Klaus Posted August 21, 2013 Report Share Posted August 21, 2013 It is possible. You just need to tow the vehicle to the next trader. Is this a bug? Or is it intentional? If so, whats the point in locking vehicles, if anyone can tow and sell them. Link to comment Share on other sites More sharing options...
0 Achmed Posted August 21, 2013 Report Share Posted August 21, 2013 Currently towing is not part of epoch so its prob a bug Link to comment Share on other sites More sharing options...
0 wangtangnoodle Posted August 21, 2013 Report Share Posted August 21, 2013 Brings up an interesting thought regarding the tow truck in next patch. Will locked vehicles be safe from the much-feared towing truck? :D Will surely depend on distance between truck and target too, so maybe an enclosed base will be the only safety you can provide for your prized motor. Link to comment Share on other sites More sharing options...
0 voids Posted August 21, 2013 Report Share Posted August 21, 2013 If its no in a secure base, why wouldn't you tow it? even if it was just for the parts you would keep it! Thing it sounds interesting and would see the tow truck prices be very high. Link to comment Share on other sites More sharing options...
0 fr1nk Posted August 21, 2013 Report Share Posted August 21, 2013 Stuff like this is the reason I'm not installing towing on my server. But yeah, I'm guessing it's not intended since towing isn't part of Epoch yet. Link to comment Share on other sites More sharing options...
0 Klaus Posted August 21, 2013 Author Report Share Posted August 21, 2013 Hmm.. every epoch server I played on had this option enabled. No need for a specific towing truck or anything, just a larger vehicle than the one you want to tow. You can make some money pretty fast with some friends, MTVRs and an enemy base ... Link to comment Share on other sites More sharing options...
0 fr1nk Posted August 21, 2013 Report Share Posted August 21, 2013 The tow scripts allow you to define which vehicles can tow/be towed. I know that people like towing because it's an easy money-maker, and many server owners choose to install towing for this reason...but it's not something I personally like. Seeing trains of vehicles being towed around isn't something I find particularly in-tune with what DayZ/Epoch is about. Link to comment Share on other sites More sharing options...
0 Achmed Posted August 21, 2013 Report Share Posted August 21, 2013 i have it installed on my server BUT the only vehicles that can tow and lift have to be purchased and dont spawn. Also they cost 3 or 4 briefcases each. Link to comment Share on other sites More sharing options...
0 fr1nk Posted August 21, 2013 Report Share Posted August 21, 2013 i have it installed on my server BUT the only vehicles that can tow and lift have to be purchased and dont spawn. Also they cost 3 or 4 briefcases each. I've done the same for helicopters. Lift is enabled but only for the Chinook and Merlin - they also cost around 3-4 briefcases. Link to comment Share on other sites More sharing options...
0 Achmed Posted August 21, 2013 Report Share Posted August 21, 2013 It gives people things to work towards. I also removed all vehicles with weapons so you have to buy them when you make hero or bandit Link to comment Share on other sites More sharing options...
0 BigCountry Posted August 21, 2013 Report Share Posted August 21, 2013 I've done the same for helicopters. Lift is enabled but only for the Chinook and Merlin - they also cost around 3-4 briefcases. do u mind posting the config.sql here for me to copy? all the code sections of which vehicles/copters can tow, which objects allow to be towed etc. I like your idea. Link to comment Share on other sites More sharing options...
0 BigCountry Posted August 21, 2013 Report Share Posted August 21, 2013 It gives people things to work towards. I also removed all vehicles with weapons so you have to buy them when you make hero or bandit Can you post how you removed those vehicles from spawning? Link to comment Share on other sites More sharing options...
0 Eegore Posted August 21, 2013 Report Share Posted August 21, 2013 Only 4 briefcases for a towing vehicle? You can get you investment back in no time and not a single vehicle is safe if you are using a helicopter. Link to comment Share on other sites More sharing options...
0 Achmed Posted August 21, 2013 Report Share Posted August 21, 2013 Can you post how you removed those vehicles from spawning? in dynamic_vehicle.sqf just remove what you dont want to spawn. you also have to remove them from the database if you have started the server before. here is my dynamic_vehicle.sqf AllowedVehiclesList = [ ["ATV_CZ_EP1",3], ["ATV_US_EP1",3], ["car_hatchback",2], ["car_sedan",2], ["datsun1_civil_1_open",1], ["datsun1_civil_2_covered",1], ["datsun1_civil_3_open",1], ["Fishing_Boat",4], ["GLT_M300_LT",1], ["GLT_M300_ST",1], ["hilux1_civil_1_open",1], ["hilux1_civil_2_covered",1], ["hilux1_civil_3_open_EP1",1], ["Ikarus",1], ["Ikarus_TK_CIV_EP1",1], ["Lada1",1], ["Lada1_TK_CIV_EP1",1], ["Lada2",1], ["Lada2_TK_CIV_EP1",1], ["LadaLM",1], ["LandRover_CZ_EP1",1], ["LandRover_TK_CIV_EP1",1], ["M1030_US_DES_EP1",2], ["MMT_Civ",10], ["Old_bike_TK_INS_EP1",5], ["Old_moto_TK_Civ_EP1",2], ["PBX",3], ["policecar",1], ["S1203_ambulance_EP1",1], ["S1203_TK_CIV_EP1",1], ["Skoda",1], ["SkodaBlue",1], ["SkodaGreen",1], ["SkodaRed",1], ["Smallboat_1",2], ["Smallboat_2",2], ["SUV_Blue",1], ["SUV_Camo",1], ["SUV_Charcoal",1], ["SUV_Green",1], ["SUV_Orange",1], ["SUV_Pink",1], ["SUV_Red",1], ["SUV_Silver",1], ["SUV_TK_CIV_EP1",1], ["SUV_White",1], ["SUV_Yellow",1], ["tractor",1], ["TT650_Civ",1], ["TT650_Ins",1], ["TT650_TK_CIV_EP1",1], ["UAZ_CDF",1], ["UAZ_INS",1], ["UAZ_RU",1], ["UAZ_Unarmed_TK_CIV_EP1",1], ["UAZ_Unarmed_TK_EP1",1], ["UAZ_Unarmed_UN_EP1",1], ["VIL_alfa_civil",1], ["VIL_alfa_civil1",1], ["VIL_alfa_civil2",1], ["VIL_berlingo",1], ["VIL_bmw7_civil",1], ["VIL_bmw7_civil1",1], ["VIL_bmw7_civil2",1], ["VIL_citrone_civil",1], ["VIL_citrone_civil1",1], ["VIL_citrone_civil2",1], ["VIL_citrone_civil3",1], ["VIL_ducato_bus",1], ["VIL_ducato_cargo",1], ["VIL_ducato_cargo2",1], ["VIL_fobia_civil",1], ["VIL_fobia_civil1",1], ["VIL_fobia_civil2",1], ["VIL_fobia_civil3",1], ["VIL_fobia_civil4",1], ["VIL_fobia_civil5",1], ["VIL_hilux1_civi2",1], ["VIL_hilux1_civi3",1], ["VIL_hilux1_civil",1], ["VIL_hilux1_police",1], ["VIL_karoca_civil",1], ["VIL_karoca_civil_red",1], ["VIL_kia_ceed",1], ["VIL_kia_ceed2",1], ["VIL_kia_ceed3",1], ["VIL_kia_ceed4",1], ["VIL_kia_ceeddwa",1], ["VIL_kia_ceeddwa2",1], ["VIL_kia_ceeddwa3",1], ["VIL_kia_ceeddwa4",1], ["VIL_kia_ceeddwa5",1], ["VIL_kia_ceeddwa6",1], ["VIL_lublin_freez",1], ["VIL_mondeo_civil",1], ["VIL_mondeo_civil1",1], ["VIL_mondeo_civil3",1], ["VIL_mondeo_civil4",1], ["VIL_mondeo_civil5",1], ["VIL_octavia_civil",1], ["VIL_octavia_civil2",1], ["VIL_octavia_civil3",1], ["VIL_octavia_civil4",1], ["VIL_panda_civil",1], ["VIL_panda_civil1",1], ["VIL_passat_civil",1], ["VIL_passat_civil1",1], ["VIL_passat_civil2",1], ["VIL_passat_civil3",1], ["VIL_passat_civil4",1], ["VIL_passat_civil5",1], ["VIL_smart_civil",1], ["VIL_smart_civil1",1], ["VIL_smart_civil2",1], ["VIL_smart_civil3",1], ["VIL_smart_civil4",1], ["VIL_smart_civil5",1], ["VIL_sprinter_cargo",1], ["VIL_Star_S2000",1], ["VIL_Star_S2000o",1], ["VIL_transit_civ",1], ["VIL_transit_truck",1], ["VIL_vivaro_amb",1], ["VIL_vivaro_civ",1], ["VIL_volvofl",1], ["VIL_vwt4_banksec",1], ["VIL_vwt4_civ",2], ["VIL_lublinvan_NPLWP",1], ["VIL_octavia_police",1], ["VIL_karoca_pol",1], ["VIL_kia_policeEU",1], ["VIL_alfa_ue",1], ["VIL_lublin_NPLWPSW",1], ["VIL_vwt4_pol",1], ["VIL_transit_pol",1], ["VIL_transit_sw",1], ["VIL_transit_pol_eu",1], ["VIL_ducato_base",1], ["VIL_sprinter_eu",1], ["VIL_vivaro_base",1], ["VIL_vivaro_zw",1], ["VolhaLimo_TK_CIV_EP1",1], ["Volha_1_TK_CIV_EP1",1], ["Volha_2_TK_CIV_EP1",1], ["VWGolf",2], ["JetSkiYanahui_Case_Red",1], ["JetSkiYanahui_Case_Yellow",1], ["JetSkiYanahui_Case_Green",1], ["JetSkiYanahui_Case_blue",1], ["Zodiac",2] ]; Link to comment Share on other sites More sharing options...
0 Achmed Posted August 21, 2013 Report Share Posted August 21, 2013 Only 4 briefcases for a towing vehicle? You can get you investment back in no time and not a single vehicle is safe if you are using a helicopter. the main reason i have done it is to stop people joining the server for the first time and 10 min later finding a chopper and then having a endless supply of gold. at least this way it takes time to be able to afford one and then if you crash it, you need to buy another etc Link to comment Share on other sites More sharing options...
0 fr1nk Posted August 22, 2013 Report Share Posted August 22, 2013 do u mind posting the config.sql here for me to copy? all the code sections of which vehicles/copters can tow, which objects allow to be towed etc. I like your idea. Which tow/lift script are you using? Link to comment Share on other sites More sharing options...
0 fr1nk Posted August 22, 2013 Report Share Posted August 22, 2013 Only 4 briefcases for a towing vehicle? You can get you investment back in no time and not a single vehicle is safe if you are using a helicopter. For most players, it takes a little while to accumulate multiple briefcases. In my case, I'm not enabling car towing ever...but will add lifting for those willing to spend some gold. Honestly though, how many people keep farming gold after they've already bought everything they need? If you're willing to spend 500+ gold on a chopper, chances are you don't need to scour the map for cars to sell anyway. Link to comment Share on other sites More sharing options...
0 BigCountry Posted August 22, 2013 Report Share Posted August 22, 2013 I decided to leave the towing as is. If someone wants your car and they cannot tow it, they are simply going to blow it up. Besides you can tow locked cars in RL so why not in DayZ. I am suggesting to ALL of my players to make sure locked cars are well fortified, or hidden. Link to comment Share on other sites More sharing options...
0 Firefly Posted August 27, 2013 Report Share Posted August 27, 2013 That's the problem with heli lift, nothing is safe and you can pull any vehicle through built objects as well since they have clipping when attached. Even parking in tight spots isn't an issue since you can pick up vehicles while to the side of them. I like the idea behind the towing but if you can pick up locked vehicles and sell them that easily it makes it the concept of locked vehicles pointless. I've also removed all military type vehicles, softskin and armoured from the spawn system. I plan to change the standard vendors to have one selling NATO weapons and equipment and the other selling Eastern Block. I've also removed all civilian vehicles from the traders since what tends to happen is people buy heaps of them and clutter the server. Although I am looking into adding a new vendor for civvy stuff near the coast. Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted August 27, 2013 Report Share Posted August 27, 2013 I've had people asking me to add towing and lifting on my server, but it's for this exact reason I have not. I don't want people to take locked vehicles. I hadn't heard about the tow truck in the new version yet, so that's something I'll either remove or ensure I only have one of. It would be nice if locked vehicles could be prevented from this new tow truck, though. Link to comment Share on other sites More sharing options...
0 blacksheep25 Posted August 27, 2013 Report Share Posted August 27, 2013 Yeah in the next patch when they add the tow truck i hope there's a section on the stuff it can tow because i myself will also probably disable it Link to comment Share on other sites More sharing options...
0 Firefly Posted August 28, 2013 Report Share Posted August 28, 2013 Probably the best solution for the new tow truck would be to have it populate through the dynamic spawn in low numbers and not have it in the traders. It would minimise the impact on the server while giving something for people to hunt for and protect/attack. Link to comment Share on other sites More sharing options...
0 BigCountry Posted August 28, 2013 Report Share Posted August 28, 2013 That's the problem with heli lift, nothing is safe and you can pull any vehicle through built objects as well since they have clipping when attached. how to stop people towing lifting your stuff...build illumiation towers all around your hiding spot so choppers cant get close :D Link to comment Share on other sites More sharing options...
0 Firefly Posted August 29, 2013 Report Share Posted August 29, 2013 how to stop people towing lifting your stuff...build illumiation towers all around your hiding spot so choppers cant get close Heh, yeah that is what I did works wonders but also means you need a dedicated landing area for your own helis. Also works as a NVG interdiction tool, the amount of light one of those towers puts out blinds everything for about 1km all around. I'm not sure in the heli lift script if you can set a lift distance, if you could setting this quite low would prevent lifting in most areas. Having to land to set the heli lift up would be an even better solution. Link to comment Share on other sites More sharing options...
0 BigCountry Posted August 29, 2013 Report Share Posted August 29, 2013 Yeah by default you need to be pretty close (low to the ground) to lift a vehicle it via the heli. I am not sure you can modify that via a script variable. Least I have not seen an option to. Link to comment Share on other sites More sharing options...
0 fr1nk Posted August 29, 2013 Report Share Posted August 29, 2013 Heh, yeah that is what I did works wonders but also means you need a dedicated landing area for your own helis. Also works as a NVG interdiction tool, the amount of light one of those towers puts out blinds everything for about 1km all around. I'm not sure in the heli lift script if you can set a lift distance, if you could setting this quite low would prevent lifting in most areas. Having to land to set the heli lift up would be an even better solution. Luminosity level for those towers can be edited. Lift distance can easily be adjusted if you're using the BTC lift script. Probably the same for R3F but I haven't used that so can't say for sure. Link to comment Share on other sites More sharing options...
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Klaus
It is possible. You just need to tow the vehicle to the next trader.
Is this a bug? Or is it intentional? If so, whats the point in locking vehicles, if anyone can tow and sell them.
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