Buck0
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Buck0 reacted to salival in Chainsaw Vs Cinder
That's going to be quite an intensive script, the one I linked will only fire when the object is damaged, yours will be constantly running on the client
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Buck0 reacted to icomrade in Arma 2: DayZ Epoch 1.0.6
Hello all,
We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6, available for download at: http://epochmod.com/a2dayzepoch.php
This release introduces the integration of some of the most common Epoch community modifications from prior epoch release, DayZ Mod 1.8.8, and a new group system that persists in the database. Most of the highlights can be found in the change log below, which is fairly comprehensive, but by no means exhaustive.
Please note that community addons/expansions for previous Epoch release WILL NOT work on Epoch 1.0.6, be sure to review the change log for which mods are now included. In addition, the loot table format has completely changed, you must base your loot table modifications on the new format, which can be found by evaluating the stock loot tables: https://github.com/EpochModTeam/DayZ-Epoch/tree/Release_1.0.6/SQF/dayz_code/Configs/CfgLoot
1.0.5.1 and older Single Currency scripts are NOT compatible with 1.0.6, there is no included single currency script in this release. However, because we are so wonderful, we have chosen to integrate single currency saving to the DB, so a third-party HiveEXT is not necessary and the SQF is all that needs to be written/updated.
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Buck0 got a reaction from ElDubya in Offering Server Scripting Help
I often get pms and i often resolve peoples issues, very rarely do i tell them i require payment to help.
But its ok, people who come to me are the people who buy a 50$ server setup off someone like you and want it fixed and error free.
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Buck0 reacted to ElDubya in Offering Server Scripting Help
You should also add that you aren't offering this "service" free of charge.
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Buck0 got a reaction from Anthrax in Client Side RPT Errors
Variables.sqf
dayz_resetSelfactions ={
s_player_nitroinstall = -1;
Ect for each undefined error your getting
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Buck0 got a reaction from Anthrax in Weird problems on my Overpoch server recently
You dont seem to understand,
They dont want you playing arma 2 anymore, they want you to move to a3
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Buck0 got a reaction from Hoplox in [Release] New players get starting money
A quick email to a service provder would have that resolved in 15 mins if it was the case. Why are you even involved and dragging this to these forums.
Holy shit lol
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Buck0 got a reaction from Hoplox in [Release] New players get starting money
Lol you changed a variable in the code and claim that its yours and hes gone behind your back and posted it? You didnt write this code, you copy and pasted it and changed a variable.
Perhaps you should be a little more careful who you sell server files to, as this "Shawn" kid seems real innocent here.
We all know that anything in a pbo is open to vultures and im sure you have dug thru your fair share of pbos. If its something so near and dear to you PV it, even in this case it wouldnt matter whoever you sold a server to clearly shared these files with other people
Lol
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Buck0 got a reaction from Jerry_Forteh_123 in [Release] New players get starting money
Why are you guys bickering over stupid shit, anyone who was already using that fix and has half a brain knows changing that value adds a starting ammount.
What difference does it make crediting people who wrote that ages ago, half of them have been banned and removed from these forums anyway.
Seriously kids you all go thru each others pbos and thats why theres nothing new around and all the servers are the same
Lol
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Buck0 got a reaction from Hoplox in [Release] New players get starting money
Why are you guys bickering over stupid shit, anyone who was already using that fix and has half a brain knows changing that value adds a starting ammount.
What difference does it make crediting people who wrote that ages ago, half of them have been banned and removed from these forums anyway.
Seriously kids you all go thru each others pbos and thats why theres nothing new around and all the servers are the same
Lol
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Buck0 reacted to ViseVersa in [Beta] New Kind of Headless Client
So, recently I was just browsing trough forums and I read about Headless Clients and I was like phew that would be a nice thing to have man. So I went straight to the Downloads, gave them a few Tests and decided screw this. I've seen "ARMA 2" Headless Clients using event handlers, that are for arma3 - not even sure, if they actually work in arma2 and then it's a mess (no offence thou, but it was very hard to read trough all that). Well, what Solutions did I have? Making my own one and share it with the Community to improve it to an acceptable Standard.
The following Video (Sound might be loud) shows an Example of the Headless Client
So, what's so Special about this...
Well first of all this works on any Map. Also it works with any Loot Table. Also it works without the need of a player. It has it's own "independent Area" where it interacts in. What I mean with that is, that you won't need to rely on any Functions, as everything that is needed is included. All Variables and Functions work outside of the normal "dayz stuff", as only the Headless Client loads it and it won't overwrite anything. Also it comes with a few features available.
You can fully customize the spawn Ratio between Zombies spawned on Buildings and in Wilderness, for Example you could have 3x as many Zombies in cities You can fully customize the Loot Tables or integrate your existing ones just by changing a variable You can fully customize which modules to use, like animal spawn, wild zombie spawn, building zombie spawn, loot spawn and custom spawn. You can customize which Animals to Spawn You can make AI Shoot at the Zombies You can shuffle the Loot by setting permaLoot to false, as the server clean up will then clean it up and the hc will just re-spawn it. You can ofc set how many zombies / animals / loot piles should max be spawned
For a full List, of available Options see the variablesHC.sqf.
The Performance
While you have the ability to use all those variables, you can tweak the performance of this. However, the script will only be as good as the code and I'm not perfect. I tried my best to check every tiny bit to make sure nothing ever goes wrong, but there's always that slight possibility. Also I'm not perfect and this is my very first attempt, so if I did something wrong or could've done it better just let me know. Also be carefully, when changing the Script Timers, as a to low value might impact dramatically on your FPS.
The Design
This Client is not meant to Tackle the common Problem of a Headless Client joining to early, etc. It is meant to be persistent, reliable and functional. It more a "spawning handler" for various things like the loot. If you want a "perfect" Headless Client this is not the thing you're searching for. This is the Basement of a Script that is living from user Input, user Feedback and user advices. It wants further improving (if possible) and optimizing (if possible). Regardless of the fact, that it is fully Stable you can however do things wrong - I personally have only limited methods to test this Client, while you or other maybe have a large player base that is willing to tackle a new world of Zombies - so.. If you find any Bug or have any more wishes just let me know.
The Installation
Please prepare for everything, that you'll need:
An Editor of your choice (OK, this was obvious) Your mission.sqm (Located in your MPMissions\DayZ_Epoch_%INSTANCE%.%MAP% Your init.sqf (Located in your MPMissions\DayZ_Epoch_%INSTANCE%.%MAP% Your config.cfg (Usually Located in a Folder called "instance_number_mapName") The Headless Client itself (See also: GitHub - Headless Client)
IF you do NOT have a Headless Client Installed or failed to install it before:
IF you do have a Headless Client installed or managed to do so before:
The Last Step is simply to create a Folder inside your Mission named "headlessclient" (You can ofc define your own paths) and put all the HC Files into that Folder. Edit the Variables if you want to or just hop right into game and start the massacre!
PS: If I was unclear with the Instructions at any point let me know.
//EDIT:
Just out of interest I forced the HC to join the wrong slot, to see what happens. Apparently it can be in any slot, it doesn't differ ^^
//Edit
Apparently some files on Github got broken during the Upload, they have meanwhile been replaced.
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Buck0 reacted to ViseVersa in Working Dayz Epoch Headless Client for Zed Spawn and FSM
Here is an example of the new Loot Spawn, which is ready but not optimized yet.
And another example of Zombie Spawn prioritizing wild spawned Zombies over Building Zombies with a 2 : 1 Ratio. (Fully customizable!)
Since i got fully de-bugged animals, here another example of Animal Spawn :P
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Buck0 got a reaction from ElDubya in Working Dayz Epoch Headless Client for Zed Spawn and FSM
Be interested to see a finished product, very few people with a working hc nowdays
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Buck0 reacted to ViseVersa in Working Dayz Epoch Headless Client for Zed Spawn and FSM
Thank you very much for this, you did a well good job!
Now unfortionately i do have to complain about the amount of errors and such. Also this is not optimized in no way, which is one of the reasons, why i am currently creating a new Headless Client, that will have the ability of for example spawn 1200 Zombies all over the Map near Buildings. Ofc it will work with Wilderness to, but i didn`t get that far yet.
Just to give you an Idea, of how it looks like:
I find 1200 Zombies is a really good Value, but of course it is fully customizable. I`m also monitoring the Client`s actions using a FSM.
PS: YES, i have a doggie and YES it is working perfectly fine. It will even search for Loot inside Buildings etc, but i haven`t 100% finished it yet.
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Buck0 got a reaction from ViseVersa in need to remove cursor object marker
Change your server difficulty up to veteran
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Buck0 got a reaction from ElDubya in Looking For A Scripter
You will make a great server owner, you will no longer have to run a bypass to cheat :D
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Buck0 reacted to ElDubya in Looking For A Scripter
3 seperate Steam accounts and a VAC ban on each of them ....... lol
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Buck0 got a reaction from juandayz in Delete Originals Trades cities
It adds all epoch trader citys and traders yes,
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Buck0 got a reaction from juandayz in Delete Originals Trades cities
Yes their in your server files.
Dayz_server/missions/yourserversmission/mission.sqf
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Buck0 got a reaction from LunatikCH in [script] Instant Respawn
Yeah, sure lol
Ive seen how dami codes his servers, gg servers are same file structure, same coded file names, same variables, same donator perks.
So pls, tell me more lol
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Buck0 got a reaction from theduke in [RELEASE] Custom GUI / Menu
A guy i know told me about this the other day, hopped a few servers and seen that there are already multiple servers that have this. Good to see .pbo theifs are still everywhere.
In any case, good job i see it suits your needs and its well presented. Not my cup of tea tho i try to keep my server as vanilla like as possible.
Its good to see that there is still some people developing stuff for a2.
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Buck0 reacted to theduke in [RELEASE] Custom GUI / Menu
Hi Epoch community,
Have you ever wanted a way for players to be able to see your server rules while in-game?
Are you tired of repeating yourself with simple answers to simple questions?
Looking for a different way to deploy items or call certain scripts?
Our community uses mostly scripts from this awesome epoch community. Its our time to give back :)
I've decided to make a release version of my GUI for everyone to use.
Download UPDATED FOR 1061: https://github.com/theduke77/Custom-Menu
Or follow this link
https://epochmod.com/forum/topic/43462-release-custom-gui-menu-updated-for-1061/In the video, i have my community colors in the GUI, the release version I tried to match the zupa colors.
Video
I've received tremendous help from SHIX. Most of the credit goes to him for explaining to me how to do this.
also, I've used the code he provided as a template and built this from that.
He kindly allowed me to share with all of you
Ok, now for the fun part.
This is NOT for someone new to the world of epoch server management. (probly because of my instructions lol)
This is NOT a plug-n-play addon. You must configure all the files and customize the menu
I would strongly suggest you have a test server to be able to test it as you create new pages.
Try one page to make sure it looks good, then go from there.
If you want to change the colors of stuff, check out the options section before creating pages.
I will do my best to explain to the best of my knowledge.
I'm far from being a coder lol
Tools required
Notepad ++
PBO Tool
patience...with my instructions ;)
TextView (optional)
Installation:
How to create new pages
OPTIONAL
Known issues
Many thanks to SHIX. Without him explaining this GUI stuff to me I wouldn't of made it lol
Thanks to Kill Zone kids blogs, they are amazing to learn from.
Hope you guys enjoy it.
I will support this to the best of my knowledge :)
16/02/2017 UPDATE
Thank you to @Casual_Jeff for this 1.0.6 FIX