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Buck0

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    Buck0 got a reaction from (GSG) Az in Problem Getting Crates to spawn in.....   
    can u jump in your ts? seems that change has caused more problems in the rpt?
     
    http://pastebin.com/xSi5khGd
  2. Like
    Buck0 reacted to Turtle in Quick and Easy custom map markers   
    So I've seen a lot of people having trouble with the whole world space coordinates thing and so I found a really easy way to add them in without going through much trouble. 
     
    Steps:
    - Open Arma 2 OA and press ctrl+E on your keyboard
    - Select your map and hit continue. 
    - Click on Center at the top right, right click where you want your marker to be, hit new object, then hit ok. 
    REPEAT ^^^ FOR Group and then for Unit in the same spot. 
    - In the top right of the screen click on "Markers (F6)"
    - Now find on the map where you want to put your marker and right click -> New Object
    - The Name isn't necessary but you can put one if you want. The Text is what will show up on the map.
    - Select your Shape (I personally leave it on icon so it isn't annoying on the map.) Type - waypoint, (again it isn't too big but you can choose a different one if you like.) And you don't need to mess with the fill and the Axis unless you know what you are doing.
    - Now press save and save it as whatever you like. 
    - You can now exit out of Arma. Go to: your Documents\ArmA 2 Other Profiles\Your Profile Name\Missions\Whatever you save your markers as (save this folder for later)
    - Go into your the directory of your server files and either create a new folder called custom, scripts, whatever you want or you can use one that you use for your other scripts. (in this case I am using "custom")
    - Inside this folder, create a file called "Markers.sqf"
    - Go back into your folder that we opened earlier and open up the mission.sqf file. you should see something like this around line 7:
    _this = createMarker ["", [4698.5571, 6253.7573, -116.86721]]; _this setMarkerText "Test Marker"; _this setMarkerType "waypoint"; _this setMarkerColor "ColorBlue"; _this setMarkerBrush "Solid"; _marker_2 = _this; - Copy and paste these lines from YOUR file into the newly created "Markers.sqf"
     
    - go back into your init.sqf and add this line at the very bottom
    //Markers [] execVM "Custom\Markers.sqf"; After that do all the necessary steps to import your files back into your server and you should be good! 
    Any problems let me know. 
  3. Like
    Buck0 reacted to Axe Cop in Deployable bike killing users   
    I belive there are many topic about this "killing a hacker" feature.
    You can simply follow the instructions from the sarge installations regarding that fix, if you have set the sarge variable on thge deployed bike or other vehicles that should work, if not you havr to add it to the vehicles with _veh setVariable ["Sarge",1,true]; or use another name for the variable it just has to be the same as in the cleanup file.
  4. Like
    Buck0 reacted to Axe Cop in Deployable bike killing users   
    yes the fix is essentially the same, it just prevents players getting killed when they try to get into vehicles the Sarge AI spawned
    so it doesn't matter if an AI spawns the vehicle or you do it yourself the fix is the same :)
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