MrFlopsy Posted May 12, 2014 Report Share Posted May 12, 2014 So I am making a AI island for our Napf server and need the easiest way to get world space co ords to add crates and AI through WAI. Link to comment Share on other sites More sharing options...
Darihon Posted May 12, 2014 Report Share Posted May 12, 2014 InfiSTAR admin tools (F2 --> Admin Debugmontior --> worldspace) Link to comment Share on other sites More sharing options...
bFe Posted May 12, 2014 Report Share Posted May 12, 2014 Ingame Editor. Link to comment Share on other sites More sharing options...
fr1nk Posted May 12, 2014 Report Share Posted May 12, 2014 Can also port your character to the desired location and check the worldspace coordinates in the character_data table. Link to comment Share on other sites More sharing options...
MrFlopsy Posted May 12, 2014 Author Report Share Posted May 12, 2014 Ingame Editor. where is it displayed in the editor? Link to comment Share on other sites More sharing options...
MatthewK Posted May 12, 2014 Report Share Posted May 12, 2014 If you're using a Debug monitor in-game. Add this to your values:_worldspace = getPosASL player;Like this: while {custom_monitor} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _worldspace = getPosASL player; hintSilent parseText format [" <t size='2'font='Bitstream'align='center'>%1</t><br/> <t size='1'font='Bitstream'align='left'>Blood:</t><t size='1' font='Bitstream'align='right'>%2</t><br/> <t size='1'font='Bitstream'align='left'>Humanity:</t><t size='1'font='Bitstream'align='right'>%3</t><br/> <t size='1'font='Bitstream'align='left'>Murders:</t><t size='1'font='Bitstream'align='right'>%4</t><br/> <t size='1'font='Bitstream'align='left'>Bandits Killed:</t><t size='1'font='Bitstream'align='right'>%5</t><br/> <t size='1'font='Bitstream'align='left'>Zombies Killed:</t><t size='1'font='Bitstream'align='right'>%6</t><br/> <t size='1'font='Bitstream'align='left'>Headshots:</t><t size='1'font='Bitstream'align='right'>%7</t><br/> <t size='1'font='Bitstream'align='left'>WorldSpace:</t><t size='1'font='Bitstream'align='right'>%8</t><br/> ", dayz_playerName, r_player_blood, round _humanity, _killsH, _killsB, _kills, _headShots, _worldspace ]; sleep 1; }; raymix 1 Link to comment Share on other sites More sharing options...
MrFlopsy Posted May 12, 2014 Author Report Share Posted May 12, 2014 Any ways that do not require being in game? Link to comment Share on other sites More sharing options...
MatthewK Posted May 12, 2014 Report Share Posted May 12, 2014 You have to be in-game to get the coords, whether you do it in the editor or live on your server. If you want coords from the map editor (in-game) , then put an object at the location you want, save the file and then open your mission file with a text editor, look for the item you placed and it should have the world coords attached :) Link to comment Share on other sites More sharing options...
MrFlopsy Posted May 12, 2014 Author Report Share Posted May 12, 2014 ty Link to comment Share on other sites More sharing options...
Wesley Posted May 13, 2014 Report Share Posted May 13, 2014 Place items in the editor, save it and open one of the files with notepad++ for the coords. Link to comment Share on other sites More sharing options...
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