicle_154 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6363.4004, 7818.3779, -0.050069034], [], 0, "CAN_COLLIDE"];
  _vehicle_154 = _this;
  _this setDir -148.74716;
  _this setPos [6363.4004, 7818.3779, -0.050069034];
};
 
_vehicle_156 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6356.0679, 7822.4912, -0.071551397], [], 0, "CAN_COLLIDE"];
  _vehicle_156 = _this;
  _this setDir -148.74716;
  _this setPos [6356.0679, 7822.4912, -0.071551397];
};
 
_vehicle_158 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6348.6699, 7826.5542, -0.17093056], [], 0, "CAN_COLLIDE"];
  _vehicle_158 = _this;
  _this setDir -148.74716;
  _this setPos [6348.6699, 7826.5542, -0.17093056];
};
 
_vehicle_160 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6341.353, 7830.835, -0.14512983], [], 0, "CAN_COLLIDE"];
  _vehicle_160 = _this;
  _this setDir -148.74716;
  _this setPos [6341.353, 7830.835, -0.14512983];
};
 
_vehicle_165 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6316.4907, 7809.355, -0.065990612], [], 0, "CAN_COLLIDE"];
  _vehicle_165 = _this;
  _this setDir -145.39247;
  _this setPos [6316.4907, 7809.355, -0.065990612];
};
 
_vehicle_167 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6309.6851, 7813.8311, -0.066680834], [], 0, "CAN_COLLIDE"];
  _vehicle_167 = _this;
  _this setDir -144.73982;
  _this setPos [6309.6851, 7813.8311, -0.066680834];
};
 
_vehicle_169 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6302.7847, 7818.5781, -0.078987695], [], 0, "CAN_COLLIDE"];
  _vehicle_169 = _this;
  _this setDir -143.27994;
  _this setPos [6302.7847, 7818.5781, -0.078987695];
};
 
_vehicle_173 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6297.4102, 7817.6128], [], 0, "CAN_COLLIDE"];
  _vehicle_173 = _this;
  _this setDir -221.50192;
  _this setPos [6297.4102, 7817.6128];
};
 
_vehicle_178 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNetB_EAST", [6311.0791, 7797.0938, -0.89099705], [], 0, "CAN_COLLIDE"];
  _vehicle_178 = _this;
  _this setDir -234.85631;
  _this setPos [6311.0791, 7797.0938, -0.89099705];
};
 
_vehicle_180 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6286.1118, 7804.0708, -0.12414783], [], 0, "CAN_COLLIDE"];
  _vehicle_180 = _this;
  _this setDir -234.27812;
  _this setPos [6286.1118, 7804.0708, -0.12414783];
};
 
_vehicle_189 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6328.9937, 7801.4775, -0.12006051], [], 0, "CAN_COLLIDE"];
  _vehicle_189 = _this;
  _this setDir -149.20047;
  _this setPos [6328.9937, 7801.4775, -0.12006051];
};
 
_vehicle_194 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net3", [6318.6494, 7782.8159, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_194 = _this;
  _this setDir 36.057274;
  _this setPos [6318.6494, 7782.8159, -6.1035156e-005];
};
 
_vehicle_197 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [6263.3867, 7816.4541, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_197 = _this;
  _this setPos [6263.3867, 7816.4541, 0];
};
 
_vehicle_202 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6373.2344, 7797.0625, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_202 = _this;
  _this setDir -76.340057;
  _this setPos [6373.2344, 7797.0625, -3.0517578e-005];
};
 
_vehicle_204 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6376.665, 7804.5137], [], 0, "CAN_COLLIDE"];
  _vehicle_204 = _this;
  _this setDir -54.239052;
  _this setPos [6376.665, 7804.5137];
};
 
_vehicle_253 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [11473.741, 11382.53, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_253 = _this;
  _this setDir -29.886581;
  _this setPos [11473.741, 11382.53, -0.00012207031];
};
 
_vehicle_260 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11474.413, 11381.721, 2.5072477], [], 0, "CAN_COLLIDE"];
  _vehicle_260 = _this;
  _this setDir 56.263935;
  _this setPos [11474.413, 11381.721, 2.5072477];
};
 
_vehicle_261 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [11474.263, 11381.927, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_261 = _this;
  _this setPos [11474.263, 11381.927, -0.00015258789];
};
 
_vehicle_263 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [11473.66, 11381.033, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_263 = _this;
  _this setPos [11473.66, 11381.033, -0.00012207031];
};
 
_vehicle_265 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [11481.818, 11361.457, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_265 = _this;
  _this setPos [11481.818, 11361.457, 3.0517578e-005];
};
 
_vehicle_266 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11478.761, 11370.499, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_266 = _this;
  _this setPos [11478.761, 11370.499, 3.0517578e-005];
};
 
_vehicle_268 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11478.096, 11371.703, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_268 = _this;
  _this setPos [11478.096, 11371.703, 3.0517578e-005];
};
 
_vehicle_270 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11477.508, 11372.674, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_270 = _this;
  _this setPos [11477.508, 11372.674, 0];
};
 
_vehicle_272 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11476.986, 11373.724, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_272 = _this;
  _this setPos [11476.986, 11373.724, -6.1035156e-005];
};
 
_vehicle_274 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11476.615, 11374.722, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_274 = _this;
  _this setPos [11476.615, 11374.722, -3.0517578e-005];
};
 
_vehicle_276 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11476.212, 11375.688, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_276 = _this;
  _this setPos [11476.212, 11375.688, 3.0517578e-005];
};
 
_vehicle_278 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11475.523, 11377.438, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_278 = _this;
  _this setPos [11475.523, 11377.438, -6.1035156e-005];
};
 
_vehicle_280 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11474.94, 11378.93, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_280 = _this;
  _this setPos [11474.94, 11378.93, -0.00012207031];
};
 
_vehicle_282 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11475.596, 11379.811, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_282 = _this;
  _this setPos [11475.596, 11379.811, -0.00012207031];
};
 
_vehicle_284 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11477.54, 11371.787, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_284 = _this;
  _this setPos [11477.54, 11371.787, -3.0517578e-005];
};
 
_vehicle_286 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [11482.469, 11361.241, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_286 = _this;
  _this setPos [11482.469, 11361.241, -3.0517578e-005];
};
 
_vehicle_288 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11477.328, 11385.242, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_288 = _this;
  _this setDir 25.004766;
  _this setPos [11477.328, 11385.242, 0.00012207031];
};
 
_vehicle_291 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11477.265, 11391.814, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_291 = _this;
  _this setDir -24.198061;
  _this setPos [11477.265, 11391.814, 9.1552734e-005];
};
 
_vehicle_293 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11472.381, 11395.516, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_293 = _this;
  _this setDir 126.56802;
  _this setPos [11472.381, 11395.516, -0.00024414063];
};
 
_vehicle_295 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11466.714, 11398.28, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_295 = _this;
  _this setDir 108.78562;
  _this setPos [11466.714, 11398.28, -3.0517578e-005];
};
 
_vehicle_297 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11460.172, 11398.341], [], 0, "CAN_COLLIDE"];
  _vehicle_297 = _this;
  _this setDir 72.901855;
  _this setPos [11460.172, 11398.341];
};
 
_vehicle_299 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11454.274, 11396.061, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_299 = _this;
  _this setDir 41.924759;
  _this setPos [11454.274, 11396.061, 6.1035156e-005];
};
 
_vehicle_301 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11454.425, 11390.312, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_301 = _this;
  _this setDir -9.9146404;
  _this setPos [11454.425, 11390.312, 0.00012207031];
};
 
_vehicle_303 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11457.765, 11384.618], [], 0, "CAN_COLLIDE"];
  _vehicle_303 = _this;
  _this setDir -53.149525;
  _this setPos [11457.765, 11384.618];
};
 
_vehicle_305 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1B_military", [11469.844, 11380.576], [], 0, "CAN_COLLIDE"];
  _vehicle_305 = _this;
  _this setDir 88.395935;
  _this setPos [11469.844, 11380.576];
};
 
_vehicle_312 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11446.073, 11365.063, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_312 = _this;
  _this setPos [11446.073, 11365.063, -6.1035156e-005];
};
 
_vehicle_314 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11446.243, 11363.915, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_314 = _this;
  _this setPos [11446.243, 11363.915, -3.0517578e-005];
};
 
_vehicle_316 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11446.104, 11366.432, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_316 = _this;
  _this setPos [11446.104, 11366.432, 6.1035156e-005];
};
 
_vehicle_318 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11446.938, 11367.349, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_318 = _this;
  _this setPos [11446.938, 11367.349, 0];
};
 
_vehicle_320 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11448.099, 11367.951, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_320 = _this;
  _this setPos [11448.099, 11367.951, -3.0517578e-005];
};
 
_vehicle_322 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11458.133, 11378.806, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_322 = _this;
  _this setPos [11458.133, 11378.806, 3.0517578e-005];
};
 
_vehicle_324 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11459.727, 11380.27, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_324 = _this;
  _this setPos [11459.727, 11380.27, -9.1552734e-005];
};
 
_vehicle_334 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11457.309, 11377.374, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_334 = _this;
  _this setPos [11457.309, 11377.374, -0.00015258789];
};
 
_vehicle_336 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11460.462, 11378.335, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_336 = _this;
  _this setPos [11460.462, 11378.335, -3.0517578e-005];
};
 
_vehicle_338 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11461.519, 11379.505, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_338 = _this;
  _this setPos [11461.519, 11379.505, 6.1035156e-005];
};
 
_vehicle_340 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11462.745, 11380.734, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_340 = _this;
  _this setPos [11462.745, 11380.734, -6.1035156e-005];
};
 
_vehicle_342 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11456.534, 11376.535, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_342 = _this;
  _this setPos [11456.534, 11376.535, 0];
};
 
_vehicle_344 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11472.222, 11384.882, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_344 = _this;
  _this setPos [11472.222, 11384.882, -9.1552734e-005];
};
 
_vehicle_346 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11473.056, 11384.664, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_346 = _this;
  _this setPos [11473.056, 11384.664, -0.00012207031];
};
 
_vehicle_348 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11471.791, 11384.497, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_348 = _this;
  _this setPos [11471.791, 11384.497, -6.1035156e-005];
};
 
_vehicle_350 = objNull;
if (true) then
{
  _this = createVehicle ["Barrel5", [11473.288, 11379.271, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_350 = _this;
  _this setDir -25.984997;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [11473.288, 11379.271, -3.0517578e-005];
};
 
_vehicle_352 = objNull;
if (true) then
{
  _this = createVehicle ["Barrel5", [11476.786, 11381.424, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_352 = _this;
  _this setDir -49.251614;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [11476.786, 11381.424, -9.1552734e-005];
};
 
_vehicle_358 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Cargo1Bo_military", [11460.23, 11380.642, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_358 = _this;
  _this setDir 217.29674;
  _this setPos [11460.23, 11380.642, -9.1552734e-005];
};
 
_vehicle_359 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_small_EP1", [11465.059, 11382.007], [], 0, "CAN_COLLIDE"];
  _vehicle_359 = _this;
  _this setDir 70.108429;
  _this setPos [11465.059, 11382.007];
};
 
_vehicle_360 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [11465.094, 11389.961, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_360 = _this;
  _this setPos [11465.094, 11389.961, 6.1035156e-005];
};
 
_vehicle_362 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [11463.681, 11390.648, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_362 = _this;
  _this setPos [11463.681, 11390.648, -3.0517578e-005];
};
 
_vehicle_364 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [11466.297, 11393.154, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_364 = _this;
  _this setPos [11466.297, 11393.154, -9.1552734e-005];
};
 
_vehicle_366 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [11468.769, 11391.451, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_366 = _this;
  _this setPos [11468.769, 11391.451, -0.00024414063];
};
 
_vehicle_368 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [11462.603, 11384.826, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_368 = _this;
  _this setPos [11462.603, 11384.826, -6.1035156e-005];
};
 
_vehicle_372 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [11475.834, 11386.862, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_372 = _this;
  _this setPos [11475.834, 11386.862, -6.1035156e-005];
};
 
_vehicle_465 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHCivil", [1080.1714, 2837.3975, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_465 = _this;
  _this setPos [1080.1714, 2837.3975, 1.5258789e-005];
};
 
_vehicle_471 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1109.3807, 2847.7239, -0.046389122], [], 0, "CAN_COLLIDE"];
  _vehicle_471 = _this;
  _this setDir -73.122437;
  _this setPos [1109.3807, 2847.7239, -0.046389122];
};
 
_vehicle_486 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1109.5431, 2851.561, 0.093632616], [], 0, "CAN_COLLIDE"];
  _vehicle_486 = _this;
  _this setDir -101.87076;
  _this setPos [1109.5431, 2851.561, 0.093632616];
};
 
_vehicle_489 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1107.8818, 2855.0664, 0.071597584], [], 0, "CAN_COLLIDE"];
  _vehicle_489 = _this;
  _this setDir -129.4001;
  _this setPos [1107.8818, 2855.0664, 0.071597584];
};
 
_vehicle_492 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1104.7256, 2857.1379, -0.10288876], [], 0, "CAN_COLLIDE"];
  _vehicle_492 = _this;
  _this setDir -161.15363;
  _this setPos [1104.7256, 2857.1379, -0.10288876];
};
 
_vehicle_494 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [1101.3105, 2854.6157, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_494 = _this;
  _this setPos [1101.3105, 2854.6157, -1.5258789e-005];
};
 
_vehicle_496 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [1104.5536, 2853.2488, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_496 = _this;
  _this setPos [1104.5536, 2853.2488, 7.6293945e-006];
};
 
_vehicle_498 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [1105.5265, 2849.7913, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_498 = _this;
  _this setPos [1105.5265, 2849.7913, 3.8146973e-006];
};
 
_vehicle_500 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [1104.5546, 2847.5244, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_500 = _this;
  _this setPos [1104.5546, 2847.5244, -1.1444092e-005];
};
 
_vehicle_502 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [1100.4751, 2850.2324, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_502 = _this;
  _this setPos [1100.4751, 2850.2324, -9.5367432e-006];
};
 
_vehicle_504 = objNull;
if (true) then
{
  _this = createVehicle ["Paleta2", [1102.1744, 2858.301, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_504 = _this;
  _this setDir -101.52606;
  _this setPos [1102.1744, 2858.301, -9.5367432e-006];
};
 
_vehicle_505 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net3", [1105.8008, 2852.1323, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_505 = _this;
  _this setDir 151.6106;
  _this setPos [1105.8008, 2852.1323, -1.9073486e-006];
};
 
_vehicle_506 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net2", [1104.8486, 2855.4651, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_506 = _this;
  _this setDir -122.43774;
  _this setPos [1104.8486, 2855.4651, 3.8146973e-005];
};
 
_vehicle_507 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net1", [1108.0677, 2849.2505, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_507 = _this;
  _this setDir -14.983672;
  _this setPos [1108.0677, 2849.2505, -1.9073486e-005];
};
 
_vehicle_508 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNetB_EAST", [1105.3625, 2851.605, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_508 = _this;
  _this setDir 67.1259;
  _this setPos [1105.3625, 2851.605, -1.9073486e-006];
};
 
_vehicle_509 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [1100.5527, 2853.3372, -1.335144e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_509 = _this;
  _this setDir 4.4688139;
  _this setPos [1100.5527, 2853.3372, -1.335144e-005];
};
 
_vehicle_510 = objNull;
if (true) then
{
  _this = createVehicle ["FoldChair", [1101.1769, 2854.7961, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_510 = _this;
  _this setDir 39.305302;
  _this setPos [1101.1769, 2854.7961, -2.2888184e-005];
};
 
_vehicle_511 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Canister_EP1", [1102.3445, 2857.4805, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_511 = _this;
  _this setPos [1102.3445, 2857.4805, -1.9073486e-006];
};
 
_unit_26 = objNull;
if (true) then
{
  _this = createAgent ["FR_Sykes", [1100.2645, 2854.3738, 2.3841858e-005], [], 0, "CAN_COLLIDE"];
  _unit_26 = _this;
  _this setDir -180.34883;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_517 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_round", [1105.4801, 2843.8528], [], 0, "CAN_COLLIDE"];
  _vehicle_517 = _this;
  _this setDir 188.09888;
  _this setPos [1105.4801, 2843.8528];
};
 
_vehicle_522 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Toilet", [1123.2762, 2865.8682, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_522 = _this;
  _this setDir 134.64729;
  _this setPos [1123.2762, 2865.8682, -1.1444092e-005];
};
 
_vehicle_523 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Barrel_water", [1109.0732, 2848.3318, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_523 = _this;
  _this setPos [1109.0732, 2848.3318, -7.6293945e-006];
};
 
_vehicle_526 = objNull;
if (true) then
{
  _this = createVehicle ["ACamp", [1104.5884, 2867.7236, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_526 = _this;
  _this setDir 103.5383;
  _this setPos [1104.5884, 2867.7236, 5.7220459e-006];
};
 
_vehicle_527 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire", [1104.9879, 2872.3723], [], 0, "CAN_COLLIDE"];
  _vehicle_527 = _this;
  _this setPos [1104.9879, 2872.3723];
};
 
_vehicle_528 = objNull;
if (true) then
{
  _this = createVehicle ["Land_stand_meat_EP1", [1097.9308, 2872.6643, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_528 = _this;
  _this setDir -49.408405;
  _this setPos [1097.9308, 2872.6643, 3.8146973e-006];
};
 
_vehicle_529 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [1097.881, 2872.8508, -2.0980835e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_529 = _this;
  _this setPos [1097.881, 2872.8508, -2.0980835e-005];
};
 
_vehicle_530 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [1104.1652, 2872.1035, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_530 = _this;
  _this setPos [1104.1652, 2872.1035, -7.6293945e-006];
};
 
_vehicle_531 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_2_EP1", [1123.2195, 2866.501, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_531 = _this;
  _this setPos [1123.2195, 2866.501, 1.9073486e-006];
};
 
_vehicle_684 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNet_EAST", [13247.287, 6070.0859, -1.3828278e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_684 = _this;
  _this setDir -160.65288;
  _this setPos [13247.287, 6070.0859, -1.3828278e-005];
};
 
_vehicle_685 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [13247.565, 6070.0977, 1.3828278e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_685 = _this;
  _this setPos [13247.565, 6070.0977, 1.3828278e-005];
};
 
_vehicle_687 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [13250.869, 6069.686, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_687 = _this;
  _this setPos [13250.869, 6069.686, 2.8610229e-005];
};
 
_vehicle_689 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [13244.285, 6070.6699, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_689 = _this;
  _this setPos [13244.285, 6070.6699, 2.6702881e-005];
};
 
_vehicle_691 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [13246.509, 6074.813, -4.7683716e-007], [], 0, "CAN_COLLIDE"];
  _vehicle_691 = _this;
  _this setPos [13246.509, 6074.813, -4.7683716e-007];
};
 
_vehicle_697 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_path_0_2000", [13252.475, 6089.9136, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_697 = _this;
  _this setDir 51.81464;
  _this setPos [13252.475, 6089.9136, 3.0517578e-005];
};
 
_vehicle_703 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_path_10_100", [13266.178, 6100.6289, 6.6757202e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_703 = _this;
  _this setDir 43.238827;
  _this setPos [13266.178, 6100.6289, 6.6757202e-005];
};
 
_vehicle_704 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net2", [13249.937, 6069.4658, -3.6239624e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_704 = _this;
  _this setDir 29.656534;
  _this setPos [13249.937, 6069.4658, -3.6239624e-005];
};
 
_vehicle_705 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net1", [13247.895, 6068.8892, -4.6730042e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_705 = _this;
  _this setDir -13.302949;
  _this setPos [13247.895, 6068.8892, -4.6730042e-005];
};
 
_vehicle_706 = objNull;
if (true) then
{
  _this = createVehicle ["ACamp", [13255.637, 6062.4336, -2.8133392e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_706 = _this;
  _this setDir 96.302307;
  _this setVehicleLock "LOCKED";
  _this setPos [13255.637, 6062.4336, -2.8133392e-005];
};
 
_vehicle_707 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Campfire", [13251.528, 6063.3247, -0.01153564], [], 0, "CAN_COLLIDE"];
  _vehicle_707 = _this;
  _this setPos [13251.528, 6063.3247, -0.01153564];
};
 
_vehicle_708 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBAircraftFactory_CDF", [5072.8867, 9733.6768, -0.28005856], [], 0, "CAN_COLLIDE"];
  _vehicle_708 = _this;
  _this setDir 249.75511;
  _this setPos [5072.8867, 9733.6768, -0.28005856];
};
 
_vehicle_709 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [5018.3369, 9734.7627, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_709 = _this;
  _this setPos [5018.3369, 9734.7627, -6.1035156e-005];
};
 
_unit_36 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Villager4", [8387.1025, 2369.3113, 0.61760527], [], 0, "CAN_COLLIDE"];
  _unit_36 = _this;
  _this setDir 171.99826;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_39 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Soldier_CO", [13246.219, 6071.3926, -1.4305115e-006], [], 0, "CAN_COLLIDE"];
  _unit_39 = _this;
  _this setDir 5.4346404;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_42 = objNull;
if (true) then
{
  _this = createAgent ["UN_CDF_Soldier_Crew_EP1", [6391.7827, 7791.1045, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_42 = _this;
  _this setDir -65.443085;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_737 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [6307.7056, 7801.3647, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_737 = _this;
  _this setDir -237.71362;
  _this setPos [6307.7056, 7801.3647, -6.1035156e-005];
};
 
_vehicle_741 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [6307.1626, 7793.4023, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_741 = _this;
  _this setDir -61.833488;
  _this setPos [6307.1626, 7793.4023, -3.0517578e-005];
};
 
_vehicle_743 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Canister_EP1", [6310.8306, 7796.7749, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_743 = _this;
  _this setDir 30.43832;
  _this setPos [6310.8306, 7796.7749, -3.0517578e-005];
};
 
_vehicle_744 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Rack_EP1", [6312.0415, 7797.2075], [], 0, "CAN_COLLIDE"];
  _vehicle_744 = _this;
  _this setDir 244.51022;
  _this setPos [6312.0415, 7797.2075];
};
 
_vehicle_745 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Sack_EP1", [6311.5981, 7801.3198, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_745 = _this;
  _this setPos [6311.5981, 7801.3198, 3.0517578e-005];
};
 
_vehicle_746 = objNull;
if (true) then
{
  _this = createVehicle ["Land_bags_EP1", [6312.084, 7802.4692, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_746 = _this;
  _this setDir 528.17206;
  _this setPos [6312.084, 7802.4692, 3.0517578e-005];
};
 
_vehicle_760 = objNull;
if (true) then
{
  _this = createVehicle ["Body", [6314.3662, 7790.229], [], 0, "CAN_COLLIDE"];
  _vehicle_760 = _this;
  _this setDir 19.27747;
  _this setPos [6314.3662, 7790.229];
};
 
_vehicle_762 = objNull;
if (true) then
{
  _this = createVehicle ["Body2", [6311.8535, 7790.6323, 0.36836135], [], 0, "CAN_COLLIDE"];
  _vehicle_762 = _this;
  _this setDir 18.495365;
  _this setPos [6311.8535, 7790.6323, 0.36836135];
};
 
_vehicle_764 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_F_postel_manz_kov", [6311.4424, 7791.7485, -0.19445765], [], 0, "CAN_COLLIDE"];
  _vehicle_764 = _this;
  _this setDir 110.26569;
  _this setPos [6311.4424, 7791.7485, -0.19445765];
};
 
_vehicle_765 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [6310.9673, 7796.1377], [], 0, "CAN_COLLIDE"];
  _vehicle_765 = _this;
  _this setDir -22.876348;
  _this setPos [6310.9673, 7796.1377];
};
 
_vehicle_767 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [6307.2168, 7795.8184], [], 0, "CAN_COLLIDE"];
  _vehicle_767 = _this;
  _this setDir 13.567012;
  _this setPos [6307.2168, 7795.8184];
};
 
_vehicle_775 = objNull;
if (true) then
{
  _this = createVehicle ["Body", [6315.1636, 7792.9336], [], 0, "CAN_COLLIDE"];
  _vehicle_775 = _this;
  _this setDir 19.27747;
  _this setPos [6315.1636, 7792.9336];
};
 
_vehicle_777 = objNull;
if (true) then
{
  _this = createVehicle ["Body", [6314.7451, 7795.5361, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_777 = _this;
  _this setDir -23.351614;
  _this setPos [6314.7451, 7795.5361, 3.0517578e-005];
};
 
_vehicle_779 = objNull;
if (true) then
{
  _this = createVehicle ["Body", [6313.457, 7795.1416], [], 0, "CAN_COLLIDE"];
  _vehicle_779 = _this;
  _this setDir -20.034454;
  _this setPos [6313.457, 7795.1416];
};
 
_vehicle_782 = objNull;
if (true) then
{
  _this = createVehicle ["Body", [6312.3223, 7794.8276], [], 0, "CAN_COLLIDE"];
  _vehicle_782 = _this;
  _this setDir -20.034454;
  _this setPos [6312.3223, 7794.8276];
};
 
_vehicle_785 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [6314.7529, 7797.3169, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_785 = _this;
  _this setDir -12.844491;
  _this setPos [6314.7529, 7797.3169, -3.0517578e-005];
};
 
_vehicle_793 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6385.8657, 7778.1245, -0.20430298], [], 0, "CAN_COLLIDE"];
  _vehicle_793 = _this;
  _this setDir 131.70424;
  _this setPos [6385.8657, 7778.1245, -0.20430298];
};
 
_vehicle_795 = objNull;
if (true) then
{
  _this = createVehicle ["CDF_WarfareBUAVterminal", [6365.1895, 7785.1108, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_795 = _this;
  _this setDir 134.20041;
  _this setPos [6365.1895, 7785.1108, -3.0517578e-005];
};
 
_unit_46 = objNull;
if (true) then
{
  _this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [6381.814, 7767.4775], [], 0, "CAN_COLLIDE"];
  _unit_46 = _this;
  _this setDir 121.08885;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_48 = objNull;
if (true) then
{
  _this = createAgent ["Soldier_MG_PMC", [6329.1069, 7790.7651], [], 0, "CAN_COLLIDE"];
  _unit_48 = _this;
  _this setDir 111.3273;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_49 = objNull;
if (true) then
{
  _this = createAgent ["Soldier_MG_PKM_PMC", [6330.1953, 7792.3398, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_49 = _this;
  _this setDir 127.65099;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_50 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Worker2", [6308.3994, 7801.2329], [], 0, "CAN_COLLIDE"];
  _unit_50 = _this;
  _this setDir -79.43615;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_52 = objNull;
if (true) then
{
  _this = createAgent ["Dr_Annie_Baker_EP1", [6307.5947, 7793.2104, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_52 = _this;
  _this setDir -53.402554;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_805 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [11464.287, 11395.822, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_805 = _this;
  _this setDir -50.138485;
  _this setPos [11464.287, 11395.822, -6.1035156e-005];
};
 
_vehicle_810 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CncBlock_Stripes", [11473.962, 11382.022, 1.7469215], [], 0, "CAN_COLLIDE"];
  _vehicle_810 = _this;
  _this setDir -26.303413;
  _this setPos [11473.962, 11382.022, 1.7469215];
};
 
_vehicle_811 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Toilet", [11463.033, 11401.133, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_811 = _this;
  _this setDir 137.91667;
  _this setPos [11463.033, 11401.133, 9.1552734e-005];
};
 
_vehicle_813 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [11462.068, 11393.94, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_813 = _this;
  _this setPos [11462.068, 11393.94, -9.1552734e-005];
};
 
_vehicle_815 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_small_EP1", [11465.369, 11395.959, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_815 = _this;
  _this setPos [11465.369, 11395.959, -9.1552734e-005];
};
 
_vehicle_817 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Barrel_water", [11469.11, 11395.828, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_817 = _this;
  _this setPos [11469.11, 11395.828, -3.0517578e-005];
};
 
_vehicle_818 = objNull;
if (true) then
{
  _this = createVehicle ["ACamp_EP1", [11470.163, 11394.185], [], 0, "CAN_COLLIDE"];
  _vehicle_818 = _this;
  _this setDir -52.810169;
  _this setPos [11470.163, 11394.185];
};
 
_vehicle_819 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_TyreHeap", [11463.29, 11397.148, -0.81327707], [], 0, "CAN_COLLIDE"];
  _vehicle_819 = _this;
  _this setPos [11463.29, 11397.148, -0.81327707];
};
 
_vehicle_820 = objNull;
if (true) then
{
  _this = createVehicle ["Land_tires_EP1", [11461.963, 11397.156, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_820 = _this;
  _this setDir 81.483246;
  _this setPos [11461.963, 11397.156, 9.1552734e-005];
};
 
_unit_75 = objNull;
if (true) then
{
  _this = createAgent ["TK_GUE_Soldier_5_EP1", [4078.2898, 11688.561, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_75 = _this;
  _this setDir 550.82233;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_823 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CncBlock_D", [11474.051, 11382.021, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_823 = _this;
  _this setDir -29.860008;
  _this setPos [11474.051, 11382.021, -6.1035156e-005];
};
 
_vehicle_825 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [11460.905, 11395.209, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_825 = _this;
  _this setDir -28.110168;
  _this setPos [11460.905, 11395.209, -3.0517578e-005];
};
 
_unit_84 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Soldier_2", [4086.22, 11679.781, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _unit_84 = _this;
  _this setDir 205.64085;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_92 = objNull;
if (true) then
{
  _this = createAgent ["Drake", [11459.7, 11385.781], [], 0, "CAN_COLLIDE"];
  _unit_92 = _this;
  _this setDir 44.980869;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_94 = objNull;
if (true) then
{
  _this = createAgent ["BAF_Soldier_AAR_DDPM", [11458.045, 11387.044, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_94 = _this;
  _this setDir 38.94429;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_97 = objNull;
if (true) then
{
  _this = createAgent ["US_Delta_Force_AR_EP1", [11473.452, 11383.101, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_97 = _this;
  _this setDir 154.96759;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_835 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1602.1748, 7789.6113], [], 0, "CAN_COLLIDE"];
  _vehicle_835 = _this;
  _this setDir 197.0573;
  _this setPos [1602.1748, 7789.6113];
};
 
_vehicle_837 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1605.7423, 7787.979], [], 0, "CAN_COLLIDE"];
  _vehicle_837 = _this;
  _this setDir 211.89476;
  _this setPos [1605.7423, 7787.979];
};
 
_vehicle_840 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1607.9041, 7785.0767, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_840 = _this;
  _this setDir 253.84789;
  _this setPos [1607.9041, 7785.0767, -3.0517578e-005];
};
 
_vehicle_843 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1608.6838, 7781.1909, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_843 = _this;
  _this setDir 263.79587;
  _this setPos [1608.6838, 7781.1909, -3.0517578e-005];
};
 
_vehicle_846 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1608.7867, 7777.2314, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_846 = _this;
  _this setDir 273.24136;
  _this setPos [1608.7867, 7777.2314, 3.0517578e-005];
};
 
_vehicle_848 = objNull;
if (true) then
{
  _this = createVehicle ["Fence_corrugated_plate", [1607.3204, 7773.8037], [], 0, "CAN_COLLIDE"];
  _vehicle_848 = _this;
  _this setDir 313.49619;
  _this setPos [1607.3204, 7773.8037];
};
 
_vehicle_851 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_small_EP1", [1602.4725, 7787.4175, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_851 = _this;
  _this setDir 355.08963;
  _this setPos [1602.4725, 7787.4175, 3.0517578e-005];
};
 
_vehicle_852 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net1", [1607.1904, 7782.6226, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_852 = _this;
  _this setDir 186.4557;
  _this setPos [1607.1904, 7782.6226, -3.0517578e-005];
};
 
_vehicle_853 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [1602.3887, 7779.5273], [], 0, "CAN_COLLIDE"];
  _vehicle_853 = _this;
  _this setDir 175.705;
  _this setPos [1602.3887, 7779.5273];
};
 
_vehicle_854 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [1607.585, 7779.3809], [], 0, "CAN_COLLIDE"];
  _vehicle_854 = _this;
  _this setDir 188.91992;
  _this setPos [1607.585, 7779.3809];
};
 
_vehicle_855 = objNull;
if (true) then
{
  _this = createVehicle ["FoldChair", [1608.0718, 7781.0166], [], 0, "CAN_COLLIDE"];
  _vehicle_855 = _this;
  _this setDir 414.22739;
  _this setPos [1608.0718, 7781.0166];
};
 
_unit_105 = objNull;
if (true) then
{
  _this = createAgent ["Soldier_Sniper_PMC", [5066.8984, 9729.3574], [], 0, "CAN_COLLIDE"];
  _unit_105 = _this;
  _this setDir -40.290977;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_857 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [5063.7432, 9726.9463], [], 0, "CAN_COLLIDE"];
  _vehicle_857 = _this;
  _this setDir -100.19223;
  _this setPos [5063.7432, 9726.9463];
};
 
_vehicle_862 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [5069.5708, 9739.9814], [], 0, "CAN_COLLIDE"];
  _vehicle_862 = _this;
  _this setDir -15.62766;
  _this setPos [5069.5708, 9739.9814];
};
 
_vehicle_864 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [5077.5864, 9739.2461, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_864 = _this;
  _this setDir 31.572914;
  _this setPos [5077.5864, 9739.2461, 6.1035156e-005];
};
 
_vehicle_866 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [5083.8003, 9733.417, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_866 = _this;
  _this setDir -121.79765;
  _this setPos [5083.8003, 9733.417, -3.0517578e-005];
};
 
_vehicle_869 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [5078.8438, 9720.084, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_869 = _this;
  _this setDir -52.658306;
  _this setPos [5078.8438, 9720.084, -6.1035156e-005];
};
 
_unit_113 = objNull;
if (true) then
{
  _this = createAgent ["Tanny_PMC", [12947.661, 12763.261, -1.2341257], [], 0, "CAN_COLLIDE"];
  _unit_113 = _this;
  _this setDir 273.25204;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_888 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [11456.181, 11392.923, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_888 = _this;
  _this setDir 205.59511;
  _this setPos [11456.181, 11392.923, 6.1035156e-005];
};
 
_vehicle_890 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [11469.459, 11378.838, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_890 = _this;
  _this setDir 228.9543;
  _this setPos [11469.459, 11378.838, -9.1552734e-005];
};
 
_vehicle_892 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [5065.667, 9736.9453, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_892 = _this;
  _this setDir 249.76852;
  _this setPos [5065.667, 9736.9453, 3.0517578e-005];
};
 
_vehicle_894 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [6385.7046, 7778.4458, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_894 = _this;
  _this setDir 41.152836;
  _this setPos [6385.7046, 7778.4458, 9.1552734e-005];
};
 
_vehicle_896 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [6306.8652, 7811.2505, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_896 = _this;
  _this setDir 274.93713;
  _this setPos [6306.8652, 7811.2505, -3.0517578e-005];
};
 
_vehicle_898 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [6269.8936, 7811.3647], [], 0, "CAN_COLLIDE"];
  _vehicle_898 = _this;
  _this setDir 48.024994;
  _this setPos [6269.8936, 7811.3647];
};
 
_vehicle_900 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [13241.707, 6074.6113, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_900 = _this;
  _this setDir 107.20399;
  _this setPos [13241.707, 6074.6113, -9.5367432e-006];
};
 
_unit_123 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Soldier_3", [6319.7461, 7780.3867, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_123 = _this;
  _this setDir 471.17383;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_914 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [1102.4656, 2846.7148, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_914 = _this;
  _this setDir 32.291466;
  _this setPos [1102.4656, 2846.7148, 1.9073486e-005];
};
 
_vehicle_954 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6286.853, 7825.1992, -0.056430124], [], 0, "CAN_COLLIDE"];
  _vehicle_954 = _this;
  _this setDir -272.56671;
  _this setPos [6286.853, 7825.1992, -0.056430124];
};
 
_vehicle_957 = objNull;
if (true) then
{
  _this = createVehicle ["Land_garaz", [6374.542, 7762.0972, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_957 = _this;
  _this setDir 125.85214;
  _this setPos [6374.542, 7762.0972, -3.0517578e-005];
};
 
_vehicle_958 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHCivil", [6389.7217, 7753.4448], [], 0, "CAN_COLLIDE"];
  _vehicle_958 = _this;
  _this setPos [6389.7217, 7753.4448];
};
 
_vehicle_962 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_Barracks", [6295.2324, 7847.2412], [], 0, "CAN_COLLIDE"];
  _vehicle_962 = _this;
  _this setDir 122.45375;
  _this setPos [6295.2324, 7847.2412];
};
 
_vehicle_973 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [1096.3636, 2850.6528, -0.12606293], [], 0, "CAN_COLLIDE"];
  _vehicle_973 = _this;
  _this setDir 27.544603;
  _this setPos [1096.3636, 2850.6528, -0.12606293];
};
 
_vehicle_975 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_BoatSmall_1", [8396.3789, 2365.168, -0.0021478855], [], 0, "CAN_COLLIDE"];
  _vehicle_975 = _this;
  _this setDir 50.249565;
  _this setPos [8396.3789, 2365.168, -0.0021478855];
};
 
_vehicle_976 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_BoatSmall_2A", [8380.6807, 2368.9587, -0.052882314], [], 0, "CAN_COLLIDE"];
  _vehicle_976 = _this;
  _this setDir -411.88266;
  _this setPos [8380.6807, 2368.9587, -0.052882314];
};
 
_vehicle_977 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_BoatSmall_2B", [8385.4932, 2365.1965, -0.19443198], [], 0, "CAN_COLLIDE"];
  _vehicle_977 = _this;
  _this setDir -236.83409;
  _this setPos [8385.4932, 2365.1965, -0.19443198];
};
 
_vehicle_978 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [8389.627, 2368.9807, 1.9788742e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_978 = _this;
  _this setPos [8389.627, 2368.9807, 1.9788742e-005];
};
 
_vehicle_981 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [8387.5195, 2361.0242, -6.6876411e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_981 = _this;
  _this setPos [8387.5195, 2361.0242, -6.6876411e-005];
};
 
_unit_134 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Soldier_Crew", [13106.087, 8253.1543, 3.9812155], [], 0, "CAN_COLLIDE"];
  _unit_134 = _this;
  _this setDir 78.321281;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_982 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrate_NoInteractive_", [11457.152, 11387.38], [], 0, "CAN_COLLIDE"];
  _vehicle_982 = _this;
  _this setDir -50.450222;
  _this setPos [11457.152, 11387.38];
};
 
_vehicle_983 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Small", [11458.781, 11386.418, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_983 = _this;
  _this setDir 41.937187;
  _this setPos [11458.781, 11386.418, -6.1035156e-005];
};
 
_vehicle_984 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [11460.34, 11384.879, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_984 = _this;
  _this setDir 37.101406;
  _this setPos [11460.34, 11384.879, -9.1552734e-005];
};
 
_unit_137 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Commander", [4063.4075, 11665.369, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_137 = _this;
  _this setDir 364.06381;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_138 = objNull;
if (true) then
{
  _this = createAgent ["TK_GUE_Warlord_EP1", [4065.97, 11664.666, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_138 = _this;
  _this setDir 373.22098;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_139 = objNull;
if (true) then
{
  _this = createAgent ["CIV_EuroWoman02_EP1", [4059.1609, 11671.943, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_139 = _this;
  _this setDir 69.660759;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_986 = objNull;
if (true) then
{
  _this = createVehicle ["Land_SignB_Pharmacy", [11470.25, 11395.023, 1.8321277], [], 0, "CAN_COLLIDE"];
  _vehicle_986 = _this;
  _this setDir -59.670681;
  _this setPos [11470.25, 11395.023, 1.8321277];
};
 
_vehicle_988 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Backpackheap", [11474.706, 11392.336, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_988 = _this;
  _this setDir -26.395271;
  _this setPos [11474.706, 11392.336, -0.00012207031];
};
 
_vehicle_989 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [11473.805, 11389.691, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_989 = _this;
  _this setPos [11473.805, 11389.691, 0];
};
 
_vehicle_990 = objNull;
if (true) then
{
  _this = createVehicle ["Garbage_can", [11476.883, 11388.456], [], 0, "CAN_COLLIDE"];
  _vehicle_990 = _this;
  _this setPos [11476.883, 11388.456];
};
 
_vehicle_991 = objNull;
if (true) then
{
  _this = createVehicle ["Land_bags_EP1", [11475.317, 11391.099, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_991 = _this;
  _this setDir -91.621918;
  _this setPos [11475.317, 11391.099, -0.00015258789];
};
 
_unit_142 = objNull;
if (true) then
{
  _this = createAgent ["RU_Damsel4", [4059.3625, 11681.246, -0.00018310547], [], 0, "CAN_COLLIDE"];
  _unit_142 = _this;
  _this setDir 495.77243;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_994 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_small_EP1", [1599.605, 7785.9429], [], 0, "CAN_COLLIDE"];
  _vehicle_994 = _this;
  _this setDir 381.10425;
  _this setPos [1599.605, 7785.9429];
};
 
_vehicle_996 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_small_EP1", [1598.0483, 7788.9019, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_996 = _this;
  _this setDir 359.12378;
  _this setPos [1598.0483, 7788.9019, 3.0517578e-005];
};
 
_vehicle_999 = objNull;
if (true) then
{
  _this = createVehicle ["HeliH", [1623.4229, 7759.8911, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_999 = _this;
  _this setPos [1623.4229, 7759.8911, 3.0517578e-005];
};
 
_vehicle_1000 = objNull;
if (true) then
{
  _this = createVehicle ["Haystack_small", [1602.8982, 7768.6353], [], 0, "CAN_COLLIDE"];
  _vehicle_1000 = _this;
  _this setDir 139.76563;
  _this setPos [1602.8982, 7768.6353];
};
 
_vehicle_1001 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_small_EP1", [1598.1355, 7769.1099], [], 0, "CAN_COLLIDE"];
  _vehicle_1001 = _this;
  _this setDir 353.11905;
  _this setPos [1598.1355, 7769.1099];
};
 
_vehicle_1004 = objNull;
if (true) then
{
  _this = createVehicle ["Haystack_small", [1605.323, 7773.5063], [], 0, "CAN_COLLIDE"];
  _vehicle_1004 = _this;
  _this setDir 81.304695;
  _this setPos [1605.323, 7773.5063];
};
 
_vehicle_1007 = objNull;
if (true) then
{
  _this = createVehicle ["Haystack_small", [1601.1833, 7769.2729], [], 0, "CAN_COLLIDE"];
  _vehicle_1007 = _this;
  _this setDir 55.489532;
  _this setPos [1601.1833, 7769.2729];
};
 
_unit_150 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Soldier_1", [1607.4941, 7780.2427], [], 0, "CAN_COLLIDE"];
  _unit_150 = _this;
  _this setDir -153.01509;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_1013 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNet_EAST", [12945.782, 12762.301, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1013 = _this;
  _this setDir 87.175186;
  _this setPos [12945.782, 12762.301, -4.5776367e-005];
};
 
_vehicle_1014 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net2", [12944.723, 12765.994, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1014 = _this;
  _this setDir 30.102478;
  _this setPos [12944.723, 12765.994, -9.1552734e-005];
};
 
_vehicle_1015 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Large", [12948.258, 12761.622, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1015 = _this;
  _this setDir -87.32103;
  _this setPos [12948.258, 12761.622, -3.0517578e-005];
};
 
_vehicle_1016 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [12947.279, 12764.87, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1016 = _this;
  _this setDir -96.627426;
  _this setPos [12947.279, 12764.87, -4.5776367e-005];
};
 
_vehicle_1017 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_small", [12943.69, 12756.499, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1017 = _this;
  _this setDir -29.929413;
  _this setPos [12943.69, 12756.499, -1.5258789e-005];
};
 
_vehicle_1021 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_tiny", [12946.054, 12757.854, -0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_1021 = _this;
  _this setDir 2.3587792;
  _this setPos [12946.054, 12757.854, -0.00022888184];
};
 
_vehicle_1022 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [12946.871, 12763.042, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1022 = _this;
  _this setDir 90.377548;
  _this setPos [12946.871, 12763.042, -7.6293945e-005];
};
 
_vehicle_1029 = objNull;
if (true) then
{
  _this = createVehicle ["Land_garaz", [4069.199, 11691.057], [], 0, "CAN_COLLIDE"];
  _vehicle_1029 = _this;
  _this setDir 155.10928;
  _this setPos [4069.199, 11691.057];
};
 
_vehicle_1031 = objNull;
if (true) then
{
  _this = createVehicle ["Land_garaz", [4089.1563, 11685.212], [], 0, "CAN_COLLIDE"];
  _vehicle_1031 = _this;
  _this setDir 226.24084;
  _this setPos [4089.1563, 11685.212];
};
 
_vehicle_1038 = objNull;
if (true) then
{
  _this = createVehicle ["LADAWreck", [4086.6243, 11676.609, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1038 = _this;
  _this setDir 31.962875;
  _this setPos [4086.6243, 11676.609, -3.0517578e-005];
};
 
_vehicle_1089 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4087.6736, 11661.231, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1089 = _this;
  _this setDir 302.69778;
  _this setPos [4087.6736, 11661.231, 6.1035156e-005];
};
 
_vehicle_1092 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4090.1912, 11674.922, -0.00018310547], [], 0, "CAN_COLLIDE"];
  _vehicle_1092 = _this;
  _this setDir 437.97049;
  _this setPos [4090.1912, 11674.922, -0.00018310547];
};
 
_vehicle_1095 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4081.7283, 11651.039, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1095 = _this;
  _this setDir 503.78464;
  _this setPos [4081.7283, 11651.039, 3.0517578e-005];
};
 
_vehicle_1098 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4081.6948, 11652.916], [], 0, "CAN_COLLIDE"];
  _vehicle_1098 = _this;
  _this setDir 580.01617;
  _this setPos [4081.6948, 11652.916];
};
 
_vehicle_1101 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4069.814, 11662.059, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1101 = _this;
  _this setDir 753.84381;
  _this setPos [4069.814, 11662.059, -3.0517578e-005];
};
 
_vehicle_1103 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4061.2178, 11664.476], [], 0, "CAN_COLLIDE"];
  _vehicle_1103 = _this;
  _this setDir 731.97083;
  _this setPos [4061.2178, 11664.476];
};
 
_vehicle_1105 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4083.3489, 11693.29, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1105 = _this;
  _this setDir 563.06;
  _this setPos [4083.3489, 11693.29, -6.1035156e-005];
};
 
_vehicle_1109 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4055.9968, 11682.727, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1109 = _this;
  _this setDir 687.06732;
  _this setPos [4055.9968, 11682.727, -6.1035156e-005];
};
 
_vehicle_1113 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4056.6606, 11671.591], [], 0, "CAN_COLLIDE"];
  _vehicle_1113 = _this;
  _this setDir 785.04785;
  _this setPos [4056.6606, 11671.591];
};
 
_vehicle_1115 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9", [4055.0029, 11680.299, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1115 = _this;
  _this setDir 802.15393;
  _this setPos [4055.0029, 11680.299, -9.1552734e-005];
};
 
_vehicle_1117 = objNull;
if (true) then
{
  _this = createVehicle ["Land_afdum_mesto2", [4036.7432, 11656.707, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_1117 = _this;
  _this setDir 161.68384;
  _this setPos [4036.7432, 11656.707, -0.00015258789];
};
 
_vehicle_1120 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Barn_W_02", [3974.4839, 11625.416, -0.011198729], [], 0, "CAN_COLLIDE"];
  _vehicle_1120 = _this;
  _this setPos [3974.4839, 11625.416, -0.011198729];
};
 
_vehicle_1121 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_path_0_2000", [4041.5332, 11656.449, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1121 = _this;
  _this setDir 68.054611;
  _this setPos [4041.5332, 11656.449, -9.1552734e-005];
};
 
_vehicle_1132 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_9_2", [4069.1309, 11664.346, 0.1015552], [], 0, "CAN_COLLIDE"];
  _vehicle_1132 = _this;
  _this setDir 292.59924;
  _this setPos [4069.1309, 11664.346, 0.1015552];
};
 
_vehicle_1133 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Wall_TinCom_Pole", [4072.0901, 11671.274, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_1133 = _this;
  _this setDir 114.86884;
  _this setPos [4072.0901, 11671.274, -0.00012207031];
};
 
_vehicle_1143 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CncBlock_D", [4071.2336, 11673.252, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1143 = _this;
  _this setDir 56.900711;
  _this setPos [4071.2336, 11673.252, -6.1035156e-005];
};
 
_vehicle_1147 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CncBlock_D", [4065.6897, 11680.136, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1147 = _this;
  _this setDir 406.35767;
  _this setPos [4065.6897, 11680.136, -9.1552734e-005];
};
 
_vehicle_1149 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CncBlock_Stripes", [4068.4031, 11677.093, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1149 = _this;
  _this setDir 53.374218;
  _this setPos [4068.4031, 11677.093, -9.1552734e-005];
};
 
_vehicle_1153 = objNull;
if (true) then
{
  _this = createVehicle ["Paleta2", [4083.488, 11691.661, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1153 = _this;
  _this setDir -65.896301;
  _this setPos [4083.488, 11691.661, -6.1035156e-005];
};
 
_vehicle_1154 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Barrel_water", [4056.1685, 11679.199], [], 0, "CAN_COLLIDE"];
  _vehicle_1154 = _this;
  _this setPos [4056.1685, 11679.199];
};
 
_vehicle_1155 = objNull;
if (true) then
{
  _this = createVehicle ["Land_cages_EP1", [4058.7244, 11683.203, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1155 = _this;
  _this setDir 64.311958;
  _this setPos [4058.7244, 11683.203, -3.0517578e-005];
};
 
_vehicle_1158 = objNull;
if (true) then
{
  _this = createVehicle ["Land_transport_kiosk_EP1", [4057.1553, 11680.574, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1158 = _this;
  _this setDir 42.706657;
  _this setPos [4057.1553, 11680.574, -3.0517578e-005];
};
 
_vehicle_1159 = objNull;
if (true) then
{
  _this = createVehicle ["Land_stand_meat_EP1", [4060.6357, 11684.336], [], 0, "CAN_COLLIDE"];
  _vehicle_1159 = _this;
  _this setDir -123.73538;
  _this setPos [4060.6357, 11684.336];
};
 
_vehicle_1160 = objNull;
if (true) then
{
  _this = createVehicle ["Land_tires_EP1", [4078.2463, 11690.413, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1160 = _this;
  _this setDir 120.0686;
  _this setPos [4078.2463, 11690.413, 6.1035156e-005];
};
 
_vehicle_1162 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Wheel_cart_EP1", [4079.2458, 11693.462, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1162 = _this;
  _this setDir -2.6996431;
  _this setPos [4079.2458, 11693.462, -3.0517578e-005];
};
 
_vehicle_1164 = objNull;
if (true) then
{
  _this = createVehicle ["Land_transport_crates_EP1", [4076.3586, 11694.763, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1164 = _this;
  _this setDir 58.330338;
  _this setPos [4076.3586, 11694.763, -3.0517578e-005];
};
 
_vehicle_1165 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Backpackheap", [4057.5276, 11681.899, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_1165 = _this;
  _this setDir 143.17447;
  _this setPos [4057.5276, 11681.899, -0.00012207031];
};
 
_vehicle_1167 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNetVar_EAST", [4062.9729, 11667.408, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1167 = _this;
  _this setDir 29.332304;
  _this setPos [4062.9729, 11667.408, -9.1552734e-005];
};
 
_vehicle_1169 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNetVar_EAST", [4058.8716, 11677.367, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1169 = _this;
  _this setDir 83.081963;
  _this setPos [4058.8716, 11677.367, 6.1035156e-005];
};
 
_vehicle_1171 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [4080.3782, 11666.776, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1171 = _this;
  _this setPos [4080.3782, 11666.776, -3.0517578e-005];
};
 
_vehicle_1172 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrate_NoInteractive_", [4064.4878, 11664.456, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1172 = _this;
  _this setDir -77.418358;
  _this setPos [4064.4878, 11664.456, -3.0517578e-005];
};
 
_vehicle_1173 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Large", [4062.1428, 11665.349, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1173 = _this;
  _this setDir 100.15631;
  _this setPos [4062.1428, 11665.349, -6.1035156e-005];
};
 
_vehicle_1174 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [4066.6299, 11664.235, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1174 = _this;
  _this setDir 284.87946;
  _this setPos [4066.6299, 11664.235, -6.1035156e-005];
};
 
_vehicle_1175 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Small", [4060.6008, 11665.494, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1175 = _this;
  _this setDir -76.943359;
  _this setPos [4060.6008, 11665.494, -3.0517578e-005];
};
 
_vehicle_1176 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [4063.7488, 11665.961], [], 0, "CAN_COLLIDE"];
  _vehicle_1176 = _this;
  _this setDir 14.759969;
  _this setPos [4063.7488, 11665.961];
};
 
_vehicle_1178 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [4066.1597, 11665.435], [], 0, "CAN_COLLIDE"];
  _vehicle_1178 = _this;
  _this setDir 14.257502;
  _this setPos [4066.1597, 11665.435];
};
 
_vehicle_1180 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [4085.6536, 11679.286, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1180 = _this;
  _this setDir 45.240078;
  _this setPos [4085.6536, 11679.286, -3.0517578e-005];
};
 
_vehicle_1182 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [4077.8271, 11688.017, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_1182 = _this;
  _this setDir 44.58205;
  _this setPos [4077.8271, 11688.017, -0.00015258789];
};
 
_vehicle_1184 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [4060.0908, 11680.596, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1184 = _this;
  _this setDir -49.587654;
  _this setPos [4060.0908, 11680.596, -6.1035156e-005];
};
 
_vehicle_1186 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Water_pipe_EP1", [4057.9688, 11672.36, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1186 = _this;
  _this setPos [4057.9688, 11672.36, 3.0517578e-005];
};
 
_vehicle_1187 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Urn_EP1", [4055.5386, 11680.126], [], 0, "CAN_COLLIDE"];
  _vehicle_1187 = _this;
  _this setDir 155.13791;
  _this setPos [4055.5386, 11680.126];
};
 
_vehicle_1190 = objNull;
if (true) then
{
  _this = createVehicle ["WoodChair", [4058.2764, 11671.548, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1190 = _this;
  _this setDir -128.87872;
  _this setPos [4058.2764, 11671.548, -6.1035156e-005];
};
 
_vehicle_1192 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Bucket_EP1", [4057.668, 11670.497, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1192 = _this;
  _this setDir 2.9839406;
  _this setPos [4057.668, 11670.497, 6.1035156e-005];
};
 
_vehicle_1194 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Rack_EP1", [4058.7556, 11669.55, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1194 = _this;
  _this setDir -67.962311;
  _this setPos [4058.7556, 11669.55, 9.1552734e-005];
};
 
_vehicle_1195 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Shelf_EP1", [4060.5652, 11669.541, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1195 = _this;
  _this setDir 66.035469;
  _this setPos [4060.5652, 11669.541, 6.1035156e-005];
};
 
_vehicle_1197 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [4059.9128, 11672.069], [], 0, "CAN_COLLIDE"];
  _vehicle_1197 = _this;
  _this setDir -108.0948;
  _this setPos [4059.9128, 11672.069];
};
 
_vehicle_1200 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CncBlock_Stripes", [4071.0991, 11664.585, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1200 = _this;
  _this setDir 114.10056;
  _this setPos [4071.0991, 11664.585, -6.1035156e-005];
};
 
_vehicle_1202 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CncBlock_Stripes", [4072.6355, 11668.969, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1202 = _this;
  _this setDir 109.48478;
  _this setPos [4072.6355, 11668.969, -3.0517578e-005];
};
 
_vehicle_1206 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier3", [5062.8027, 9731.5596, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1206 = _this;
  _this setDir -83.728859;
  _this setPos [5062.8027, 9731.5596, -3.0517578e-005];
};
 
_vehicle_1208 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier3", [5064.0435, 9736.6533, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1208 = _this;
  _this setDir -48.036137;
  _this setPos [5064.0435, 9736.6533, 6.1035156e-005];
};
 
_vehicle_1211 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [5083.1909, 9726.8662, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1211 = _this;
  _this setDir -57.689587;
  _this setPos [5083.1909, 9726.8662, 3.0517578e-005];
};
 
_vehicle_1214 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [5071.6675, 9717.7402], [], 0, "CAN_COLLIDE"];
  _vehicle_1214 = _this;
  _this setDir 6.9149423;
  _this setPos [5071.6675, 9717.7402];
};
 
_vehicle_1216 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [5066.3242, 9720.8242, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1216 = _this;
  _this setDir -118.26984;
  _this setPos [5066.3242, 9720.8242, 3.0517578e-005];
};
 
_vehicle_1219 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier3", [5060.9507, 9736.3047, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1219 = _this;
  _this setDir -8.3714399;
  _this setPos [5060.9507, 9736.3047, 3.0517578e-005];
};
 
_unit_190 = objNull;
if (true) then
{
  _this = createAgent ["BAF_Soldier_EN_MTP", [11460.588, 11395.914, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _unit_190 = _this;
  _this setDir 151.44485;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_195 = objNull;
if (true) then
{
  _this = createAgent ["Herrera_Light", [11467.993, 11394.931, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _unit_195 = _this;
  _this setDir -162.6622;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_199 = objNull;
if (true) then
{
  _this = createAgent ["US_Delta_Force_Medic_EP1", [11474.346, 11389.572, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _unit_199 = _this;
  _this setDir -116.26833;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_vehicle_1221 = objNull;
if (true) then
{
  _this = createVehicle ["ZavoraAnim", [4082.4583, 11654.406], [], 0, "CAN_COLLIDE"];
  _vehicle_1221 = _this;
  _this setDir 840.91516;
  _this setPos [4082.4583, 11654.406];
};
 
_vehicle_1223 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_Barracks", [6312.6182, 7839.2173, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1223 = _this;
  _this setDir 34.202942;
  _this setPos [6312.6182, 7839.2173, 3.0517578e-005];
};
 
_vehicle_1233 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [6322.9307, 7790.8896, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1233 = _this;
  _this setDir -129.44203;
  _this setPos [6322.9307, 7790.8896, 6.1035156e-005];
};
 
_vehicle_1236 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6281.5659, 7819.6416, -0.092609093], [], 0, "CAN_COLLIDE"];
  _vehicle_1236 = _this;
  _this setDir -233.3783;
  _this setPos [6281.5659, 7819.6416, -0.092609093];
};
 
_vehicle_1239 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [6279.0859, 7816.0996, -0.113116], [], 0, "CAN_COLLIDE"];
  _vehicle_1239 = _this;
  _this setDir -231.0737;
  _this setPos [6279.0859, 7816.0996, -0.113116];
};
 
_vehicle_1245 = objNull;
if (true) then
{
  _this = createVehicle ["Land_GuardShed", [6381.8599, 7767.4688, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1245 = _this;
  _this setDir -53.063103;
  _this setPos [6381.8599, 7767.4688, -3.0517578e-005];
};
 
_vehicle_1246 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [6304.4795, 7801.3037], [], 0, "CAN_COLLIDE"];
  _vehicle_1246 = _this;
  _this setDir 104.78996;
  _this setPos [6304.4795, 7801.3037];
};
 
_vehicle_1248 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [6338.3398, 7786.9844], [], 0, "CAN_COLLIDE"];
  _vehicle_1248 = _this;
  _this setDir 32.371082;
  _this setPos [6338.3398, 7786.9844];
};
 
_vehicle_1250 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [6389.8579, 7797.1318, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1250 = _this;
  _this setDir -231.52132;
  _this setPos [6389.8579, 7797.1318, -6.1035156e-005];
};
 
_vehicle_1252 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [6386.8135, 7770.2964], [], 0, "CAN_COLLIDE"];
  _vehicle_1252 = _this;
  _this setDir -45.683399;
  _this setPos [6386.8135, 7770.2964];
};
 
_vehicle_1255 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [4070.7346, 11670.747, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1255 = _this;
  _this setDir 160.25798;
  _this setPos [4070.7346, 11670.747, -9.1552734e-005];
};
 
_vehicle_1256 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [12943.129, 12766.83, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1256 = _this;
  _this setDir 21.638988;
  _this setPos [12943.129, 12766.83, -7.6293945e-005];
};
 
_vehicle_1257 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [5066.2412, 9734.4141, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_1257 = _this;
  _this setPos [5066.2412, 9734.4141, 0];
};
 
_vehicle_1258 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [1607.7813, 7776.5488], [], 0, "CAN_COLLIDE"];
  _vehicle_1258 = _this;
  _this setDir 33.808296;
  _this setPos [1607.7813, 7776.5488];
};
 
_vehicle_1259 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [13244.308, 6074.3022, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_1259 = _this;
  _this setDir -140.41783;
  _this setPos [13244.308, 6074.3022, 5.7220459e-006];
};
 
_vehicle_1260 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [13104.237, 8252.7305, 1.9352527], [], 0, "CAN_COLLIDE"];
  _vehicle_1260 = _this;
  _this setPos [13104.237, 8252.7305, 1.9352527];
};
 
_vehicle_1261 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHCivil", [12917.403, 12760.91, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1261 = _this;
  _this setPos [12917.403, 12760.91, 1.5258789e-005];
};
 
_vehicle_1262 = objNull;
if (true) then
{
  _this = createVehicle ["Info_Board_EP1", [6344.2661, 7788.1958], [], 0, "CAN_COLLIDE"];
  _vehicle_1262 = _this;
  _this setDir -58.853424;
  _this setVehicleInit "this allowDammage false;  ";
  _this setPos [6344.2661, 7788.1958];
};
 
_vehicle_1266 = objNull;
if (true) then
{
  _this = createVehicle ["Info_Board_EP1", [5061.3374, 9732.6084, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1266 = _this;
  _this setDir 98.341614;
  _this setVehicleInit "this allowDammage false;  ";
  _this setPos [5061.3374, 9732.6084, 3.0517578e-005];
};
 
_vehicle_1268 = objNull;
if (true) then
{
  _this = createVehicle ["Info_Board_EP1", [4064.6089, 11675.661, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1268 = _this;
  _this setDir -91.296646;
  _this setVehicleInit "this allowDammage false;  ";
  _this setPos [4064.6089, 11675.661, -3.0517578e-005];
};
 
_vehicle_1270 = objNull;
if (true) then
{
  _this = createVehicle ["Info_Board_EP1", [11456.964, 11390.492, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1270 = _this;
  _this setDir -98.621864;
  _this setVehicleInit "this allowDammage false;  ";
  _this setPos [11456.964, 11390.492, -6.1035156e-005];
};
 
_vehicle_1272 = objNull;
if (true) then
{
  _this = createVehicle ["Info_Board_EP1", [12946.774, 12760.277, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1272 = _this;
  _this setDir 123.62924;
  _this setVehicleInit "this allowDammage false;  ";
  _this setPos [12946.774, 12760.277, -3.0517578e-005];
};
 
_vehicle_1275 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [4080.5039, 11689.806], [], 0, "CAN_COLLIDE"];
  _vehicle_1275 = _this;
  _this setDir 307.70187;
  _this setPos [4080.5039, 11689.806];
};
 
_vehicle_1277 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHSIndE", [4062.9629, 11682.029, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1277 = _this;
  _this setDir 228.9543;
  _this setPos [4062.9629, 11682.029, -3.0517578e-005];
};
 
_vehicle_1329 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13861.844, 11779.874, -4.0555434], [], 0, "CAN_COLLIDE"];
  _vehicle_1329 = _this;
  _this setDir -142.23015;
  _this setPos [13861.844, 11779.874, -4.0555434];
};
 
_vehicle_1331 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13822.522, 11756.364, -16.748234], [], 0, "CAN_COLLIDE"];
  _vehicle_1331 = _this;
  _this setDir -80.248177;
  _this setPos [13822.522, 11756.364, -16.748234];
};
 
_vehicle_1333 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockTower", [13831.841, 11778.499, 0.00038719177], [], 0, "CAN_COLLIDE"];
  _vehicle_1333 = _this;
  _this setDir -211.84564;
  _this setPos [13831.841, 11778.499, 0.00038719177];
};
 
_vehicle_1334 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13844.757, 11776.005, 11.779192], [], 0, "CAN_COLLIDE"];
  _vehicle_1334 = _this;
  _this setDir 146.59256;
  _this setPos [13844.757, 11776.005, 11.779192];
};
 
_vehicle_1336 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13836.722, 11733.236, -5.3975186], [], 0, "CAN_COLLIDE"];
  _vehicle_1336 = _this;
  _this setDir -130.15675;
  _this setPos [13836.722, 11733.236, -5.3975186];
};
 
_vehicle_1338 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13843.052, 11772.346, 11.314474], [], 0, "CAN_COLLIDE"];
  _vehicle_1338 = _this;
  _this setDir -39.579979;
  _this setPos [13843.052, 11772.346, 11.314474];
};
 
_vehicle_1340 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_Rock1", [13848.191, 11705.276, -20.927782], [], 0, "CAN_COLLIDE"];
  _vehicle_1340 = _this;
  _this setDir 57.314457;
  _this setPos [13848.191, 11705.276, -20.927782];
};
 
_vehicle_1341 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13857.008, 11752.611, 11.892877], [], 0, "CAN_COLLIDE"];
  _vehicle_1341 = _this;
  _this setDir 117.47377;
  _this setPos [13857.008, 11752.611, 11.892877];
};
 
_vehicle_1343 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockTower", [13867.87, 11753.702, -17.169361], [], 0, "CAN_COLLIDE"];
  _vehicle_1343 = _this;
  _this setDir 81.740479;
  _this setPos [13867.87, 11753.702, -17.169361];
};
 
_vehicle_1344 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13827.892, 11722.244, 0.00058841705], [], 0, "CAN_COLLIDE"];
  _vehicle_1344 = _this;
  _this setDir -89.869354;
  _this setPos [13827.892, 11722.244, 0.00058841705];
};
 
_vehicle_1346 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13880.992, 11792.832, -14.300504], [], 0, "CAN_COLLIDE"];
  _vehicle_1346 = _this;
  _this setDir -217.70052;
  _this setPos [13880.992, 11792.832, -14.300504];
};
 
_vehicle_1349 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockTower", [13827.258, 11770.918, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1349 = _this;
  _this setPos [13827.258, 11770.918, 2.8610229e-005];
};
 
_vehicle_1352 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_Rock1", [13817.806, 11746.111, -27.215347], [], 0, "CAN_COLLIDE"];
  _vehicle_1352 = _this;
  _this setDir 68.549126;
  _this setPos [13817.806, 11746.111, -27.215347];
};

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  • 0
Compared what you have to mine and it's virtually identical except for a couple of extra spaces at the end of the setVehicleInit line. Don't know if that makes a difference.
 
Mine:
_unit_888 = objNull;
if (true) then
{
  _this = createAgent ["UN_CDF_Soldier_B_EP1", [4457.84,4477.6], [], 0, "CAN_COLLIDE"];
  _unit_888 = _this;
  _this setDir 353.0;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
 
Yours:
_unit_26 = objNull;
if (true) then
{
  _this = createAgent ["FR_Sykes", [1100.2645, 2854.3738, 2.3841858e-005], [], 0, "CAN_COLLIDE"];
  _unit_26 = _this;
  _this setDir -180.34883;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  "; <------------
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
 
Same thing for:
 
_unit_123
_unit_134
_unit_137
_unit_138
_unit_139
_unit_142
_unit_150
_unit_190
_unit_195
_unit_199
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  • 0

damn how could u find it out so fast ... only one "; ... if i search differences with my notepad++ it takes ages :D but ill check if it works

 

When you want to compare one file with another, or one folder with another, there are few things as powerful as http://winmerge.org/  (free tool). Everyone should have it - if you don't, get it today!

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  • 0

 

Compared what you have to mine and it's virtually identical except for a couple of extra spaces at the end of the setVehicleInit line. Don't know if that makes a difference.
 
Mine:
_unit_888 = objNull;
if (true) then
{
  _this = createAgent ["UN_CDF_Soldier_B_EP1", [4457.84,4477.6], [], 0, "CAN_COLLIDE"];
  _unit_888 = _this;
  _this setDir 353.0;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
 
Yours:
_unit_26 = objNull;
if (true) then
{
  _this = createAgent ["FR_Sykes", [1100.2645, 2854.3738, 2.3841858e-005], [], 0, "CAN_COLLIDE"];
  _unit_26 = _this;
  _this setDir -180.34883;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  "; <------------
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
 
Same thing for:
 
_unit_123
_unit_134
_unit_137
_unit_138
_unit_139
_unit_142
_unit_150
_unit_190
_unit_195
_unit_199

 

 

But if u see its exactly the same :) only a few spaces different dont know why but its exactly the same or iam wrong ?!

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na they are not :( ... but i dont know what to do its annoying player kill the trader, loot them and run away ... 

 

You're the admin ban hammer his ass on to the next server. I can provide you with fresh server_traders.sqf and mission.sqf if you'd like to see that fix anything.

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na they are not :( ... but i dont know what to do its annoying player kill the trader, loot them and run away ... 

 

im guessing the problem is with your antihack or something else then, cause as far as i can see there isnt anything wrong here, unless you arent using this script to spawn the traders (wich i doubt).

 

tbh i dont think its that big of a deal if you can just figure out the problem soon, you can do some counter messures for this meanwhile, to temp fix the problem with players looting the traders, you can add this, to each trader scope:

	removeAllWeapons _this;
	removeAllitems _this;
	{_pilot removemagazine _x}forEach magazines _this;

this will remove all the ai's items, so there will be no point in killing them ... and even if someone does, the other players can still trade with the dead traders, so it wont be that big of a deal.

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na i dont use a script for spawning traders :( ... iam not that good at scripting but i cant even find one error or mistake ... i checked others mission.sqm from google and friends and everything seems the same but they are unkillable even if u crash them with a chopper....

 

my problem is even when i crash into stary for example it blows up and all traders are dead .. wtf ... my buildings should be indistructable .. i cant figure out why.

 

and thx for the solution i think i will do it

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na i dont use a script for spawning traders  :( ... iam not that good at scripting but i cant even find one error or mistake ... i checked others mission.sqm from google and friends and everything seems the same but they are unkillable even if u crash them with a chopper....

 

my problem is even when i crash into stary for example it blows up and all traders are dead .. wtf ... my buildings should be indistructable .. i cant figure out why.

 

and thx for the solution i think i will do it

 

my guess is its either antihacks or your safezone script thats messing something up here, if your mission.sqf dosnt have any errors ... perhaps check your rpt files for errors

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do have a cleanscript running?

in @DayZ_Epoch_Server\addons\dayz_server\init\server_functions.sqf

(like #include "scotty_tm_cleanupv2.sqf"; or #include "LinkCleanup.sqf";) at the bottom of server_functions.sqf

 

I had the same problem.

did the trick for me

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