Gamers Crowd Posted May 14, 2014 Report Share Posted May 14, 2014 I just realized...the towing script I use: Has me move my compiles....i tried applying the change you assigned, only to get an error and nothing in my inventory can be right clicked. So how could i get that to work with this? That might be the problem I'm having Link to comment Share on other sites More sharing options...
Sandbird Posted May 15, 2014 Author Report Share Posted May 15, 2014 I just realized...the towing script I use: Has me move my compiles....i tried applying the change you assigned, only to get an error and nothing in my inventory can be right clicked. So how could i get that to work with this? That might be the problem I'm having So which compiles.sqf where you changing before then oO ? I hope NOT the one inside dayz_code.pbo. You need to go to THAT compiles.sqf you use and follow the instructions....overwrite the ui_selectslot.sqf and put my additions in it. Like i said...this is easy to install but easy to mess up also. Follow the steps and you'll be fine.....or give me the errors that i gave you Link to comment Share on other sites More sharing options...
Gamers Crowd Posted May 15, 2014 Report Share Posted May 15, 2014 So which compiles.sqf where you changing before then oO ? I hope NOT the one inside dayz_code.pbo. You need to go to THAT compiles.sqf you use and follow the instructions....overwrite the ui_selectslot.sqf and put my additions in it. Like i said...this is easy to install but easy to mess up also. Follow the steps and you'll be fine.....or give me the errors that i gave you Ok so the instructions on the MFTow had me move the compiles to the MPMission. I had forgotten about that. When I edited the line, I got an error stating that it couldn't locate ui_selectSlot.sqf and i couldn't right click anything inside my inventory. So it's pointing to the right ui_selectSlot.sqf to begin with....makes no sense or am I having a blonde moment? Link to comment Share on other sites More sharing options...
Sandbird Posted May 15, 2014 Author Report Share Posted May 15, 2014 Ok so the instructions on the MFTow had me move the compiles to the MPMission. I had forgotten about that. When I edited the line, I got an error stating that it couldn't locate ui_selectSlot.sqf and i couldn't right click anything inside my inventory. So it's pointing to the right ui_selectSlot.sqf to begin with....makes no sense or am I having a blonde moment? First of all, if you ever edited/moved/deleted/inserted(oO) files inside @DayZ_Epoch\addons\dayz_code.pbo then you need to redownload the Epoch client. When we overwrite stuff we dont touch those files...instead we COPY the file ex:dayz_code.pbo\init\compiles.sqf INTO our mission folder, for example inside a mirrored folder....and then go to the init.sqf and change this: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; to this: call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf"; This means inside your mission folder you have a subfolder called dayz_code and then another one called init and then the file you copied. (compiles.sqf) Now you open THAT file and you 'overwrite' values there. Like in our case the player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_selectSlot.sqf"; And again...you copy that file from the dayz_code.pbo into the yourmissionfolder\dayz_code\compile\ folder and you change the above line to : player_selectSlot = compile preprocessFileLineNumbers "dayz_code\compile\ui_selectSlot.sqf"; THEN you tweak the new ui_selectSlot.sqf to what the instructions say.. This way EVERYONE downloading your mission file will have the new ui_selectSlot.sqf and the overwritten compiles.sqf that points to the new file instead of the original one. ps: and now i am going to sleep :P its 4:00am here hehehe. Gamers Crowd 1 Link to comment Share on other sites More sharing options...
Gamers Crowd Posted May 15, 2014 Report Share Posted May 15, 2014 Sandbird, I cannot thank you enough for have patience and not insulting me or shrugging me off like some noob. I am fairly new to DayZ Epoch and some aspects I've not learned fully but am a fast learner. Thank you so much! This fixed it perfectly! You are a great asset to the DayZ Epoch community! Wish I could repay you somehow. Sandbird 1 Link to comment Share on other sites More sharing options...
SadBoy1981 Posted May 15, 2014 Report Share Posted May 15, 2014 Can someone help me with this. All works good, i just cant add in description.ext class zCamoStatusGUI I have allready something like this class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; //+0.027; y = safeZoneY+safeZoneH-0.16; //16 w = 1.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; //2 class Attributes { font = "EtelkaNarrowMediumPro"; //EtelkaNarrowMediumPro color = "#24FFFFFF"; //"#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; #include "RC\desc_inc.h" }; But when i add inside class zCamoStatusGUI { idd = -1; fadeout=0; fadein=0; onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]"; duration = 10e10; name= "zCamoGui"; controlsBackground[] = {}; objects[] = {}; class controls { class zCamoIcon:RscPictureGUI { idc = 1; text="custom\walkamongstthedead\zombie.paa"; x="0.958313 * safezoneW + safezoneX"; y="0.43 * safezoneH + safezoneY"; w=0.059999999; h=0.079999998; colorText[]={1,1,1,1}; }; }; }; i get error ErrorMessage: File mpmissions\__cur_mp.Chernarus\description.ext, line 219: /RscTitles/zCamoStatusGUI/controls.zCamoIcon: Undefined base class 'RscPictureGUI' Help! Link to comment Share on other sites More sharing options...
Sandbird Posted May 15, 2014 Author Report Share Posted May 15, 2014 Where is your RscPictureGUI class ? Instructions instructions instructionssssssss Link to comment Share on other sites More sharing options...
Gamers Crowd Posted May 15, 2014 Report Share Posted May 15, 2014 Can someone help me with this. All works good, i just cant add in description.ext class zCamoStatusGUI I have allready something like this class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; //+0.027; y = safeZoneY+safeZoneH-0.16; //16 w = 1.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; //2 class Attributes { font = "EtelkaNarrowMediumPro"; //EtelkaNarrowMediumPro color = "#24FFFFFF"; //"#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; #include "RC\desc_inc.h" }; But when i add inside class zCamoStatusGUI { idd = -1; fadeout=0; fadein=0; onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]"; duration = 10e10; name= "zCamoGui"; controlsBackground[] = {}; objects[] = {}; class controls { class zCamoIcon:RscPictureGUI { idc = 1; text="custom\walkamongstthedead\zombie.paa"; x="0.958313 * safezoneW + safezoneX"; y="0.43 * safezoneH + safezoneY"; w=0.059999999; h=0.079999998; colorText[]={1,1,1,1}; }; }; }; i get error ErrorMessage: File mpmissions\__cur_mp.Chernarus\description.ext, line 219: /RscTitles/zCamoStatusGUI/controls.zCamoIcon: Undefined base class 'RscPictureGUI' Help! I got the same message and realized I made a mistake. Put the RscTitles class after the GUI class Link to comment Share on other sites More sharing options...
Sandbird Posted May 15, 2014 Author Report Share Posted May 15, 2014 I got the same message and realized I made a mistake. Put the RscTitles class after the GUI class So its all good now then ? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted May 15, 2014 Report Share Posted May 15, 2014 Where is your RscPictureGUI class ? Instructions instructions instructionssssssss I dont understand how to add class RscTitles{ class zCamoStatusGUI { idd = -1; fadeout=0; fadein=0; onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]"; duration = 10e10; name= "zCamoGui"; controlsBackground[] = {}; objects[] = {}; class controls { class zCamoIcon:RscPictureGUI { idc = 1; text="custom\walkamongstthedead\zombie.paa"; x="0.958313 * safezoneW + safezoneX"; y="0.43 * safezoneH + safezoneY"; w=0.059999999; h=0.079999998; colorText[]={1,1,1,1}; }; }; };}; Inside my descriptions file... // logo watermark class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; //+0.027; y = safeZoneY+safeZoneH-0.16; //16 w = 1.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; //2 class Attributes { font = "EtelkaNarrowMediumPro"; //EtelkaNarrowMediumPro color = "#24FFFFFF"; //"#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; #include "RC\desc_inc.h" }; Link to comment Share on other sites More sharing options...
Sandbird Posted May 15, 2014 Author Report Share Posted May 15, 2014 Since inside the RscTitles is this class class zCamoIcon:RscPictureGUI which uses RscPictureGUI, that means RscPictureGUI must be ON TOP of RscTitles. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted May 15, 2014 Report Share Posted May 15, 2014 I have first sound than titles and in the end picturegui. Will try to change it later Link to comment Share on other sites More sharing options...
Sandbird Posted May 15, 2014 Author Report Share Posted May 15, 2014 Guys you are drowning in a teaspoon. Why dont you read the instructions i posted on the 1st page instead of spamming the thread (use <> tags for code please)1st you put RscPictureGUI,2nd you put RscTitles3rd you put CfgSoundsAnd in the bottom: #include "custom\walkamongstthedead\watd.hpp" Now IF you have other mods that use RscTitles and you already had them there, then ok...just add RscPictureGUI ABOVE RscTitles and you should be fine. CfgSounds doesnt matter where they go really... Think of this as a family tree....In order to reference someone inside the tree you first have to declare him above. Link to comment Share on other sites More sharing options...
Sandbird Posted May 15, 2014 Author Report Share Posted May 15, 2014 I dont understand how to add Inside my descriptions file... RscTitles is a class, and inside of it, it has subclasses. IF you already have RscTitles, it means you must have another subclass inside. Like i say in my instructions "if you have RscTitles then inside it add class zCamoStatusGUI ONLY zCamoStatusGUI ! Get Notepad++ to see when class brackets start and end better....And get Arma2 syntax highlighter for notepad++ In your case it should be: // logo watermark class RscTitles { //Here is my class class zCamoStatusGUI { idd = -1; fadeout=0; fadein=0; onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]"; duration = 10e10; name= "zCamoGui"; controlsBackground[] = {}; objects[] = {}; class controls { class zCamoIcon:RscPictureGUI { idc = 1; text="custom\walkamongstthedead\zombie.paa"; x="0.958313 * safezoneW + safezoneX"; y="0.43 * safezoneH + safezoneY"; w=0.059999999; h=0.079999998; colorText[]={1,1,1,1}; }; }; }; //And here is another class....so 2 classes inside RscTitles class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; //+0.027; y = safeZoneY+safeZoneH-0.16; //16 w = 1.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; //2 class Attributes { font = "EtelkaNarrowMediumPro"; //EtelkaNarrowMediumPro color = "#24FFFFFF"; //"#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; #include "RC\desc_inc.h" }; See how nice it is bracketed ? Get a text editor and stop using windows notepaaaaaaaaaaad :P Link to comment Share on other sites More sharing options...
SadBoy1981 Posted May 15, 2014 Report Share Posted May 15, 2014 I use notepad++ just copy paste wrong way But thanks a lot, will try it soon, Soprry my bad english )) Link to comment Share on other sites More sharing options...
SadBoy1981 Posted May 15, 2014 Report Share Posted May 15, 2014 Thanks a lot for helping, now everything works good!!! Sandbird 1 Link to comment Share on other sites More sharing options...
SadBoy1981 Posted May 17, 2014 Report Share Posted May 17, 2014 Guys you are drowning in a teaspoon. Why dont you read the instructions i posted on the 1st page instead of spamming the thread (use <> tags for code please)1st you put RscPictureGUI,2nd you put RscTitles3rd you put CfgSoundsAnd in the bottom: #include "custom\walkamongstthedead\watd.hpp" Now IF you have other mods that use RscTitles and you already had them there, then ok...just add RscPictureGUI ABOVE RscTitles and you should be fine. CfgSounds doesnt matter where they go really... Think of this as a family tree....In order to reference someone inside the tree you first have to declare him above. All works fine just after i use it one time, after time is end in my case its 5 minutes, when i use it second time , time is end after 1 second Link to comment Share on other sites More sharing options...
Sandbird Posted May 17, 2014 Author Report Share Posted May 17, 2014 All works fine just after i use it one time, after time is end in my case its 5 minutes, when i use it second time , time is end after 1 second Hmm you are right...i'll release a patch. I also saw that the icon is not flashing. I'll fix that as well. Link to comment Share on other sites More sharing options...
Sandbird Posted May 17, 2014 Author Report Share Posted May 17, 2014 All works fine just after i use it one time, after time is end in my case its 5 minutes, when i use it second time , time is end after 1 second V4 Changes - Fixed flashing icon not flashing when in combat - Fixed camo not getting reactivated properly when 1st camo finishes and new one applied - (if you are updating from previous versions just change your walkamongstthedead.sqf file) Please redownload the file...just change your walkamongstthedead.sqf EDIT: oops...wait...not complete yet...i'll update this post when done 100%...just noticed another breaking thingy Link to comment Share on other sites More sharing options...
SadBoy1981 Posted May 17, 2014 Report Share Posted May 17, 2014 V4 Changes - Fixed flashing icon not flashing when in combat - Fixed camo not getting reactivated properly when 1st camo finishes and new one applied - (if you are updating from previous versions just change your walkamongstthedead.sqf file) Please redownload the file...just change your walkamongstthedead.sqf EDIT: oops...wait...not complete yet...i'll update this post when done 100%...just noticed another breaking thingy is it posible to make config that zombies dont see player when he shoot too, and can put it on or off in config file? Link to comment Share on other sites More sharing options...
Sandbird Posted May 17, 2014 Author Report Share Posted May 17, 2014 is it posible to make config that zombies dont see player when he shoot too, and can put it on or off in config file? yeah sure, i'll add that too. Link to comment Share on other sites More sharing options...
Sandbird Posted May 17, 2014 Author Report Share Posted May 17, 2014 is it posible to make config that zombies dont see player when he shoot too, and can put it on or off in config file? V4 Changes (17-5-14) - Fixed flashing icon not flashing when in combat - Fixed camo not getting reactivated properly when 1st camo finishes and new one applied - Added value in config.cfg to NOT disable Z camo when you fire your weapon...so it stays on - (if you are updating from previous versions just change your walkamongstthedead.sqf, and config.sqf files) Link to comment Share on other sites More sharing options...
SadBoy1981 Posted May 17, 2014 Report Share Posted May 17, 2014 V4 Changes (17-5-14) - Fixed flashing icon not flashing when in combat - Fixed camo not getting reactivated properly when 1st camo finishes and new one applied - Added value in config.cfg to NOT disable Z camo when you fire your weapon...so it stays on - (if you are updating from previous versions just change your walkamongstthedead.sqf, and config.sqf files) will try later Link to comment Share on other sites More sharing options...
SadBoy1981 Posted May 17, 2014 Report Share Posted May 17, 2014 Now its work fine. Good work and thanks for dissable function when shooting. Link to comment Share on other sites More sharing options...
MoorZ Posted May 28, 2014 Report Share Posted May 28, 2014 Step 5 isnt working for me I have class RscTitles already for my watermark logo, how do i added the code to it I tried this and it didnt work: // DayZ Watermark class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; class zCamoStatusGUI { idd = -1; fadeout=0; fadein=0; onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]"; duration = 10e10; name= "zCamoGui"; controlsBackground[] = {}; objects[] = {}; class controls { class zCamoIcon:RscPictureGUI { idc = 1; text="custom\walkamongstthedead\zombie.paa"; x="0.958313 * safezoneW + safezoneX"; y="0.43 * safezoneH + safezoneY"; w=0.059999999; h=0.079999998; colorText[]={1,1,1,1}; }; }; }; }; Link to comment Share on other sites More sharing options...
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